/************************************************************************** * * Copyright 2011 Marek Olšák * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* * Authors: * Marek Olšák */ #include "main/glheader.h" #include "main/macros.h" #include "pipe/p_context.h" #include "pipe/p_screen.h" #include "st_context.h" #include "st_cb_syncobj.h" struct st_sync_object { struct gl_sync_object b; struct pipe_fence_handle *fence; simple_mtx_t mutex; /**< protects "fence" */ }; static struct gl_sync_object *st_new_sync_object(struct gl_context *ctx) { struct st_sync_object *so = CALLOC_STRUCT(st_sync_object); simple_mtx_init(&so->mutex, mtx_plain); return &so->b; } static void st_delete_sync_object(struct gl_context *ctx, struct gl_sync_object *obj) { struct pipe_screen *screen = st_context(ctx)->pipe->screen; struct st_sync_object *so = (struct st_sync_object*)obj; screen->fence_reference(screen, &so->fence, NULL); simple_mtx_destroy(&so->mutex); free(so->b.Label); free(so); } static void st_fence_sync(struct gl_context *ctx, struct gl_sync_object *obj, GLenum condition, GLbitfield flags) { struct pipe_context *pipe = st_context(ctx)->pipe; struct st_sync_object *so = (struct st_sync_object*)obj; assert(condition == GL_SYNC_GPU_COMMANDS_COMPLETE && flags == 0); assert(so->fence == NULL); pipe->flush(pipe, &so->fence, PIPE_FLUSH_DEFERRED); } static void st_client_wait_sync(struct gl_context *ctx, struct gl_sync_object *obj, GLbitfield flags, GLuint64 timeout) { struct pipe_context *pipe = st_context(ctx)->pipe; struct pipe_screen *screen = pipe->screen; struct st_sync_object *so = (struct st_sync_object*)obj; struct pipe_fence_handle *fence = NULL; /* If the fence doesn't exist, assume it's signalled. */ simple_mtx_lock(&so->mutex); if (!so->fence) { simple_mtx_unlock(&so->mutex); so->b.StatusFlag = GL_TRUE; return; } /* We need a local copy of the fence pointer, so that we can call * fence_finish unlocked. */ screen->fence_reference(screen, &fence, so->fence); simple_mtx_unlock(&so->mutex); /* Section 4.1.2 of OpenGL 4.5 (Compatibility Profile) says: * [...] if ClientWaitSync is called and all of the following are true: * - the SYNC_FLUSH_COMMANDS_BIT bit is set in flags, * - sync is unsignaled when ClientWaitSync is called, * - and the calls to ClientWaitSync and FenceSync were issued from * the same context, * then the GL will behave as if the equivalent of Flush were inserted * immediately after the creation of sync. * * Assume GL_SYNC_FLUSH_COMMANDS_BIT is always set, because applications * forget to set it. */ if (screen->fence_finish(screen, pipe, fence, timeout)) { simple_mtx_lock(&so->mutex); screen->fence_reference(screen, &so->fence, NULL); simple_mtx_unlock(&so->mutex); so->b.StatusFlag = GL_TRUE; } screen->fence_reference(screen, &fence, NULL); } static void st_check_sync(struct gl_context *ctx, struct gl_sync_object *obj) { st_client_wait_sync(ctx, obj, 0, 0); } static void st_server_wait_sync(struct gl_context *ctx, struct gl_sync_object *obj, GLbitfield flags, GLuint64 timeout) { struct pipe_context *pipe = st_context(ctx)->pipe; struct pipe_screen *screen = pipe->screen; struct st_sync_object *so = (struct st_sync_object*)obj; struct pipe_fence_handle *fence = NULL; /* Nothing needs to be done here if the driver does not support async * flushes. */ if (!pipe->fence_server_sync) return; /* If the fence doesn't exist, assume it's signalled. */ simple_mtx_lock(&so->mutex); if (!so->fence) { simple_mtx_unlock(&so->mutex); so->b.StatusFlag = GL_TRUE; return; } /* We need a local copy of the fence pointer. */ screen->fence_reference(screen, &fence, so->fence); simple_mtx_unlock(&so->mutex); pipe->fence_server_sync(pipe, fence); screen->fence_reference(screen, &fence, NULL); } void st_init_syncobj_functions(struct dd_function_table *functions) { functions->NewSyncObject = st_new_sync_object; functions->FenceSync = st_fence_sync; functions->DeleteSyncObject = st_delete_sync_object; functions->CheckSync = st_check_sync; functions->ClientWaitSync = st_client_wait_sync; functions->ServerWaitSync = st_server_wait_sync; }