/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * Framebuffer/renderbuffer functions. * * \author Brian Paul */ #include "main/imports.h" #include "main/context.h" #include "main/fbobject.h" #include "main/framebuffer.h" #include "main/renderbuffer.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" #include "pipe/p_inlines.h" #include "pipe/p_winsys.h" #include "st_context.h" #include "st_cb_fbo.h" #include "st_cb_texture.h" #include "st_format.h" #include "st_public.h" /** * gl_renderbuffer::AllocStorage() */ static GLboolean st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb, GLenum internalFormat, GLuint width, GLuint height) { struct pipe_context *pipe = ctx->st->pipe; struct st_renderbuffer *strb = st_renderbuffer(rb); const uint pipeFormat = st_choose_pipe_format(pipe, internalFormat, GL_NONE, GL_NONE); struct pipe_format_info info; GLuint cpp; GLbitfield flags = PIPE_SURFACE_FLAG_RENDER; /* want to render to surface */ if (!st_get_format_info( pipeFormat, &info )) { assert( 0 ); return GL_FALSE; } strb->Base._ActualFormat = info.base_format; strb->Base.RedBits = info.red_bits; strb->Base.GreenBits = info.green_bits; strb->Base.BlueBits = info.blue_bits; strb->Base.AlphaBits = info.alpha_bits; strb->Base.DepthBits = info.depth_bits; strb->Base.StencilBits = info.stencil_bits; strb->Base.DataType = st_format_datatype(pipeFormat); assert(strb->Base.DataType); cpp = info.size; if (strb->surface && strb->surface->format != pipeFormat) { /* need to change surface types, free this surface */ pipe_surface_reference(&strb->surface, NULL); assert(strb->surface == NULL); } if (!strb->surface) { strb->surface = pipe->winsys->surface_alloc(pipe->winsys, pipeFormat); assert(strb->surface); if (!strb->surface) return GL_FALSE; } /* free old region */ if (strb->surface->region) { /* loop here since mapping is refcounted */ struct pipe_region *r = strb->surface->region; while (r->map) pipe->region_unmap(pipe, r); pipe->winsys->region_release(pipe->winsys, &strb->surface->region); } strb->surface->region = pipe->winsys->region_alloc(pipe->winsys, cpp, width, height, flags); if (!strb->surface->region) return GL_FALSE; /* out of memory, try s/w buffer? */ ASSERT(strb->surface->region->buffer); ASSERT(strb->surface->format); strb->Base.Width = strb->surface->width = width; strb->Base.Height = strb->surface->height = height; return GL_TRUE; } /** * gl_renderbuffer::Delete() */ static void st_renderbuffer_delete(struct gl_renderbuffer *rb) { struct st_renderbuffer *strb = st_renderbuffer(rb); ASSERT(strb); if (strb->surface) { struct pipe_winsys *ws = strb->surface->winsys; ws->surface_release(ws, &strb->surface); } free(strb); } /** * gl_renderbuffer::GetPointer() */ static void * null_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb, GLint x, GLint y) { /* By returning NULL we force all software rendering to go through * the span routines. */ #if 0 assert(0); /* Should never get called with softpipe */ #endif return NULL; } /** * Called via ctx->Driver.NewFramebuffer() */ static struct gl_framebuffer * st_new_framebuffer(GLcontext *ctx, GLuint name) { /* XXX not sure we need to subclass gl_framebuffer for pipe */ return _mesa_new_framebuffer(ctx, name); } /** * Called via ctx->Driver.NewRenderbuffer() */ static struct gl_renderbuffer * st_new_renderbuffer(GLcontext *ctx, GLuint name) { struct st_renderbuffer *strb = CALLOC_STRUCT(st_renderbuffer); if (strb) { _mesa_init_renderbuffer(&strb->Base, name); strb->Base.Delete = st_renderbuffer_delete; strb->Base.AllocStorage = st_renderbuffer_alloc_storage; strb->Base.GetPointer = null_get_pointer; return &strb->Base; } return NULL; } /** * Allocate a renderbuffer for a an on-screen window (not a user-created * renderbuffer). The window system code determines the internal format. */ struct gl_renderbuffer * st_new_renderbuffer_fb(GLenum intFormat) { struct st_renderbuffer *strb; strb = CALLOC_STRUCT(st_renderbuffer); if (!strb) { _mesa_error(NULL, GL_OUT_OF_MEMORY, "creating renderbuffer"); return NULL; } _mesa_init_renderbuffer(&strb->Base, 0); strb->Base.ClassID = 0x4242; /* just a unique value */ strb->Base.InternalFormat = intFormat; switch (intFormat) { case GL_RGB5: case GL_RGBA8: case GL_RGBA16: strb->Base._BaseFormat = GL_RGBA; break; case GL_DEPTH_COMPONENT16: case GL_DEPTH_COMPONENT32: strb->Base._BaseFormat = GL_DEPTH_COMPONENT; break; case GL_DEPTH24_STENCIL8_EXT: strb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT; break; case GL_STENCIL_INDEX8_EXT: strb->Base._BaseFormat = GL_STENCIL_INDEX; break; default: _mesa_problem(NULL, "Unexpected intFormat in st_new_renderbuffer"); return NULL; } /* st-specific methods */ strb->Base.Delete = st_renderbuffer_delete; strb->Base.AllocStorage = st_renderbuffer_alloc_storage; strb->Base.GetPointer = null_get_pointer; /* surface is allocated in st_renderbuffer_alloc_storage() */ strb->surface = NULL; return &strb->Base; } /** * Called via ctx->Driver.BindFramebufferEXT(). */ static void st_bind_framebuffer(GLcontext *ctx, GLenum target, struct gl_framebuffer *fb, struct gl_framebuffer *fbread) { } /** * Called by ctx->Driver.FramebufferRenderbuffer */ static void st_framebuffer_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb, GLenum attachment, struct gl_renderbuffer *rb) { /* XXX no need for derivation? */ _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb); } /** * Called by ctx->Driver.RenderTexture */ static void st_render_texture(GLcontext *ctx, struct gl_framebuffer *fb, struct gl_renderbuffer_attachment *att) { struct st_context *st = ctx->st; struct st_renderbuffer *strb; struct gl_renderbuffer *rb; struct pipe_context *pipe = st->pipe; struct pipe_mipmap_tree *mt; assert(!att->Renderbuffer); /* create new renderbuffer which wraps the texture image */ rb = st_new_renderbuffer(ctx, 0); if (!rb) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()"); return; } _mesa_reference_renderbuffer(&att->Renderbuffer, rb); assert(rb->RefCount == 1); rb->AllocStorage = NULL; /* should not get called */ strb = st_renderbuffer(rb); /* get the mipmap tree for the texture */ mt = st_get_texobj_mipmap_tree(att->Texture); assert(mt); assert(mt->level[att->TextureLevel].width); rb->Width = mt->level[att->TextureLevel].width; rb->Height = mt->level[att->TextureLevel].height; /* the renderbuffer's surface is inside the mipmap_tree: */ strb->surface = pipe->get_tex_surface(pipe, mt, att->CubeMapFace, att->TextureLevel, att->Zoffset); assert(strb->surface); /* printf("RENDER TO TEXTURE obj=%p mt=%p surf=%p %d x %d\n", att->Texture, mt, strb->surface, rb->Width, rb->Height); */ /* Invalidate buffer state so that the pipe's framebuffer state * gets updated. * That's where the new renderbuffer (which we just created) gets * passed to the pipe as a (color/depth) render target. */ st_invalidate_state(ctx, _NEW_BUFFERS); } /** * Called via ctx->Driver.FinishRenderTexture. */ static void st_finish_render_texture(GLcontext *ctx, struct gl_renderbuffer_attachment *att) { struct st_renderbuffer *strb = st_renderbuffer(att->Renderbuffer); assert(strb); ctx->st->pipe->flush(ctx->st->pipe, 0x0); /* printf("FINISH RENDER TO TEXTURE surf=%p\n", strb->surface); */ pipe_surface_reference(&strb->surface, NULL); _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* restore previous framebuffer state */ st_invalidate_state(ctx, _NEW_BUFFERS); } void st_init_fbo_functions(struct dd_function_table *functions) { functions->NewFramebuffer = st_new_framebuffer; functions->NewRenderbuffer = st_new_renderbuffer; functions->BindFramebuffer = st_bind_framebuffer; functions->FramebufferRenderbuffer = st_framebuffer_renderbuffer; functions->RenderTexture = st_render_texture; functions->FinishRenderTexture = st_finish_render_texture; /* no longer needed by core Mesa, drivers handle resizes... functions->ResizeBuffers = st_resize_buffers; */ }