/* * Mesa 3-D graphics library * Version: 7.9 * * Copyright (C) 2010 LunarG Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * Authors: * Chia-I Wu */ #include "main/texobj.h" #include "main/teximage.h" #include "util/u_inlines.h" #include "util/u_format.h" #include "st_cb_eglimage.h" #include "st_cb_fbo.h" #include "st_context.h" #include "st_texture.h" #include "st_format.h" #include "st_manager.h" /** * Return the base format just like _mesa_base_fbo_format does. */ static GLenum st_pipe_format_to_base_format(enum pipe_format format) { GLenum base_format; if (util_format_is_depth_or_stencil(format)) { if (util_format_is_depth_and_stencil(format)) { base_format = GL_DEPTH_STENCIL; } else { if (format == PIPE_FORMAT_S8_UINT) base_format = GL_STENCIL_INDEX; else base_format = GL_DEPTH_COMPONENT; } } else { /* is this enough? */ if (util_format_has_alpha(format)) base_format = GL_RGBA; else base_format = GL_RGB; } return base_format; } static void st_egl_image_target_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb, GLeglImageOES image_handle) { struct st_context *st = st_context(ctx); struct st_renderbuffer *strb = st_renderbuffer(rb); struct pipe_surface *ps; ps = st_manager_get_egl_image_surface(st, (void *) image_handle); if (ps) { strb->Base.Width = ps->width; strb->Base.Height = ps->height; strb->Base.Format = st_pipe_format_to_mesa_format(ps->format); strb->Base._BaseFormat = st_pipe_format_to_base_format(ps->format); strb->Base.InternalFormat = strb->Base._BaseFormat; pipe_surface_reference(&strb->surface, ps); pipe_resource_reference(&strb->texture, ps->texture); pipe_surface_reference(&ps, NULL); } } static void st_bind_surface(struct gl_context *ctx, GLenum target, struct gl_texture_object *texObj, struct gl_texture_image *texImage, struct pipe_surface *ps) { struct st_texture_object *stObj; struct st_texture_image *stImage; GLenum internalFormat; gl_format texFormat; /* map pipe format to base format */ if (util_format_get_component_bits(ps->format, UTIL_FORMAT_COLORSPACE_RGB, 3) > 0) internalFormat = GL_RGBA; else internalFormat = GL_RGB; stObj = st_texture_object(texObj); stImage = st_texture_image(texImage); /* switch to surface based */ if (!stObj->surface_based) { _mesa_clear_texture_object(ctx, texObj); stObj->surface_based = GL_TRUE; } texFormat = st_pipe_format_to_mesa_format(ps->format); _mesa_init_teximage_fields(ctx, texImage, ps->width, ps->height, 1, 0, internalFormat, texFormat); /* FIXME create a non-default sampler view from the pipe_surface? */ pipe_resource_reference(&stObj->pt, ps->texture); pipe_sampler_view_reference(&stObj->sampler_view, NULL); pipe_resource_reference(&stImage->pt, stObj->pt); stObj->width0 = ps->width; stObj->height0 = ps->height; stObj->depth0 = 1; _mesa_dirty_texobj(ctx, texObj, GL_TRUE); } static void st_egl_image_target_texture_2d(struct gl_context *ctx, GLenum target, struct gl_texture_object *texObj, struct gl_texture_image *texImage, GLeglImageOES image_handle) { struct st_context *st = st_context(ctx); struct pipe_surface *ps; ps = st_manager_get_egl_image_surface(st, (void *) image_handle); if (ps) { st_bind_surface(ctx, target, texObj, texImage, ps); pipe_surface_reference(&ps, NULL); } } void st_init_eglimage_functions(struct dd_function_table *functions) { functions->EGLImageTargetTexture2D = st_egl_image_target_texture_2d; functions->EGLImageTargetRenderbufferStorage = st_egl_image_target_renderbuffer_storage; }