/************************************************************************** * * Copyright 2007 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * Functions for pixel buffer objects and vertex/element buffer objects. */ #include /* for PRId64 macro */ #include "main/imports.h" #include "main/mtypes.h" #include "main/arrayobj.h" #include "main/bufferobj.h" #include "st_context.h" #include "st_cb_bufferobjects.h" #include "st_debug.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" #include "util/u_inlines.h" /** * There is some duplication between mesa's bufferobjects and our * bufmgr buffers. Both have an integer handle and a hashtable to * lookup an opaque structure. It would be nice if the handles and * internal structure where somehow shared. */ static struct gl_buffer_object * st_bufferobj_alloc(struct gl_context *ctx, GLuint name) { struct st_buffer_object *st_obj = ST_CALLOC_STRUCT(st_buffer_object); if (!st_obj) return NULL; _mesa_initialize_buffer_object(ctx, &st_obj->Base, name); return &st_obj->Base; } /** * Deallocate/free a vertex/pixel buffer object. * Called via glDeleteBuffersARB(). */ static void st_bufferobj_free(struct gl_context *ctx, struct gl_buffer_object *obj) { struct st_buffer_object *st_obj = st_buffer_object(obj); assert(obj->RefCount == 0); _mesa_buffer_unmap_all_mappings(ctx, obj); if (st_obj->buffer) pipe_resource_reference(&st_obj->buffer, NULL); _mesa_delete_buffer_object(ctx, obj); } /** * Replace data in a subrange of buffer object. If the data range * specified by size + offset extends beyond the end of the buffer or * if data is NULL, no copy is performed. * Called via glBufferSubDataARB(). */ static void st_bufferobj_subdata(struct gl_context *ctx, GLintptrARB offset, GLsizeiptrARB size, const void * data, struct gl_buffer_object *obj) { struct st_buffer_object *st_obj = st_buffer_object(obj); /* we may be called from VBO code, so double-check params here */ assert(offset >= 0); assert(size >= 0); assert(offset + size <= obj->Size); if (!size) return; /* * According to ARB_vertex_buffer_object specification, if data is null, * then the contents of the buffer object's data store is undefined. We just * ignore, and leave it unchanged. */ if (!data) return; if (!st_obj->buffer) { /* we probably ran out of memory during buffer allocation */ return; } /* Now that transfers are per-context, we don't have to figure out * flushing here. Usually drivers won't need to flush in this case * even if the buffer is currently referenced by hardware - they * just queue the upload as dma rather than mapping the underlying * buffer directly. */ pipe_buffer_write(st_context(ctx)->pipe, st_obj->buffer, offset, size, data); } /** * Called via glGetBufferSubDataARB(). */ static void st_bufferobj_get_subdata(struct gl_context *ctx, GLintptrARB offset, GLsizeiptrARB size, void * data, struct gl_buffer_object *obj) { struct st_buffer_object *st_obj = st_buffer_object(obj); /* we may be called from VBO code, so double-check params here */ assert(offset >= 0); assert(size >= 0); assert(offset + size <= obj->Size); if (!size) return; if (!st_obj->buffer) { /* we probably ran out of memory during buffer allocation */ return; } pipe_buffer_read(st_context(ctx)->pipe, st_obj->buffer, offset, size, data); } /** * Allocate space for and store data in a buffer object. Any data that was * previously stored in the buffer object is lost. If data is NULL, * memory will be allocated, but no copy will occur. * Called via ctx->Driver.BufferData(). * \return GL_TRUE for success, GL_FALSE if out of memory */ static GLboolean st_bufferobj_data(struct gl_context *ctx, GLenum target, GLsizeiptrARB size, const void * data, GLenum usage, GLbitfield storageFlags, struct gl_buffer_object *obj) { struct st_context *st = st_context(ctx); struct pipe_context *pipe = st->pipe; struct pipe_screen *screen = pipe->screen; struct st_buffer_object *st_obj = st_buffer_object(obj); unsigned bind, pipe_usage, pipe_flags = 0; if (target != GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD && size && st_obj->buffer && st_obj->Base.Size == size && st_obj->Base.Usage == usage && st_obj->Base.StorageFlags == storageFlags) { if (data) { /* Just discard the old contents and write new data. * This should be the same as creating a new buffer, but we avoid * a lot of validation in Mesa. */ pipe->buffer_subdata(pipe, st_obj->buffer, PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE, 0, size, data); return GL_TRUE; } else if (screen->get_param(screen, PIPE_CAP_INVALIDATE_BUFFER)) { pipe->invalidate_resource(pipe, st_obj->buffer); return GL_TRUE; } } st_obj->Base.Size = size; st_obj->Base.Usage = usage; st_obj->Base.StorageFlags = storageFlags; switch (target) { case GL_PIXEL_PACK_BUFFER_ARB: case GL_PIXEL_UNPACK_BUFFER_ARB: bind = PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW; break; case GL_ARRAY_BUFFER_ARB: bind = PIPE_BIND_VERTEX_BUFFER; break; case GL_ELEMENT_ARRAY_BUFFER_ARB: bind = PIPE_BIND_INDEX_BUFFER; break; case GL_TEXTURE_BUFFER: bind = PIPE_BIND_SAMPLER_VIEW; break; case GL_TRANSFORM_FEEDBACK_BUFFER: bind = PIPE_BIND_STREAM_OUTPUT; break; case GL_UNIFORM_BUFFER: bind = PIPE_BIND_CONSTANT_BUFFER; break; case GL_DRAW_INDIRECT_BUFFER: case GL_PARAMETER_BUFFER_ARB: bind = PIPE_BIND_COMMAND_ARGS_BUFFER; break; case GL_ATOMIC_COUNTER_BUFFER: case GL_SHADER_STORAGE_BUFFER: bind = PIPE_BIND_SHADER_BUFFER; break; case GL_QUERY_BUFFER: bind = PIPE_BIND_QUERY_BUFFER; break; default: bind = 0; } /* Set usage. */ if (st_obj->Base.Immutable) { /* BufferStorage */ if (storageFlags & GL_CLIENT_STORAGE_BIT) pipe_usage = PIPE_USAGE_STAGING; else pipe_usage = PIPE_USAGE_DEFAULT; } else { /* BufferData */ switch (usage) { case GL_STATIC_DRAW: case GL_STATIC_COPY: default: pipe_usage = PIPE_USAGE_DEFAULT; break; case GL_DYNAMIC_DRAW: case GL_DYNAMIC_COPY: pipe_usage = PIPE_USAGE_DYNAMIC; break; case GL_STREAM_DRAW: case GL_STREAM_COPY: /* XXX: Remove this test and fall-through when we have PBO unpacking * acceleration. Right now, PBO unpacking is done by the CPU, so we * have to make sure CPU reads are fast. */ if (target != GL_PIXEL_UNPACK_BUFFER_ARB) { pipe_usage = PIPE_USAGE_STREAM; break; } /* fall through */ case GL_STATIC_READ: case GL_DYNAMIC_READ: case GL_STREAM_READ: pipe_usage = PIPE_USAGE_STAGING; break; } } /* Set flags. */ if (storageFlags & GL_MAP_PERSISTENT_BIT) pipe_flags |= PIPE_RESOURCE_FLAG_MAP_PERSISTENT; if (storageFlags & GL_MAP_COHERENT_BIT) pipe_flags |= PIPE_RESOURCE_FLAG_MAP_COHERENT; pipe_resource_reference( &st_obj->buffer, NULL ); if (ST_DEBUG & DEBUG_BUFFER) { debug_printf("Create buffer size %" PRId64 " bind 0x%x\n", (int64_t) size, bind); } if (size != 0) { struct pipe_resource buffer; memset(&buffer, 0, sizeof buffer); buffer.target = PIPE_BUFFER; buffer.format = PIPE_FORMAT_R8_UNORM; /* want TYPELESS or similar */ buffer.bind = bind; buffer.usage = pipe_usage; buffer.flags = pipe_flags; buffer.width0 = size; buffer.height0 = 1; buffer.depth0 = 1; buffer.array_size = 1; if (target == GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD) { st_obj->buffer = screen->resource_from_user_memory(screen, &buffer, (void*)data); } else { st_obj->buffer = screen->resource_create(screen, &buffer); if (st_obj->buffer && data) pipe_buffer_write(pipe, st_obj->buffer, 0, size, data); } if (!st_obj->buffer) { /* out of memory */ st_obj->Base.Size = 0; return GL_FALSE; } } /* The current buffer may be bound, so we have to revalidate all atoms that * might be using it. */ /* TODO: Add arrays to usage history */ st->dirty |= ST_NEW_VERTEX_ARRAYS; if (st_obj->Base.UsageHistory & USAGE_UNIFORM_BUFFER) st->dirty |= ST_NEW_UNIFORM_BUFFER; if (st_obj->Base.UsageHistory & USAGE_SHADER_STORAGE_BUFFER) st->dirty |= ST_NEW_STORAGE_BUFFER; if (st_obj->Base.UsageHistory & USAGE_TEXTURE_BUFFER) st->dirty |= ST_NEW_SAMPLER_VIEWS | ST_NEW_IMAGE_UNITS; if (st_obj->Base.UsageHistory & USAGE_ATOMIC_COUNTER_BUFFER) st->dirty |= ST_NEW_ATOMIC_BUFFER; return GL_TRUE; } /** * Called via glInvalidateBuffer(Sub)Data. */ static void st_bufferobj_invalidate(struct gl_context *ctx, struct gl_buffer_object *obj, GLintptr offset, GLsizeiptr size) { struct st_context *st = st_context(ctx); struct pipe_context *pipe = st->pipe; struct st_buffer_object *st_obj = st_buffer_object(obj); /* We ignore partial invalidates. */ if (offset != 0 || size != obj->Size) return; /* Nothing to invalidate. */ if (!st_obj->buffer) return; pipe->invalidate_resource(pipe, st_obj->buffer); } /** * Called via glMapBufferRange(). */ static void * st_bufferobj_map_range(struct gl_context *ctx, GLintptr offset, GLsizeiptr length, GLbitfield access, struct gl_buffer_object *obj, gl_map_buffer_index index) { struct pipe_context *pipe = st_context(ctx)->pipe; struct st_buffer_object *st_obj = st_buffer_object(obj); enum pipe_transfer_usage flags = 0x0; if (access & GL_MAP_WRITE_BIT) flags |= PIPE_TRANSFER_WRITE; if (access & GL_MAP_READ_BIT) flags |= PIPE_TRANSFER_READ; if (access & GL_MAP_FLUSH_EXPLICIT_BIT) flags |= PIPE_TRANSFER_FLUSH_EXPLICIT; if (access & GL_MAP_INVALIDATE_BUFFER_BIT) { flags |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE; } else if (access & GL_MAP_INVALIDATE_RANGE_BIT) { if (offset == 0 && length == obj->Size) flags |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE; else flags |= PIPE_TRANSFER_DISCARD_RANGE; } if (access & GL_MAP_UNSYNCHRONIZED_BIT) flags |= PIPE_TRANSFER_UNSYNCHRONIZED; if (access & GL_MAP_PERSISTENT_BIT) flags |= PIPE_TRANSFER_PERSISTENT; if (access & GL_MAP_COHERENT_BIT) flags |= PIPE_TRANSFER_COHERENT; /* ... other flags ... */ if (access & MESA_MAP_NOWAIT_BIT) flags |= PIPE_TRANSFER_DONTBLOCK; assert(offset >= 0); assert(length >= 0); assert(offset < obj->Size); assert(offset + length <= obj->Size); obj->Mappings[index].Pointer = pipe_buffer_map_range(pipe, st_obj->buffer, offset, length, flags, &st_obj->transfer[index]); if (obj->Mappings[index].Pointer) { obj->Mappings[index].Offset = offset; obj->Mappings[index].Length = length; obj->Mappings[index].AccessFlags = access; } else { st_obj->transfer[index] = NULL; } return obj->Mappings[index].Pointer; } static void st_bufferobj_flush_mapped_range(struct gl_context *ctx, GLintptr offset, GLsizeiptr length, struct gl_buffer_object *obj, gl_map_buffer_index index) { struct pipe_context *pipe = st_context(ctx)->pipe; struct st_buffer_object *st_obj = st_buffer_object(obj); /* Subrange is relative to mapped range */ assert(offset >= 0); assert(length >= 0); assert(offset + length <= obj->Mappings[index].Length); assert(obj->Mappings[index].Pointer); if (!length) return; pipe_buffer_flush_mapped_range(pipe, st_obj->transfer[index], obj->Mappings[index].Offset + offset, length); } /** * Called via glUnmapBufferARB(). */ static GLboolean st_bufferobj_unmap(struct gl_context *ctx, struct gl_buffer_object *obj, gl_map_buffer_index index) { struct pipe_context *pipe = st_context(ctx)->pipe; struct st_buffer_object *st_obj = st_buffer_object(obj); if (obj->Mappings[index].Length) pipe_buffer_unmap(pipe, st_obj->transfer[index]); st_obj->transfer[index] = NULL; obj->Mappings[index].Pointer = NULL; obj->Mappings[index].Offset = 0; obj->Mappings[index].Length = 0; return GL_TRUE; } /** * Called via glCopyBufferSubData(). */ static void st_copy_buffer_subdata(struct gl_context *ctx, struct gl_buffer_object *src, struct gl_buffer_object *dst, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) { struct pipe_context *pipe = st_context(ctx)->pipe; struct st_buffer_object *srcObj = st_buffer_object(src); struct st_buffer_object *dstObj = st_buffer_object(dst); struct pipe_box box; if (!size) return; /* buffer should not already be mapped */ assert(!_mesa_check_disallowed_mapping(src)); assert(!_mesa_check_disallowed_mapping(dst)); u_box_1d(readOffset, size, &box); pipe->resource_copy_region(pipe, dstObj->buffer, 0, writeOffset, 0, 0, srcObj->buffer, 0, &box); } /** * Called via glClearBufferSubData(). */ static void st_clear_buffer_subdata(struct gl_context *ctx, GLintptr offset, GLsizeiptr size, const void *clearValue, GLsizeiptr clearValueSize, struct gl_buffer_object *bufObj) { struct pipe_context *pipe = st_context(ctx)->pipe; struct st_buffer_object *buf = st_buffer_object(bufObj); static const char zeros[16] = {0}; if (!pipe->clear_buffer) { _mesa_ClearBufferSubData_sw(ctx, offset, size, clearValue, clearValueSize, bufObj); return; } if (!clearValue) clearValue = zeros; pipe->clear_buffer(pipe, buf->buffer, offset, size, clearValue, clearValueSize); } /* TODO: if buffer wasn't created with appropriate usage flags, need * to recreate it now and copy contents -- or possibly create a * gallium entrypoint to extend the usage flags and let the driver * decide if a copy is necessary. */ void st_bufferobj_validate_usage(struct st_context *st, struct st_buffer_object *obj, unsigned usage) { } void st_init_bufferobject_functions(struct pipe_screen *screen, struct dd_function_table *functions) { /* plug in default driver fallbacks (such as for ClearBufferSubData) */ _mesa_init_buffer_object_functions(functions); functions->NewBufferObject = st_bufferobj_alloc; functions->DeleteBuffer = st_bufferobj_free; functions->BufferData = st_bufferobj_data; functions->BufferSubData = st_bufferobj_subdata; functions->GetBufferSubData = st_bufferobj_get_subdata; functions->MapBufferRange = st_bufferobj_map_range; functions->FlushMappedBufferRange = st_bufferobj_flush_mapped_range; functions->UnmapBuffer = st_bufferobj_unmap; functions->CopyBufferSubData = st_copy_buffer_subdata; functions->ClearBufferSubData = st_clear_buffer_subdata; if (screen->get_param(screen, PIPE_CAP_INVALIDATE_BUFFER)) functions->InvalidateBufferSubData = st_bufferobj_invalidate; }