/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* * Authors: * Zack Rusin <zack@tungstengraphics.com> */ #ifndef ST_CACHE_H #define ST_CACHE_H #include "cso_cache/cso_cache.h" struct pipe_blend_state; struct pipe_sampler_state; struct st_context; const struct cso_blend * st_cached_blend_state(struct st_context *st, const struct pipe_blend_state *blend); const struct cso_sampler * st_cached_sampler_state(struct st_context *st, const struct pipe_sampler_state *sampler); const struct cso_depth_stencil_alpha * st_cached_depth_stencil_alpha_state(struct st_context *st, const struct pipe_depth_stencil_alpha_state *depth_stencil); const struct cso_rasterizer * st_cached_rasterizer_state(struct st_context *st, const struct pipe_rasterizer_state *raster); const struct cso_fragment_shader * st_cached_fs_state(struct st_context *st, const struct pipe_shader_state *templ); const struct cso_vertex_shader * st_cached_vs_state(struct st_context *st, const struct pipe_shader_state *templ); #endif