/************************************************************************** * * Copyright 2007 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* Authors: * Brian Paul */ #include "st_context.h" #include "st_texture.h" #include "util/u_inlines.h" #include "util/u_pack_color.h" /** * Update the pixelmap texture with the contents of the R/G/B/A pixel maps. */ static void load_color_map_texture(struct gl_context *ctx, struct pipe_resource *pt) { struct st_context *st = st_context(ctx); struct pipe_context *pipe = st->pipe; struct pipe_transfer *transfer; const GLuint rSize = ctx->PixelMaps.RtoR.Size; const GLuint gSize = ctx->PixelMaps.GtoG.Size; const GLuint bSize = ctx->PixelMaps.BtoB.Size; const GLuint aSize = ctx->PixelMaps.AtoA.Size; const uint texSize = pt->width0; uint *dest; uint i, j; dest = (uint *) pipe_transfer_map(pipe, pt, 0, 0, PIPE_TRANSFER_WRITE, 0, 0, texSize, texSize, &transfer); /* Pack four 1D maps into a 2D texture: * R map is placed horizontally, indexed by S, in channel 0 * G map is placed vertically, indexed by T, in channel 1 * B map is placed horizontally, indexed by S, in channel 2 * A map is placed vertically, indexed by T, in channel 3 */ for (i = 0; i < texSize; i++) { for (j = 0; j < texSize; j++) { union util_color uc; int k = (i * texSize + j); float rgba[4]; rgba[0] = ctx->PixelMaps.RtoR.Map[j * rSize / texSize]; rgba[1] = ctx->PixelMaps.GtoG.Map[i * gSize / texSize]; rgba[2] = ctx->PixelMaps.BtoB.Map[j * bSize / texSize]; rgba[3] = ctx->PixelMaps.AtoA.Map[i * aSize / texSize]; util_pack_color(rgba, pt->format, &uc); *(dest + k) = uc.ui[0]; } } pipe_transfer_unmap(pipe, transfer); } /** * Upload the pixel transfer color map texture. */ static void update_pixel_transfer(struct st_context *st) { struct gl_context *ctx = st->ctx; if (ctx->Pixel.MapColorFlag) { /* create the colormap/texture now if not already done */ if (!st->pixel_xfer.pixelmap_texture) { st->pixel_xfer.pixelmap_texture = st_create_color_map_texture(ctx); st->pixel_xfer.pixelmap_sampler_view = st_create_texture_sampler_view(st->pipe, st->pixel_xfer.pixelmap_texture); } load_color_map_texture(ctx, st->pixel_xfer.pixelmap_texture); } } const struct st_tracked_state st_update_pixel_transfer = { "st_update_pixel_transfer", /* name */ { /* dirty */ _NEW_PIXEL, /* mesa */ 0, /* st */ }, update_pixel_transfer /* update */ };