/************************************************************************** * * Copyright 2010 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "st_context.h" #include "pipe/p_screen.h" #include "pipe/p_context.h" #include "st_atom.h" #include "st_program.h" #include "cso_cache/cso_context.h" #include "main/framebuffer.h" /* Update the sample mask for MSAA. */ void st_update_sample_mask(struct st_context *st) { unsigned sample_mask = 0xffffffff; unsigned sample_count = st->state.fb_num_samples; if (_mesa_is_multisample_enabled(st->ctx) && sample_count > 1) { /* unlike in gallium/d3d10 the mask is only active if msaa is enabled */ if (st->ctx->Multisample.SampleCoverage) { unsigned nr_bits = (unsigned) (st->ctx->Multisample.SampleCoverageValue * (float) sample_count); /* there's lot of ways how to do this. We just use first few bits, * since we have no knowledge of sample positions here. When * app-supplied mask though is used too might need to be smarter. * Also, there's an interface restriction here in theory it is * encouraged this mask not be the same at each pixel. */ sample_mask = (1 << nr_bits) - 1; if (st->ctx->Multisample.SampleCoverageInvert) sample_mask = ~sample_mask; } if (st->ctx->Multisample.SampleMask) sample_mask &= st->ctx->Multisample.SampleMaskValue; } cso_set_sample_mask(st->cso_context, sample_mask); } void st_update_sample_shading(struct st_context *st) { if (!st->fp) return; if (!st->ctx->Extensions.ARB_sample_shading) return; cso_set_min_samples(st->cso_context, _mesa_get_min_invocations_per_fragment(st->ctx, &st->fp->Base)); }