/************************************************************************** * * Copyright 2007 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* * Authors: * Keith Whitwell * Brian Paul */ #include "st_context.h" #include "st_atom.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" #include "cso_cache/cso_context.h" #include "framebuffer.h" #include "main/blend.h" #include "main/macros.h" /** * Convert GLenum blend tokens to pipe tokens. * Both blend factors and blend funcs are accepted. */ static GLuint translate_blend(GLenum blend) { switch (blend) { /* blend functions */ case GL_FUNC_ADD: return PIPE_BLEND_ADD; case GL_FUNC_SUBTRACT: return PIPE_BLEND_SUBTRACT; case GL_FUNC_REVERSE_SUBTRACT: return PIPE_BLEND_REVERSE_SUBTRACT; case GL_MIN: return PIPE_BLEND_MIN; case GL_MAX: return PIPE_BLEND_MAX; /* blend factors */ case GL_ONE: return PIPE_BLENDFACTOR_ONE; case GL_SRC_COLOR: return PIPE_BLENDFACTOR_SRC_COLOR; case GL_SRC_ALPHA: return PIPE_BLENDFACTOR_SRC_ALPHA; case GL_DST_ALPHA: return PIPE_BLENDFACTOR_DST_ALPHA; case GL_DST_COLOR: return PIPE_BLENDFACTOR_DST_COLOR; case GL_SRC_ALPHA_SATURATE: return PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE; case GL_CONSTANT_COLOR: return PIPE_BLENDFACTOR_CONST_COLOR; case GL_CONSTANT_ALPHA: return PIPE_BLENDFACTOR_CONST_ALPHA; case GL_SRC1_COLOR: return PIPE_BLENDFACTOR_SRC1_COLOR; case GL_SRC1_ALPHA: return PIPE_BLENDFACTOR_SRC1_ALPHA; case GL_ZERO: return PIPE_BLENDFACTOR_ZERO; case GL_ONE_MINUS_SRC_COLOR: return PIPE_BLENDFACTOR_INV_SRC_COLOR; case GL_ONE_MINUS_SRC_ALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA; case GL_ONE_MINUS_DST_COLOR: return PIPE_BLENDFACTOR_INV_DST_COLOR; case GL_ONE_MINUS_DST_ALPHA: return PIPE_BLENDFACTOR_INV_DST_ALPHA; case GL_ONE_MINUS_CONSTANT_COLOR: return PIPE_BLENDFACTOR_INV_CONST_COLOR; case GL_ONE_MINUS_CONSTANT_ALPHA: return PIPE_BLENDFACTOR_INV_CONST_ALPHA; case GL_ONE_MINUS_SRC1_COLOR: return PIPE_BLENDFACTOR_INV_SRC1_COLOR; case GL_ONE_MINUS_SRC1_ALPHA: return PIPE_BLENDFACTOR_INV_SRC1_ALPHA; default: assert("invalid GL token in translate_blend()" == NULL); return 0; } } /** * Figure out if colormasks are different per rt. */ static GLboolean colormask_per_rt(const struct gl_context *ctx, unsigned num_cb) { GLbitfield full_mask = _mesa_replicate_colormask(0xf, num_cb); GLbitfield repl_mask0 = _mesa_replicate_colormask(GET_COLORMASK(ctx->Color.ColorMask, 0), num_cb); return (ctx->Color.ColorMask & full_mask) != repl_mask0; } /** * Figure out if blend enables/state are different per rt. */ static GLboolean blend_per_rt(const struct gl_context *ctx, unsigned num_cb) { GLbitfield cb_mask = u_bit_consecutive(0, num_cb); GLbitfield blend_enabled = ctx->Color.BlendEnabled & cb_mask; if (blend_enabled && blend_enabled != cb_mask) { /* This can only happen if GL_EXT_draw_buffers2 is enabled */ return GL_TRUE; } if (ctx->Color._BlendFuncPerBuffer || ctx->Color._BlendEquationPerBuffer) { /* this can only happen if GL_ARB_draw_buffers_blend is enabled */ return GL_TRUE; } return GL_FALSE; } void st_update_blend( struct st_context *st ) { struct pipe_blend_state *blend = &st->state.blend; const struct gl_context *ctx = st->ctx; unsigned num_cb = st->state.fb_num_cb; unsigned num_state = 1; unsigned i, j; memset(blend, 0, sizeof(*blend)); if (num_cb > 1 && (blend_per_rt(ctx, num_cb) || colormask_per_rt(ctx, num_cb))) { num_state = num_cb; blend->independent_blend_enable = 1; } for (i = 0; i < num_state; i++) blend->rt[i].colormask = GET_COLORMASK(ctx->Color.ColorMask, i); if (ctx->Color.ColorLogicOpEnabled) { /* logicop enabled */ blend->logicop_enable = 1; blend->logicop_func = ctx->Color._LogicOp; } else if (ctx->Color.BlendEnabled && !ctx->Color._AdvancedBlendMode) { /* blending enabled */ for (i = 0, j = 0; i < num_state; i++) { if (!(ctx->Color.BlendEnabled & (1 << i)) || !blend->rt[i].colormask) continue; if (ctx->Extensions.ARB_draw_buffers_blend) j = i; blend->rt[i].blend_enable = 1; blend->rt[i].rgb_func = translate_blend(ctx->Color.Blend[j].EquationRGB); if (ctx->Color.Blend[i].EquationRGB == GL_MIN || ctx->Color.Blend[i].EquationRGB == GL_MAX) { /* Min/max are special */ blend->rt[i].rgb_src_factor = PIPE_BLENDFACTOR_ONE; blend->rt[i].rgb_dst_factor = PIPE_BLENDFACTOR_ONE; } else { blend->rt[i].rgb_src_factor = translate_blend(ctx->Color.Blend[j].SrcRGB); blend->rt[i].rgb_dst_factor = translate_blend(ctx->Color.Blend[j].DstRGB); } blend->rt[i].alpha_func = translate_blend(ctx->Color.Blend[j].EquationA); if (ctx->Color.Blend[i].EquationA == GL_MIN || ctx->Color.Blend[i].EquationA == GL_MAX) { /* Min/max are special */ blend->rt[i].alpha_src_factor = PIPE_BLENDFACTOR_ONE; blend->rt[i].alpha_dst_factor = PIPE_BLENDFACTOR_ONE; } else { blend->rt[i].alpha_src_factor = translate_blend(ctx->Color.Blend[j].SrcA); blend->rt[i].alpha_dst_factor = translate_blend(ctx->Color.Blend[j].DstA); } } } else { /* no blending / logicop */ } blend->dither = ctx->Color.DitherFlag; if (_mesa_is_multisample_enabled(ctx) && !(ctx->DrawBuffer->_IntegerBuffers & 0x1)) { /* Unlike in gallium/d3d10 these operations are only performed * if both msaa is enabled and we have a multisample buffer. */ blend->alpha_to_coverage = ctx->Multisample.SampleAlphaToCoverage; blend->alpha_to_one = ctx->Multisample.SampleAlphaToOne; } cso_set_blend(st->cso_context, blend); } void st_update_blend_color(struct st_context *st) { struct pipe_blend_color bc; COPY_4FV(bc.color, st->ctx->Color.BlendColorUnclamped); cso_set_blend_color(st->cso_context, &bc); }