# src/mesa/shader/slang/library/Makefile TOP = ../../../.. include $(TOP)/configs/current GLSL_CL = $(TOP)/src/glsl/apps/compile # # targets # .PHONY: default clean default: builtin clean: -rm -f *_gc.h builtin: builtin_110 builtin_120 # # builtin library sources # builtin_110: slang_common_builtin_gc.h slang_core_gc.h slang_fragment_builtin_gc.h slang_vertex_builtin_gc.h builtin_120: slang_120_core_gc.h slang_builtin_120_common_gc.h slang_builtin_120_fragment_gc.h slang_120_core_gc.h: slang_120_core.gc $(GLSL_CL) fragment slang_120_core.gc slang_120_core_gc.h slang_builtin_120_common_gc.h: slang_builtin_120_common.gc $(GLSL_CL) fragment slang_builtin_120_common.gc slang_builtin_120_common_gc.h slang_builtin_120_fragment_gc.h: slang_builtin_120_fragment.gc $(GLSL_CL) fragment slang_builtin_120_fragment.gc slang_builtin_120_fragment_gc.h slang_common_builtin_gc.h: slang_common_builtin.gc $(GLSL_CL) fragment slang_common_builtin.gc slang_common_builtin_gc.h slang_core_gc.h: slang_core.gc $(GLSL_CL) fragment slang_core.gc slang_core_gc.h slang_fragment_builtin_gc.h: slang_fragment_builtin.gc $(GLSL_CL) fragment slang_fragment_builtin.gc slang_fragment_builtin_gc.h slang_vertex_builtin_gc.h: slang_vertex_builtin.gc $(GLSL_CL) vertex slang_vertex_builtin.gc slang_vertex_builtin_gc.h