/* * Mesa 3-D graphics library * Version: 6.5 * * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #if !defined SLANG_COMPILE_H #define SLANG_COMPILE_H #include "imports.h" #include "mtypes.h" #include "slang_export.h" #include "slang_assemble.h" #include "slang_compile_variable.h" #include "slang_compile_struct.h" #include "slang_compile_operation.h" #include "slang_compile_function.h" #if defined __cplusplus extern "C" { #endif typedef enum slang_unit_type_ { slang_unit_fragment_shader, slang_unit_vertex_shader, slang_unit_fragment_builtin, slang_unit_vertex_builtin } slang_unit_type; typedef struct slang_var_pool_ { GLuint next_addr; } slang_var_pool; typedef struct slang_code_unit_ { slang_variable_scope vars; slang_function_scope funs; slang_struct_scope structs; slang_unit_type type; struct slang_code_object_ *object; } slang_code_unit; extern GLvoid _slang_code_unit_ctr (slang_code_unit *, struct slang_code_object_ *); extern GLvoid _slang_code_unit_dtr (slang_code_unit *); #define SLANG_BUILTIN_CORE 0 #define SLANG_BUILTIN_COMMON 1 #define SLANG_BUILTIN_TARGET 2 #if 0/*defined(USE_X86_ASM) || defined(SLANG_X86)*/ #define SLANG_BUILTIN_VEC4 3 #define SLANG_BUILTIN_TOTAL 4 #else #define SLANG_BUILTIN_TOTAL 3 #endif typedef struct slang_code_object_ { slang_code_unit builtin[SLANG_BUILTIN_TOTAL]; slang_code_unit unit; slang_assembly_file assembly; slang_var_pool varpool; slang_atom_pool atompool; slang_export_data_table expdata; slang_export_code_table expcode; } slang_code_object; extern GLvoid _slang_code_object_ctr (slang_code_object *); extern GLvoid _slang_code_object_dtr (slang_code_object *); typedef struct slang_info_log_ { char *text; int dont_free_text; } slang_info_log; void slang_info_log_construct (slang_info_log *); void slang_info_log_destruct (slang_info_log *); int slang_info_log_print (slang_info_log *, const char *, ...); int slang_info_log_error (slang_info_log *, const char *, ...); int slang_info_log_warning (slang_info_log *, const char *, ...); void slang_info_log_memory (slang_info_log *); extern GLboolean _slang_compile (GLcontext *ctx, struct gl_shader *shader); #ifdef __cplusplus } #endif #endif