/* * Mesa 3-D graphics library * Version: 6.5.2 * * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef SLANG_ASSEMBLE_H #define SLANG_ASSEMBLE_H #include "imports.h" #include "mtypes.h" #include "slang_utility.h" #include "slang_vartable.h" struct slang_operation_; /** * Holds complete information about vector swizzle - the * array contains vector component source indices, where 0 is "x", 1 * is "y", 2 is "z" and 3 is "w". * Example: "xwz" --> { 3, { 0, 3, 2, not used } }. */ typedef struct slang_swizzle_ { GLuint num_components; GLuint swizzle[4]; } slang_swizzle; typedef struct slang_assembly_name_space_ { struct slang_function_scope_ *funcs; struct slang_struct_scope_ *structs; struct slang_variable_scope_ *vars; } slang_assembly_name_space; typedef struct slang_assemble_ctx_ { slang_atom_pool *atoms; slang_assembly_name_space space; slang_swizzle swz; struct gl_program *program; slang_var_table *vartable; struct slang_function_ *CurFunction; slang_atom CurLoopBreak; slang_atom CurLoopCont; } slang_assemble_ctx; extern struct slang_function_ * _slang_locate_function(const struct slang_function_scope_ *funcs, slang_atom name, const struct slang_operation_ *params, GLuint num_params, const slang_assembly_name_space *space, slang_atom_pool *); extern GLboolean _slang_is_swizzle(const char *field, GLuint rows, slang_swizzle *swz); extern GLboolean _slang_is_swizzle_mask(const slang_swizzle *swz, GLuint rows); extern GLvoid _slang_multiply_swizzles(slang_swizzle *, const slang_swizzle *, const slang_swizzle *); #include "slang_assemble_typeinfo.h" #endif