/* * Mesa 3-D graphics library * Version: 6.5 * * Copyright (C) 2004-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef SHADER_API_H #define SHADER_API_H #include "glheader.h" #include "mtypes.h" /** * Internal functions */ extern void _mesa_init_shader_state(GLcontext * ctx); extern struct gl_shader_program * _mesa_new_shader_program(GLcontext *ctx, GLuint name); extern void _mesa_free_shader_program_data(GLcontext *ctx, struct gl_shader_program *shProg); extern void _mesa_delete_shader_program(GLcontext *ctx, struct gl_shader_program *shProg); extern struct gl_shader_program * _mesa_lookup_shader_program(GLcontext *ctx, GLuint name); extern struct gl_shader * _mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type); extern struct gl_shader * _mesa_lookup_shader(GLcontext *ctx, GLuint name); /** * API/Driver functions */ extern void _mesa_attach_shader(GLcontext *ctx, GLuint program, GLuint shader); extern void _mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index, const GLchar *name); extern void _mesa_compile_shader(GLcontext *ctx, GLuint shaderObj); extern GLuint _mesa_create_shader(GLcontext *ctx, GLenum type); extern GLuint _mesa_create_program(GLcontext *ctx); extern void _mesa_delete_program2(GLcontext *ctx, GLuint name); extern void _mesa_delete_shader(GLcontext *ctx, GLuint shader); extern void _mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader); extern void _mesa_get_active_attrib(GLcontext *ctx, GLuint program, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name); extern void _mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name); extern void _mesa_get_attached_shaders(GLcontext *ctx, GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); extern GLint _mesa_get_attrib_location(GLcontext *ctx, GLuint program, const GLchar *name); extern GLuint _mesa_get_handle(GLcontext *ctx, GLenum pname); extern void _mesa_get_programiv(GLcontext *ctx, GLuint program, GLenum pname, GLint *params); extern void _mesa_get_program_info_log(GLcontext *ctx, GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); extern void _mesa_get_shaderiv(GLcontext *ctx, GLuint shader, GLenum pname, GLint *params); extern void _mesa_get_shader_info_log(GLcontext *ctx, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); extern void _mesa_get_shader_source(GLcontext *ctx, GLuint shader, GLsizei maxLength, GLsizei *length, GLchar *sourceOut); extern void _mesa_get_uniformfv(GLcontext *ctx, GLuint program, GLint location, GLfloat *params); extern GLint _mesa_get_uniform_location(GLcontext *ctx, GLuint program, const GLchar *name); extern GLboolean _mesa_is_program(GLcontext *ctx, GLuint name); extern GLboolean _mesa_is_shader(GLcontext *ctx, GLuint name); extern void _mesa_link_program(GLcontext *ctx, GLuint program); extern void _mesa_shader_source(GLcontext *ctx, GLuint shader, const GLchar *source); extern void _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count, const GLvoid *values, GLenum type); void _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows, GLenum matrixType, GLint location, GLsizei count, GLboolean transpose, const GLfloat *values); extern void _mesa_use_program(GLcontext *ctx, GLuint program); extern void _mesa_validate_program(GLcontext *ctx, GLuint program); #endif /* SHADER_API_H */