/* * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. * Copyright (C) 2008 VMware, Inc. All Rights Reserved. * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * \file ir_to_mesa.cpp * * Translates the IR to ARB_fragment_program text if possible, * printing the result */ #include #include "ir.h" #include "ir_visitor.h" #include "ir_print_visitor.h" #include "ir_expression_flattening.h" #include "glsl_types.h" #include "glsl_parser_extras.h" #include "../glsl/program.h" #include "ir_optimization.h" #include "ast.h" extern "C" { #include "main/mtypes.h" #include "shader/prog_instruction.h" #include "shader/prog_print.h" #include "shader/program.h" #include "shader/prog_uniform.h" #include "shader/prog_parameter.h" #include "shader/shader_api.h" } /** * This struct is a corresponding struct to Mesa prog_src_register, with * wider fields. */ typedef struct ir_to_mesa_src_reg { int file; /**< PROGRAM_* from Mesa */ int index; /**< temporary index, VERT_ATTRIB_*, FRAG_ATTRIB_*, etc. */ GLuint swizzle; /**< SWIZZLE_XYZWONEZERO swizzles from Mesa. */ int negate; /**< NEGATE_XYZW mask from mesa */ bool reladdr; /**< Register index should be offset by address reg. */ } ir_to_mesa_src_reg; typedef struct ir_to_mesa_dst_reg { int file; /**< PROGRAM_* from Mesa */ int index; /**< temporary index, VERT_ATTRIB_*, FRAG_ATTRIB_*, etc. */ int writemask; /**< Bitfield of WRITEMASK_[XYZW] */ GLuint cond_mask:4; } ir_to_mesa_dst_reg; extern ir_to_mesa_src_reg ir_to_mesa_undef; class ir_to_mesa_instruction : public exec_node { public: enum prog_opcode op; ir_to_mesa_dst_reg dst_reg; ir_to_mesa_src_reg src_reg[3]; /** Pointer to the ir source this tree came from for debugging */ ir_instruction *ir; GLboolean cond_update; }; class temp_entry : public exec_node { public: temp_entry(ir_variable *var, int file, int index) : file(file), index(index), var(var) { /* empty */ } int file; int index; ir_variable *var; /* variable that maps to this, if any */ }; class ir_to_mesa_visitor : public ir_visitor { public: ir_to_mesa_visitor(); GLcontext *ctx; struct gl_program *prog; int next_temp; temp_entry *find_variable_storage(ir_variable *var); ir_to_mesa_src_reg get_temp(const glsl_type *type); struct ir_to_mesa_src_reg src_reg_for_float(float val); /** * \name Visit methods * * As typical for the visitor pattern, there must be one \c visit method for * each concrete subclass of \c ir_instruction. Virtual base classes within * the hierarchy should not have \c visit methods. */ /*@{*/ virtual void visit(ir_variable *); virtual void visit(ir_loop *); virtual void visit(ir_loop_jump *); virtual void visit(ir_function_signature *); virtual void visit(ir_function *); virtual void visit(ir_expression *); virtual void visit(ir_swizzle *); virtual void visit(ir_dereference_variable *); virtual void visit(ir_dereference_array *); virtual void visit(ir_dereference_record *); virtual void visit(ir_assignment *); virtual void visit(ir_constant *); virtual void visit(ir_call *); virtual void visit(ir_return *); virtual void visit(ir_texture *); virtual void visit(ir_if *); /*@}*/ struct ir_to_mesa_src_reg result; /** List of temp_entry */ exec_list variable_storage; /** List of ir_to_mesa_instruction */ exec_list instructions; ir_to_mesa_instruction *ir_to_mesa_emit_op1(ir_instruction *ir, enum prog_opcode op, ir_to_mesa_dst_reg dst, ir_to_mesa_src_reg src0); ir_to_mesa_instruction *ir_to_mesa_emit_op2(ir_instruction *ir, enum prog_opcode op, ir_to_mesa_dst_reg dst, ir_to_mesa_src_reg src0, ir_to_mesa_src_reg src1); ir_to_mesa_instruction *ir_to_mesa_emit_op3(ir_instruction *ir, enum prog_opcode op, ir_to_mesa_dst_reg dst, ir_to_mesa_src_reg src0, ir_to_mesa_src_reg src1, ir_to_mesa_src_reg src2); void ir_to_mesa_emit_scalar_op1(ir_instruction *ir, enum prog_opcode op, ir_to_mesa_dst_reg dst, ir_to_mesa_src_reg src0); void ir_to_mesa_emit_scalar_op2(ir_instruction *ir, enum prog_opcode op, ir_to_mesa_dst_reg dst, ir_to_mesa_src_reg src0, ir_to_mesa_src_reg src1); void *mem_ctx; }; ir_to_mesa_src_reg ir_to_mesa_undef = { PROGRAM_UNDEFINED, 0, SWIZZLE_NOOP, NEGATE_NONE, false, }; ir_to_mesa_dst_reg ir_to_mesa_undef_dst = { PROGRAM_UNDEFINED, 0, SWIZZLE_NOOP }; ir_to_mesa_dst_reg ir_to_mesa_address_reg = { PROGRAM_ADDRESS, 0, WRITEMASK_X }; static int swizzle_for_size(int size) { int size_swizzles[4] = { MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X), MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y), MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z), MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W), }; return size_swizzles[size - 1]; } /* This list should match up with builtin_variables.h */ static const struct { const char *name; int file; int index; } builtin_var_to_mesa_reg[] = { /* core_vs */ {"gl_Position", PROGRAM_OUTPUT, VERT_RESULT_HPOS}, {"gl_PointSize", PROGRAM_OUTPUT, VERT_RESULT_PSIZ}, /* core_fs */ {"gl_FragCoord", PROGRAM_INPUT, FRAG_ATTRIB_WPOS}, {"gl_FrontFacing", PROGRAM_INPUT, FRAG_ATTRIB_FACE}, {"gl_FragColor", PROGRAM_OUTPUT, FRAG_ATTRIB_COL0}, {"gl_FragDepth", PROGRAM_UNDEFINED, FRAG_ATTRIB_WPOS}, /* FINISHME: WPOS.z */ /* 110_deprecated_fs */ {"gl_Color", PROGRAM_INPUT, FRAG_ATTRIB_COL0}, {"gl_SecondaryColor", PROGRAM_INPUT, FRAG_ATTRIB_COL1}, {"gl_FogFragCoord", PROGRAM_INPUT, FRAG_ATTRIB_FOGC}, {"gl_TexCoord", PROGRAM_INPUT, FRAG_ATTRIB_TEX0}, /* array */ /* 110_deprecated_vs */ {"gl_Vertex", PROGRAM_INPUT, VERT_ATTRIB_POS}, {"gl_Normal", PROGRAM_INPUT, VERT_ATTRIB_NORMAL}, {"gl_Color", PROGRAM_INPUT, VERT_ATTRIB_COLOR0}, {"gl_SecondaryColor", PROGRAM_INPUT, VERT_ATTRIB_COLOR1}, {"gl_MultiTexCoord0", PROGRAM_INPUT, VERT_ATTRIB_TEX0}, {"gl_MultiTexCoord1", PROGRAM_INPUT, VERT_ATTRIB_TEX1}, {"gl_MultiTexCoord2", PROGRAM_INPUT, VERT_ATTRIB_TEX2}, {"gl_MultiTexCoord3", PROGRAM_INPUT, VERT_ATTRIB_TEX3}, {"gl_MultiTexCoord4", PROGRAM_INPUT, VERT_ATTRIB_TEX4}, {"gl_MultiTexCoord5", PROGRAM_INPUT, VERT_ATTRIB_TEX5}, {"gl_MultiTexCoord6", PROGRAM_INPUT, VERT_ATTRIB_TEX6}, {"gl_MultiTexCoord7", PROGRAM_INPUT, VERT_ATTRIB_TEX7}, {"gl_TexCoord", PROGRAM_OUTPUT, VERT_RESULT_TEX0}, /* array */ {"gl_FogCoord", PROGRAM_INPUT, VERT_RESULT_FOGC}, /*{"gl_ClipVertex", PROGRAM_OUTPUT, VERT_ATTRIB_FOGC},*/ /* FINISHME */ {"gl_FrontColor", PROGRAM_OUTPUT, VERT_RESULT_COL0}, {"gl_BackColor", PROGRAM_OUTPUT, VERT_RESULT_BFC0}, {"gl_FrontSecondaryColor", PROGRAM_OUTPUT, VERT_RESULT_COL1}, {"gl_BackSecondaryColor", PROGRAM_OUTPUT, VERT_RESULT_BFC1}, {"gl_FogFragCoord", PROGRAM_OUTPUT, VERT_RESULT_FOGC}, /* 130_vs */ /*{"gl_VertexID", PROGRAM_INPUT, VERT_ATTRIB_FOGC},*/ /* FINISHME */ {"gl_FragData", PROGRAM_OUTPUT, FRAG_RESULT_DATA0}, /* array */ }; ir_to_mesa_instruction * ir_to_mesa_visitor::ir_to_mesa_emit_op3(ir_instruction *ir, enum prog_opcode op, ir_to_mesa_dst_reg dst, ir_to_mesa_src_reg src0, ir_to_mesa_src_reg src1, ir_to_mesa_src_reg src2) { ir_to_mesa_instruction *inst = new(mem_ctx) ir_to_mesa_instruction(); inst->op = op; inst->dst_reg = dst; inst->src_reg[0] = src0; inst->src_reg[1] = src1; inst->src_reg[2] = src2; inst->ir = ir; this->instructions.push_tail(inst); return inst; } ir_to_mesa_instruction * ir_to_mesa_visitor::ir_to_mesa_emit_op2(ir_instruction *ir, enum prog_opcode op, ir_to_mesa_dst_reg dst, ir_to_mesa_src_reg src0, ir_to_mesa_src_reg src1) { return ir_to_mesa_emit_op3(ir, op, dst, src0, src1, ir_to_mesa_undef); } ir_to_mesa_instruction * ir_to_mesa_visitor::ir_to_mesa_emit_op1(ir_instruction *ir, enum prog_opcode op, ir_to_mesa_dst_reg dst, ir_to_mesa_src_reg src0) { return ir_to_mesa_emit_op3(ir, op, dst, src0, ir_to_mesa_undef, ir_to_mesa_undef); } inline ir_to_mesa_dst_reg ir_to_mesa_dst_reg_from_src(ir_to_mesa_src_reg reg) { ir_to_mesa_dst_reg dst_reg; dst_reg.file = reg.file; dst_reg.index = reg.index; dst_reg.writemask = WRITEMASK_XYZW; dst_reg.cond_mask = COND_TR; return dst_reg; } /** * Emits Mesa scalar opcodes to produce unique answers across channels. * * Some Mesa opcodes are scalar-only, like ARB_fp/vp. The src X * channel determines the result across all channels. So to do a vec4 * of this operation, we want to emit a scalar per source channel used * to produce dest channels. */ void ir_to_mesa_visitor::ir_to_mesa_emit_scalar_op2(ir_instruction *ir, enum prog_opcode op, ir_to_mesa_dst_reg dst, ir_to_mesa_src_reg orig_src0, ir_to_mesa_src_reg orig_src1) { int i, j; int done_mask = ~dst.writemask; /* Mesa RCP is a scalar operation splatting results to all channels, * like ARB_fp/vp. So emit as many RCPs as necessary to cover our * dst channels. */ for (i = 0; i < 4; i++) { GLuint this_mask = (1 << i); ir_to_mesa_instruction *inst; ir_to_mesa_src_reg src0 = orig_src0; ir_to_mesa_src_reg src1 = orig_src1; if (done_mask & this_mask) continue; GLuint src0_swiz = GET_SWZ(src0.swizzle, i); GLuint src1_swiz = GET_SWZ(src1.swizzle, i); for (j = i + 1; j < 4; j++) { if (!(done_mask & (1 << j)) && GET_SWZ(src0.swizzle, j) == src0_swiz && GET_SWZ(src1.swizzle, j) == src1_swiz) { this_mask |= (1 << j); } } src0.swizzle = MAKE_SWIZZLE4(src0_swiz, src0_swiz, src0_swiz, src0_swiz); src1.swizzle = MAKE_SWIZZLE4(src1_swiz, src1_swiz, src1_swiz, src1_swiz); inst = ir_to_mesa_emit_op2(ir, op, dst, src0, src1); inst->dst_reg.writemask = this_mask; done_mask |= this_mask; } } void ir_to_mesa_visitor::ir_to_mesa_emit_scalar_op1(ir_instruction *ir, enum prog_opcode op, ir_to_mesa_dst_reg dst, ir_to_mesa_src_reg src0) { ir_to_mesa_src_reg undef = ir_to_mesa_undef; undef.swizzle = SWIZZLE_XXXX; ir_to_mesa_emit_scalar_op2(ir, op, dst, src0, undef); } struct ir_to_mesa_src_reg ir_to_mesa_visitor::src_reg_for_float(float val) { ir_to_mesa_src_reg src_reg; src_reg.file = PROGRAM_CONSTANT; src_reg.index = _mesa_add_unnamed_constant(this->prog->Parameters, &val, 1, &src_reg.swizzle); return src_reg; } static int type_size(const struct glsl_type *type) { unsigned int i; int size; switch (type->base_type) { case GLSL_TYPE_UINT: case GLSL_TYPE_INT: case GLSL_TYPE_FLOAT: case GLSL_TYPE_BOOL: if (type->is_matrix()) { return 4; /* FINISHME: Not all matrices are 4x4. */ } else { /* Regardless of size of vector, it gets a vec4. This is bad * packing for things like floats, but otherwise arrays become a * mess. Hopefully a later pass over the code can pack scalars * down if appropriate. */ return 1; } case GLSL_TYPE_ARRAY: return type_size(type->fields.array) * type->length; case GLSL_TYPE_STRUCT: size = 0; for (i = 0; i < type->length; i++) { size += type_size(type->fields.structure[i].type); } return size; default: assert(0); } } /** * In the initial pass of codegen, we assign temporary numbers to * intermediate results. (not SSA -- variable assignments will reuse * storage). Actual register allocation for the Mesa VM occurs in a * pass over the Mesa IR later. */ ir_to_mesa_src_reg ir_to_mesa_visitor::get_temp(const glsl_type *type) { ir_to_mesa_src_reg src_reg; int swizzle[4]; int i; assert(!type->is_array()); src_reg.file = PROGRAM_TEMPORARY; src_reg.index = next_temp; src_reg.reladdr = false; next_temp += type_size(type); for (i = 0; i < type->vector_elements; i++) swizzle[i] = i; for (; i < 4; i++) swizzle[i] = type->vector_elements - 1; src_reg.swizzle = MAKE_SWIZZLE4(swizzle[0], swizzle[1], swizzle[2], swizzle[3]); return src_reg; } temp_entry * ir_to_mesa_visitor::find_variable_storage(ir_variable *var) { temp_entry *entry; foreach_iter(exec_list_iterator, iter, this->variable_storage) { entry = (temp_entry *)iter.get(); if (entry->var == var) return entry; } return NULL; } void ir_to_mesa_visitor::visit(ir_variable *ir) { (void)ir; } void ir_to_mesa_visitor::visit(ir_loop *ir) { assert(!ir->from); assert(!ir->to); assert(!ir->increment); assert(!ir->counter); ir_to_mesa_emit_op1(NULL, OPCODE_BGNLOOP, ir_to_mesa_undef_dst, ir_to_mesa_undef); visit_exec_list(&ir->body_instructions, this); ir_to_mesa_emit_op1(NULL, OPCODE_ENDLOOP, ir_to_mesa_undef_dst, ir_to_mesa_undef); } void ir_to_mesa_visitor::visit(ir_loop_jump *ir) { switch (ir->mode) { case ir_loop_jump::jump_break: ir_to_mesa_emit_op1(NULL, OPCODE_BRK, ir_to_mesa_undef_dst, ir_to_mesa_undef); break; case ir_loop_jump::jump_continue: ir_to_mesa_emit_op1(NULL, OPCODE_CONT, ir_to_mesa_undef_dst, ir_to_mesa_undef); break; } } void ir_to_mesa_visitor::visit(ir_function_signature *ir) { assert(0); (void)ir; } void ir_to_mesa_visitor::visit(ir_function *ir) { /* Ignore function bodies other than main() -- we shouldn't see calls to * them since they should all be inlined before we get to ir_to_mesa. */ if (strcmp(ir->name, "main") == 0) { const ir_function_signature *sig; exec_list empty; sig = ir->matching_signature(&empty); assert(sig); foreach_iter(exec_list_iterator, iter, sig->body) { ir_instruction *ir = (ir_instruction *)iter.get(); ir->accept(this); } } } void ir_to_mesa_visitor::visit(ir_expression *ir) { unsigned int operand; struct ir_to_mesa_src_reg op[2]; struct ir_to_mesa_src_reg result_src; struct ir_to_mesa_dst_reg result_dst; const glsl_type *vec4_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 4, 1); const glsl_type *vec3_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 3, 1); const glsl_type *vec2_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 2, 1); for (operand = 0; operand < ir->get_num_operands(); operand++) { this->result.file = PROGRAM_UNDEFINED; ir->operands[operand]->accept(this); if (this->result.file == PROGRAM_UNDEFINED) { ir_print_visitor v; printf("Failed to get tree for expression operand:\n"); ir->operands[operand]->accept(&v); exit(1); } op[operand] = this->result; /* Only expression implemented for matrices yet */ assert(!ir->operands[operand]->type->is_matrix() || ir->operation == ir_binop_mul); } this->result.file = PROGRAM_UNDEFINED; /* Storage for our result. Ideally for an assignment we'd be using * the actual storage for the result here, instead. */ result_src = get_temp(ir->type); /* convenience for the emit functions below. */ result_dst = ir_to_mesa_dst_reg_from_src(result_src); /* Limit writes to the channels that will be used by result_src later. * This does limit this temp's use as a temporary for multi-instruction * sequences. */ result_dst.writemask = (1 << ir->type->vector_elements) - 1; switch (ir->operation) { case ir_unop_logic_not: ir_to_mesa_emit_op2(ir, OPCODE_SEQ, result_dst, op[0], src_reg_for_float(0.0)); break; case ir_unop_neg: op[0].negate = ~op[0].negate; result_src = op[0]; break; case ir_unop_exp: ir_to_mesa_emit_scalar_op1(ir, OPCODE_EXP, result_dst, op[0]); break; case ir_unop_exp2: ir_to_mesa_emit_scalar_op1(ir, OPCODE_EX2, result_dst, op[0]); break; case ir_unop_log: ir_to_mesa_emit_scalar_op1(ir, OPCODE_LOG, result_dst, op[0]); break; case ir_unop_log2: ir_to_mesa_emit_scalar_op1(ir, OPCODE_LG2, result_dst, op[0]); break; case ir_unop_sin: ir_to_mesa_emit_scalar_op1(ir, OPCODE_SIN, result_dst, op[0]); break; case ir_unop_cos: ir_to_mesa_emit_scalar_op1(ir, OPCODE_COS, result_dst, op[0]); break; case ir_binop_add: ir_to_mesa_emit_op2(ir, OPCODE_ADD, result_dst, op[0], op[1]); break; case ir_binop_sub: ir_to_mesa_emit_op2(ir, OPCODE_SUB, result_dst, op[0], op[1]); break; case ir_binop_mul: if (ir->operands[0]->type->is_matrix() && !ir->operands[1]->type->is_matrix()) { if (ir->operands[1]->type->is_scalar()) { ir_to_mesa_dst_reg dst_column = result_dst; ir_to_mesa_src_reg src_column = op[0]; for (int i = 0; i < ir->operands[0]->type->matrix_columns; i++) { ir_to_mesa_emit_op2(ir, OPCODE_MUL, dst_column, src_column, op[1]); dst_column.index++; src_column.index++; } } else { ir_to_mesa_src_reg src_column = op[0]; ir_to_mesa_src_reg src_chan = op[1]; assert(!ir->operands[1]->type->is_matrix() || !"FINISHME: matrix * matrix"); for (int i = 0; i < ir->operands[0]->type->matrix_columns; i++) { src_chan.swizzle = MAKE_SWIZZLE4(i, i, i, i); if (i == 0) { ir_to_mesa_emit_op2(ir, OPCODE_MUL, result_dst, src_column, src_chan); } else { ir_to_mesa_emit_op3(ir, OPCODE_MAD, result_dst, src_column, src_chan, result_src); } src_column.index++; } } } else { assert(!ir->operands[0]->type->is_matrix()); assert(!ir->operands[1]->type->is_matrix()); ir_to_mesa_emit_op2(ir, OPCODE_MUL, result_dst, op[0], op[1]); } break; case ir_binop_div: ir_to_mesa_emit_scalar_op1(ir, OPCODE_RCP, result_dst, op[1]); ir_to_mesa_emit_op2(ir, OPCODE_MUL, result_dst, op[0], result_src); break; case ir_binop_less: ir_to_mesa_emit_op2(ir, OPCODE_SLT, result_dst, op[0], op[1]); break; case ir_binop_greater: ir_to_mesa_emit_op2(ir, OPCODE_SGT, result_dst, op[0], op[1]); break; case ir_binop_lequal: ir_to_mesa_emit_op2(ir, OPCODE_SLE, result_dst, op[0], op[1]); break; case ir_binop_gequal: ir_to_mesa_emit_op2(ir, OPCODE_SGE, result_dst, op[0], op[1]); break; case ir_binop_equal: ir_to_mesa_emit_op2(ir, OPCODE_SEQ, result_dst, op[0], op[1]); break; case ir_binop_logic_xor: case ir_binop_nequal: ir_to_mesa_emit_op2(ir, OPCODE_SNE, result_dst, op[0], op[1]); break; case ir_binop_logic_or: /* This could be a saturated add and skip the SNE. */ ir_to_mesa_emit_op2(ir, OPCODE_ADD, result_dst, op[0], op[1]); ir_to_mesa_emit_op2(ir, OPCODE_SNE, result_dst, result_src, src_reg_for_float(0.0)); break; case ir_binop_logic_and: /* the bool args are stored as float 0.0 or 1.0, so "mul" gives us "and". */ ir_to_mesa_emit_op2(ir, OPCODE_MUL, result_dst, op[0], op[1]); break; case ir_binop_dot: if (ir->operands[0]->type == vec4_type) { assert(ir->operands[1]->type == vec4_type); ir_to_mesa_emit_op2(ir, OPCODE_DP4, result_dst, op[0], op[1]); } else if (ir->operands[0]->type == vec3_type) { assert(ir->operands[1]->type == vec3_type); ir_to_mesa_emit_op2(ir, OPCODE_DP3, result_dst, op[0], op[1]); } else if (ir->operands[0]->type == vec2_type) { assert(ir->operands[1]->type == vec2_type); ir_to_mesa_emit_op2(ir, OPCODE_DP2, result_dst, op[0], op[1]); } break; case ir_unop_sqrt: ir_to_mesa_emit_scalar_op1(ir, OPCODE_RSQ, result_dst, op[0]); ir_to_mesa_emit_scalar_op1(ir, OPCODE_RCP, result_dst, result_src); /* For incoming channels < 0, set the result to 0. */ ir_to_mesa_emit_op3(ir, OPCODE_CMP, result_dst, op[0], src_reg_for_float(0.0), result_src); break; case ir_unop_rsq: ir_to_mesa_emit_scalar_op1(ir, OPCODE_RSQ, result_dst, op[0]); break; case ir_unop_i2f: /* Mesa IR lacks types, ints are stored as truncated floats. */ result_src = op[0]; break; case ir_unop_f2i: ir_to_mesa_emit_op1(ir, OPCODE_TRUNC, result_dst, op[0]); break; case ir_unop_f2b: ir_to_mesa_emit_op2(ir, OPCODE_SNE, result_dst, result_src, src_reg_for_float(0.0)); break; case ir_unop_trunc: ir_to_mesa_emit_op1(ir, OPCODE_TRUNC, result_dst, op[0]); break; case ir_unop_ceil: op[0].negate = ~op[0].negate; ir_to_mesa_emit_op1(ir, OPCODE_FLR, result_dst, op[0]); result_src.negate = ~result_src.negate; break; case ir_unop_floor: ir_to_mesa_emit_op1(ir, OPCODE_FLR, result_dst, op[0]); break; case ir_binop_min: ir_to_mesa_emit_op2(ir, OPCODE_MIN, result_dst, op[0], op[1]); break; case ir_binop_max: ir_to_mesa_emit_op2(ir, OPCODE_MAX, result_dst, op[0], op[1]); break; case ir_binop_pow: ir_to_mesa_emit_scalar_op2(ir, OPCODE_POW, result_dst, op[0], op[1]); break; default: ir_print_visitor v; printf("Failed to get tree for expression:\n"); ir->accept(&v); exit(1); break; } this->result = result_src; } void ir_to_mesa_visitor::visit(ir_swizzle *ir) { ir_to_mesa_src_reg src_reg; int i; int swizzle[4]; /* Note that this is only swizzles in expressions, not those on the left * hand side of an assignment, which do write masking. See ir_assignment * for that. */ ir->val->accept(this); src_reg = this->result; assert(src_reg.file != PROGRAM_UNDEFINED); for (i = 0; i < 4; i++) { if (i < ir->type->vector_elements) { switch (i) { case 0: swizzle[i] = ir->mask.x; break; case 1: swizzle[i] = ir->mask.y; break; case 2: swizzle[i] = ir->mask.z; break; case 3: swizzle[i] = ir->mask.w; break; } } else { /* If the type is smaller than a vec4, replicate the last * channel out. */ swizzle[i] = ir->type->vector_elements - 1; } } src_reg.swizzle = MAKE_SWIZZLE4(swizzle[0], swizzle[1], swizzle[2], swizzle[3]); this->result = src_reg; } static temp_entry * get_builtin_matrix_ref(void *mem_ctx, struct gl_program *prog, ir_variable *var) { /* * NOTE: The ARB_vertex_program extension specified that matrices get * loaded in registers in row-major order. With GLSL, we want column- * major order. So, we need to transpose all matrices here... */ static const struct { const char *name; int matrix; int modifier; } matrices[] = { { "gl_ModelViewMatrix", STATE_MODELVIEW_MATRIX, STATE_MATRIX_TRANSPOSE }, { "gl_ModelViewMatrixInverse", STATE_MODELVIEW_MATRIX, STATE_MATRIX_INVTRANS }, { "gl_ModelViewMatrixTranspose", STATE_MODELVIEW_MATRIX, 0 }, { "gl_ModelViewMatrixInverseTranspose", STATE_MODELVIEW_MATRIX, STATE_MATRIX_INVERSE }, { "gl_ProjectionMatrix", STATE_PROJECTION_MATRIX, STATE_MATRIX_TRANSPOSE }, { "gl_ProjectionMatrixInverse", STATE_PROJECTION_MATRIX, STATE_MATRIX_INVTRANS }, { "gl_ProjectionMatrixTranspose", STATE_PROJECTION_MATRIX, 0 }, { "gl_ProjectionMatrixInverseTranspose", STATE_PROJECTION_MATRIX, STATE_MATRIX_INVERSE }, { "gl_ModelViewProjectionMatrix", STATE_MVP_MATRIX, STATE_MATRIX_TRANSPOSE }, { "gl_ModelViewProjectionMatrixInverse", STATE_MVP_MATRIX, STATE_MATRIX_INVTRANS }, { "gl_ModelViewProjectionMatrixTranspose", STATE_MVP_MATRIX, 0 }, { "gl_ModelViewProjectionMatrixInverseTranspose", STATE_MVP_MATRIX, STATE_MATRIX_INVERSE }, { "gl_TextureMatrix", STATE_TEXTURE_MATRIX, STATE_MATRIX_TRANSPOSE }, { "gl_TextureMatrixInverse", STATE_TEXTURE_MATRIX, STATE_MATRIX_INVTRANS }, { "gl_TextureMatrixTranspose", STATE_TEXTURE_MATRIX, 0 }, { "gl_TextureMatrixInverseTranspose", STATE_TEXTURE_MATRIX, STATE_MATRIX_INVERSE }, { "gl_NormalMatrix", STATE_MODELVIEW_MATRIX, STATE_MATRIX_INVERSE }, }; unsigned int i; temp_entry *entry; /* C++ gets angry when we try to use an int as a gl_state_index, so we use * ints for gl_state_index. Make sure they're compatible. */ assert(sizeof(gl_state_index) == sizeof(int)); for (i = 0; i < Elements(matrices); i++) { if (strcmp(var->name, matrices[i].name) == 0) { int j; int last_pos = -1, base_pos = -1; int tokens[STATE_LENGTH]; tokens[0] = matrices[i].matrix; tokens[1] = 0; /* array index! */ tokens[4] = matrices[i].modifier; /* Add a ref for each column. It looks like the reason we do * it this way is that _mesa_add_state_reference doesn't work * for things that aren't vec4s, so the tokens[2]/tokens[3] * range has to be equal. */ for (j = 0; j < 4; j++) { tokens[2] = j; tokens[3] = j; int pos = _mesa_add_state_reference(prog->Parameters, (gl_state_index *)tokens); assert(last_pos == -1 || last_pos == base_pos + j); if (base_pos == -1) base_pos = pos; } entry = new(mem_ctx) temp_entry(var, PROGRAM_STATE_VAR, base_pos); return entry; } } return NULL; } void ir_to_mesa_visitor::visit(ir_dereference_variable *ir) { ir_to_mesa_src_reg src_reg; temp_entry *entry = find_variable_storage(ir->var); unsigned int i, loc; bool var_in; if (!entry) { switch (ir->var->mode) { case ir_var_uniform: entry = get_builtin_matrix_ref(this->mem_ctx, this->prog, ir->var); if (entry) break; /* FINISHME: Fix up uniform name for arrays and things */ assert(ir->var->type->gl_type != 0 && ir->var->type->gl_type != GL_INVALID_ENUM); loc = _mesa_add_uniform(this->prog->Parameters, ir->var->name, type_size(ir->var->type) * 4, ir->var->type->gl_type, NULL); /* Always mark the uniform used at this point. If it isn't * used, dead code elimination should have nuked the decl already. */ this->prog->Parameters->Parameters[loc].Used = GL_TRUE; entry = new(mem_ctx) temp_entry(ir->var, PROGRAM_UNIFORM, loc); this->variable_storage.push_tail(entry); break; case ir_var_in: case ir_var_out: case ir_var_inout: var_in = (ir->var->mode == ir_var_in || ir->var->mode == ir_var_inout); for (i = 0; i < ARRAY_SIZE(builtin_var_to_mesa_reg); i++) { bool in = builtin_var_to_mesa_reg[i].file == PROGRAM_INPUT; if (strcmp(ir->var->name, builtin_var_to_mesa_reg[i].name) == 0 && !(var_in ^ in)) break; } if (i != ARRAY_SIZE(builtin_var_to_mesa_reg)) { entry = new(mem_ctx) temp_entry(ir->var, builtin_var_to_mesa_reg[i].file, builtin_var_to_mesa_reg[i].index); break; } /* If no builtin, then it's a user-generated varying * (FINISHME: or a function argument!) */ /* The linker-assigned location is VERT_RESULT_* or FRAG_ATTRIB* */ assert(ir->var->location != -1); if (var_in) { entry = new(mem_ctx) temp_entry(ir->var, PROGRAM_INPUT, ir->var->location); } else { entry = new(mem_ctx) temp_entry(ir->var, PROGRAM_OUTPUT, ir->var->location); } break; case ir_var_auto: entry = new(mem_ctx) temp_entry(ir->var, PROGRAM_TEMPORARY, this->next_temp); this->variable_storage.push_tail(entry); next_temp += type_size(ir->var->type); break; } if (!entry) { printf("Failed to make storage for %s\n", ir->var->name); exit(1); } } src_reg.file = entry->file; src_reg.index = entry->index; /* If the type is smaller than a vec4, replicate the last channel out. */ src_reg.swizzle = swizzle_for_size(ir->var->type->vector_elements); src_reg.reladdr = false; src_reg.negate = 0; this->result = src_reg; } void ir_to_mesa_visitor::visit(ir_dereference_array *ir) { ir_constant *index; ir_to_mesa_src_reg src_reg; index = ir->array_index->constant_expression_value(); /* By the time we make it to this stage, matrices should be broken down * to vectors. */ assert(!ir->type->is_matrix()); ir->array->accept(this); src_reg = this->result; if (src_reg.file == PROGRAM_INPUT || src_reg.file == PROGRAM_OUTPUT) { assert(index); /* FINISHME: Handle variable indexing of builtins. */ src_reg.index += index->value.i[0]; } else { if (index) { src_reg.index += index->value.i[0]; } else { ir_to_mesa_src_reg array_base = this->result; /* Variable index array dereference. It eats the "vec4" of the * base of the array and an index that offsets the Mesa register * index. */ ir->array_index->accept(this); /* FINISHME: This doesn't work when we're trying to do the LHS * of an assignment. */ src_reg.reladdr = true; ir_to_mesa_emit_op1(ir, OPCODE_ARL, ir_to_mesa_address_reg, this->result); this->result = get_temp(ir->type); ir_to_mesa_emit_op1(ir, OPCODE_MOV, ir_to_mesa_dst_reg_from_src(this->result), src_reg); } } /* If the type is smaller than a vec4, replicate the last channel out. */ src_reg.swizzle = swizzle_for_size(ir->type->vector_elements); this->result = src_reg; } void ir_to_mesa_visitor::visit(ir_dereference_record *ir) { unsigned int i; const glsl_type *struct_type = ir->record->type; int offset = 0; ir->record->accept(this); for (i = 0; i < struct_type->length; i++) { if (strcmp(struct_type->fields.structure[i].name, ir->field) == 0) break; offset += type_size(struct_type->fields.structure[i].type); } this->result.index += offset; } /** * We want to be careful in assignment setup to hit the actual storage * instead of potentially using a temporary like we might with the * ir_dereference handler. * * Thanks to ir_swizzle_swizzle, and ir_vec_index_to_swizzle, we * should only see potentially one variable array index of a vector, * and one swizzle, before getting to actual vec4 storage. So handle * those, then go use ir_dereference to handle the rest. */ static struct ir_to_mesa_dst_reg get_assignment_lhs(ir_instruction *ir, ir_to_mesa_visitor *v) { struct ir_to_mesa_dst_reg dst_reg; ir_dereference *deref; ir_swizzle *swiz; /* Use the rvalue deref handler for the most part. We'll ignore * swizzles in it and write swizzles using writemask, though. */ ir->accept(v); dst_reg = ir_to_mesa_dst_reg_from_src(v->result); if ((deref = ir->as_dereference())) { ir_dereference_array *deref_array = ir->as_dereference_array(); assert(!deref_array || deref_array->array->type->is_array()); ir->accept(v); } else if ((swiz = ir->as_swizzle())) { dst_reg.writemask = 0; if (swiz->mask.num_components >= 1) dst_reg.writemask |= (1 << swiz->mask.x); if (swiz->mask.num_components >= 2) dst_reg.writemask |= (1 << swiz->mask.y); if (swiz->mask.num_components >= 3) dst_reg.writemask |= (1 << swiz->mask.z); if (swiz->mask.num_components >= 4) dst_reg.writemask |= (1 << swiz->mask.w); } return dst_reg; } void ir_to_mesa_visitor::visit(ir_assignment *ir) { struct ir_to_mesa_dst_reg l; struct ir_to_mesa_src_reg r; assert(!ir->lhs->type->is_matrix()); assert(!ir->lhs->type->is_array()); assert(ir->lhs->type->base_type != GLSL_TYPE_STRUCT); l = get_assignment_lhs(ir->lhs, this); ir->rhs->accept(this); r = this->result; assert(l.file != PROGRAM_UNDEFINED); assert(r.file != PROGRAM_UNDEFINED); if (ir->condition) { ir_constant *condition_constant; condition_constant = ir->condition->constant_expression_value(); assert(condition_constant && condition_constant->value.b[0]); } ir_to_mesa_emit_op1(ir, OPCODE_MOV, l, r); } void ir_to_mesa_visitor::visit(ir_constant *ir) { ir_to_mesa_src_reg src_reg; GLfloat stack_vals[4]; GLfloat *values = stack_vals; unsigned int i; if (ir->type->is_matrix() || ir->type->is_array()) { assert(!"FINISHME: array/matrix constants"); } src_reg.file = PROGRAM_CONSTANT; switch (ir->type->base_type) { case GLSL_TYPE_FLOAT: values = &ir->value.f[0]; break; case GLSL_TYPE_UINT: for (i = 0; i < ir->type->vector_elements; i++) { values[i] = ir->value.u[i]; } break; case GLSL_TYPE_INT: for (i = 0; i < ir->type->vector_elements; i++) { values[i] = ir->value.i[i]; } break; case GLSL_TYPE_BOOL: for (i = 0; i < ir->type->vector_elements; i++) { values[i] = ir->value.b[i]; } break; default: assert(!"Non-float/uint/int/bool constant"); } src_reg.index = _mesa_add_unnamed_constant(this->prog->Parameters, values, ir->type->vector_elements, &src_reg.swizzle); src_reg.reladdr = false; src_reg.negate = 0; this->result = src_reg; } void ir_to_mesa_visitor::visit(ir_call *ir) { printf("Can't support call to %s\n", ir->callee_name()); exit(1); } void ir_to_mesa_visitor::visit(ir_texture *ir) { assert(0); ir->coordinate->accept(this); } void ir_to_mesa_visitor::visit(ir_return *ir) { assert(0); ir->get_value()->accept(this); } void ir_to_mesa_visitor::visit(ir_if *ir) { ir_to_mesa_instruction *cond_inst, *if_inst, *else_inst = NULL; ir_to_mesa_instruction *prev_inst; prev_inst = (ir_to_mesa_instruction *)this->instructions.get_tail(); ir->condition->accept(this); assert(this->result.file != PROGRAM_UNDEFINED); if (ctx->Shader.EmitCondCodes) { cond_inst = (ir_to_mesa_instruction *)this->instructions.get_tail(); /* See if we actually generated any instruction for generating * the condition. If not, then cook up a move to a temp so we * have something to set cond_update on. */ if (cond_inst == prev_inst) { ir_to_mesa_src_reg temp = get_temp(glsl_type::bool_type); cond_inst = ir_to_mesa_emit_op1(ir->condition, OPCODE_MOV, ir_to_mesa_dst_reg_from_src(temp), result); } cond_inst->cond_update = GL_TRUE; if_inst = ir_to_mesa_emit_op1(ir->condition, OPCODE_IF, ir_to_mesa_undef_dst, ir_to_mesa_undef); if_inst->dst_reg.cond_mask = COND_NE; } else { if_inst = ir_to_mesa_emit_op1(ir->condition, OPCODE_IF, ir_to_mesa_undef_dst, this->result); } this->instructions.push_tail(if_inst); visit_exec_list(&ir->then_instructions, this); if (!ir->else_instructions.is_empty()) { else_inst = ir_to_mesa_emit_op1(ir->condition, OPCODE_ELSE, ir_to_mesa_undef_dst, ir_to_mesa_undef); visit_exec_list(&ir->else_instructions, this); } if_inst = ir_to_mesa_emit_op1(ir->condition, OPCODE_ENDIF, ir_to_mesa_undef_dst, ir_to_mesa_undef); } ir_to_mesa_visitor::ir_to_mesa_visitor() { result.file = PROGRAM_UNDEFINED; next_temp = 1; } static struct prog_src_register mesa_src_reg_from_ir_src_reg(ir_to_mesa_src_reg reg) { struct prog_src_register mesa_reg; mesa_reg.File = reg.file; assert(reg.index < (1 << INST_INDEX_BITS) - 1); mesa_reg.Index = reg.index; mesa_reg.Swizzle = reg.swizzle; mesa_reg.RelAddr = reg.reladdr; return mesa_reg; } static void set_branchtargets(struct prog_instruction *mesa_instructions, int num_instructions) { int if_count = 0, loop_count; int *if_stack, *loop_stack; int if_stack_pos = 0, loop_stack_pos = 0; int i, j; for (i = 0; i < num_instructions; i++) { switch (mesa_instructions[i].Opcode) { case OPCODE_IF: if_count++; break; case OPCODE_BGNLOOP: loop_count++; break; case OPCODE_BRK: case OPCODE_CONT: mesa_instructions[i].BranchTarget = -1; break; default: break; } } if_stack = (int *)calloc(if_count, sizeof(*if_stack)); loop_stack = (int *)calloc(loop_count, sizeof(*loop_stack)); for (i = 0; i < num_instructions; i++) { switch (mesa_instructions[i].Opcode) { case OPCODE_IF: if_stack[if_stack_pos] = i; if_stack_pos++; break; case OPCODE_ELSE: mesa_instructions[if_stack[if_stack_pos - 1]].BranchTarget = i; if_stack[if_stack_pos - 1] = i; break; case OPCODE_ENDIF: mesa_instructions[if_stack[if_stack_pos - 1]].BranchTarget = i; if_stack_pos--; break; case OPCODE_BGNLOOP: loop_stack[loop_stack_pos] = i; loop_stack_pos++; break; case OPCODE_ENDLOOP: loop_stack_pos--; /* Rewrite any breaks/conts at this nesting level (haven't * already had a BranchTarget assigned) to point to the end * of the loop. */ for (j = loop_stack[loop_stack_pos]; j < i; j++) { if (mesa_instructions[j].Opcode == OPCODE_BRK || mesa_instructions[j].Opcode == OPCODE_CONT) { if (mesa_instructions[j].BranchTarget == -1) { mesa_instructions[j].BranchTarget = i; } } } /* The loop ends point at each other. */ mesa_instructions[i].BranchTarget = loop_stack[loop_stack_pos]; mesa_instructions[loop_stack[loop_stack_pos]].BranchTarget = i; default: break; } } free(if_stack); } static void print_program(struct prog_instruction *mesa_instructions, ir_instruction **mesa_instruction_annotation, int num_instructions) { ir_instruction *last_ir = NULL; int i; for (i = 0; i < num_instructions; i++) { struct prog_instruction *mesa_inst = mesa_instructions + i; ir_instruction *ir = mesa_instruction_annotation[i]; if (last_ir != ir && ir) { ir_print_visitor print; ir->accept(&print); printf("\n"); last_ir = ir; } _mesa_print_instruction(mesa_inst); } } static void count_resources(struct gl_program *prog) { prog->InputsRead = 0; prog->OutputsWritten = 0; unsigned int i; for (i = 0; i < prog->NumInstructions; i++) { struct prog_instruction *inst = &prog->Instructions[i]; unsigned int reg; switch (inst->DstReg.File) { case PROGRAM_OUTPUT: prog->OutputsWritten |= BITFIELD64_BIT(inst->DstReg.Index); break; case PROGRAM_INPUT: prog->InputsRead |= BITFIELD64_BIT(inst->DstReg.Index); break; default: break; } for (reg = 0; reg < _mesa_num_inst_src_regs(inst->Opcode); reg++) { switch (inst->SrcReg[reg].File) { case PROGRAM_OUTPUT: prog->OutputsWritten |= BITFIELD64_BIT(inst->SrcReg[reg].Index); break; case PROGRAM_INPUT: prog->InputsRead |= BITFIELD64_BIT(inst->SrcReg[reg].Index); break; default: break; } } } } /* Each stage has some uniforms in its Parameters list. The Uniforms * list for the linked shader program has a pointer to these uniforms * in each of the stage's Parameters list, so that their values can be * updated when a uniform is set. */ static void link_uniforms_to_shared_uniform_list(struct gl_uniform_list *uniforms, struct gl_program *prog) { unsigned int i; for (i = 0; i < prog->Parameters->NumParameters; i++) { const struct gl_program_parameter *p = prog->Parameters->Parameters + i; if (p->Type == PROGRAM_UNIFORM || p->Type == PROGRAM_SAMPLER) { struct gl_uniform *uniform = _mesa_append_uniform(uniforms, p->Name, prog->Target, i); if (uniform) uniform->Initialized = p->Initialized; } } } struct gl_program * get_mesa_program(GLcontext *ctx, void *mem_ctx, struct glsl_shader *shader) { ir_to_mesa_visitor v; struct prog_instruction *mesa_instructions, *mesa_inst; ir_instruction **mesa_instruction_annotation; int i; exec_list *instructions = &shader->ir; struct gl_program *prog; GLenum target; switch (shader->Type) { case GL_VERTEX_SHADER: target = GL_VERTEX_PROGRAM_ARB; break; case GL_FRAGMENT_SHADER: target = GL_FRAGMENT_PROGRAM_ARB; break; default: assert(!"should not be reached"); break; } prog = ctx->Driver.NewProgram(ctx, target, 1); if (!prog) return NULL; prog->Parameters = _mesa_new_parameter_list(); prog->Varying = _mesa_new_parameter_list(); prog->Attributes = _mesa_new_parameter_list(); v.ctx = ctx; v.prog = prog; v.mem_ctx = talloc_new(NULL); visit_exec_list(instructions, &v); v.ir_to_mesa_emit_op1(NULL, OPCODE_END, ir_to_mesa_undef_dst, ir_to_mesa_undef); prog->NumTemporaries = v.next_temp; int num_instructions = 0; foreach_iter(exec_list_iterator, iter, v.instructions) { num_instructions++; } mesa_instructions = (struct prog_instruction *)calloc(num_instructions, sizeof(*mesa_instructions)); mesa_instruction_annotation = talloc_array(mem_ctx, ir_instruction *, num_instructions); mesa_inst = mesa_instructions; i = 0; foreach_iter(exec_list_iterator, iter, v.instructions) { ir_to_mesa_instruction *inst = (ir_to_mesa_instruction *)iter.get(); mesa_inst->Opcode = inst->op; mesa_inst->CondUpdate = inst->cond_update; mesa_inst->DstReg.File = inst->dst_reg.file; mesa_inst->DstReg.Index = inst->dst_reg.index; mesa_inst->DstReg.CondMask = inst->dst_reg.cond_mask; mesa_inst->DstReg.WriteMask = inst->dst_reg.writemask; mesa_inst->SrcReg[0] = mesa_src_reg_from_ir_src_reg(inst->src_reg[0]); mesa_inst->SrcReg[1] = mesa_src_reg_from_ir_src_reg(inst->src_reg[1]); mesa_inst->SrcReg[2] = mesa_src_reg_from_ir_src_reg(inst->src_reg[2]); mesa_instruction_annotation[i] = inst->ir; mesa_inst++; i++; } set_branchtargets(mesa_instructions, num_instructions); if (0) { print_program(mesa_instructions, mesa_instruction_annotation, num_instructions); } prog->Instructions = mesa_instructions; prog->NumInstructions = num_instructions; _mesa_reference_program(ctx, &shader->mesa_shader->Program, prog); return prog; } /* Takes a Mesa gl shader structure and compiles it, returning our Mesa-like * structure with the IR and such attached. */ static struct glsl_shader * _mesa_get_glsl_shader(GLcontext *ctx, void *mem_ctx, struct gl_shader *sh) { struct glsl_shader *shader = talloc_zero(mem_ctx, struct glsl_shader); struct _mesa_glsl_parse_state *state; shader->Type = sh->Type; shader->Name = sh->Name; shader->RefCount = 1; shader->Source = sh->Source; shader->SourceLen = strlen(sh->Source); shader->mesa_shader = sh; state = talloc_zero(shader, struct _mesa_glsl_parse_state); switch (shader->Type) { case GL_VERTEX_SHADER: state->target = vertex_shader; break; case GL_FRAGMENT_SHADER: state->target = fragment_shader; break; case GL_GEOMETRY_SHADER: state->target = geometry_shader; break; } state->scanner = NULL; state->translation_unit.make_empty(); state->symbols = new(mem_ctx) glsl_symbol_table; state->info_log = talloc_strdup(shader, ""); state->error = false; state->temp_index = 0; state->loop_or_switch_nesting = NULL; state->ARB_texture_rectangle_enable = true; state->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers; /* Create a new context for the preprocessor output. Ultimately, this * should probably be the parser context, but there isn't one yet. */ const char *source = shader->Source; state->error = preprocess(shader, &source, &state->info_log); if (!state->error) { _mesa_glsl_lexer_ctor(state, source); _mesa_glsl_parse(state); _mesa_glsl_lexer_dtor(state); } shader->ir.make_empty(); if (!state->error && !state->translation_unit.is_empty()) _mesa_ast_to_hir(&shader->ir, state); /* Optimization passes */ if (!state->error && !shader->ir.is_empty()) { bool progress; do { progress = false; progress = do_function_inlining(&shader->ir) || progress; progress = do_if_simplification(&shader->ir) || progress; progress = do_copy_propagation(&shader->ir) || progress; progress = do_dead_code_local(&shader->ir) || progress; progress = do_dead_code_unlinked(state, &shader->ir) || progress; progress = do_constant_variable_unlinked(&shader->ir) || progress; progress = do_constant_folding(&shader->ir) || progress; progress = do_vec_index_to_swizzle(&shader->ir) || progress; progress = do_swizzle_swizzle(&shader->ir) || progress; } while (progress); } shader->symbols = state->symbols; shader->CompileStatus = !state->error; shader->InfoLog = state->info_log; talloc_free(state); return shader; } extern "C" { void _mesa_glsl_compile_shader(GLcontext *ctx, struct gl_shader *sh) { struct glsl_shader *shader; TALLOC_CTX *mem_ctx = talloc_new(NULL); shader = _mesa_get_glsl_shader(ctx, mem_ctx, sh); sh->CompileStatus = shader->CompileStatus; sh->InfoLog = strdup(shader->InfoLog); talloc_free(mem_ctx); } void _mesa_glsl_link_shader(GLcontext *ctx, struct gl_shader_program *prog) { struct glsl_program *whole_program; unsigned int i; _mesa_clear_shader_program_data(ctx, prog); whole_program = talloc_zero(NULL, struct glsl_program); whole_program->LinkStatus = GL_TRUE; whole_program->NumShaders = prog->NumShaders; whole_program->Shaders = talloc_array(whole_program, struct glsl_shader *, prog->NumShaders); for (i = 0; i < prog->NumShaders; i++) { whole_program->Shaders[i] = _mesa_get_glsl_shader(ctx, whole_program, prog->Shaders[i]); if (!whole_program->Shaders[i]->CompileStatus) { whole_program->InfoLog = talloc_asprintf_append(whole_program->InfoLog, "linking with uncompiled shader"); whole_program->LinkStatus = GL_FALSE; } } prog->Uniforms = _mesa_new_uniform_list(); prog->Varying = _mesa_new_parameter_list(); _mesa_reference_vertprog(ctx, &prog->VertexProgram, NULL); _mesa_reference_fragprog(ctx, &prog->FragmentProgram, NULL); if (whole_program->LinkStatus) link_shaders(whole_program); prog->LinkStatus = whole_program->LinkStatus; /* FINISHME: This should use the linker-generated code */ if (prog->LinkStatus) { for (i = 0; i < prog->NumShaders; i++) { struct gl_program *linked_prog; linked_prog = get_mesa_program(ctx, whole_program, whole_program->Shaders[i]); count_resources(linked_prog); link_uniforms_to_shared_uniform_list(prog->Uniforms, linked_prog); switch (whole_program->Shaders[i]->Type) { case GL_VERTEX_SHADER: _mesa_reference_vertprog(ctx, &prog->VertexProgram, (struct gl_vertex_program *)linked_prog); ctx->Driver.ProgramStringNotify(ctx, GL_VERTEX_PROGRAM_ARB, linked_prog); break; case GL_FRAGMENT_SHADER: _mesa_reference_fragprog(ctx, &prog->FragmentProgram, (struct gl_fragment_program *)linked_prog); ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_PROGRAM_ARB, linked_prog); break; } } } talloc_free(whole_program); } } /* extern "C" */