/* * Mesa 3-D graphics library * Version: 6.5.3 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** * \file program.c * Vertex and fragment program support functions. * \author Brian Paul */ /** * \mainpage Mesa vertex and fragment program module * * This module or directory contains most of the code for vertex and * fragment programs and shaders, including state management, parsers, * and (some) software routines for executing programs */ #ifndef PROGRAM_H #define PROGRAM_H #include "main/compiler.h" #include "main/mtypes.h" extern struct gl_program _mesa_DummyProgram; extern void _mesa_init_program(struct gl_context *ctx); extern void _mesa_free_program_data(struct gl_context *ctx); extern void _mesa_update_default_objects_program(struct gl_context *ctx); extern void _mesa_set_program_error(struct gl_context *ctx, GLint pos, const char *string); extern const GLubyte * _mesa_find_line_column(const GLubyte *string, const GLubyte *pos, GLint *line, GLint *col); extern struct gl_program * _mesa_init_vertex_program(struct gl_context *ctx, struct gl_vertex_program *prog, GLenum target, GLuint id); extern struct gl_program * _mesa_init_fragment_program(struct gl_context *ctx, struct gl_fragment_program *prog, GLenum target, GLuint id); extern struct gl_program * _mesa_init_geometry_program(struct gl_context *ctx, struct gl_geometry_program *prog, GLenum target, GLuint id); extern struct gl_program * _mesa_new_program(struct gl_context *ctx, GLenum target, GLuint id); extern void _mesa_delete_program(struct gl_context *ctx, struct gl_program *prog); extern struct gl_program * _mesa_lookup_program(struct gl_context *ctx, GLuint id); extern void _mesa_reference_program_(struct gl_context *ctx, struct gl_program **ptr, struct gl_program *prog); static inline void _mesa_reference_program(struct gl_context *ctx, struct gl_program **ptr, struct gl_program *prog) { if (*ptr != prog) _mesa_reference_program_(ctx, ptr, prog); } static inline void _mesa_reference_vertprog(struct gl_context *ctx, struct gl_vertex_program **ptr, struct gl_vertex_program *prog) { _mesa_reference_program(ctx, (struct gl_program **) ptr, (struct gl_program *) prog); } static inline void _mesa_reference_fragprog(struct gl_context *ctx, struct gl_fragment_program **ptr, struct gl_fragment_program *prog) { _mesa_reference_program(ctx, (struct gl_program **) ptr, (struct gl_program *) prog); } static inline void _mesa_reference_geomprog(struct gl_context *ctx, struct gl_geometry_program **ptr, struct gl_geometry_program *prog) { _mesa_reference_program(ctx, (struct gl_program **) ptr, (struct gl_program *) prog); } extern struct gl_program * _mesa_clone_program(struct gl_context *ctx, const struct gl_program *prog); static inline struct gl_vertex_program * _mesa_clone_vertex_program(struct gl_context *ctx, const struct gl_vertex_program *prog) { return (struct gl_vertex_program *) _mesa_clone_program(ctx, &prog->Base); } static inline struct gl_geometry_program * _mesa_clone_geometry_program(struct gl_context *ctx, const struct gl_geometry_program *prog) { return (struct gl_geometry_program *) _mesa_clone_program(ctx, &prog->Base); } static inline struct gl_fragment_program * _mesa_clone_fragment_program(struct gl_context *ctx, const struct gl_fragment_program *prog) { return (struct gl_fragment_program *) _mesa_clone_program(ctx, &prog->Base); } extern GLboolean _mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count); extern GLboolean _mesa_delete_instructions(struct gl_program *prog, GLuint start, GLuint count); extern struct gl_program * _mesa_combine_programs(struct gl_context *ctx, const struct gl_program *progA, const struct gl_program *progB); extern void _mesa_find_used_registers(const struct gl_program *prog, gl_register_file file, GLboolean used[], GLuint usedSize); extern GLint _mesa_find_free_register(const GLboolean used[], GLuint maxRegs, GLuint firstReg); extern GLboolean _mesa_valid_register_index(const struct gl_context *ctx, gl_shader_type shaderType, gl_register_file file, GLint index); extern void _mesa_postprocess_program(struct gl_context *ctx, struct gl_program *prog); static inline GLuint _mesa_program_target_to_index(GLenum v) { switch (v) { case GL_VERTEX_PROGRAM_ARB: return MESA_SHADER_VERTEX; case GL_FRAGMENT_PROGRAM_ARB: return MESA_SHADER_FRAGMENT; case GL_GEOMETRY_PROGRAM_NV: return MESA_SHADER_GEOMETRY; default: ASSERT(0); return ~0; } } static inline GLenum _mesa_program_index_to_target(GLuint i) { static const GLenum enums[MESA_SHADER_TYPES] = { GL_VERTEX_PROGRAM_ARB, GL_FRAGMENT_PROGRAM_ARB, GL_GEOMETRY_PROGRAM_NV, }; if(i >= MESA_SHADER_TYPES) return 0; else return enums[i]; } /* Cast wrappers from gl_program to gl_vertex/geometry/fragment_program */ static inline struct gl_fragment_program * gl_fragment_program(struct gl_program *prog) { return (struct gl_fragment_program *) prog; } static inline const struct gl_fragment_program * gl_fragment_program_const(const struct gl_program *prog) { return (const struct gl_fragment_program *) prog; } static inline struct gl_vertex_program * gl_vertex_program(struct gl_program *prog) { return (struct gl_vertex_program *) prog; } static inline const struct gl_vertex_program * gl_vertex_program_const(const struct gl_program *prog) { return (const struct gl_vertex_program *) prog; } static inline struct gl_geometry_program * gl_geometry_program(struct gl_program *prog) { return (struct gl_geometry_program *) prog; } static inline const struct gl_geometry_program * gl_geometry_program_const(const struct gl_program *prog) { return (const struct gl_geometry_program *) prog; } #endif /* PROGRAM_H */