/* * Mesa 3-D graphics library * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ /** * \file prog_print.c * Print vertex/fragment programs - for debugging. * \author Brian Paul */ #include /* for PRIx64 macro */ #include "main/glheader.h" #include "main/context.h" #include "util/imports.h" #include "prog_instruction.h" #include "prog_parameter.h" #include "prog_print.h" #include "prog_statevars.h" /** * Return string name for given program/register file. */ const char * _mesa_register_file_name(gl_register_file f) { switch (f) { case PROGRAM_TEMPORARY: return "TEMP"; case PROGRAM_ARRAY: return "ARRAY"; case PROGRAM_INPUT: return "INPUT"; case PROGRAM_OUTPUT: return "OUTPUT"; case PROGRAM_STATE_VAR: return "STATE"; case PROGRAM_CONSTANT: return "CONST"; case PROGRAM_UNIFORM: return "UNIFORM"; case PROGRAM_ADDRESS: return "ADDR"; case PROGRAM_SAMPLER: return "SAMPLER"; case PROGRAM_SYSTEM_VALUE: return "SYSVAL"; case PROGRAM_UNDEFINED: return "UNDEFINED"; case PROGRAM_IMMEDIATE: return "IMM"; case PROGRAM_BUFFER: return "BUFFER"; case PROGRAM_MEMORY: return "MEMORY"; case PROGRAM_IMAGE: return "IMAGE"; case PROGRAM_HW_ATOMIC: return "HWATOMIC"; default: { static char s[20]; snprintf(s, sizeof(s), "FILE%u", f); return s; } } } /** * Return ARB_v/f_prog-style input attrib string. */ static const char * arb_input_attrib_string(GLuint index, GLenum progType) { /* * These strings should match the VERT_ATTRIB_x and VARYING_SLOT_x tokens. */ static const char *const vertAttribs[] = { "vertex.position", "vertex.normal", "vertex.color.primary", "vertex.color.secondary", "vertex.fogcoord", "vertex.(six)", /* VERT_ATTRIB_COLOR_INDEX */ "vertex.(seven)", /* VERT_ATTRIB_EDGEFLAG */ "vertex.texcoord[0]", "vertex.texcoord[1]", "vertex.texcoord[2]", "vertex.texcoord[3]", "vertex.texcoord[4]", "vertex.texcoord[5]", "vertex.texcoord[6]", "vertex.texcoord[7]", "vertex.(sixteen)", /* VERT_ATTRIB_POINT_SIZE */ "vertex.attrib[0]", "vertex.attrib[1]", "vertex.attrib[2]", "vertex.attrib[3]", "vertex.attrib[4]", "vertex.attrib[5]", "vertex.attrib[6]", "vertex.attrib[7]", "vertex.attrib[8]", "vertex.attrib[9]", "vertex.attrib[10]", "vertex.attrib[11]", "vertex.attrib[12]", "vertex.attrib[13]", "vertex.attrib[14]", "vertex.attrib[15]" /* MAX_VARYING = 16 */ }; static const char *const fragAttribs[] = { "fragment.position", "fragment.color.primary", "fragment.color.secondary", "fragment.fogcoord", "fragment.texcoord[0]", "fragment.texcoord[1]", "fragment.texcoord[2]", "fragment.texcoord[3]", "fragment.texcoord[4]", "fragment.texcoord[5]", "fragment.texcoord[6]", "fragment.texcoord[7]", "fragment.(twelve)", /* VARYING_SLOT_PSIZ */ "fragment.(thirteen)", /* VARYING_SLOT_BFC0 */ "fragment.(fourteen)", /* VARYING_SLOT_BFC1 */ "fragment.(fifteen)", /* VARYING_SLOT_EDGE */ "fragment.(sixteen)", /* VARYING_SLOT_CLIP_VERTEX */ "fragment.(seventeen)", /* VARYING_SLOT_CLIP_DIST0 */ "fragment.(eighteen)", /* VARYING_SLOT_CLIP_DIST1 */ "fragment.(nineteen)", /* VARYING_SLOT_PRIMITIVE_ID */ "fragment.(twenty)", /* VARYING_SLOT_LAYER */ "fragment.(twenty-one)", /* VARYING_SLOT_VIEWPORT */ "fragment.(twenty-two)", /* VARYING_SLOT_FACE */ "fragment.(twenty-three)", /* VARYING_SLOT_PNTC */ "fragment.(twenty-four)", /* VARYING_SLOT_TESS_LEVEL_OUTER */ "fragment.(twenty-five)", /* VARYING_SLOT_TESS_LEVEL_INNER */ "fragment.(twenty-six)", /* VARYING_SLOT_CULL_DIST0 */ "fragment.(twenty-seven)", /* VARYING_SLOT_CULL_DIST1 */ "fragment.(twenty-eight)", /* VARYING_SLOT_BOUNDING_BOX0 */ "fragment.(twenty-nine)", /* VARYING_SLOT_BOUNDING_BOX1 */ "fragment.(thirty)", /* VARYING_SLOT_VIEW_INDEX */ "fragment.(thirty-one)", /* VARYING_SLOT_VIEWPORT_MASK */ "fragment.varying[0]", "fragment.varying[1]", "fragment.varying[2]", "fragment.varying[3]", "fragment.varying[4]", "fragment.varying[5]", "fragment.varying[6]", "fragment.varying[7]", "fragment.varying[8]", "fragment.varying[9]", "fragment.varying[10]", "fragment.varying[11]", "fragment.varying[12]", "fragment.varying[13]", "fragment.varying[14]", "fragment.varying[15]", "fragment.varying[16]", "fragment.varying[17]", "fragment.varying[18]", "fragment.varying[19]", "fragment.varying[20]", "fragment.varying[21]", "fragment.varying[22]", "fragment.varying[23]", "fragment.varying[24]", "fragment.varying[25]", "fragment.varying[26]", "fragment.varying[27]", "fragment.varying[28]", "fragment.varying[29]", "fragment.varying[30]", "fragment.varying[31]", /* MAX_VARYING = 32 */ }; /* sanity checks */ STATIC_ASSERT(ARRAY_SIZE(vertAttribs) == VERT_ATTRIB_MAX); STATIC_ASSERT(ARRAY_SIZE(fragAttribs) == VARYING_SLOT_MAX); assert(strcmp(vertAttribs[VERT_ATTRIB_TEX0], "vertex.texcoord[0]") == 0); assert(strcmp(vertAttribs[VERT_ATTRIB_GENERIC15], "vertex.attrib[15]") == 0); assert(strcmp(fragAttribs[VARYING_SLOT_TEX0], "fragment.texcoord[0]") == 0); assert(strcmp(fragAttribs[VARYING_SLOT_VAR0+15], "fragment.varying[15]") == 0); if (progType == GL_VERTEX_PROGRAM_ARB) { assert(index < ARRAY_SIZE(vertAttribs)); return vertAttribs[index]; } else { assert(progType == GL_FRAGMENT_PROGRAM_ARB); assert(index < ARRAY_SIZE(fragAttribs)); return fragAttribs[index]; } } /** * Print a vertex program's inputs_read field in human-readable format. * For debugging. */ void _mesa_print_vp_inputs(GLbitfield inputs) { printf("VP Inputs 0x%x: \n", inputs); while (inputs) { GLint attr = ffs(inputs) - 1; const char *name = arb_input_attrib_string(attr, GL_VERTEX_PROGRAM_ARB); printf(" %d: %s\n", attr, name); inputs &= ~(1 << attr); } } /** * Print a fragment program's inputs_read field in human-readable format. * For debugging. */ void _mesa_print_fp_inputs(GLbitfield inputs) { printf("FP Inputs 0x%x: \n", inputs); while (inputs) { GLint attr = ffs(inputs) - 1; const char *name = arb_input_attrib_string(attr, GL_FRAGMENT_PROGRAM_ARB); printf(" %d: %s\n", attr, name); inputs &= ~(1 << attr); } } /** * Return ARB_v/f_prog-style output attrib string. */ static const char * arb_output_attrib_string(GLuint index, GLenum progType) { /* * These strings should match the VARYING_SLOT_x and FRAG_RESULT_x tokens. */ static const char *const vertResults[] = { "result.position", "result.color.primary", "result.color.secondary", "result.fogcoord", "result.texcoord[0]", "result.texcoord[1]", "result.texcoord[2]", "result.texcoord[3]", "result.texcoord[4]", "result.texcoord[5]", "result.texcoord[6]", "result.texcoord[7]", "result.pointsize", /* VARYING_SLOT_PSIZ */ "result.(thirteen)", /* VARYING_SLOT_BFC0 */ "result.(fourteen)", /* VARYING_SLOT_BFC1 */ "result.(fifteen)", /* VARYING_SLOT_EDGE */ "result.(sixteen)", /* VARYING_SLOT_CLIP_VERTEX */ "result.(seventeen)", /* VARYING_SLOT_CLIP_DIST0 */ "result.(eighteen)", /* VARYING_SLOT_CLIP_DIST1 */ "result.(nineteen)", /* VARYING_SLOT_PRIMITIVE_ID */ "result.(twenty)", /* VARYING_SLOT_LAYER */ "result.(twenty-one)", /* VARYING_SLOT_VIEWPORT */ "result.(twenty-two)", /* VARYING_SLOT_FACE */ "result.(twenty-three)", /* VARYING_SLOT_PNTC */ "result.(twenty-four)", /* VARYING_SLOT_TESS_LEVEL_OUTER */ "result.(twenty-five)", /* VARYING_SLOT_TESS_LEVEL_INNER */ "result.(twenty-six)", /* VARYING_SLOT_CULL_DIST0 */ "result.(twenty-seven)", /* VARYING_SLOT_CULL_DIST1 */ "result.(twenty-eight)", /* VARYING_SLOT_BOUNDING_BOX0 */ "result.(twenty-nine)", /* VARYING_SLOT_BOUNDING_BOX1 */ "result.(thirty)", /* VARYING_SLOT_VIEW_INDEX */ "result.(thirty-one)", /* VARYING_SLOT_VIEWPORT_MASK */ "result.varying[0]", "result.varying[1]", "result.varying[2]", "result.varying[3]", "result.varying[4]", "result.varying[5]", "result.varying[6]", "result.varying[7]", "result.varying[8]", "result.varying[9]", "result.varying[10]", "result.varying[11]", "result.varying[12]", "result.varying[13]", "result.varying[14]", "result.varying[15]", "result.varying[16]", "result.varying[17]", "result.varying[18]", "result.varying[19]", "result.varying[20]", "result.varying[21]", "result.varying[22]", "result.varying[23]", "result.varying[24]", "result.varying[25]", "result.varying[26]", "result.varying[27]", "result.varying[28]", "result.varying[29]", "result.varying[30]", "result.varying[31]", /* MAX_VARYING = 32 */ }; static const char *const fragResults[] = { "result.depth", /* FRAG_RESULT_DEPTH */ "result.(one)", /* FRAG_RESULT_STENCIL */ "result.color", /* FRAG_RESULT_COLOR */ "result.samplemask", /* FRAG_RESULT_SAMPLE_MASK */ "result.color[0]", /* FRAG_RESULT_DATA0 (named for GLSL's gl_FragData) */ "result.color[1]", "result.color[2]", "result.color[3]", "result.color[4]", "result.color[5]", "result.color[6]", "result.color[7]" /* MAX_DRAW_BUFFERS = 8 */ }; /* sanity checks */ STATIC_ASSERT(ARRAY_SIZE(vertResults) == VARYING_SLOT_MAX); STATIC_ASSERT(ARRAY_SIZE(fragResults) == FRAG_RESULT_MAX); assert(strcmp(vertResults[VARYING_SLOT_POS], "result.position") == 0); assert(strcmp(vertResults[VARYING_SLOT_VAR0], "result.varying[0]") == 0); assert(strcmp(fragResults[FRAG_RESULT_DATA0], "result.color[0]") == 0); if (progType == GL_VERTEX_PROGRAM_ARB) { assert(index < ARRAY_SIZE(vertResults)); return vertResults[index]; } else { assert(progType == GL_FRAGMENT_PROGRAM_ARB); assert(index < ARRAY_SIZE(fragResults)); return fragResults[index]; } } /** * Return string representation of the given register. * Note that some types of registers (like PROGRAM_UNIFORM) aren't defined * by the ARB/NV program languages so we've taken some liberties here. * \param f the register file (PROGRAM_INPUT, PROGRAM_TEMPORARY, etc) * \param index number of the register in the register file * \param mode the output format/mode/style * \param prog pointer to containing program */ static const char * reg_string(gl_register_file f, GLint index, gl_prog_print_mode mode, GLboolean relAddr, const struct gl_program *prog) { static char str[100]; const char *addr = relAddr ? "ADDR+" : ""; str[0] = 0; switch (mode) { case PROG_PRINT_DEBUG: sprintf(str, "%s[%s%d]", _mesa_register_file_name(f), addr, index); break; case PROG_PRINT_ARB: switch (f) { case PROGRAM_INPUT: sprintf(str, "%s", arb_input_attrib_string(index, prog->Target)); break; case PROGRAM_OUTPUT: sprintf(str, "%s", arb_output_attrib_string(index, prog->Target)); break; case PROGRAM_TEMPORARY: sprintf(str, "temp%d", index); break; case PROGRAM_CONSTANT: /* extension */ sprintf(str, "constant[%s%d]", addr, index); break; case PROGRAM_UNIFORM: /* extension */ sprintf(str, "uniform[%s%d]", addr, index); break; case PROGRAM_SYSTEM_VALUE: sprintf(str, "sysvalue[%s%d]", addr, index); break; case PROGRAM_STATE_VAR: { struct gl_program_parameter *param = prog->Parameters->Parameters + index; char *state = _mesa_program_state_string(param->StateIndexes); sprintf(str, "%s", state); free(state); } break; case PROGRAM_ADDRESS: sprintf(str, "A%d", index); break; default: _mesa_problem(NULL, "bad file in reg_string()"); } break; default: _mesa_problem(NULL, "bad mode in reg_string()"); } return str; } /** * Return a string representation of the given swizzle word. * If extended is true, use extended (comma-separated) format. * \param swizzle the swizzle field * \param negateBase 4-bit negation vector * \param extended if true, also allow 0, 1 values */ const char * _mesa_swizzle_string(GLuint swizzle, GLuint negateMask, GLboolean extended) { static const char swz[] = "xyzw01!?"; /* See SWIZZLE_x definitions */ static char s[20]; GLuint i = 0; if (!extended && swizzle == SWIZZLE_NOOP && negateMask == 0) return ""; /* no swizzle/negation */ if (!extended) s[i++] = '.'; if (negateMask & NEGATE_X) s[i++] = '-'; s[i++] = swz[GET_SWZ(swizzle, 0)]; if (extended) { s[i++] = ','; } if (negateMask & NEGATE_Y) s[i++] = '-'; s[i++] = swz[GET_SWZ(swizzle, 1)]; if (extended) { s[i++] = ','; } if (negateMask & NEGATE_Z) s[i++] = '-'; s[i++] = swz[GET_SWZ(swizzle, 2)]; if (extended) { s[i++] = ','; } if (negateMask & NEGATE_W) s[i++] = '-'; s[i++] = swz[GET_SWZ(swizzle, 3)]; s[i] = 0; return s; } void _mesa_print_swizzle(GLuint swizzle) { if (swizzle == SWIZZLE_XYZW) { printf(".xyzw\n"); } else { const char *s = _mesa_swizzle_string(swizzle, 0, 0); printf("%s\n", s); } } const char * _mesa_writemask_string(GLuint writeMask) { static char s[10]; GLuint i = 0; if (writeMask == WRITEMASK_XYZW) return ""; s[i++] = '.'; if (writeMask & WRITEMASK_X) s[i++] = 'x'; if (writeMask & WRITEMASK_Y) s[i++] = 'y'; if (writeMask & WRITEMASK_Z) s[i++] = 'z'; if (writeMask & WRITEMASK_W) s[i++] = 'w'; s[i] = 0; return s; } static void fprint_dst_reg(FILE * f, const struct prog_dst_register *dstReg, gl_prog_print_mode mode, const struct gl_program *prog) { fprintf(f, "%s%s", reg_string((gl_register_file) dstReg->File, dstReg->Index, mode, dstReg->RelAddr, prog), _mesa_writemask_string(dstReg->WriteMask)); #if 0 fprintf(f, "%s[%d]%s", _mesa_register_file_name((gl_register_file) dstReg->File), dstReg->Index, _mesa_writemask_string(dstReg->WriteMask)); #endif } static void fprint_src_reg(FILE *f, const struct prog_src_register *srcReg, gl_prog_print_mode mode, const struct gl_program *prog) { fprintf(f, "%s%s", reg_string((gl_register_file) srcReg->File, srcReg->Index, mode, srcReg->RelAddr, prog), _mesa_swizzle_string(srcReg->Swizzle, srcReg->Negate, GL_FALSE)); #if 0 fprintf(f, "%s[%d]%s", _mesa_register_file_name((gl_register_file) srcReg->File), srcReg->Index, _mesa_swizzle_string(srcReg->Swizzle, srcReg->Negate, GL_FALSE)); #endif } void _mesa_fprint_alu_instruction(FILE *f, const struct prog_instruction *inst, const char *opcode_string, GLuint numRegs, gl_prog_print_mode mode, const struct gl_program *prog) { GLuint j; fprintf(f, "%s", opcode_string); /* frag prog only */ if (inst->Saturate) fprintf(f, "_SAT"); fprintf(f, " "); if (inst->DstReg.File != PROGRAM_UNDEFINED) { fprint_dst_reg(f, &inst->DstReg, mode, prog); } else { fprintf(f, " ???"); } if (numRegs > 0) fprintf(f, ", "); for (j = 0; j < numRegs; j++) { fprint_src_reg(f, inst->SrcReg + j, mode, prog); if (j + 1 < numRegs) fprintf(f, ", "); } fprintf(f, ";\n"); } void _mesa_print_alu_instruction(const struct prog_instruction *inst, const char *opcode_string, GLuint numRegs) { _mesa_fprint_alu_instruction(stderr, inst, opcode_string, numRegs, PROG_PRINT_DEBUG, NULL); } /** * Print a single vertex/fragment program instruction. */ GLint _mesa_fprint_instruction_opt(FILE *f, const struct prog_instruction *inst, GLint indent, gl_prog_print_mode mode, const struct gl_program *prog) { GLint i; if (inst->Opcode == OPCODE_ELSE || inst->Opcode == OPCODE_ENDIF || inst->Opcode == OPCODE_ENDLOOP || inst->Opcode == OPCODE_ENDSUB) { indent -= 3; } for (i = 0; i < indent; i++) { fprintf(f, " "); } switch (inst->Opcode) { case OPCODE_SWZ: fprintf(f, "SWZ"); if (inst->Saturate) fprintf(f, "_SAT"); fprintf(f, " "); fprint_dst_reg(f, &inst->DstReg, mode, prog); fprintf(f, ", %s[%d], %s", _mesa_register_file_name((gl_register_file) inst->SrcReg[0].File), inst->SrcReg[0].Index, _mesa_swizzle_string(inst->SrcReg[0].Swizzle, inst->SrcReg[0].Negate, GL_TRUE)); fprintf(f, ";\n"); break; case OPCODE_TEX: case OPCODE_TXP: case OPCODE_TXL: case OPCODE_TXB: case OPCODE_TXD: fprintf(f, "%s", _mesa_opcode_string(inst->Opcode)); if (inst->Saturate) fprintf(f, "_SAT"); fprintf(f, " "); fprint_dst_reg(f, &inst->DstReg, mode, prog); fprintf(f, ", "); fprint_src_reg(f, &inst->SrcReg[0], mode, prog); if (inst->Opcode == OPCODE_TXD) { fprintf(f, ", "); fprint_src_reg(f, &inst->SrcReg[1], mode, prog); fprintf(f, ", "); fprint_src_reg(f, &inst->SrcReg[2], mode, prog); } fprintf(f, ", texture[%d], ", inst->TexSrcUnit); switch (inst->TexSrcTarget) { case TEXTURE_1D_INDEX: fprintf(f, "1D"); break; case TEXTURE_2D_INDEX: fprintf(f, "2D"); break; case TEXTURE_3D_INDEX: fprintf(f, "3D"); break; case TEXTURE_CUBE_INDEX: fprintf(f, "CUBE"); break; case TEXTURE_RECT_INDEX: fprintf(f, "RECT"); break; case TEXTURE_1D_ARRAY_INDEX: fprintf(f, "1D_ARRAY"); break; case TEXTURE_2D_ARRAY_INDEX: fprintf(f, "2D_ARRAY"); break; default: ; } if (inst->TexShadow) fprintf(f, " SHADOW"); fprintf(f, ";\n"); break; case OPCODE_KIL: fprintf(f, "%s", _mesa_opcode_string(inst->Opcode)); fprintf(f, " "); fprint_src_reg(f, &inst->SrcReg[0], mode, prog); fprintf(f, ";\n"); break; case OPCODE_ARL: fprintf(f, "ARL "); fprint_dst_reg(f, &inst->DstReg, mode, prog); fprintf(f, ", "); fprint_src_reg(f, &inst->SrcReg[0], mode, prog); fprintf(f, ";\n"); break; case OPCODE_IF: fprintf(f, "IF "); fprint_src_reg(f, &inst->SrcReg[0], mode, prog); fprintf(f, "; "); fprintf(f, " # (if false, goto %d)", inst->BranchTarget); fprintf(f, ";\n"); return indent + 3; case OPCODE_ELSE: fprintf(f, "ELSE; # (goto %d)\n", inst->BranchTarget); return indent + 3; case OPCODE_ENDIF: fprintf(f, "ENDIF;\n"); break; case OPCODE_BGNLOOP: fprintf(f, "BGNLOOP; # (end at %d)\n", inst->BranchTarget); return indent + 3; case OPCODE_ENDLOOP: fprintf(f, "ENDLOOP; # (goto %d)\n", inst->BranchTarget); break; case OPCODE_BRK: case OPCODE_CONT: fprintf(f, "%s; # (goto %d)", _mesa_opcode_string(inst->Opcode), inst->BranchTarget); fprintf(f, ";\n"); break; case OPCODE_BGNSUB: fprintf(f, "BGNSUB"); fprintf(f, ";\n"); return indent + 3; case OPCODE_ENDSUB: if (mode == PROG_PRINT_DEBUG) { fprintf(f, "ENDSUB"); fprintf(f, ";\n"); } break; case OPCODE_CAL: fprintf(f, "CAL %u", inst->BranchTarget); fprintf(f, ";\n"); break; case OPCODE_RET: fprintf(f, "RET"); fprintf(f, ";\n"); break; case OPCODE_END: fprintf(f, "END\n"); break; case OPCODE_NOP: if (mode == PROG_PRINT_DEBUG) { fprintf(f, "NOP"); fprintf(f, ";\n"); } break; /* XXX may need other special-case instructions */ default: if (inst->Opcode < MAX_OPCODE) { /* typical alu instruction */ _mesa_fprint_alu_instruction(f, inst, _mesa_opcode_string(inst->Opcode), _mesa_num_inst_src_regs(inst->Opcode), mode, prog); } else { _mesa_fprint_alu_instruction(f, inst, _mesa_opcode_string(inst->Opcode), 3/*_mesa_num_inst_src_regs(inst->Opcode)*/, mode, prog); } break; } return indent; } GLint _mesa_print_instruction_opt(const struct prog_instruction *inst, GLint indent, gl_prog_print_mode mode, const struct gl_program *prog) { return _mesa_fprint_instruction_opt(stderr, inst, indent, mode, prog); } void _mesa_print_instruction(const struct prog_instruction *inst) { /* note: 4th param should be ignored for PROG_PRINT_DEBUG */ _mesa_fprint_instruction_opt(stderr, inst, 0, PROG_PRINT_DEBUG, NULL); } /** * Print program, with options. */ void _mesa_fprint_program_opt(FILE *f, const struct gl_program *prog, gl_prog_print_mode mode, GLboolean lineNumbers) { GLuint i, indent = 0; switch (prog->Target) { case GL_VERTEX_PROGRAM_ARB: if (mode == PROG_PRINT_ARB) fprintf(f, "!!ARBvp1.0\n"); else fprintf(f, "# Vertex Program/Shader %u\n", prog->Id); break; case GL_FRAGMENT_PROGRAM_ARB: if (mode == PROG_PRINT_ARB) fprintf(f, "!!ARBfp1.0\n"); else fprintf(f, "# Fragment Program/Shader %u\n", prog->Id); break; case GL_GEOMETRY_PROGRAM_NV: fprintf(f, "# Geometry Shader\n"); } for (i = 0; i < prog->arb.NumInstructions; i++) { if (lineNumbers) fprintf(f, "%3d: ", i); indent = _mesa_fprint_instruction_opt(f, prog->arb.Instructions + i, indent, mode, prog); } } /** * Print program to stderr, default options. */ void _mesa_print_program(const struct gl_program *prog) { _mesa_fprint_program_opt(stderr, prog, PROG_PRINT_DEBUG, GL_TRUE); } /** * Return binary representation of 64-bit value (as a string). * Insert a comma to separate each group of 8 bits. * Note we return a pointer to local static storage so this is not * re-entrant, etc. * XXX move to imports.[ch] if useful elsewhere. */ static const char * binary(GLbitfield64 val) { static char buf[80]; GLint i, len = 0; for (i = 63; i >= 0; --i) { if (val & (BITFIELD64_BIT(i))) buf[len++] = '1'; else if (len > 0 || i == 0) buf[len++] = '0'; if (len > 0 && ((i-1) % 8) == 7) buf[len++] = ','; } buf[len] = '\0'; return buf; } /** * Print all of a program's parameters/fields to given file. */ static void _mesa_fprint_program_parameters(FILE *f, struct gl_context *ctx, const struct gl_program *prog) { GLuint i; fprintf(f, "InputsRead: %" PRIx64 " (0b%s)\n", (uint64_t) prog->info.inputs_read, binary(prog->info.inputs_read)); fprintf(f, "OutputsWritten: %" PRIx64 " (0b%s)\n", (uint64_t) prog->info.outputs_written, binary(prog->info.outputs_written)); fprintf(f, "NumInstructions=%d\n", prog->arb.NumInstructions); fprintf(f, "NumTemporaries=%d\n", prog->arb.NumTemporaries); fprintf(f, "NumParameters=%d\n", prog->arb.NumParameters); fprintf(f, "NumAttributes=%d\n", prog->arb.NumAttributes); fprintf(f, "NumAddressRegs=%d\n", prog->arb.NumAddressRegs); fprintf(f, "IndirectRegisterFiles: 0x%x (0b%s)\n", prog->arb.IndirectRegisterFiles, binary(prog->arb.IndirectRegisterFiles)); fprintf(f, "SamplersUsed: 0x%x (0b%s)\n", prog->SamplersUsed, binary(prog->SamplersUsed)); fprintf(f, "Samplers=[ "); for (i = 0; i < MAX_SAMPLERS; i++) { fprintf(f, "%d ", prog->SamplerUnits[i]); } fprintf(f, "]\n"); _mesa_load_state_parameters(ctx, prog->Parameters); #if 0 fprintf(f, "Local Params:\n"); for (i = 0; i < MAX_PROGRAM_LOCAL_PARAMS; i++){ const GLfloat *p = prog->LocalParams[i]; fprintf(f, "%2d: %f, %f, %f, %f\n", i, p[0], p[1], p[2], p[3]); } #endif _mesa_print_parameter_list(prog->Parameters); } /** * Print all of a program's parameters/fields to stderr. */ void _mesa_print_program_parameters(struct gl_context *ctx, const struct gl_program *prog) { _mesa_fprint_program_parameters(stderr, ctx, prog); } /** * Print a program parameter list to given file. */ static void _mesa_fprint_parameter_list(FILE *f, const struct gl_program_parameter_list *list) { GLuint i; if (!list) return; if (0) fprintf(f, "param list %p\n", (void *) list); fprintf(f, "dirty state flags: 0x%x\n", list->StateFlags); for (i = 0; i < list->NumParameters; i++){ struct gl_program_parameter *param = list->Parameters + i; unsigned pvo = list->ParameterValueOffset[i]; const GLfloat *v = (GLfloat *) list->ParameterValues + pvo; fprintf(f, "param[%d] sz=%d %s %s = {%.3g, %.3g, %.3g, %.3g}", i, param->Size, _mesa_register_file_name(list->Parameters[i].Type), param->Name, v[0], v[1], v[2], v[3]); fprintf(f, "\n"); } } /** * Print a program parameter list to stderr. */ void _mesa_print_parameter_list(const struct gl_program_parameter_list *list) { _mesa_fprint_parameter_list(stderr, list); } /** * Write shader and associated info to a file. */ void _mesa_write_shader_to_file(const struct gl_shader *shader) { const char *type = "????"; char filename[100]; FILE *f; switch (shader->Stage) { case MESA_SHADER_FRAGMENT: type = "frag"; break; case MESA_SHADER_TESS_CTRL: type = "tesc"; break; case MESA_SHADER_TESS_EVAL: type = "tese"; break; case MESA_SHADER_VERTEX: type = "vert"; break; case MESA_SHADER_GEOMETRY: type = "geom"; break; case MESA_SHADER_COMPUTE: type = "comp"; break; default: break; } snprintf(filename, sizeof(filename), "shader_%u.%s", shader->Name, type); f = fopen(filename, "w"); if (!f) { fprintf(stderr, "Unable to open %s for writing\n", filename); return; } #ifdef DEBUG fprintf(f, "/* Shader %u source, checksum %u */\n", shader->Name, shader->SourceChecksum); #else fprintf(f, "/* Shader %u source */\n", shader->Name); #endif fputs(shader->Source, f); fprintf(f, "\n"); fprintf(f, "/* Compile status: %s */\n", shader->CompileStatus ? "ok" : "fail"); fprintf(f, "/* Log Info: */\n"); if (shader->InfoLog) { fputs(shader->InfoLog, f); } fclose(f); } /** * Append the shader's uniform info/values to the shader log file. * The log file will typically have been created by the * _mesa_write_shader_to_file function. */ void _mesa_append_uniforms_to_file(const struct gl_program *prog) { const char *type; char filename[100]; FILE *f; if (prog->info.stage == MESA_SHADER_FRAGMENT) type = "frag"; else type = "vert"; snprintf(filename, sizeof(filename), "shader.%s", type); f = fopen(filename, "a"); /* append */ if (!f) { fprintf(stderr, "Unable to open %s for appending\n", filename); return; } fprintf(f, "/* First-draw parameters / constants */\n"); fprintf(f, "/*\n"); _mesa_fprint_parameter_list(f, prog->Parameters); fprintf(f, "*/\n"); fclose(f); }