/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* Authors: Keith Whitwell */ #ifndef SP_STATE_H #define SP_STATE_H #include "pipe/p_state.h" #include "x86/rtasm/x86sse.h" #ifdef MESA_LLVM struct gallivm_prog; #endif /** * Softpipe fs state is derived from pipe_shader_state. */ struct sp_fragment_shader_state { struct pipe_shader_state shader; #if defined(__i386__) || defined(__386__) struct x86_function sse2_program; #endif #ifdef MESA_LLVM struct gallivm_prog *llvm_prog; #endif }; struct softpipe_texture { struct pipe_texture base; /* Derived from the above: */ unsigned pitch; unsigned depth_pitch; /* per-image on i945? */ unsigned total_height; unsigned nr_images[PIPE_MAX_TEXTURE_LEVELS]; /* Explicitly store the offset of each image for each cube face or * depth value. Pretty much have to accept that hardware formats * are going to be so diverse that there is no unified way to * compute the offsets of depth/cube images within a mipmap level, * so have to store them as a lookup table: */ unsigned *image_offset[PIPE_MAX_TEXTURE_LEVELS]; /**< array [depth] of offsets */ /* Includes image offset tables: */ unsigned long level_offset[PIPE_MAX_TEXTURE_LEVELS]; /* The data is held here: */ struct pipe_buffer_handle *buffer; }; void * softpipe_create_alpha_test_state(struct pipe_context *, const struct pipe_alpha_test_state *); void softpipe_bind_alpha_test_state(struct pipe_context *, void *); void softpipe_delete_alpha_test_state(struct pipe_context *, void *); void * softpipe_create_blend_state(struct pipe_context *, const struct pipe_blend_state *); void softpipe_bind_blend_state(struct pipe_context *, void *); void softpipe_delete_blend_state(struct pipe_context *, void *); void * softpipe_create_sampler_state(struct pipe_context *, const struct pipe_sampler_state *); void softpipe_bind_sampler_state(struct pipe_context *, unsigned, void *); void softpipe_delete_sampler_state(struct pipe_context *, void *); void * softpipe_create_depth_stencil_state(struct pipe_context *, const struct pipe_depth_stencil_state *); void softpipe_bind_depth_stencil_state(struct pipe_context *, void *); void softpipe_delete_depth_stencil_state(struct pipe_context *, void *); void * softpipe_create_rasterizer_state(struct pipe_context *, const struct pipe_rasterizer_state *); void softpipe_bind_rasterizer_state(struct pipe_context *, void *); void softpipe_delete_rasterizer_state(struct pipe_context *, void *); void softpipe_set_framebuffer_state( struct pipe_context *, const struct pipe_framebuffer_state * ); void softpipe_set_blend_color( struct pipe_context *pipe, const struct pipe_blend_color *blend_color ); void softpipe_set_clear_color_state( struct pipe_context *, const struct pipe_clear_color_state * ); void softpipe_set_clip_state( struct pipe_context *, const struct pipe_clip_state * ); void softpipe_set_constant_buffer(struct pipe_context *, uint shader, uint index, const struct pipe_constant_buffer *buf); void softpipe_set_feedback_state( struct pipe_context *, const struct pipe_feedback_state * ); void *softpipe_create_fs_state(struct pipe_context *, const struct pipe_shader_state *); void softpipe_bind_fs_state(struct pipe_context *, void *); void softpipe_delete_fs_state(struct pipe_context *, void *); void *softpipe_create_vs_state(struct pipe_context *, const struct pipe_shader_state *); void softpipe_bind_vs_state(struct pipe_context *, void *); void softpipe_delete_vs_state(struct pipe_context *, void *); void softpipe_set_polygon_stipple( struct pipe_context *, const struct pipe_poly_stipple * ); void softpipe_set_sampler_units( struct pipe_context *, uint numSamplers, const uint *units ); void softpipe_set_scissor_state( struct pipe_context *, const struct pipe_scissor_state * ); void softpipe_set_texture_state( struct pipe_context *, unsigned unit, struct pipe_texture * ); void softpipe_set_viewport_state( struct pipe_context *, const struct pipe_viewport_state * ); void softpipe_set_vertex_element(struct pipe_context *, unsigned index, const struct pipe_vertex_element *); void softpipe_set_vertex_buffer(struct pipe_context *, unsigned index, const struct pipe_vertex_buffer *); void softpipe_set_feedback_buffer(struct pipe_context *, uint index, const struct pipe_feedback_buffer *); void softpipe_update_derived( struct softpipe_context *softpipe ); boolean softpipe_draw_arrays(struct pipe_context *pipe, unsigned mode, unsigned start, unsigned count); boolean softpipe_draw_elements(struct pipe_context *pipe, struct pipe_buffer_handle *indexBuffer, unsigned indexSize, unsigned mode, unsigned start, unsigned count); void softpipe_map_surfaces(struct softpipe_context *sp); void softpipe_unmap_surfaces(struct softpipe_context *sp); void softpipe_map_texture_surfaces(struct softpipe_context *sp); void softpipe_unmap_texture_surfaces(struct softpipe_context *sp); #endif