#include "sp_context.h" void sp_build_quad_pipeline(struct softpipe_context *sp) { /* build up the pipeline in reverse order... */ sp->quad.first = sp->quad.output; if (sp->blend.blend_enable) { sp->quad.blend->next = sp->quad.first; sp->quad.first = sp->quad.blend; } if (sp->depth_test.enabled) { sp->quad.depth_test->next = sp->quad.first; sp->quad.first = sp->quad.depth_test; } /* XXX always enable shader? */ if (1) { sp->quad.shade->next = sp->quad.first; sp->quad.first = sp->quad.shade; } }