/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* Authors: Keith Whitwell */ #ifndef SP_CONTEXT_H #define SP_CONTEXT_H //#include "glheader.h" #include "pipe/p_state.h" #include "pipe/p_context.h" #include "sp_quad.h" struct softpipe_surface; struct softpipe_winsys; struct draw_context; struct draw_stage; enum interp_mode { INTERP_CONSTANT, INTERP_LINEAR, INTERP_PERSPECTIVE }; #define SP_NEW_VIEWPORT 0x1 #define SP_NEW_SETUP 0x2 #define SP_NEW_FS 0x4 #define SP_NEW_BLEND 0x8 #define SP_NEW_CLIP 0x10 #define SP_NEW_SCISSOR 0x20 #define SP_NEW_STIPPLE 0x40 #define SP_NEW_FRAMEBUFFER 0x80 #define SP_NEW_ALPHA_TEST 0x100 #define SP_NEW_DEPTH_TEST 0x200 #define SP_NEW_SAMPLER 0x400 #define SP_NEW_TEXTURE 0x800 #define SP_NEW_STENCIL 0x1000 #define SP_NEW_VERTEX 0x2000 struct softpipe_context { struct pipe_context pipe; /**< base class */ struct softpipe_winsys *winsys; /**< window system interface */ /* The most recent drawing state as set by the driver: */ struct pipe_alpha_test_state alpha_test; struct pipe_blend_state blend; struct pipe_blend_color blend_color; struct pipe_clear_color_state clear_color; struct pipe_clip_state clip; struct pipe_depth_state depth_test; struct pipe_framebuffer_state framebuffer; struct pipe_fs_state fs; struct pipe_poly_stipple poly_stipple; struct pipe_scissor_state scissor; struct pipe_sampler_state sampler[PIPE_MAX_SAMPLERS]; struct pipe_setup_state setup; struct pipe_stencil_state stencil; struct pipe_mipmap_tree *texture[PIPE_MAX_SAMPLERS]; struct pipe_viewport_state viewport; struct pipe_vertex_buffer vertex_buffer[PIPE_ATTRIB_MAX]; struct pipe_vertex_element vertex_element[PIPE_ATTRIB_MAX]; unsigned dirty; /* Setup derived state. TODO: this should be passed in the program * tokens as parameters to DECL instructions. * * For now we just set colors to CONST on flatshade, textures to * perspective always and everything else to linear. */ enum interp_mode interp[PIPE_ATTRIB_MAX]; /* FS + setup derived state: */ /** Map fragment program attribute to quad/coef array slot */ unsigned fp_attr_to_slot[PIPE_ATTRIB_MAX]; /** Map vertex format attribute to a vertex attribute slot */ unsigned vf_attr_to_slot[PIPE_ATTRIB_MAX]; unsigned nr_attrs; unsigned nr_frag_attrs; /**< number of active fragment attribs */ unsigned attr_mask; /**< bitfield of VF_ATTRIB_ indexes/bits */ boolean need_z; /**< produce quad/fragment Z values? */ boolean need_w; /**< produce quad/fragment W values? */ #if 0 /* Stipple derived state: */ ubyte stipple_masks[16][16]; #endif /** Derived from scissor and surface bounds: */ struct pipe_scissor_state cliprect; unsigned occlusion_counter; unsigned line_stipple_counter; /** Software quad rendering pipeline */ struct { struct quad_stage *polygon_stipple; struct quad_stage *shade; struct quad_stage *alpha_test; struct quad_stage *stencil_test; struct quad_stage *depth_test; struct quad_stage *occlusion; struct quad_stage *coverage; struct quad_stage *bufloop; struct quad_stage *blend; struct quad_stage *colormask; struct quad_stage *output; struct quad_stage *first; /**< points to one of the above stages */ } quad; /** The primitive drawing context */ struct draw_context *draw; struct pipe_surface *cbuf; /**< current color buffer (one of cbufs) */ }; static INLINE struct softpipe_context * softpipe_context( struct pipe_context *pipe ) { return (struct softpipe_context *)pipe; } #endif /* SP_CONTEXT_H */