/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef PIPE_DEFINES_H #define PIPE_DEFINES_H #define PIPE_BLENDFACTOR_ONE 0x1 #define PIPE_BLENDFACTOR_SRC_COLOR 0x2 #define PIPE_BLENDFACTOR_SRC_ALPHA 0x3 #define PIPE_BLENDFACTOR_DST_ALPHA 0x4 #define PIPE_BLENDFACTOR_DST_COLOR 0x5 #define PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE 0x6 #define PIPE_BLENDFACTOR_CONST_COLOR 0x7 #define PIPE_BLENDFACTOR_CONST_ALPHA 0x8 #define PIPE_BLENDFACTOR_SRC1_COLOR 0x9 #define PIPE_BLENDFACTOR_SRC1_ALPHA 0x0A #define PIPE_BLENDFACTOR_ZERO 0x11 #define PIPE_BLENDFACTOR_INV_SRC_COLOR 0x12 #define PIPE_BLENDFACTOR_INV_SRC_ALPHA 0x13 #define PIPE_BLENDFACTOR_INV_DST_ALPHA 0x14 #define PIPE_BLENDFACTOR_INV_DST_COLOR 0x15 #define PIPE_BLENDFACTOR_INV_CONST_COLOR 0x17 #define PIPE_BLENDFACTOR_INV_CONST_ALPHA 0x18 #define PIPE_BLENDFACTOR_INV_SRC1_COLOR 0x19 #define PIPE_BLENDFACTOR_INV_SRC1_ALPHA 0x1A #define PIPE_BLEND_ADD 0 #define PIPE_BLEND_SUBTRACT 1 #define PIPE_BLEND_REVERSE_SUBTRACT 2 #define PIPE_BLEND_MIN 3 #define PIPE_BLEND_MAX 4 #define PIPE_LOGICOP_CLEAR 0 #define PIPE_LOGICOP_NOR 1 #define PIPE_LOGICOP_AND_INVERTED 2 #define PIPE_LOGICOP_COPY_INVERTED 3 #define PIPE_LOGICOP_AND_REVERSE 4 #define PIPE_LOGICOP_INVERT 5 #define PIPE_LOGICOP_XOR 6 #define PIPE_LOGICOP_NAND 7 #define PIPE_LOGICOP_AND 8 #define PIPE_LOGICOP_EQUIV 9 #define PIPE_LOGICOP_NOOP 10 #define PIPE_LOGICOP_OR_INVERTED 11 #define PIPE_LOGICOP_COPY 12 #define PIPE_LOGICOP_OR_REVERSE 13 #define PIPE_LOGICOP_OR 14 #define PIPE_LOGICOP_SET 15 /** * Inequality functions. Used for depth test, stencil compare, alpha * test, shadow compare, etc. */ #define PIPE_FUNC_NEVER 0 #define PIPE_FUNC_LESS 1 #define PIPE_FUNC_EQUAL 2 #define PIPE_FUNC_LEQUAL 3 #define PIPE_FUNC_GREATER 4 #define PIPE_FUNC_NOTEQUAL 5 #define PIPE_FUNC_GEQUAL 6 #define PIPE_FUNC_ALWAYS 7 /** Polygon fill mode */ #define PIPE_POLYGON_MODE_FILL 0 #define PIPE_POLYGON_MODE_LINE 1 #define PIPE_POLYGON_MODE_POINT 2 /** Polygon front/back window, also for culling */ #define PIPE_WINDING_NONE 0 #define PIPE_WINDING_CW 1 #define PIPE_WINDING_CCW 2 #define PIPE_WINDING_BOTH (PIPE_WINDING_CW | PIPE_WINDING_CCW) /** Stencil ops */ #define PIPE_STENCIL_OP_KEEP 0 #define PIPE_STENCIL_OP_ZERO 1 #define PIPE_STENCIL_OP_REPLACE 2 #define PIPE_STENCIL_OP_INCR 3 #define PIPE_STENCIL_OP_DECR 4 #define PIPE_STENCIL_OP_INCR_WRAP 5 #define PIPE_STENCIL_OP_DECR_WRAP 6 #define PIPE_STENCIL_OP_INVERT 7 #define PIPE_TEX_WRAP_REPEAT 0 #define PIPE_TEX_WRAP_CLAMP 1 #define PIPE_TEX_WRAP_CLAMP_TO_EDGE 2 #define PIPE_TEX_WRAP_CLAMP_TO_BORDER 3 #define PIPE_TEX_WRAP_MIRROR_REPEAT 4 #define PIPE_TEX_WRAP_MIRROR_CLAMP 5 #define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE 6 #define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER 7 #define PIPE_TEX_FILTER_NEAREST 0 #define PIPE_TEX_FILTER_LINEAR 1 #define PIPE_TEX_FILTER_NEAREST_MIPMAP_NEAREST 2 #define PIPE_TEX_FILTER_NEAREST_MIPMAP_LINEAR 3 #define PIPE_TEX_FILTER_LINEAR_MIPMAP_NEAREST 4 #define PIPE_TEX_FILTER_LINEAR_MIPMAP_LINEAR 5 #define PIPE_TEX_COMPARE_NONE 0 #define PIPE_TEX_COMPARE_R_TO_TEXTURE 1 /** * Texture/surface image formats (preliminary) */ #define PIPE_FORMAT_U_R8_G8_B8_A8 0 /**< ubyte[4] RGBA */ #define PIPE_FORMAT_U_A8_R8_G8_B8 1 /**< ubyte[4] ARGB */ #define PIPE_FORMAT_U_R5_G6_B5 2 /**< 5/6/5 RGB */ #define PIPE_FORMAT_U_L8 3 /**< ubyte luminance */ #define PIPE_FORMAT_U_A8 4 /**< ubyte alpha */ #define PIPE_FORMAT_U_I8 5 /**< ubyte intensity */ #define PIPE_FORMAT_U_L8_A8 6 /**< ubyte luminance, alpha */ #define PIPE_FORMAT_U_Z16 7 /**< ushort Z/depth */ #define PIPE_FORMAT_F_Z32 8 /**< float Z/depth */ #define PIPE_FORMAT_YCBCR 9 #define PIPE_FORMAT_YCBCR_REV 10 #define PIPE_FORMAT_S8 11 /**< 8-bit stencil */ #define PIPE_FORMAT_Z24_S8 12 /**< 24-bit Z + 8-bit stencil */ /** * Texture typess */ #define PIPE_TEXTURE_1D 0 #define PIPE_TEXTURE_2D 1 #define PIPE_TEXTURE_3D 2 #define PIPE_TEXTURE_CUBE 3 /** * Buffer mapping access modes */ #define PIPE_MAP_READ 1 #define PIPE_MAP_WRITE 2 #define PIPE_MAP_READ_WRITE 3 #endif