/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef PIPE_CONTEXT_H #define PIPE_CONTEXT_H #include "main/mtypes.h" #include "p_state.h" /* Kludge: */ extern struct pipe_context *softpipe_create( void ); /* Drawing currently kludged up via the existing tnl/ module. */ struct vertex_buffer; /** * Software pipeline rendering context. Basically a collection of * state setting functions, plus VBO drawing entrypoint. */ struct pipe_context { void (*destroy)( struct pipe_context * ); /* * Drawing */ void (*draw_vb)( struct pipe_context *pipe, struct vertex_buffer *VB ); /** Clear framebuffer */ void (*clear)(struct pipe_context *pipe, GLboolean color, GLboolean depth, GLboolean stencil, GLboolean accum); /** occlusion counting (XXX this may be temporary - we should probably * have generic query objects with begin/end methods) */ void (*reset_occlusion_counter)(struct pipe_context *pipe); GLuint (*get_occlusion_counter)(struct pipe_context *pipe); /* * State functions */ void (*set_alpha_test_state)( struct pipe_context *, const struct pipe_alpha_test_state * ); void (*set_blend_state)( struct pipe_context *, const struct pipe_blend_state * ); void (*set_blend_color)( struct pipe_context *, const struct pipe_blend_color * ); void (*set_clip_state)( struct pipe_context *, const struct pipe_clip_state * ); void (*set_clear_color_state)( struct pipe_context *, const struct pipe_clear_color_state * ); void (*set_depth_state)( struct pipe_context *, const struct pipe_depth_state * ); void (*set_framebuffer_state)( struct pipe_context *, const struct pipe_framebuffer_state * ); void (*set_fs_state)( struct pipe_context *, const struct pipe_fs_state * ); void (*set_polygon_stipple)( struct pipe_context *, const struct pipe_poly_stipple * ); void (*set_setup_state)( struct pipe_context *, const struct pipe_setup_state * ); void (*set_scissor_state)( struct pipe_context *, const struct pipe_scissor_state * ); void (*set_stencil_state)( struct pipe_context *, const struct pipe_stencil_state * ); void (*set_sampler_state)( struct pipe_context *, GLuint unit, const struct pipe_sampler_state * ); void (*set_texture_state)( struct pipe_context *, GLuint unit, struct pipe_texture_object * ); void (*set_viewport_state)( struct pipe_context *, const struct pipe_viewport_state * ); /* * Surface functions * This might go away... */ struct pipe_surface *(*surface_alloc)(struct pipe_context *pipe, GLuint format); /* * Memory region functions * Some of these may go away... */ struct pipe_region *(*region_alloc)(struct pipe_context *pipe, GLuint cpp, GLuint pitch, GLuint height); void (*region_release)(struct pipe_context *pipe, struct pipe_region **r); struct pipe_region *(*region_create_static)(struct pipe_context *pipe, GLuint mem_type, GLuint offset, void *virtual, GLuint cpp, GLuint pitch, GLuint height); void (*region_update_static)(struct pipe_context *pipe, struct pipe_region *region, GLuint mem_type, GLuint offset, void *virtual, GLuint cpp, GLuint pitch, GLuint height); void (*region_idle)(struct pipe_context *pipe, struct pipe_region *region); GLubyte *(*region_map)(struct pipe_context *pipe, struct pipe_region *r); void (*region_unmap)(struct pipe_context *pipe, struct pipe_region *r); void (*region_data)(struct pipe_context *pipe, struct pipe_region *dest, GLuint dest_offset, GLuint destx, GLuint desty, const void *src, GLuint src_stride, GLuint srcx, GLuint srcy, GLuint width, GLuint height); void (*region_copy)(struct pipe_context *pipe, struct pipe_region *dest, GLuint dest_offset, GLuint destx, GLuint desty, const struct pipe_region *src, GLuint src_offset, GLuint srcx, GLuint srcy, GLuint width, GLuint height); void (*region_fill)(struct pipe_context *pipe, struct pipe_region *dst, GLuint dst_offset, GLuint dstx, GLuint dsty, GLuint width, GLuint height, GLuint value, GLuint mask); void (*region_cow)(struct pipe_context *pipe, struct pipe_region *region); void (*region_attach_pbo)(struct pipe_context *pipe, struct pipe_region *region, struct intel_buffer_object *pbo); void (*region_release_pbo)(struct pipe_context *pipe, struct pipe_region *region); struct _DriBufferObject *(*region_buffer)(struct pipe_context *pipe, struct pipe_region *region, GLuint flag); void *screen; /**< temporary */ void *glctx; /**< temporary */ }; static INLINE void pipe_region_reference(struct pipe_region **dst, struct pipe_region *src) { assert(*dst == NULL); if (src) { src->refcount++; *dst = src; } } #endif /* PIPE_CONTEXT_H */