/************************************************************************** * * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "main/imports.h" /* CALLOC */ #include "i915_context.h" #include "i915_winsys.h" #include "i915_state.h" #include "pipe/draw/draw_context.h" #include "pipe/p_defines.h" /** * Return list of supported surface/texture formats. * If we find texture and drawable support differs, add a selector * parameter or another function. */ static const GLuint * i915_supported_formats(struct pipe_context *pipe, // GLuint type, GLuint *numFormats) { #if 0 static const GLuint tex_supported[] = { PIPE_FORMAT_U_R8_G8_B8_A8, PIPE_FORMAT_U_A8_R8_G8_B8, PIPE_FORMAT_U_R5_G6_B5, PIPE_FORMAT_U_L8, PIPE_FORMAT_U_A8, PIPE_FORMAT_U_I8, PIPE_FORMAT_U_L8_A8, PIPE_FORMAT_YCBCR, PIPE_FORMAT_YCBCR_REV, PIPE_FORMAT_S8_Z24, }; /* Actually a lot more than this - add later: */ static const GLuint render_supported[] = { PIPE_FORMAT_U_A8_R8_G8_B8, PIPE_FORMAT_U_R5_G6_B5, }; /* */ static const GLuint z_stencil_supported[] = { PIPE_FORMAT_U_Z16, PIPE_FORMAT_U_Z32, PIPE_FORMAT_S8_Z24, }; switch (type) { case PIPE_RENDER_FORMAT: *numFormats = Elements(render_supported); return render_supported; case PIPE_TEX_FORMAT: *numFormats = Elements(tex_supported); return render_supported; case PIPE_Z_STENCIL_FORMAT: *numFormats = Elements(render_supported); return render_supported; default: *numFormats = 0; return NULL; } #else static const GLuint render_supported[] = { PIPE_FORMAT_U_A8_R8_G8_B8, PIPE_FORMAT_U_R5_G6_B5, PIPE_FORMAT_S8_Z24, }; *numFormats = 2; return render_supported; #endif } static void i915_destroy( struct pipe_context *pipe ) { struct i915_context *i915 = i915_context( pipe ); draw_destroy( i915->draw ); free( i915 ); } static void i915_draw_vb( struct pipe_context *pipe, struct vertex_buffer *VB ) { struct i915_context *i915 = i915_context( pipe ); if (i915->dirty) i915_update_derived( i915 ); draw_vb( i915->draw, VB ); } static void i915_draw_vertices(struct pipe_context *pipe, GLuint mode, GLuint numVertex, const GLfloat *verts, GLuint numAttribs, const GLuint attribs[]) { struct i915_context *i915 = i915_context( pipe ); if (i915->dirty) i915_update_derived( i915 ); draw_vertices(i915->draw, mode, numVertex, verts, numAttribs, attribs); } struct pipe_context *i915_create( struct i915_winsys *winsys ) { struct i915_context *i915 = CALLOC_STRUCT(i915_context); i915->pipe.destroy = i915_destroy; i915->pipe.supported_formats = i915_supported_formats; i915->pipe.draw_vb = i915_draw_vb; i915->pipe.draw_vertices = i915_draw_vertices; i915->pipe.clear = i915_clear; i915->pipe.reset_occlusion_counter = NULL; /* no support */ i915->pipe.get_occlusion_counter = NULL; i915->winsys = winsys; /* * Create drawing context and plug our rendering stage into it. */ i915->draw = draw_create(); assert(i915->draw); draw_set_setup_stage(i915->draw, i915_draw_render_stage(i915)); i915_init_buffer_functions(i915); i915_init_region_functions(i915); i915_init_surface_functions(i915); i915_init_state_functions(i915); /* * XXX we could plug GL selection/feedback into the drawing pipeline * by specifying a different setup/render stage. */ return &i915->pipe; }