/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * \brief Drawing stage for polygon culling */ /* Authors: Keith Whitwell */ #include "main/imports.h" #include "pipe/p_defines.h" #include "draw_private.h" struct cull_stage { struct draw_stage stage; GLuint winding; /**< which winding(s) to cull (one of PIPE_WINDING_x) */ }; static INLINE struct cull_stage *cull_stage( struct draw_stage *stage ) { return (struct cull_stage *)stage; } static void cull_begin( struct draw_stage *stage ) { struct cull_stage *cull = cull_stage(stage); cull->winding = stage->draw->setup.cull_mode; stage->next->begin( stage->next ); } static void cull_tri( struct draw_stage *stage, struct prim_header *header ) { /* Window coords: */ const GLfloat *v0 = header->v[0]->data[0]; const GLfloat *v1 = header->v[1]->data[0]; const GLfloat *v2 = header->v[2]->data[0]; /* edge vectors e = v0 - v2, f = v1 - v2 */ GLfloat ex = v0[0] - v2[0]; GLfloat ey = v0[1] - v2[1]; GLfloat fx = v1[0] - v2[0]; GLfloat fy = v1[1] - v2[1]; /* det = cross(e,f).z */ header->det = ex * fy - ey * fx; if (header->det != 0) { /* if (det < 0 then Z points toward camera and triangle is * counter-clockwise winding. */ GLuint winding = (header->det < 0) ? PIPE_WINDING_CCW : PIPE_WINDING_CW; if ((winding & cull_stage(stage)->winding) == 0) { /* triangle is not culled, pass to next stage */ stage->next->tri( stage->next, header ); } } } static void cull_line( struct draw_stage *stage, struct prim_header *header ) { stage->next->line( stage->next, header ); } static void cull_point( struct draw_stage *stage, struct prim_header *header ) { stage->next->point( stage->next, header ); } static void cull_end( struct draw_stage *stage ) { stage->next->end( stage->next ); } static void cull_reset_stipple_counter( struct draw_stage *stage ) { stage->next->reset_stipple_counter( stage->next ); } /** * Create a new polygon culling stage. */ struct draw_stage *draw_cull_stage( struct draw_context *draw ) { struct cull_stage *cull = CALLOC_STRUCT(cull_stage); draw_alloc_tmps( &cull->stage, 0 ); cull->stage.draw = draw; cull->stage.next = NULL; cull->stage.begin = cull_begin; cull->stage.point = cull_point; cull->stage.line = cull_line; cull->stage.tri = cull_tri; cull->stage.end = cull_end; cull->stage.reset_stipple_counter = cull_reset_stipple_counter; return &cull->stage; }