/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * \brief Public interface into the drawing module. */ /* Authors: Keith Whitwell */ #ifndef DRAW_CONTEXT_H #define DRAW_CONTEXT_H #include "pipe/p_state.h" struct vertex_buffer; struct vertex_info; struct draw_context; struct draw_stage; struct draw_vertex_shader; /** * Clipmask flags */ /*@{*/ #define CLIP_RIGHT_BIT 0x01 #define CLIP_LEFT_BIT 0x02 #define CLIP_TOP_BIT 0x04 #define CLIP_BOTTOM_BIT 0x08 #define CLIP_NEAR_BIT 0x10 #define CLIP_FAR_BIT 0x20 /*@}*/ /** * Bitshift for each clip flag */ /*@{*/ #define CLIP_RIGHT_SHIFT 0 #define CLIP_LEFT_SHIFT 1 #define CLIP_TOP_SHIFT 2 #define CLIP_BOTTOM_SHIFT 3 #define CLIP_NEAR_SHIFT 4 #define CLIP_FAR_SHIFT 5 /*@}*/ struct draw_context *draw_create( void ); void draw_destroy( struct draw_context *draw ); void draw_set_viewport_state( struct draw_context *draw, const struct pipe_viewport_state *viewport ); void draw_set_clip_state( struct draw_context *pipe, const struct pipe_clip_state *clip ); void draw_set_rasterizer_state( struct draw_context *draw, const struct pipe_rasterizer_state *raster ); void draw_set_rasterize_stage( struct draw_context *draw, struct draw_stage *stage ); struct draw_vertex_shader * draw_create_vertex_shader(struct draw_context *draw, const struct pipe_shader_state *shader); void draw_bind_vertex_shader(struct draw_context *draw, struct draw_vertex_shader *dvs); void draw_delete_vertex_shader(struct draw_context *draw, struct draw_vertex_shader *dvs); boolean draw_use_sse(struct draw_context *draw); void draw_set_vertex_buffer(struct draw_context *draw, unsigned attr, const struct pipe_vertex_buffer *buffer); void draw_set_vertex_element(struct draw_context *draw, unsigned attr, const struct pipe_vertex_element *element); void draw_set_mapped_element_buffer( struct draw_context *draw, unsigned eltSize, void *elements ); void draw_set_mapped_vertex_buffer(struct draw_context *draw, unsigned attr, const void *buffer); void draw_set_mapped_constant_buffer(struct draw_context *draw, const void *buffer); /*********************************************************************** * draw_prim.c */ void draw_arrays(struct draw_context *draw, unsigned prim, unsigned start, unsigned count); void draw_flush(struct draw_context *draw); /*********************************************************************** * draw_debug.c */ boolean draw_validate_prim( unsigned prim, unsigned length ); unsigned draw_trim_prim( unsigned mode, unsigned count ); #endif /* DRAW_CONTEXT_H */