/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * Authors * Brian Paul */ #include #include "pipe/p_defines.h" #include "pipe/p_format.h" #include "pipe/p_util.h" #include "pipe/p_winsys.h" #include "pipe/cell/common.h" #include "pipe/draw/draw_context.h" #include "cell_context.h" #include "cell_draw_arrays.h" #include "cell_flush.h" #include "cell_render.h" #include "cell_state.h" #include "cell_clear.h" #include "cell_spu.h" #include "cell_texture.h" #include "cell_vbuf.h" static boolean cell_is_format_supported( struct pipe_context *pipe, enum pipe_format format, uint type ) { struct cell_context *cell = cell_context( pipe ); switch (type) { case PIPE_TEXTURE: /* cell supports all texture formats, XXX for now anyway */ return TRUE; case PIPE_SURFACE: /* cell supports all (off-screen) surface formats, XXX for now */ return TRUE; default: assert(0); return FALSE; } } static int cell_get_param(struct pipe_context *pipe, int param) { switch (param) { case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS: return 8; case PIPE_CAP_NPOT_TEXTURES: return 1; case PIPE_CAP_TWO_SIDED_STENCIL: return 1; case PIPE_CAP_GLSL: return 1; case PIPE_CAP_S3TC: return 0; case PIPE_CAP_ANISOTROPIC_FILTER: return 0; case PIPE_CAP_POINT_SPRITE: return 1; case PIPE_CAP_MAX_RENDER_TARGETS: return 1; case PIPE_CAP_OCCLUSION_QUERY: return 1; case PIPE_CAP_TEXTURE_SHADOW_MAP: return 1; case PIPE_CAP_MAX_TEXTURE_2D_LEVELS: return 12; /* max 2Kx2K */ case PIPE_CAP_MAX_TEXTURE_3D_LEVELS: return 8; /* max 128x128x128 */ case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS: return 12; /* max 2Kx2K */ default: return 0; } } static float cell_get_paramf(struct pipe_context *pipe, int param) { switch (param) { case PIPE_CAP_MAX_LINE_WIDTH: /* fall-through */ case PIPE_CAP_MAX_LINE_WIDTH_AA: return 255.0; /* arbitrary */ case PIPE_CAP_MAX_POINT_WIDTH: /* fall-through */ case PIPE_CAP_MAX_POINT_WIDTH_AA: return 255.0; /* arbitrary */ case PIPE_CAP_MAX_TEXTURE_ANISOTROPY: return 0.0; case PIPE_CAP_MAX_TEXTURE_LOD_BIAS: return 16.0; /* arbitrary */ default: return 0; } } static const char * cell_get_name( struct pipe_context *pipe ) { return "Cell"; } static const char * cell_get_vendor( struct pipe_context *pipe ) { return "Tungsten Graphics, Inc."; } static void cell_destroy_context( struct pipe_context *pipe ) { struct cell_context *cell = cell_context(pipe); cell_spu_exit(cell); align_free(cell); } struct pipe_context * cell_create_context(struct pipe_winsys *winsys, struct cell_winsys *cws) { struct cell_context *cell; uint spu, buf; /* some fields need to be 16-byte aligned, so align the whole object */ cell = (struct cell_context*) align_malloc(sizeof(struct cell_context), 16); if (!cell) return NULL; memset(cell, 0, sizeof(*cell)); cell->winsys = cws; cell->pipe.winsys = winsys; cell->pipe.destroy = cell_destroy_context; /* queries */ cell->pipe.is_format_supported = cell_is_format_supported; cell->pipe.get_name = cell_get_name; cell->pipe.get_vendor = cell_get_vendor; cell->pipe.get_param = cell_get_param; cell->pipe.get_paramf = cell_get_paramf; /* state setters */ cell->pipe.create_blend_state = cell_create_blend_state; cell->pipe.bind_blend_state = cell_bind_blend_state; cell->pipe.delete_blend_state = cell_delete_blend_state; cell->pipe.create_sampler_state = cell_create_sampler_state; cell->pipe.bind_sampler_state = cell_bind_sampler_state; cell->pipe.delete_sampler_state = cell_delete_sampler_state; cell->pipe.create_depth_stencil_alpha_state = cell_create_depth_stencil_alpha_state; cell->pipe.bind_depth_stencil_alpha_state = cell_bind_depth_stencil_alpha_state; cell->pipe.delete_depth_stencil_alpha_state = cell_delete_depth_stencil_alpha_state; cell->pipe.create_rasterizer_state = cell_create_rasterizer_state; cell->pipe.bind_rasterizer_state = cell_bind_rasterizer_state; cell->pipe.delete_rasterizer_state = cell_delete_rasterizer_state; cell->pipe.create_fs_state = cell_create_fs_state; cell->pipe.bind_fs_state = cell_bind_fs_state; cell->pipe.delete_fs_state = cell_delete_fs_state; cell->pipe.create_vs_state = cell_create_vs_state; cell->pipe.bind_vs_state = cell_bind_vs_state; cell->pipe.delete_vs_state = cell_delete_vs_state; cell->pipe.set_blend_color = cell_set_blend_color; cell->pipe.set_clip_state = cell_set_clip_state; cell->pipe.set_constant_buffer = cell_set_constant_buffer; cell->pipe.set_framebuffer_state = cell_set_framebuffer_state; cell->pipe.set_polygon_stipple = cell_set_polygon_stipple; cell->pipe.set_scissor_state = cell_set_scissor_state; cell->pipe.set_viewport_state = cell_set_viewport_state; cell->pipe.set_vertex_buffer = cell_set_vertex_buffer; cell->pipe.set_vertex_element = cell_set_vertex_element; cell->pipe.draw_arrays = cell_draw_arrays; cell->pipe.draw_elements = cell_draw_elements; cell->pipe.clear = cell_clear_surface; cell->pipe.flush = cell_flush; /* textures */ cell->pipe.texture_create = cell_texture_create; cell->pipe.texture_release = cell_texture_release; cell->pipe.get_tex_surface = cell_get_tex_surface; cell->pipe.set_sampler_texture = cell_set_sampler_texture; #if 0 cell->pipe.begin_query = cell_begin_query; cell->pipe.end_query = cell_end_query; cell->pipe.wait_query = cell_wait_query; #endif cell->draw = draw_create(); cell_init_vbuf(cell); draw_set_rasterize_stage(cell->draw, cell->vbuf); /* * SPU stuff */ cell->num_spus = 6; cell_start_spus(cell); for (buf = 0; buf < CELL_NUM_BATCH_BUFFERS; buf++) { cell->batch_buffer_size[buf] = 0; /* init batch buffer status values, * mark 0th buffer as used, rest as free. */ for (spu = 0; spu < cell->num_spus; spu++) { if (buf == 0) cell->buffer_status[spu][buf][0] = CELL_BUFFER_STATUS_USED; else cell->buffer_status[spu][buf][0] = CELL_BUFFER_STATUS_FREE; } } #if 0 test_spus(cell); #endif return &cell->pipe; } #if 0 /** [4] to ensure 16-byte alignment for each status word */ uint buffer_status[CELL_MAX_SPUS][CELL_NUM_BATCH_BUFFERS][4] ALIGN16_ATTRIB; #endif