/* * Mesa 3-D graphics library * Version: 6.5.1 * * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef _M_TRANSLATE_H_ #define _M_TRANSLATE_H_ #include "main/compiler.h" #include "main/glheader.h" #include "main/mtypes.h" /* hack for GLchan */ #include "swrast/s_chan.h" /** * Array translation. * For example, convert array of GLushort[3] to GLfloat[4]. * The function name specifies the destination format/size. * \param to the destination address * \param ptr the source address * \param stride the source stride (in bytes) between elements * \param type the source datatype (GL_SHORT, GL_UNSIGNED_INT, etc) * \param size number of values per element in source array (1,2,3 or 4) * \param start first element in source array to convert * \param n number of elements to convert * * Note: "element" means a tuple like GLfloat[3] or GLubyte[4]. */ extern void _math_trans_1f(GLfloat *to, const void *ptr, GLuint stride, GLenum type, GLuint start, GLuint n ); extern void _math_trans_1ui(GLuint *to, const void *ptr, GLuint stride, GLenum type, GLuint start, GLuint n ); extern void _math_trans_1ub(GLubyte *to, const void *ptr, GLuint stride, GLenum type, GLuint start, GLuint n ); extern void _math_trans_4ub(GLubyte (*to)[4], const void *ptr, GLuint stride, GLenum type, GLuint size, GLuint start, GLuint n ); extern void _math_trans_4chan( GLchan (*to)[4], const void *ptr, GLuint stride, GLenum type, GLuint size, GLuint start, GLuint n ); extern void _math_trans_4us(GLushort (*to)[4], const void *ptr, GLuint stride, GLenum type, GLuint size, GLuint start, GLuint n ); /** Convert to floats w/out normalization (i.e. just cast) */ extern void _math_trans_4f(GLfloat (*to)[4], const void *ptr, GLuint stride, GLenum type, GLuint size, GLuint start, GLuint n ); /** Convert to normalized floats in [0,1] or [-1, 1] */ extern void _math_trans_4fn(GLfloat (*to)[4], const void *ptr, GLuint stride, GLenum type, GLuint size, GLuint start, GLuint n ); extern void _math_trans_3fn(GLfloat (*to)[3], const void *ptr, GLuint stride, GLenum type, GLuint start, GLuint n ); extern void _math_init_translate( void ); #endif