/* * Mesa 3-D graphics library * Version: 6.3 * * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: * Keith Whitwell <keith@tungstengraphics.com> * Gareth Hughes */ #include "glheader.h" #include "api_arrayelt.h" #include "context.h" #include "imports.h" #include "mfeatures.h" #include "mtypes.h" #include "vtxfmt.h" #include "eval.h" #include "dlist.h" #include "main/dispatch.h" /** * Use the per-vertex functions found in <vfmt> to initialize the given * API dispatch table. */ static void install_vtxfmt(struct gl_context *ctx, struct _glapi_table *tab, const GLvertexformat *vfmt) { if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) { SET_Color4f(tab, vfmt->Color4f); } if (ctx->API == API_OPENGL_COMPAT) { _mesa_install_arrayelt_vtxfmt(tab, vfmt); SET_Color3f(tab, vfmt->Color3f); SET_Color3fv(tab, vfmt->Color3fv); SET_Color4fv(tab, vfmt->Color4fv); SET_EdgeFlag(tab, vfmt->EdgeFlag); } if (ctx->API == API_OPENGL_COMPAT) { _mesa_install_eval_vtxfmt(tab, vfmt); } if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) { SET_Materialfv(tab, vfmt->Materialfv); SET_MultiTexCoord4fARB(tab, vfmt->MultiTexCoord4fARB); SET_Normal3f(tab, vfmt->Normal3f); } if (ctx->API == API_OPENGL_COMPAT) { SET_FogCoordfEXT(tab, vfmt->FogCoordfEXT); SET_FogCoordfvEXT(tab, vfmt->FogCoordfvEXT); SET_Indexf(tab, vfmt->Indexf); SET_Indexfv(tab, vfmt->Indexfv); SET_MultiTexCoord1fARB(tab, vfmt->MultiTexCoord1fARB); SET_MultiTexCoord1fvARB(tab, vfmt->MultiTexCoord1fvARB); SET_MultiTexCoord2fARB(tab, vfmt->MultiTexCoord2fARB); SET_MultiTexCoord2fvARB(tab, vfmt->MultiTexCoord2fvARB); SET_MultiTexCoord3fARB(tab, vfmt->MultiTexCoord3fARB); SET_MultiTexCoord3fvARB(tab, vfmt->MultiTexCoord3fvARB); SET_MultiTexCoord4fvARB(tab, vfmt->MultiTexCoord4fvARB); SET_Normal3fv(tab, vfmt->Normal3fv); } if (ctx->API == API_OPENGL_COMPAT) { SET_SecondaryColor3fEXT(tab, vfmt->SecondaryColor3fEXT); SET_SecondaryColor3fvEXT(tab, vfmt->SecondaryColor3fvEXT); SET_TexCoord1f(tab, vfmt->TexCoord1f); SET_TexCoord1fv(tab, vfmt->TexCoord1fv); SET_TexCoord2f(tab, vfmt->TexCoord2f); SET_TexCoord2fv(tab, vfmt->TexCoord2fv); SET_TexCoord3f(tab, vfmt->TexCoord3f); SET_TexCoord3fv(tab, vfmt->TexCoord3fv); SET_TexCoord4f(tab, vfmt->TexCoord4f); SET_TexCoord4fv(tab, vfmt->TexCoord4fv); SET_Vertex2f(tab, vfmt->Vertex2f); SET_Vertex2fv(tab, vfmt->Vertex2fv); SET_Vertex3f(tab, vfmt->Vertex3f); SET_Vertex3fv(tab, vfmt->Vertex3fv); SET_Vertex4f(tab, vfmt->Vertex4f); SET_Vertex4fv(tab, vfmt->Vertex4fv); } if (ctx->API == API_OPENGL_COMPAT) { _mesa_install_dlist_vtxfmt(tab, vfmt); /* glCallList / glCallLists */ SET_Begin(tab, vfmt->Begin); SET_End(tab, vfmt->End); SET_PrimitiveRestartNV(tab, vfmt->PrimitiveRestartNV); SET_Rectf(tab, vfmt->Rectf); } SET_DrawArrays(tab, vfmt->DrawArrays); SET_DrawElements(tab, vfmt->DrawElements); if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) { SET_DrawRangeElements(tab, vfmt->DrawRangeElements); } SET_MultiDrawElementsEXT(tab, vfmt->MultiDrawElementsEXT); if (_mesa_is_desktop_gl(ctx)) { SET_DrawElementsBaseVertex(tab, vfmt->DrawElementsBaseVertex); SET_DrawRangeElementsBaseVertex(tab, vfmt->DrawRangeElementsBaseVertex); SET_MultiDrawElementsBaseVertex(tab, vfmt->MultiDrawElementsBaseVertex); SET_DrawArraysInstancedBaseInstance(tab, vfmt->DrawArraysInstancedBaseInstance); SET_DrawElementsInstancedBaseInstance(tab, vfmt->DrawElementsInstancedBaseInstance); SET_DrawElementsInstancedBaseVertex(tab, vfmt->DrawElementsInstancedBaseVertex); SET_DrawElementsInstancedBaseVertexBaseInstance(tab, vfmt->DrawElementsInstancedBaseVertexBaseInstance); } if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) { SET_DrawArraysInstancedARB(tab, vfmt->DrawArraysInstanced); SET_DrawElementsInstancedARB(tab, vfmt->DrawElementsInstanced); } if (_mesa_is_desktop_gl(ctx)) { SET_DrawTransformFeedback(tab, vfmt->DrawTransformFeedback); SET_DrawTransformFeedbackStream(tab, vfmt->DrawTransformFeedbackStream); SET_DrawTransformFeedbackInstanced(tab, vfmt->DrawTransformFeedbackInstanced); SET_DrawTransformFeedbackStreamInstanced(tab, vfmt->DrawTransformFeedbackStreamInstanced); } /* Originally for GL_NV_vertex_program, this is also used by dlist.c */ if (ctx->API == API_OPENGL_COMPAT) { SET_VertexAttrib1fNV(tab, vfmt->VertexAttrib1fNV); SET_VertexAttrib1fvNV(tab, vfmt->VertexAttrib1fvNV); SET_VertexAttrib2fNV(tab, vfmt->VertexAttrib2fNV); SET_VertexAttrib2fvNV(tab, vfmt->VertexAttrib2fvNV); SET_VertexAttrib3fNV(tab, vfmt->VertexAttrib3fNV); SET_VertexAttrib3fvNV(tab, vfmt->VertexAttrib3fvNV); SET_VertexAttrib4fNV(tab, vfmt->VertexAttrib4fNV); SET_VertexAttrib4fvNV(tab, vfmt->VertexAttrib4fvNV); } if (ctx->API != API_OPENGLES) { SET_VertexAttrib1fARB(tab, vfmt->VertexAttrib1fARB); SET_VertexAttrib1fvARB(tab, vfmt->VertexAttrib1fvARB); SET_VertexAttrib2fARB(tab, vfmt->VertexAttrib2fARB); SET_VertexAttrib2fvARB(tab, vfmt->VertexAttrib2fvARB); SET_VertexAttrib3fARB(tab, vfmt->VertexAttrib3fARB); SET_VertexAttrib3fvARB(tab, vfmt->VertexAttrib3fvARB); SET_VertexAttrib4fARB(tab, vfmt->VertexAttrib4fARB); SET_VertexAttrib4fvARB(tab, vfmt->VertexAttrib4fvARB); } /* GL_EXT_gpu_shader4 / OpenGL 3.0 */ if (_mesa_is_desktop_gl(ctx)) { SET_VertexAttribI1iEXT(tab, vfmt->VertexAttribI1i); SET_VertexAttribI2iEXT(tab, vfmt->VertexAttribI2i); SET_VertexAttribI3iEXT(tab, vfmt->VertexAttribI3i); SET_VertexAttribI2ivEXT(tab, vfmt->VertexAttribI2iv); SET_VertexAttribI3ivEXT(tab, vfmt->VertexAttribI3iv); SET_VertexAttribI1uiEXT(tab, vfmt->VertexAttribI1ui); SET_VertexAttribI2uiEXT(tab, vfmt->VertexAttribI2ui); SET_VertexAttribI3uiEXT(tab, vfmt->VertexAttribI3ui); SET_VertexAttribI2uivEXT(tab, vfmt->VertexAttribI2uiv); SET_VertexAttribI3uivEXT(tab, vfmt->VertexAttribI3uiv); } if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) { SET_VertexAttribI4iEXT(tab, vfmt->VertexAttribI4i); SET_VertexAttribI4ivEXT(tab, vfmt->VertexAttribI4iv); SET_VertexAttribI4uiEXT(tab, vfmt->VertexAttribI4ui); SET_VertexAttribI4uivEXT(tab, vfmt->VertexAttribI4uiv); } if (ctx->API == API_OPENGL_COMPAT) { /* GL_ARB_vertex_type_10_10_10_2_rev / GL 3.3 */ SET_VertexP2ui(tab, vfmt->VertexP2ui); SET_VertexP2uiv(tab, vfmt->VertexP2uiv); SET_VertexP3ui(tab, vfmt->VertexP3ui); SET_VertexP3uiv(tab, vfmt->VertexP3uiv); SET_VertexP4ui(tab, vfmt->VertexP4ui); SET_VertexP4uiv(tab, vfmt->VertexP4uiv); SET_TexCoordP1ui(tab, vfmt->TexCoordP1ui); SET_TexCoordP1uiv(tab, vfmt->TexCoordP1uiv); SET_TexCoordP2ui(tab, vfmt->TexCoordP2ui); SET_TexCoordP2uiv(tab, vfmt->TexCoordP2uiv); SET_TexCoordP3ui(tab, vfmt->TexCoordP3ui); SET_TexCoordP3uiv(tab, vfmt->TexCoordP3uiv); SET_TexCoordP4ui(tab, vfmt->TexCoordP4ui); SET_TexCoordP4uiv(tab, vfmt->TexCoordP4uiv); SET_MultiTexCoordP1ui(tab, vfmt->MultiTexCoordP1ui); SET_MultiTexCoordP2ui(tab, vfmt->MultiTexCoordP2ui); SET_MultiTexCoordP3ui(tab, vfmt->MultiTexCoordP3ui); SET_MultiTexCoordP4ui(tab, vfmt->MultiTexCoordP4ui); SET_MultiTexCoordP1uiv(tab, vfmt->MultiTexCoordP1uiv); SET_MultiTexCoordP2uiv(tab, vfmt->MultiTexCoordP2uiv); SET_MultiTexCoordP3uiv(tab, vfmt->MultiTexCoordP3uiv); SET_MultiTexCoordP4uiv(tab, vfmt->MultiTexCoordP4uiv); SET_NormalP3ui(tab, vfmt->NormalP3ui); SET_NormalP3uiv(tab, vfmt->NormalP3uiv); SET_ColorP3ui(tab, vfmt->ColorP3ui); SET_ColorP4ui(tab, vfmt->ColorP4ui); SET_ColorP3uiv(tab, vfmt->ColorP3uiv); SET_ColorP4uiv(tab, vfmt->ColorP4uiv); SET_SecondaryColorP3ui(tab, vfmt->SecondaryColorP3ui); SET_SecondaryColorP3uiv(tab, vfmt->SecondaryColorP3uiv); } if (_mesa_is_desktop_gl(ctx)) { SET_VertexAttribP1ui(tab, vfmt->VertexAttribP1ui); SET_VertexAttribP2ui(tab, vfmt->VertexAttribP2ui); SET_VertexAttribP3ui(tab, vfmt->VertexAttribP3ui); SET_VertexAttribP4ui(tab, vfmt->VertexAttribP4ui); SET_VertexAttribP1uiv(tab, vfmt->VertexAttribP1uiv); SET_VertexAttribP2uiv(tab, vfmt->VertexAttribP2uiv); SET_VertexAttribP3uiv(tab, vfmt->VertexAttribP3uiv); SET_VertexAttribP4uiv(tab, vfmt->VertexAttribP4uiv); } } /** * Install per-vertex functions into the API dispatch table for execution. */ void _mesa_install_exec_vtxfmt(struct gl_context *ctx, const GLvertexformat *vfmt) { install_vtxfmt( ctx, ctx->Exec, vfmt ); } /** * Install per-vertex functions into the API dispatch table for display * list compilation. */ void _mesa_install_save_vtxfmt(struct gl_context *ctx, const GLvertexformat *vfmt) { if (_mesa_is_desktop_gl(ctx)) install_vtxfmt( ctx, ctx->Save, vfmt ); }