/* * Mesa 3-D graphics library * * Copyright (C) 2010 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "context.h" #include "mtypes.h" #include "version.h" /** * Examine enabled GL extensions to determine GL version. * Return major and minor version numbers. */ static void compute_version(struct gl_context *ctx) { GLuint major, minor; static const int max = 100; const GLboolean ver_1_3 = (ctx->Extensions.ARB_multisample && ctx->Extensions.ARB_multitexture && ctx->Extensions.ARB_texture_border_clamp && ctx->Extensions.ARB_texture_compression && ctx->Extensions.ARB_texture_cube_map && ctx->Extensions.EXT_texture_env_add && ctx->Extensions.ARB_texture_env_combine && ctx->Extensions.ARB_texture_env_dot3); const GLboolean ver_1_4 = (ver_1_3 && ctx->Extensions.ARB_depth_texture && ctx->Extensions.ARB_shadow && ctx->Extensions.ARB_texture_env_crossbar && ctx->Extensions.ARB_texture_mirrored_repeat && ctx->Extensions.ARB_window_pos && ctx->Extensions.EXT_blend_color && ctx->Extensions.EXT_blend_func_separate && ctx->Extensions.EXT_blend_minmax && ctx->Extensions.EXT_blend_subtract && ctx->Extensions.EXT_fog_coord && ctx->Extensions.EXT_multi_draw_arrays && ctx->Extensions.EXT_point_parameters && ctx->Extensions.EXT_secondary_color && ctx->Extensions.EXT_stencil_wrap && ctx->Extensions.EXT_texture_lod_bias && ctx->Extensions.SGIS_generate_mipmap); const GLboolean ver_1_5 = (ver_1_4 && ctx->Extensions.ARB_occlusion_query && ctx->Extensions.ARB_vertex_buffer_object && ctx->Extensions.EXT_shadow_funcs); const GLboolean ver_2_0 = (ver_1_5 && ctx->Extensions.ARB_draw_buffers && ctx->Extensions.ARB_point_sprite && ctx->Extensions.ARB_shader_objects && ctx->Extensions.ARB_vertex_shader && ctx->Extensions.ARB_fragment_shader && ctx->Extensions.ARB_texture_non_power_of_two && ctx->Extensions.EXT_blend_equation_separate && /* Technically, 2.0 requires the functionality * of the EXT version. Enable 2.0 if either * extension is available, and assume that a * driver that only exposes the ATI extension * will fallback to software when necessary. */ (ctx->Extensions.EXT_stencil_two_side || ctx->Extensions.ATI_separate_stencil)); const GLboolean ver_2_1 = (ver_2_0 && ctx->Const.GLSLVersion >= 120 && ctx->Extensions.EXT_pixel_buffer_object && ctx->Extensions.EXT_texture_sRGB); const GLboolean ver_3_0 = (ver_2_1 && ctx->Extensions.ARB_half_float_pixel && ctx->Extensions.ARB_map_buffer_range && ctx->Extensions.ARB_texture_float && ctx->Extensions.ARB_texture_rg && ctx->Extensions.ARB_texture_compression_rgtc && ctx->Extensions.APPLE_vertex_array_object && ctx->Extensions.EXT_draw_buffers2 && ctx->Extensions.EXT_framebuffer_blit && ctx->Extensions.EXT_framebuffer_multisample && ctx->Extensions.EXT_framebuffer_object && ctx->Extensions.EXT_framebuffer_sRGB && ctx->Extensions.EXT_packed_depth_stencil && ctx->Extensions.EXT_packed_float && ctx->Extensions.EXT_texture_array && ctx->Extensions.EXT_texture_integer && ctx->Extensions.EXT_texture_shared_exponent && ctx->Extensions.EXT_transform_feedback && ctx->Extensions.NV_conditional_render); const GLboolean ver_3_1 = (ver_3_0 && ctx->Extensions.ARB_copy_buffer && ctx->Extensions.ARB_draw_instanced && ctx->Extensions.ARB_texture_buffer_object && ctx->Extensions.ARB_uniform_buffer_object && ctx->Extensions.NV_primitive_restart && ctx->Extensions.NV_texture_rectangle && ctx->Const.MaxVertexTextureImageUnits >= 16); const GLboolean ver_3_2 = (ver_3_1 && ctx->Extensions.ARB_depth_clamp && ctx->Extensions.ARB_draw_elements_base_vertex && ctx->Extensions.ARB_fragment_coord_conventions && ctx->Extensions.ARB_geometry_shader4 && ctx->Extensions.EXT_provoking_vertex && ctx->Extensions.ARB_seamless_cube_map && ctx->Extensions.ARB_sync && ctx->Extensions.ARB_texture_multisample && ctx->Extensions.EXT_vertex_array_bgra); const GLboolean ver_3_3 = (ver_3_2 && ctx->Extensions.ARB_blend_func_extended && ctx->Extensions.ARB_explicit_attrib_location && ctx->Extensions.ARB_instanced_arrays && ctx->Extensions.ARB_occlusion_query2 && ctx->Extensions.ARB_sampler_objects && ctx->Extensions.ARB_texture_rgb10_a2ui && ctx->Extensions.ARB_timer_query && ctx->Extensions.ARB_vertex_type_2_10_10_10_rev && ctx->Extensions.EXT_texture_swizzle); if (ver_3_3) { major = 3; minor = 3; } else if (ver_3_2) { major = 3; minor = 2; } else if (ver_3_1) { major = 3; minor = 1; } else if (ver_3_0) { major = 3; minor = 0; } else if (ver_2_1) { major = 2; minor = 1; } else if (ver_2_0) { major = 2; minor = 0; } else if (ver_1_5) { major = 1; minor = 5; } else if (ver_1_4) { major = 1; minor = 4; } else if (ver_1_3) { major = 1; minor = 3; } else { major = 1; minor = 2; } ctx->VersionMajor = major; ctx->VersionMinor = minor; ctx->VersionString = (char *) malloc(max); if (ctx->VersionString) { _mesa_snprintf(ctx->VersionString, max, "%u.%u Mesa " MESA_VERSION_STRING, ctx->VersionMajor, ctx->VersionMinor); } } static void compute_version_es1(struct gl_context *ctx) { static const int max = 100; /* OpenGL ES 1.0 is derived from OpenGL 1.3 */ const GLboolean ver_1_0 = (ctx->Extensions.ARB_multisample && ctx->Extensions.ARB_multitexture && ctx->Extensions.ARB_texture_compression && ctx->Extensions.EXT_texture_env_add && ctx->Extensions.ARB_texture_env_combine && ctx->Extensions.ARB_texture_env_dot3); /* OpenGL ES 1.1 is derived from OpenGL 1.5 */ const GLboolean ver_1_1 = (ver_1_0 && ctx->Extensions.EXT_point_parameters && ctx->Extensions.SGIS_generate_mipmap && ctx->Extensions.ARB_vertex_buffer_object); if (ver_1_1) { ctx->VersionMajor = 1; ctx->VersionMinor = 1; } else if (ver_1_0) { ctx->VersionMajor = 1; ctx->VersionMinor = 0; } else { _mesa_problem(ctx, "Incomplete OpenGL ES 1.0 support."); } ctx->VersionString = (char *) malloc(max); if (ctx->VersionString) { _mesa_snprintf(ctx->VersionString, max, "OpenGL ES-CM 1.%d Mesa " MESA_VERSION_STRING, ctx->VersionMinor); } } static void compute_version_es2(struct gl_context *ctx) { static const int max = 100; /* OpenGL ES 2.0 is derived from OpenGL 2.0 */ const GLboolean ver_2_0 = (ctx->Extensions.ARB_multisample && ctx->Extensions.ARB_multitexture && ctx->Extensions.ARB_texture_compression && ctx->Extensions.ARB_texture_cube_map && ctx->Extensions.ARB_texture_mirrored_repeat && ctx->Extensions.EXT_blend_color && ctx->Extensions.EXT_blend_func_separate && ctx->Extensions.EXT_blend_minmax && ctx->Extensions.EXT_blend_subtract && ctx->Extensions.EXT_stencil_wrap && ctx->Extensions.ARB_vertex_buffer_object && ctx->Extensions.ARB_shader_objects && ctx->Extensions.ARB_vertex_shader && ctx->Extensions.ARB_fragment_shader && ctx->Extensions.ARB_texture_non_power_of_two && ctx->Extensions.EXT_blend_equation_separate); if (ver_2_0) { ctx->VersionMajor = 2; ctx->VersionMinor = 0; } else { _mesa_problem(ctx, "Incomplete OpenGL ES 2.0 support."); } ctx->VersionString = (char *) malloc(max); if (ctx->VersionString) { _mesa_snprintf(ctx->VersionString, max, "OpenGL ES 2.0 Mesa " MESA_VERSION_STRING); } } /** * Set the context's VersionMajor, VersionMinor, VersionString fields. * This should only be called once as part of context initialization * or to perform version check for GLX_ARB_create_context_profile. */ void _mesa_compute_version(struct gl_context *ctx) { if (ctx->VersionMajor) return; switch (ctx->API) { case API_OPENGL: compute_version(ctx); break; case API_OPENGLES: compute_version_es1(ctx); break; case API_OPENGLES2: compute_version_es2(ctx); break; } }