/* * Mesa 3-D graphics library * * Copyright (C) 2010 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #ifndef UNIFORMS_H #define UNIFORMS_H #include "main/glheader.h" #include "compiler/glsl_types.h" #include "compiler/glsl/ir_uniform.h" #include "program/prog_parameter.h" #ifdef __cplusplus extern "C" { #endif struct gl_program; struct _glapi_table; void GLAPIENTRY _mesa_Uniform1f(GLint, GLfloat); void GLAPIENTRY _mesa_Uniform2f(GLint, GLfloat, GLfloat); void GLAPIENTRY _mesa_Uniform3f(GLint, GLfloat, GLfloat, GLfloat); void GLAPIENTRY _mesa_Uniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat); void GLAPIENTRY _mesa_Uniform1i(GLint, GLint); void GLAPIENTRY _mesa_Uniform2i(GLint, GLint, GLint); void GLAPIENTRY _mesa_Uniform3i(GLint, GLint, GLint, GLint); void GLAPIENTRY _mesa_Uniform4i(GLint, GLint, GLint, GLint, GLint); void GLAPIENTRY _mesa_Uniform1fv(GLint, GLsizei, const GLfloat *); void GLAPIENTRY _mesa_Uniform2fv(GLint, GLsizei, const GLfloat *); void GLAPIENTRY _mesa_Uniform3fv(GLint, GLsizei, const GLfloat *); void GLAPIENTRY _mesa_Uniform4fv(GLint, GLsizei, const GLfloat *); void GLAPIENTRY _mesa_Uniform1iv(GLint, GLsizei, const GLint *); void GLAPIENTRY _mesa_Uniform2iv(GLint, GLsizei, const GLint *); void GLAPIENTRY _mesa_Uniform3iv(GLint, GLsizei, const GLint *); void GLAPIENTRY _mesa_Uniform4iv(GLint, GLsizei, const GLint *); void GLAPIENTRY _mesa_Uniform1ui(GLint location, GLuint v0); void GLAPIENTRY _mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1); void GLAPIENTRY _mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); void GLAPIENTRY _mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); void GLAPIENTRY _mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value); void GLAPIENTRY _mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value); void GLAPIENTRY _mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value); void GLAPIENTRY _mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value); void GLAPIENTRY _mesa_UniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat *); void GLAPIENTRY _mesa_UniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat *); void GLAPIENTRY _mesa_UniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat *); void GLAPIENTRY _mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void GLAPIENTRY _mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void GLAPIENTRY _mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void GLAPIENTRY _mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void GLAPIENTRY _mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void GLAPIENTRY _mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void GLAPIENTRY _mesa_UniformHandleui64ARB(GLint location, GLuint64 value); void GLAPIENTRY _mesa_UniformHandleui64vARB(GLint location, GLsizei count, const GLuint64 *value); void GLAPIENTRY _mesa_ProgramUniformHandleui64ARB(GLuint program, GLint location, GLuint64 value); void GLAPIENTRY _mesa_ProgramUniformHandleui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 *values); void GLAPIENTRY _mesa_ProgramUniform1f(GLuint program, GLint, GLfloat); void GLAPIENTRY _mesa_ProgramUniform2f(GLuint program, GLint, GLfloat, GLfloat); void GLAPIENTRY _mesa_ProgramUniform3f(GLuint program, GLint, GLfloat, GLfloat, GLfloat); void GLAPIENTRY _mesa_ProgramUniform4f(GLuint program, GLint, GLfloat, GLfloat, GLfloat, GLfloat); void GLAPIENTRY _mesa_ProgramUniform1i(GLuint program, GLint, GLint); void GLAPIENTRY _mesa_ProgramUniform2i(GLuint program, GLint, GLint, GLint); void GLAPIENTRY _mesa_ProgramUniform3i(GLuint program, GLint, GLint, GLint, GLint); void GLAPIENTRY _mesa_ProgramUniform4i(GLuint program, GLint, GLint, GLint, GLint, GLint); void GLAPIENTRY _mesa_ProgramUniform1fv(GLuint program, GLint, GLsizei, const GLfloat *); void GLAPIENTRY _mesa_ProgramUniform2fv(GLuint program, GLint, GLsizei, const GLfloat *); void GLAPIENTRY _mesa_ProgramUniform3fv(GLuint program, GLint, GLsizei, const GLfloat *); void GLAPIENTRY _mesa_ProgramUniform4fv(GLuint program, GLint, GLsizei, const GLfloat *); void GLAPIENTRY _mesa_ProgramUniform1iv(GLuint program, GLint, GLsizei, const GLint *); void GLAPIENTRY _mesa_ProgramUniform2iv(GLuint program, GLint, GLsizei, const GLint *); void GLAPIENTRY _mesa_ProgramUniform3iv(GLuint program, GLint, GLsizei, const GLint *); void GLAPIENTRY _mesa_ProgramUniform4iv(GLuint program, GLint, GLsizei, const GLint *); void GLAPIENTRY _mesa_ProgramUniform1ui(GLuint program, GLint location, GLuint v0); void GLAPIENTRY _mesa_ProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1); void GLAPIENTRY _mesa_ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); void GLAPIENTRY _mesa_ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); void GLAPIENTRY _mesa_ProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value); void GLAPIENTRY _mesa_ProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value); void GLAPIENTRY _mesa_ProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value); void GLAPIENTRY _mesa_ProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value); void GLAPIENTRY _mesa_ProgramUniformMatrix2fv(GLuint program, GLint, GLsizei, GLboolean, const GLfloat *); void GLAPIENTRY _mesa_ProgramUniformMatrix3fv(GLuint program, GLint, GLsizei, GLboolean, const GLfloat *); void GLAPIENTRY _mesa_ProgramUniformMatrix4fv(GLuint program, GLint, GLsizei, GLboolean, const GLfloat *); void GLAPIENTRY _mesa_ProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void GLAPIENTRY _mesa_ProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void GLAPIENTRY _mesa_ProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void GLAPIENTRY _mesa_ProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void GLAPIENTRY _mesa_ProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void GLAPIENTRY _mesa_ProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void GLAPIENTRY _mesa_GetnUniformfvARB(GLuint, GLint, GLsizei, GLfloat *); void GLAPIENTRY _mesa_GetUniformfv(GLuint, GLint, GLfloat *); void GLAPIENTRY _mesa_GetnUniformivARB(GLuint, GLint, GLsizei, GLint *); void GLAPIENTRY _mesa_GetUniformuiv(GLuint, GLint, GLuint *); void GLAPIENTRY _mesa_GetnUniformuivARB(GLuint, GLint, GLsizei, GLuint *); void GLAPIENTRY _mesa_GetUniformuiv(GLuint program, GLint location, GLuint *params); void GLAPIENTRY _mesa_GetnUniformdvARB(GLuint, GLint, GLsizei, GLdouble *); void GLAPIENTRY _mesa_GetUniformdv(GLuint, GLint, GLdouble *); GLint GLAPIENTRY _mesa_GetUniformLocation(GLuint, const GLcharARB *); GLint GLAPIENTRY _mesa_GetUniformLocation_no_error(GLuint, const GLcharARB *); GLuint GLAPIENTRY _mesa_GetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName); void GLAPIENTRY _mesa_GetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * const *uniformNames, GLuint *uniformIndices); void GLAPIENTRY _mesa_UniformBlockBinding_no_error(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); void GLAPIENTRY _mesa_UniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); void GLAPIENTRY _mesa_ShaderStorageBlockBinding_no_error(GLuint program, GLuint shaderStorageBlockIndex, GLuint shaderStorageBlockBinding); void GLAPIENTRY _mesa_ShaderStorageBlockBinding(GLuint program, GLuint shaderStorageBlockIndex, GLuint shaderStorageBlockBinding); void GLAPIENTRY _mesa_GetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); void GLAPIENTRY _mesa_GetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); void GLAPIENTRY _mesa_GetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); void GLAPIENTRY _mesa_GetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); void GLAPIENTRY _mesa_GetActiveUniform(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *); void GLAPIENTRY _mesa_GetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); void GLAPIENTRY _mesa_GetUniformiv(GLuint, GLint, GLint *); void GLAPIENTRY _mesa_Uniform1d(GLint, GLdouble); void GLAPIENTRY _mesa_Uniform2d(GLint, GLdouble, GLdouble); void GLAPIENTRY _mesa_Uniform3d(GLint, GLdouble, GLdouble, GLdouble); void GLAPIENTRY _mesa_Uniform4d(GLint, GLdouble, GLdouble, GLdouble, GLdouble); void GLAPIENTRY _mesa_Uniform1dv(GLint, GLsizei, const GLdouble *); void GLAPIENTRY _mesa_Uniform2dv(GLint, GLsizei, const GLdouble *); void GLAPIENTRY _mesa_Uniform3dv(GLint, GLsizei, const GLdouble *); void GLAPIENTRY _mesa_Uniform4dv(GLint, GLsizei, const GLdouble *); void GLAPIENTRY _mesa_GetUniformi64vARB(GLuint, GLint, GLint64 *); void GLAPIENTRY _mesa_GetUniformui64vARB(GLuint, GLint, GLuint64 *); void GLAPIENTRY _mesa_GetnUniformi64vARB(GLuint, GLint, GLsizei, GLint64 *); void GLAPIENTRY _mesa_GetnUniformui64vARB(GLuint, GLint, GLsizei, GLuint64 *); void GLAPIENTRY _mesa_UniformMatrix2dv(GLint, GLsizei, GLboolean, const GLdouble *); void GLAPIENTRY _mesa_UniformMatrix3dv(GLint, GLsizei, GLboolean, const GLdouble *); void GLAPIENTRY _mesa_UniformMatrix4dv(GLint, GLsizei, GLboolean, const GLdouble *); void GLAPIENTRY _mesa_UniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); void GLAPIENTRY _mesa_UniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); void GLAPIENTRY _mesa_UniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); void GLAPIENTRY _mesa_UniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); void GLAPIENTRY _mesa_UniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); void GLAPIENTRY _mesa_UniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); void GLAPIENTRY _mesa_ProgramUniform1d(GLuint program, GLint, GLdouble); void GLAPIENTRY _mesa_ProgramUniform2d(GLuint program, GLint, GLdouble, GLdouble); void GLAPIENTRY _mesa_ProgramUniform3d(GLuint program, GLint, GLdouble, GLdouble, GLdouble); void GLAPIENTRY _mesa_ProgramUniform4d(GLuint program, GLint, GLdouble, GLdouble, GLdouble, GLdouble); void GLAPIENTRY _mesa_ProgramUniform1dv(GLuint program, GLint, GLsizei, const GLdouble *); void GLAPIENTRY _mesa_ProgramUniform2dv(GLuint program, GLint, GLsizei, const GLdouble *); void GLAPIENTRY _mesa_ProgramUniform3dv(GLuint program, GLint, GLsizei, const GLdouble *); void GLAPIENTRY _mesa_ProgramUniform4dv(GLuint program, GLint, GLsizei, const GLdouble *); void GLAPIENTRY _mesa_ProgramUniformMatrix2dv(GLuint program, GLint, GLsizei, GLboolean, const GLdouble *); void GLAPIENTRY _mesa_ProgramUniformMatrix3dv(GLuint program, GLint, GLsizei, GLboolean, const GLdouble *); void GLAPIENTRY _mesa_ProgramUniformMatrix4dv(GLuint program, GLint, GLsizei, GLboolean, const GLdouble *); void GLAPIENTRY _mesa_ProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); void GLAPIENTRY _mesa_ProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); void GLAPIENTRY _mesa_ProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); void GLAPIENTRY _mesa_ProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); void GLAPIENTRY _mesa_ProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); void GLAPIENTRY _mesa_ProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); void GLAPIENTRY _mesa_Uniform1i64ARB(GLint, GLint64); void GLAPIENTRY _mesa_Uniform2i64ARB(GLint, GLint64, GLint64); void GLAPIENTRY _mesa_Uniform3i64ARB(GLint, GLint64, GLint64, GLint64); void GLAPIENTRY _mesa_Uniform4i64ARB(GLint, GLint64, GLint64, GLint64, GLint64); void GLAPIENTRY _mesa_Uniform1i64vARB(GLint, GLsizei, const GLint64 *); void GLAPIENTRY _mesa_Uniform2i64vARB(GLint, GLsizei, const GLint64 *); void GLAPIENTRY _mesa_Uniform3i64vARB(GLint, GLsizei, const GLint64 *); void GLAPIENTRY _mesa_Uniform4i64vARB(GLint, GLsizei, const GLint64 *); void GLAPIENTRY _mesa_Uniform1ui64ARB(GLint, GLuint64); void GLAPIENTRY _mesa_Uniform2ui64ARB(GLint, GLuint64, GLuint64); void GLAPIENTRY _mesa_Uniform3ui64ARB(GLint, GLuint64, GLuint64, GLuint64); void GLAPIENTRY _mesa_Uniform4ui64ARB(GLint, GLuint64, GLuint64, GLuint64, GLuint64); void GLAPIENTRY _mesa_Uniform1ui64vARB(GLint, GLsizei, const GLuint64 *); void GLAPIENTRY _mesa_Uniform2ui64vARB(GLint, GLsizei, const GLuint64 *); void GLAPIENTRY _mesa_Uniform3ui64vARB(GLint, GLsizei, const GLuint64 *); void GLAPIENTRY _mesa_Uniform4ui64vARB(GLint, GLsizei, const GLuint64 *); void GLAPIENTRY _mesa_ProgramUniform1i64ARB(GLuint, GLint, GLint64); void GLAPIENTRY _mesa_ProgramUniform2i64ARB(GLuint, GLint, GLint64, GLint64); void GLAPIENTRY _mesa_ProgramUniform3i64ARB(GLuint, GLint, GLint64, GLint64, GLint64); void GLAPIENTRY _mesa_ProgramUniform4i64ARB(GLuint, GLint, GLint64, GLint64, GLint64, GLint64); void GLAPIENTRY _mesa_ProgramUniform1i64vARB(GLuint, GLint, GLsizei, const GLint64 *); void GLAPIENTRY _mesa_ProgramUniform2i64vARB(GLuint, GLint, GLsizei, const GLint64 *); void GLAPIENTRY _mesa_ProgramUniform3i64vARB(GLuint, GLint, GLsizei, const GLint64 *); void GLAPIENTRY _mesa_ProgramUniform4i64vARB(GLuint, GLint, GLsizei, const GLint64 *); void GLAPIENTRY _mesa_ProgramUniform1ui64ARB(GLuint, GLint, GLuint64); void GLAPIENTRY _mesa_ProgramUniform2ui64ARB(GLuint, GLint, GLuint64, GLuint64); void GLAPIENTRY _mesa_ProgramUniform3ui64ARB(GLuint, GLint, GLuint64, GLuint64, GLuint64); void GLAPIENTRY _mesa_ProgramUniform4ui64ARB(GLuint, GLint, GLuint64, GLuint64, GLuint64, GLuint64); void GLAPIENTRY _mesa_ProgramUniform1ui64vARB(GLuint, GLint, GLsizei, const GLuint64 *); void GLAPIENTRY _mesa_ProgramUniform2ui64vARB(GLuint, GLint, GLsizei, const GLuint64 *); void GLAPIENTRY _mesa_ProgramUniform3ui64vARB(GLuint, GLint, GLsizei, const GLuint64 *); void GLAPIENTRY _mesa_ProgramUniform4ui64vARB(GLuint, GLint, GLsizei, const GLuint64 *); void _mesa_uniform(GLint location, GLsizei count, const GLvoid *values, struct gl_context *, struct gl_shader_program *, enum glsl_base_type basicType, unsigned src_components); void _mesa_uniform_matrix(GLint location, GLsizei count, GLboolean transpose, const void *values, struct gl_context *, struct gl_shader_program *, GLuint cols, GLuint rows, enum glsl_base_type basicType); void _mesa_uniform_handle(GLint location, GLsizei count, const GLvoid *values, struct gl_context *, struct gl_shader_program *); void _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location, GLsizei bufSize, enum glsl_base_type returnType, GLvoid *paramsOut); extern void _mesa_uniform_attach_driver_storage(struct gl_uniform_storage *, unsigned element_stride, unsigned vector_stride, enum gl_uniform_driver_format format, void *data); extern void _mesa_uniform_detach_all_driver_storage(struct gl_uniform_storage *uni); extern void _mesa_propagate_uniforms_to_driver_storage(struct gl_uniform_storage *uni, unsigned array_index, unsigned count); extern void _mesa_update_shader_textures_used(struct gl_shader_program *shProg, struct gl_program *prog); extern bool _mesa_sampler_uniforms_are_valid(const struct gl_shader_program *shProg, char *errMsg, size_t errMsgLength); extern bool _mesa_sampler_uniforms_pipeline_are_valid(struct gl_pipeline_object *); extern void _mesa_flush_vertices_for_uniforms(struct gl_context *ctx, const struct gl_uniform_storage *uni); struct gl_builtin_uniform_element { const char *field; int tokens[STATE_LENGTH]; int swizzle; }; struct gl_builtin_uniform_desc { const char *name; const struct gl_builtin_uniform_element *elements; unsigned int num_elements; }; #ifdef __cplusplus } #endif #endif /* UNIFORMS_H */