/* * Mesa 3-D graphics library * Version: 6.5.1 * * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * Copyright (c) 2008 VMware, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** * \file texstore.h * Texture image storage routines. * * \author Brian Paul */ #ifndef TEXSTORE_H #define TEXSTORE_H #include "mtypes.h" #include "formats.h" /** * This macro defines the (many) parameters to the texstore functions. * \param dims either 1 or 2 or 3 * \param baseInternalFormat user-specified base internal format * \param dstFormat destination Mesa texture format * \param dstX/Y/Zoffset destination x/y/z offset (ala TexSubImage), in texels * \param dstRowStride destination image row stride, in bytes * \param dstSlices array of addresses of image slices (for 3D, array texture) * \param srcWidth/Height/Depth source image size, in pixels * \param srcFormat incoming image format * \param srcType incoming image data type * \param srcAddr source image address * \param srcPacking source image packing parameters */ #define TEXSTORE_PARAMS \ struct gl_context *ctx, GLuint dims, \ GLenum baseInternalFormat, \ gl_format dstFormat, \ GLint dstRowStride, \ GLubyte **dstSlices, \ GLint srcWidth, GLint srcHeight, GLint srcDepth, \ GLenum srcFormat, GLenum srcType, \ const GLvoid *srcAddr, \ const struct gl_pixelstore_attrib *srcPacking extern GLboolean _mesa_texstore(TEXSTORE_PARAMS); extern GLubyte * _mesa_make_temp_ubyte_image(struct gl_context *ctx, GLuint dims, GLenum logicalBaseFormat, GLenum textureBaseFormat, GLint srcWidth, GLint srcHeight, GLint srcDepth, GLenum srcFormat, GLenum srcType, const GLvoid *srcAddr, const struct gl_pixelstore_attrib *srcPacking); GLfloat * _mesa_make_temp_float_image(struct gl_context *ctx, GLuint dims, GLenum logicalBaseFormat, GLenum textureBaseFormat, GLint srcWidth, GLint srcHeight, GLint srcDepth, GLenum srcFormat, GLenum srcType, const GLvoid *srcAddr, const struct gl_pixelstore_attrib *srcPacking, GLbitfield transferOps); extern void _mesa_store_teximage(struct gl_context *ctx, GLuint dims, struct gl_texture_image *texImage, GLint internalFormat, GLint width, GLint height, GLint depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing); extern void _mesa_store_texsubimage(struct gl_context *ctx, GLuint dims, struct gl_texture_image *texImage, GLint xoffset, GLint yoffset, GLint zoffset, GLint width, GLint height, GLint depth, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing); extern void _mesa_store_compressed_teximage(struct gl_context *ctx, GLuint dims, struct gl_texture_image *texImage, GLint internalFormat, GLint width, GLint height, GLint depth, GLint border, GLsizei imageSize, const GLvoid *data); extern void _mesa_store_compressed_texsubimage1d(struct gl_context *ctx, struct gl_texture_image *texImage, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); extern void _mesa_store_compressed_texsubimage2d(struct gl_context *ctx, struct gl_texture_image *texImage, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); extern void _mesa_store_compressed_texsubimage3d(struct gl_context *ctx, struct gl_texture_image *texImage, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); #endif