/* * Mesa 3-D graphics library * Version: 6.5.1 * * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * Copyright (c) 2008 VMware, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** * \file texstore.h * Texture image storage routines. * * \author Brian Paul */ #ifndef TEXSTORE_H #define TEXSTORE_H #include "mtypes.h" #include "formats.h" /** * This macro defines the (many) parameters to the texstore functions. * \param dims either 1 or 2 or 3 * \param baseInternalFormat user-specified base internal format * \param dstFormat destination Mesa texture format * \param dstAddr destination image address * \param dstX/Y/Zoffset destination x/y/z offset (ala TexSubImage), in texels * \param dstRowStride destination image row stride, in bytes * \param dstImageOffsets offset of each 2D slice within 3D texture, in texels * \param srcWidth/Height/Depth source image size, in pixels * \param srcFormat incoming image format * \param srcType incoming image data type * \param srcAddr source image address * \param srcPacking source image packing parameters */ #define TEXSTORE_PARAMS \ GLcontext *ctx, GLuint dims, \ GLenum baseInternalFormat, \ const struct gl_texture_format *dstFormat, \ GLvoid *dstAddr, \ GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, \ GLint dstRowStride, const GLuint *dstImageOffsets, \ GLint srcWidth, GLint srcHeight, GLint srcDepth, \ GLenum srcFormat, GLenum srcType, \ const GLvoid *srcAddr, \ const struct gl_pixelstore_attrib *srcPacking /** * Texture image storage function. */ typedef GLboolean (*StoreTexImageFunc)(TEXSTORE_PARAMS); extern GLchan * _mesa_make_temp_chan_image(GLcontext *ctx, GLuint dims, GLenum logicalBaseFormat, GLenum textureBaseFormat, GLint srcWidth, GLint srcHeight, GLint srcDepth, GLenum srcFormat, GLenum srcType, const GLvoid *srcAddr, const struct gl_pixelstore_attrib *srcPacking); extern void _mesa_set_fetch_functions(struct gl_texture_image *texImage, GLuint dims); extern void _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage); extern void _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage); extern void _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage); extern void _mesa_store_texsubimage1d(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint width, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage); extern void _mesa_store_texsubimage2d(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint width, GLint height, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage); extern void _mesa_store_texsubimage3d(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint width, GLint height, GLint depth, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage); extern StoreTexImageFunc _mesa_get_texstore_func(gl_format format); extern GLboolean _mesa_texstore(TEXSTORE_PARAMS); extern void _mesa_store_compressed_teximage1d(GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint border, GLsizei imageSize, const GLvoid *data, struct gl_texture_object *texObj, struct gl_texture_image *texImage); extern void _mesa_store_compressed_teximage2d(GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, GLsizei imageSize, const GLvoid *data, struct gl_texture_object *texObj, struct gl_texture_image *texImage); extern void _mesa_store_compressed_teximage3d(GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint depth, GLint border, GLsizei imageSize, const GLvoid *data, struct gl_texture_object *texObj, struct gl_texture_image *texImage); extern void _mesa_store_compressed_texsubimage1d(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data, struct gl_texture_object *texObj, struct gl_texture_image *texImage); extern void _mesa_store_compressed_texsubimage2d(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data, struct gl_texture_object *texObj, struct gl_texture_image *texImage); extern void _mesa_store_compressed_texsubimage3d(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data, struct gl_texture_object *texObj, struct gl_texture_image *texImage); extern const GLvoid * _mesa_validate_pbo_teximage(GLcontext *ctx, GLuint dimensions, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *unpack, const char *funcName); extern const GLvoid * _mesa_validate_pbo_compressed_teximage(GLcontext *ctx, GLsizei imageSize, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, const char *funcName); extern void _mesa_unmap_teximage_pbo(GLcontext *ctx, const struct gl_pixelstore_attrib *unpack); #endif