/* * Mesa 3-D graphics library * * Copyright (C) 2011 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #ifndef TEXSTORAGE_H #define TEXSTORAGE_H /** * \name Internal functions */ /*@{*/ /** * Texture width, height and depth check shared with the * multisample variants of TexStorage functions. * * From OpenGL 4.5 Core spec, page 260 (section 8.19) * * "An INVALID_VALUE error is generated if width, height, depth * or levels are less than 1, for commands with the corresponding * parameters." * * (referring to TextureStorage* commands, these also match values * specified for OpenGL ES 3.1.) */ static inline bool _mesa_valid_tex_storage_dim(GLsizei width, GLsizei height, GLsizei depth) { if (width < 1 || height < 1 || depth < 1) return false; return true; } /*@}*/ /** * \name API functions */ /*@{*/ void GLAPIENTRY _mesa_TexStorage1D_no_error(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); extern void GLAPIENTRY _mesa_TexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); void GLAPIENTRY _mesa_TexStorage2D_no_error(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); extern void GLAPIENTRY _mesa_TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); void GLAPIENTRY _mesa_TexStorage3D_no_error(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); extern void GLAPIENTRY _mesa_TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); void GLAPIENTRY _mesa_TextureStorage1D_no_error(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); extern void GLAPIENTRY _mesa_TextureStorage1D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); void GLAPIENTRY _mesa_TextureStorage2D_no_error(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); extern void GLAPIENTRY _mesa_TextureStorage2D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); void GLAPIENTRY _mesa_TextureStorage3D_no_error(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); extern void GLAPIENTRY _mesa_TextureStorage3D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); extern void GLAPIENTRY _mesa_TextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); extern void GLAPIENTRY _mesa_TextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); extern void GLAPIENTRY _mesa_TextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); extern GLboolean _mesa_is_legal_tex_storage_format(const struct gl_context *ctx, GLenum internalformat); extern GLboolean _mesa_AllocTextureStorage_sw(struct gl_context *ctx, struct gl_texture_object *texObj, GLsizei levels, GLsizei width, GLsizei height, GLsizei depth); #endif /* TEXSTORAGE_H */