/** * \file texstate.h * Texture state management. */ /* * Mesa 3-D graphics library * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #ifndef TEXSTATE_H #define TEXSTATE_H #include "enums.h" #include "macros.h" #include "mtypes.h" static inline struct gl_texture_unit * _mesa_get_tex_unit(struct gl_context *ctx, GLuint unit) { assert(unit < ARRAY_SIZE(ctx->Texture.Unit)); return &(ctx->Texture.Unit[unit]); } /** * Return pointer to current texture unit. * This the texture unit set by glActiveTexture(), not glClientActiveTexture(). */ static inline struct gl_texture_unit * _mesa_get_current_tex_unit(struct gl_context *ctx) { return _mesa_get_tex_unit(ctx, ctx->Texture.CurrentUnit); } /** * Return pointer to current fixed-func texture unit. * This the texture unit set by glActiveTexture(), not glClientActiveTexture(). * \return NULL if the current unit is not a fixed-func texture unit */ static inline struct gl_fixedfunc_texture_unit * _mesa_get_fixedfunc_tex_unit(struct gl_context *ctx, GLuint unit) { if (unit >= ARRAY_SIZE(ctx->Texture.FixedFuncUnit)) return NULL; return &ctx->Texture.FixedFuncUnit[unit]; } static inline GLuint _mesa_max_tex_unit(struct gl_context *ctx) { /* See OpenGL spec for glActiveTexture: */ return MAX2(ctx->Const.MaxCombinedTextureImageUnits, ctx->Const.MaxTextureCoordUnits); } extern void _mesa_copy_texture_state( const struct gl_context *src, struct gl_context *dst ); extern void _mesa_print_texunit_state( struct gl_context *ctx, GLuint unit ); /** * \name Called from API */ /*@{*/ extern void GLAPIENTRY _mesa_ActiveTexture_no_error( GLenum target ); extern void GLAPIENTRY _mesa_ActiveTexture( GLenum target ); extern void GLAPIENTRY _mesa_ClientActiveTexture( GLenum target ); /*@}*/ /** * \name Initialization, state maintenance */ /*@{*/ extern void _mesa_update_texture_matrices(struct gl_context *ctx); extern void _mesa_update_texture_state(struct gl_context *ctx); extern GLboolean _mesa_init_texture( struct gl_context *ctx ); extern void _mesa_free_texture_data( struct gl_context *ctx ); extern void _mesa_update_default_objects_texture(struct gl_context *ctx); /*@}*/ #endif