/**
 * \file texobj.h
 * Texture object management.
 */

/*
 * Mesa 3-D graphics library
 * Version:  4.1
 *
 * Copyright (C) 1999-2002  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */


#ifndef TEXTOBJ_H
#define TEXTOBJ_H


#include "mtypes.h"


/**
 * \name Internal functions
 */
/*@{*/

extern struct gl_texture_object *
_mesa_new_texture_object( GLcontext *ctx, GLuint name, GLenum target );

extern void
_mesa_initialize_texture_object( struct gl_texture_object *obj,
                                 GLuint name, GLenum target );

extern void
_mesa_delete_texture_object( GLcontext *ctx, struct gl_texture_object *obj );

extern void
_mesa_copy_texture_object( struct gl_texture_object *dest,
                           const struct gl_texture_object *src );

extern void
_mesa_test_texobj_completeness( const GLcontext *ctx,
                                struct gl_texture_object *obj );

/*@}*/


/**
 * \name API functions
 */
/*@{*/

extern void GLAPIENTRY
_mesa_GenTextures( GLsizei n, GLuint *textures );


extern void GLAPIENTRY
_mesa_DeleteTextures( GLsizei n, const GLuint *textures );


extern void GLAPIENTRY
_mesa_BindTexture( GLenum target, GLuint texture );


extern void GLAPIENTRY
_mesa_PrioritizeTextures( GLsizei n, const GLuint *textures,
                          const GLclampf *priorities );


extern GLboolean GLAPIENTRY
_mesa_AreTexturesResident( GLsizei n, const GLuint *textures,
                           GLboolean *residences );

extern GLboolean GLAPIENTRY
_mesa_IsTexture( GLuint texture );

/*@}*/

#endif