/** * \file teximage.h * Texture images manipulation functions. */ /* * Mesa 3-D graphics library * * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #ifndef TEXIMAGE_H #define TEXIMAGE_H #include "mtypes.h" #include "formats.h" #ifdef __cplusplus extern "C" { #endif /** Is the given value one of the 6 cube faces? */ static inline GLboolean _mesa_is_cube_face(GLenum target) { return (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z); } /** * Return number of faces for a texture target. This will be 6 for * cube maps and 1 otherwise. * NOTE: this function is not used for cube map arrays which operate * more like 2D arrays than cube maps. */ static inline GLuint _mesa_num_tex_faces(GLenum target) { switch (target) { case GL_TEXTURE_CUBE_MAP: case GL_PROXY_TEXTURE_CUBE_MAP: return 6; default: return 1; } } /** * If the target is GL_TEXTURE_CUBE_MAP, return one of the * GL_TEXTURE_CUBE_MAP_POSITIVE/NEGATIVE_X/Y/Z targets corresponding to * the face parameter. * Else, return target as-is. */ static inline GLenum _mesa_cube_face_target(GLenum target, unsigned face) { if (target == GL_TEXTURE_CUBE_MAP) { assert(face < 6); return GL_TEXTURE_CUBE_MAP_POSITIVE_X + face; } else { return target; } } /** * For cube map faces, return a face index in [0,5]. * For other targets return 0; */ static inline GLuint _mesa_tex_target_to_face(GLenum target) { if (_mesa_is_cube_face(target)) return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X; else return 0; } /** Are any of the dimensions of given texture equal to zero? */ static inline GLboolean _mesa_is_zero_size_texture(const struct gl_texture_image *texImage) { return (texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0); } /** \name Internal functions */ /*@{*/ extern GLboolean _mesa_is_proxy_texture(GLenum target); extern bool _mesa_is_array_texture(GLenum target); extern struct gl_texture_image * _mesa_new_texture_image( struct gl_context *ctx ); extern void _mesa_delete_texture_image( struct gl_context *ctx, struct gl_texture_image *teximage ); extern void _mesa_init_teximage_fields(struct gl_context *ctx, struct gl_texture_image *img, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum internalFormat, mesa_format format); extern mesa_format _mesa_choose_texture_format(struct gl_context *ctx, struct gl_texture_object *texObj, GLenum target, GLint level, GLenum internalFormat, GLenum format, GLenum type); extern void _mesa_update_fbo_texture(struct gl_context *ctx, struct gl_texture_object *texObj, GLuint face, GLuint level); extern void _mesa_clear_texture_image(struct gl_context *ctx, struct gl_texture_image *texImage); extern struct gl_texture_image * _mesa_select_tex_image(const struct gl_texture_object *texObj, GLenum target, GLint level); extern struct gl_texture_image * _mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj, GLenum target, GLint level); /** * Return the base-level texture image for the given texture object. */ static inline const struct gl_texture_image * _mesa_base_tex_image(const struct gl_texture_object *texObj) { return texObj->Image[0][texObj->BaseLevel]; } extern GLint _mesa_max_texture_levels(struct gl_context *ctx, GLenum target); extern GLboolean _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLuint numLevels, GLint level, mesa_format format, GLuint numSamples, GLint width, GLint height, GLint depth); extern GLboolean _mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target, GLenum intFormat, GLenum *error); extern GLint _mesa_get_texture_dimensions(GLenum target); extern GLboolean _mesa_tex_target_is_layered(GLenum target); extern GLuint _mesa_get_texture_layers(const struct gl_texture_object *texObj, GLint level); extern GLsizei _mesa_get_tex_max_num_levels(GLenum target, GLsizei width, GLsizei height, GLsizei depth); extern GLboolean _mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target, GLint level, GLint width, GLint height, GLint depth, GLint border); extern mesa_format _mesa_validate_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat); bool _mesa_legal_texture_base_format_for_target(struct gl_context *ctx, GLenum target, GLenum internalFormat); bool _mesa_format_no_online_compression(const struct gl_context *ctx, GLenum format); GLboolean _mesa_is_renderable_texture_format(struct gl_context *ctx, GLenum internalformat); extern void _mesa_texture_sub_image(struct gl_context *ctx, GLuint dims, struct gl_texture_object *texObj, struct gl_texture_image *texImage, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels, bool dsa); extern void _mesa_compressed_texture_sub_image(struct gl_context *ctx, GLuint dims, struct gl_texture_object *texObj, struct gl_texture_image *texImage, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); extern void _mesa_copy_texture_sub_image(struct gl_context *ctx, GLuint dims, struct gl_texture_object *texObj, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, const char *caller); extern void _mesa_texture_buffer_range(struct gl_context *ctx, struct gl_texture_object *texObj, GLenum internalFormat, struct gl_buffer_object *bufObj, GLintptr offset, GLsizeiptr size, const char *caller); bool _mesa_is_cube_map_texture(GLenum target); /*@}*/ /** \name API entry point functions */ /*@{*/ extern void GLAPIENTRY _mesa_TexImage1D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); extern void GLAPIENTRY _mesa_TexImage2D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); extern void GLAPIENTRY _mesa_TexImage3D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); extern void GLAPIENTRY _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); extern void GLAPIENTRY _mesa_EGLImageTargetTexture2DOES( GLenum target, GLeglImageOES image ); extern void GLAPIENTRY _mesa_TexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels ); extern void GLAPIENTRY _mesa_TexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ); extern void GLAPIENTRY _mesa_TexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels ); extern void GLAPIENTRY _mesa_TextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); extern void GLAPIENTRY _mesa_TextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); extern void GLAPIENTRY _mesa_TextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); extern void GLAPIENTRY _mesa_CopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); extern void GLAPIENTRY _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ); extern void GLAPIENTRY _mesa_CopyTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ); extern void GLAPIENTRY _mesa_CopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ); extern void GLAPIENTRY _mesa_CopyTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ); extern void GLAPIENTRY _mesa_CopyTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); extern void GLAPIENTRY _mesa_CopyTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); extern void GLAPIENTRY _mesa_CopyTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); extern void GLAPIENTRY _mesa_ClearTexSubImage( GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data ); extern void GLAPIENTRY _mesa_ClearTexImage( GLuint texture, GLint level, GLenum format, GLenum type, const void *data ); extern void GLAPIENTRY _mesa_CompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); extern void GLAPIENTRY _mesa_CompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); extern void GLAPIENTRY _mesa_CompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); extern void GLAPIENTRY _mesa_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); extern void GLAPIENTRY _mesa_CompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); extern void GLAPIENTRY _mesa_CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); extern void GLAPIENTRY _mesa_CompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); extern void GLAPIENTRY _mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); extern void GLAPIENTRY _mesa_CompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); extern void GLAPIENTRY _mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer); extern void GLAPIENTRY _mesa_TexBufferRange(GLenum target, GLenum internalFormat, GLuint buffer, GLintptr offset, GLsizeiptr size); extern void GLAPIENTRY _mesa_TextureBuffer(GLuint texture, GLenum internalFormat, GLuint buffer); extern void GLAPIENTRY _mesa_TextureBufferRange(GLuint texture, GLenum internalFormat, GLuint buffer, GLintptr offset, GLsizeiptr size); extern void GLAPIENTRY _mesa_TexImage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); extern void GLAPIENTRY _mesa_TexImage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); extern void GLAPIENTRY _mesa_TexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); extern void GLAPIENTRY _mesa_TexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); void GLAPIENTRY _mesa_TextureStorage2DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); void GLAPIENTRY _mesa_TextureStorage3DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); /*@}*/ #ifdef __cplusplus } #endif #endif