/* * Mesa 3-D graphics library * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ /** * \file teximage.c * Texture image-related functions. */ #include #include "glheader.h" #include "bufferobj.h" #include "context.h" #include "enums.h" #include "fbobject.h" #include "framebuffer.h" #include "hash.h" #include "image.h" #include "imports.h" #include "macros.h" #include "multisample.h" #include "pixelstore.h" #include "state.h" #include "texcompress.h" #include "texcompress_cpal.h" #include "teximage.h" #include "texobj.h" #include "texstate.h" #include "texstorage.h" #include "textureview.h" #include "mtypes.h" #include "glformats.h" #include "texstore.h" #include "pbo.h" /** * State changes which we care about for glCopyTex[Sub]Image() calls. * In particular, we care about pixel transfer state and buffer state * (such as glReadBuffer to make sure we read from the right renderbuffer). */ #define NEW_COPY_TEX_STATE (_NEW_BUFFERS | _NEW_PIXEL) /** * Returns a corresponding internal floating point format for a given base * format as specifed by OES_texture_float. In case of GL_FLOAT, the internal * format needs to be a 32 bit component and in case of GL_HALF_FLOAT_OES it * needs to be a 16 bit component. * * For example, given base format GL_RGBA, type GL_Float return GL_RGBA32F_ARB. */ static GLenum adjust_for_oes_float_texture(GLenum format, GLenum type) { switch (type) { case GL_FLOAT: switch (format) { case GL_RGBA: return GL_RGBA32F; case GL_RGB: return GL_RGB32F; case GL_ALPHA: return GL_ALPHA32F_ARB; case GL_LUMINANCE: return GL_LUMINANCE32F_ARB; case GL_LUMINANCE_ALPHA: return GL_LUMINANCE_ALPHA32F_ARB; default: break; } break; case GL_HALF_FLOAT_OES: switch (format) { case GL_RGBA: return GL_RGBA16F; case GL_RGB: return GL_RGB16F; case GL_ALPHA: return GL_ALPHA16F_ARB; case GL_LUMINANCE: return GL_LUMINANCE16F_ARB; case GL_LUMINANCE_ALPHA: return GL_LUMINANCE_ALPHA16F_ARB; default: break; } break; default: break; } return format; } /** * Return the simple base format for a given internal texture format. * For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA. * * \param ctx GL context. * \param internalFormat the internal texture format token or 1, 2, 3, or 4. * * \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE, * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum. * * This is the format which is used during texture application (i.e. the * texture format and env mode determine the arithmetic used. */ GLint _mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat ) { switch (internalFormat) { case GL_ALPHA: case GL_ALPHA4: case GL_ALPHA8: case GL_ALPHA12: case GL_ALPHA16: return (ctx->API != API_OPENGL_CORE) ? GL_ALPHA : -1; case 1: case GL_LUMINANCE: case GL_LUMINANCE4: case GL_LUMINANCE8: case GL_LUMINANCE12: case GL_LUMINANCE16: return (ctx->API != API_OPENGL_CORE) ? GL_LUMINANCE : -1; case 2: case GL_LUMINANCE_ALPHA: case GL_LUMINANCE4_ALPHA4: case GL_LUMINANCE6_ALPHA2: case GL_LUMINANCE8_ALPHA8: case GL_LUMINANCE12_ALPHA4: case GL_LUMINANCE12_ALPHA12: case GL_LUMINANCE16_ALPHA16: return (ctx->API != API_OPENGL_CORE) ? GL_LUMINANCE_ALPHA : -1; case GL_INTENSITY: case GL_INTENSITY4: case GL_INTENSITY8: case GL_INTENSITY12: case GL_INTENSITY16: return (ctx->API != API_OPENGL_CORE) ? GL_INTENSITY : -1; case 3: return (ctx->API != API_OPENGL_CORE) ? GL_RGB : -1; case GL_RGB: case GL_R3_G3_B2: case GL_RGB4: case GL_RGB5: case GL_RGB8: case GL_RGB10: case GL_RGB12: case GL_RGB16: return GL_RGB; case 4: return (ctx->API != API_OPENGL_CORE) ? GL_RGBA : -1; case GL_RGBA: case GL_RGBA2: case GL_RGBA4: case GL_RGB5_A1: case GL_RGBA8: case GL_RGB10_A2: case GL_RGBA12: case GL_RGBA16: return GL_RGBA; default: ; /* fallthrough */ } /* GL_BGRA can be an internal format *only* in OpenGL ES (1.x or 2.0). */ if (_mesa_is_gles(ctx)) { switch (internalFormat) { case GL_BGRA: return GL_RGBA; default: ; /* fallthrough */ } } if (ctx->Extensions.ARB_ES2_compatibility) { switch (internalFormat) { case GL_RGB565: return GL_RGB; default: ; /* fallthrough */ } } if (ctx->Extensions.ARB_depth_texture) { switch (internalFormat) { case GL_DEPTH_COMPONENT: case GL_DEPTH_COMPONENT16: case GL_DEPTH_COMPONENT24: case GL_DEPTH_COMPONENT32: return GL_DEPTH_COMPONENT; case GL_DEPTH_STENCIL: case GL_DEPTH24_STENCIL8: return GL_DEPTH_STENCIL; default: ; /* fallthrough */ } } if (ctx->Extensions.ARB_texture_stencil8) { switch (internalFormat) { case GL_STENCIL_INDEX: case GL_STENCIL_INDEX1: case GL_STENCIL_INDEX4: case GL_STENCIL_INDEX8: case GL_STENCIL_INDEX16: return GL_STENCIL_INDEX; default: ; /* fallthrough */ } } switch (internalFormat) { case GL_COMPRESSED_ALPHA: return GL_ALPHA; case GL_COMPRESSED_LUMINANCE: return GL_LUMINANCE; case GL_COMPRESSED_LUMINANCE_ALPHA: return GL_LUMINANCE_ALPHA; case GL_COMPRESSED_INTENSITY: return GL_INTENSITY; case GL_COMPRESSED_RGB: return GL_RGB; case GL_COMPRESSED_RGBA: return GL_RGBA; default: ; /* fallthrough */ } if (ctx->Extensions.TDFX_texture_compression_FXT1) { switch (internalFormat) { case GL_COMPRESSED_RGB_FXT1_3DFX: return GL_RGB; case GL_COMPRESSED_RGBA_FXT1_3DFX: return GL_RGBA; default: ; /* fallthrough */ } } /* Assume that the ANGLE flag will always be set if the EXT flag is set. */ if (ctx->Extensions.ANGLE_texture_compression_dxt) { switch (internalFormat) { case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: return GL_RGB; case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: return GL_RGBA; default: ; /* fallthrough */ } } if (_mesa_is_desktop_gl(ctx) && ctx->Extensions.ANGLE_texture_compression_dxt) { switch (internalFormat) { case GL_RGB_S3TC: case GL_RGB4_S3TC: return GL_RGB; case GL_RGBA_S3TC: case GL_RGBA4_S3TC: return GL_RGBA; default: ; /* fallthrough */ } } if (ctx->Extensions.MESA_ycbcr_texture) { if (internalFormat == GL_YCBCR_MESA) return GL_YCBCR_MESA; } if (ctx->Extensions.ARB_texture_float) { switch (internalFormat) { case GL_ALPHA16F_ARB: case GL_ALPHA32F_ARB: return GL_ALPHA; case GL_RGBA16F_ARB: case GL_RGBA32F_ARB: return GL_RGBA; case GL_RGB16F_ARB: case GL_RGB32F_ARB: return GL_RGB; case GL_INTENSITY16F_ARB: case GL_INTENSITY32F_ARB: return GL_INTENSITY; case GL_LUMINANCE16F_ARB: case GL_LUMINANCE32F_ARB: return GL_LUMINANCE; case GL_LUMINANCE_ALPHA16F_ARB: case GL_LUMINANCE_ALPHA32F_ARB: return GL_LUMINANCE_ALPHA; default: ; /* fallthrough */ } } if (ctx->Extensions.EXT_texture_snorm) { switch (internalFormat) { case GL_RED_SNORM: case GL_R8_SNORM: case GL_R16_SNORM: return GL_RED; case GL_RG_SNORM: case GL_RG8_SNORM: case GL_RG16_SNORM: return GL_RG; case GL_RGB_SNORM: case GL_RGB8_SNORM: case GL_RGB16_SNORM: return GL_RGB; case GL_RGBA_SNORM: case GL_RGBA8_SNORM: case GL_RGBA16_SNORM: return GL_RGBA; case GL_ALPHA_SNORM: case GL_ALPHA8_SNORM: case GL_ALPHA16_SNORM: return GL_ALPHA; case GL_LUMINANCE_SNORM: case GL_LUMINANCE8_SNORM: case GL_LUMINANCE16_SNORM: return GL_LUMINANCE; case GL_LUMINANCE_ALPHA_SNORM: case GL_LUMINANCE8_ALPHA8_SNORM: case GL_LUMINANCE16_ALPHA16_SNORM: return GL_LUMINANCE_ALPHA; case GL_INTENSITY_SNORM: case GL_INTENSITY8_SNORM: case GL_INTENSITY16_SNORM: return GL_INTENSITY; default: ; /* fallthrough */ } } if (ctx->Extensions.EXT_texture_sRGB) { switch (internalFormat) { case GL_SRGB_EXT: case GL_SRGB8_EXT: case GL_COMPRESSED_SRGB_EXT: return GL_RGB; case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: return ctx->Extensions.EXT_texture_compression_s3tc ? GL_RGB : -1; case GL_SRGB_ALPHA_EXT: case GL_SRGB8_ALPHA8_EXT: case GL_COMPRESSED_SRGB_ALPHA_EXT: return GL_RGBA; case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: return ctx->Extensions.EXT_texture_compression_s3tc ? GL_RGBA : -1; case GL_SLUMINANCE_ALPHA_EXT: case GL_SLUMINANCE8_ALPHA8_EXT: case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT: return GL_LUMINANCE_ALPHA; case GL_SLUMINANCE_EXT: case GL_SLUMINANCE8_EXT: case GL_COMPRESSED_SLUMINANCE_EXT: return GL_LUMINANCE; default: ; /* fallthrough */ } } if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) { switch (internalFormat) { case GL_RGBA8UI_EXT: case GL_RGBA16UI_EXT: case GL_RGBA32UI_EXT: case GL_RGBA8I_EXT: case GL_RGBA16I_EXT: case GL_RGBA32I_EXT: case GL_RGB10_A2UI: return GL_RGBA; case GL_RGB8UI_EXT: case GL_RGB16UI_EXT: case GL_RGB32UI_EXT: case GL_RGB8I_EXT: case GL_RGB16I_EXT: case GL_RGB32I_EXT: return GL_RGB; } } if (ctx->Extensions.EXT_texture_integer) { switch (internalFormat) { case GL_ALPHA8UI_EXT: case GL_ALPHA16UI_EXT: case GL_ALPHA32UI_EXT: case GL_ALPHA8I_EXT: case GL_ALPHA16I_EXT: case GL_ALPHA32I_EXT: return GL_ALPHA; case GL_INTENSITY8UI_EXT: case GL_INTENSITY16UI_EXT: case GL_INTENSITY32UI_EXT: case GL_INTENSITY8I_EXT: case GL_INTENSITY16I_EXT: case GL_INTENSITY32I_EXT: return GL_INTENSITY; case GL_LUMINANCE8UI_EXT: case GL_LUMINANCE16UI_EXT: case GL_LUMINANCE32UI_EXT: case GL_LUMINANCE8I_EXT: case GL_LUMINANCE16I_EXT: case GL_LUMINANCE32I_EXT: return GL_LUMINANCE; case GL_LUMINANCE_ALPHA8UI_EXT: case GL_LUMINANCE_ALPHA16UI_EXT: case GL_LUMINANCE_ALPHA32UI_EXT: case GL_LUMINANCE_ALPHA8I_EXT: case GL_LUMINANCE_ALPHA16I_EXT: case GL_LUMINANCE_ALPHA32I_EXT: return GL_LUMINANCE_ALPHA; default: ; /* fallthrough */ } } if (ctx->Extensions.ARB_texture_rg) { switch (internalFormat) { case GL_R16F: case GL_R32F: if (!ctx->Extensions.ARB_texture_float) break; return GL_RED; case GL_R8I: case GL_R8UI: case GL_R16I: case GL_R16UI: case GL_R32I: case GL_R32UI: if (ctx->Version < 30 && !ctx->Extensions.EXT_texture_integer) break; /* FALLTHROUGH */ case GL_R8: case GL_R16: case GL_RED: case GL_COMPRESSED_RED: return GL_RED; case GL_RG16F: case GL_RG32F: if (!ctx->Extensions.ARB_texture_float) break; return GL_RG; case GL_RG8I: case GL_RG8UI: case GL_RG16I: case GL_RG16UI: case GL_RG32I: case GL_RG32UI: if (ctx->Version < 30 && !ctx->Extensions.EXT_texture_integer) break; /* FALLTHROUGH */ case GL_RG: case GL_RG8: case GL_RG16: case GL_COMPRESSED_RG: return GL_RG; default: ; /* fallthrough */ } } if (ctx->Extensions.EXT_texture_shared_exponent) { switch (internalFormat) { case GL_RGB9_E5_EXT: return GL_RGB; default: ; /* fallthrough */ } } if (ctx->Extensions.EXT_packed_float) { switch (internalFormat) { case GL_R11F_G11F_B10F_EXT: return GL_RGB; default: ; /* fallthrough */ } } if (ctx->Extensions.ARB_depth_buffer_float) { switch (internalFormat) { case GL_DEPTH_COMPONENT32F: return GL_DEPTH_COMPONENT; case GL_DEPTH32F_STENCIL8: return GL_DEPTH_STENCIL; default: ; /* fallthrough */ } } if (ctx->Extensions.ARB_texture_compression_rgtc) { switch (internalFormat) { case GL_COMPRESSED_RED_RGTC1: case GL_COMPRESSED_SIGNED_RED_RGTC1: return GL_RED; case GL_COMPRESSED_RG_RGTC2: case GL_COMPRESSED_SIGNED_RG_RGTC2: return GL_RG; default: ; /* fallthrough */ } } if (ctx->Extensions.EXT_texture_compression_latc) { switch (internalFormat) { case GL_COMPRESSED_LUMINANCE_LATC1_EXT: case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT: return GL_LUMINANCE; case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT: case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT: return GL_LUMINANCE_ALPHA; default: ; /* fallthrough */ } } if (ctx->Extensions.ATI_texture_compression_3dc) { switch (internalFormat) { case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI: return GL_LUMINANCE_ALPHA; default: ; /* fallthrough */ } } if (ctx->Extensions.OES_compressed_ETC1_RGB8_texture) { switch (internalFormat) { case GL_ETC1_RGB8_OES: return GL_RGB; default: ; /* fallthrough */ } } if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) { switch (internalFormat) { case GL_COMPRESSED_RGB8_ETC2: case GL_COMPRESSED_SRGB8_ETC2: return GL_RGB; case GL_COMPRESSED_RGBA8_ETC2_EAC: case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: return GL_RGBA; case GL_COMPRESSED_R11_EAC: case GL_COMPRESSED_SIGNED_R11_EAC: return GL_RED; case GL_COMPRESSED_RG11_EAC: case GL_COMPRESSED_SIGNED_RG11_EAC: return GL_RG; default: ; /* fallthrough */ } } if (_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_compression_bptc) { switch (internalFormat) { case GL_COMPRESSED_RGBA_BPTC_UNORM: case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM: return GL_RGBA; case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT: case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT: return GL_RGB; default: ; /* fallthrough */ } } if (ctx->API == API_OPENGLES) { switch (internalFormat) { case GL_PALETTE4_RGB8_OES: case GL_PALETTE4_R5_G6_B5_OES: case GL_PALETTE8_RGB8_OES: case GL_PALETTE8_R5_G6_B5_OES: return GL_RGB; case GL_PALETTE4_RGBA8_OES: case GL_PALETTE8_RGB5_A1_OES: case GL_PALETTE4_RGBA4_OES: case GL_PALETTE4_RGB5_A1_OES: case GL_PALETTE8_RGBA8_OES: case GL_PALETTE8_RGBA4_OES: return GL_RGBA; default: ; /* fallthrough */ } } return -1; /* error */ } /** * For cube map faces, return a face index in [0,5]. * For other targets return 0; */ GLuint _mesa_tex_target_to_face(GLenum target) { if (_mesa_is_cube_face(target)) return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X; else return 0; } /** * Install gl_texture_image in a gl_texture_object according to the target * and level parameters. * * \param tObj texture object. * \param target texture target. * \param level image level. * \param texImage texture image. */ static void set_tex_image(struct gl_texture_object *tObj, GLenum target, GLint level, struct gl_texture_image *texImage) { const GLuint face = _mesa_tex_target_to_face(target); assert(tObj); assert(texImage); if (target == GL_TEXTURE_RECTANGLE_NV || target == GL_TEXTURE_EXTERNAL_OES) assert(level == 0); tObj->Image[face][level] = texImage; /* Set the 'back' pointer */ texImage->TexObject = tObj; texImage->Level = level; texImage->Face = face; } /** * Allocate a texture image structure. * * Called via ctx->Driver.NewTextureImage() unless overriden by a device * driver. * * \return a pointer to gl_texture_image struct with all fields initialized to * zero. */ struct gl_texture_image * _mesa_new_texture_image( struct gl_context *ctx ) { (void) ctx; return CALLOC_STRUCT(gl_texture_image); } /** * Free a gl_texture_image and associated data. * This function is a fallback called via ctx->Driver.DeleteTextureImage(). * * \param texImage texture image. * * Free the texture image structure and the associated image data. */ void _mesa_delete_texture_image(struct gl_context *ctx, struct gl_texture_image *texImage) { /* Free texImage->Data and/or any other driver-specific texture * image storage. */ assert(ctx->Driver.FreeTextureImageBuffer); ctx->Driver.FreeTextureImageBuffer( ctx, texImage ); free(texImage); } /** * Test if a target is a proxy target. * * \param target texture target. * * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise. */ GLboolean _mesa_is_proxy_texture(GLenum target) { unsigned i; static const GLenum targets[] = { GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_CUBE_MAP, GL_PROXY_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY, GL_PROXY_TEXTURE_CUBE_MAP_ARRAY, GL_PROXY_TEXTURE_2D_MULTISAMPLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY }; /* * NUM_TEXTURE_TARGETS should match number of terms above, except there's no * proxy for GL_TEXTURE_BUFFER and GL_TEXTURE_EXTERNAL_OES. */ STATIC_ASSERT(NUM_TEXTURE_TARGETS == ARRAY_SIZE(targets) + 2); for (i = 0; i < ARRAY_SIZE(targets); ++i) if (target == targets[i]) return GL_TRUE; return GL_FALSE; } /** * Test if a target is an array target. * * \param target texture target. * * \return true if the target is an array target, false otherwise. */ bool _mesa_is_array_texture(GLenum target) { switch (target) { case GL_TEXTURE_1D_ARRAY: case GL_TEXTURE_2D_ARRAY: case GL_TEXTURE_CUBE_MAP_ARRAY: case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: return true; default: return false; }; } /** * Return the proxy target which corresponds to the given texture target */ static GLenum proxy_target(GLenum target) { switch (target) { case GL_TEXTURE_1D: case GL_PROXY_TEXTURE_1D: return GL_PROXY_TEXTURE_1D; case GL_TEXTURE_2D: case GL_PROXY_TEXTURE_2D: return GL_PROXY_TEXTURE_2D; case GL_TEXTURE_3D: case GL_PROXY_TEXTURE_3D: return GL_PROXY_TEXTURE_3D; case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: case GL_TEXTURE_CUBE_MAP_ARB: case GL_PROXY_TEXTURE_CUBE_MAP_ARB: return GL_PROXY_TEXTURE_CUBE_MAP_ARB; case GL_TEXTURE_RECTANGLE_NV: case GL_PROXY_TEXTURE_RECTANGLE_NV: return GL_PROXY_TEXTURE_RECTANGLE_NV; case GL_TEXTURE_1D_ARRAY_EXT: case GL_PROXY_TEXTURE_1D_ARRAY_EXT: return GL_PROXY_TEXTURE_1D_ARRAY_EXT; case GL_TEXTURE_2D_ARRAY_EXT: case GL_PROXY_TEXTURE_2D_ARRAY_EXT: return GL_PROXY_TEXTURE_2D_ARRAY_EXT; case GL_TEXTURE_CUBE_MAP_ARRAY: case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: return GL_PROXY_TEXTURE_CUBE_MAP_ARRAY; case GL_TEXTURE_2D_MULTISAMPLE: case GL_PROXY_TEXTURE_2D_MULTISAMPLE: return GL_PROXY_TEXTURE_2D_MULTISAMPLE; case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY: return GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY; default: _mesa_problem(NULL, "unexpected target in proxy_target()"); return 0; } } /** * Get a texture image pointer from a texture object, given a texture * target and mipmap level. The target and level parameters should * have already been error-checked. * * \param texObj texture unit. * \param target texture target. * \param level image level. * * \return pointer to the texture image structure, or NULL on failure. */ struct gl_texture_image * _mesa_select_tex_image(const struct gl_texture_object *texObj, GLenum target, GLint level) { const GLuint face = _mesa_tex_target_to_face(target); assert(texObj); assert(level >= 0); assert(level < MAX_TEXTURE_LEVELS); return texObj->Image[face][level]; } /** * Like _mesa_select_tex_image() but if the image doesn't exist, allocate * it and install it. Only return NULL if passed a bad parameter or run * out of memory. */ struct gl_texture_image * _mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj, GLenum target, GLint level) { struct gl_texture_image *texImage; if (!texObj) return NULL; texImage = _mesa_select_tex_image(texObj, target, level); if (!texImage) { texImage = ctx->Driver.NewTextureImage(ctx); if (!texImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation"); return NULL; } set_tex_image(texObj, target, level, texImage); } return texImage; } /** * Return pointer to the specified proxy texture image. * Note that proxy textures are per-context, not per-texture unit. * \return pointer to texture image or NULL if invalid target, invalid * level, or out of memory. */ static struct gl_texture_image * get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level) { struct gl_texture_image *texImage; GLuint texIndex; if (level < 0) return NULL; switch (target) { case GL_PROXY_TEXTURE_1D: if (level >= ctx->Const.MaxTextureLevels) return NULL; texIndex = TEXTURE_1D_INDEX; break; case GL_PROXY_TEXTURE_2D: if (level >= ctx->Const.MaxTextureLevels) return NULL; texIndex = TEXTURE_2D_INDEX; break; case GL_PROXY_TEXTURE_3D: if (level >= ctx->Const.Max3DTextureLevels) return NULL; texIndex = TEXTURE_3D_INDEX; break; case GL_PROXY_TEXTURE_CUBE_MAP: if (level >= ctx->Const.MaxCubeTextureLevels) return NULL; texIndex = TEXTURE_CUBE_INDEX; break; case GL_PROXY_TEXTURE_RECTANGLE_NV: if (level > 0) return NULL; texIndex = TEXTURE_RECT_INDEX; break; case GL_PROXY_TEXTURE_1D_ARRAY_EXT: if (level >= ctx->Const.MaxTextureLevels) return NULL; texIndex = TEXTURE_1D_ARRAY_INDEX; break; case GL_PROXY_TEXTURE_2D_ARRAY_EXT: if (level >= ctx->Const.MaxTextureLevels) return NULL; texIndex = TEXTURE_2D_ARRAY_INDEX; break; case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: if (level >= ctx->Const.MaxCubeTextureLevels) return NULL; texIndex = TEXTURE_CUBE_ARRAY_INDEX; break; case GL_PROXY_TEXTURE_2D_MULTISAMPLE: if (level > 0) return 0; texIndex = TEXTURE_2D_MULTISAMPLE_INDEX; break; case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY: if (level > 0) return 0; texIndex = TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX; break; default: return NULL; } texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level]; if (!texImage) { texImage = ctx->Driver.NewTextureImage(ctx); if (!texImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation"); return NULL; } ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage; /* Set the 'back' pointer */ texImage->TexObject = ctx->Texture.ProxyTex[texIndex]; } return texImage; } /** * Get the maximum number of allowed mipmap levels. * * \param ctx GL context. * \param target texture target. * * \return the maximum number of allowed mipmap levels for the given * texture target, or zero if passed a bad target. * * \sa gl_constants. */ GLint _mesa_max_texture_levels(struct gl_context *ctx, GLenum target) { switch (target) { case GL_TEXTURE_1D: case GL_PROXY_TEXTURE_1D: case GL_TEXTURE_2D: case GL_PROXY_TEXTURE_2D: return ctx->Const.MaxTextureLevels; case GL_TEXTURE_3D: case GL_PROXY_TEXTURE_3D: return ctx->Const.Max3DTextureLevels; case GL_TEXTURE_CUBE_MAP: case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: case GL_PROXY_TEXTURE_CUBE_MAP_ARB: return ctx->Extensions.ARB_texture_cube_map ? ctx->Const.MaxCubeTextureLevels : 0; case GL_TEXTURE_RECTANGLE_NV: case GL_PROXY_TEXTURE_RECTANGLE_NV: return ctx->Extensions.NV_texture_rectangle ? 1 : 0; case GL_TEXTURE_1D_ARRAY_EXT: case GL_PROXY_TEXTURE_1D_ARRAY_EXT: case GL_TEXTURE_2D_ARRAY_EXT: case GL_PROXY_TEXTURE_2D_ARRAY_EXT: return ctx->Extensions.EXT_texture_array ? ctx->Const.MaxTextureLevels : 0; case GL_TEXTURE_CUBE_MAP_ARRAY: case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: return ctx->Extensions.ARB_texture_cube_map_array ? ctx->Const.MaxCubeTextureLevels : 0; case GL_TEXTURE_BUFFER: return ctx->API == API_OPENGL_CORE && ctx->Extensions.ARB_texture_buffer_object ? 1 : 0; case GL_TEXTURE_2D_MULTISAMPLE: case GL_PROXY_TEXTURE_2D_MULTISAMPLE: case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY: return (_mesa_is_desktop_gl(ctx) || _mesa_is_gles31(ctx)) && ctx->Extensions.ARB_texture_multisample ? 1 : 0; case GL_TEXTURE_EXTERNAL_OES: /* fall-through */ default: return 0; /* bad target */ } } /** * Return number of dimensions per mipmap level for the given texture target. */ GLint _mesa_get_texture_dimensions(GLenum target) { switch (target) { case GL_TEXTURE_1D: case GL_PROXY_TEXTURE_1D: return 1; case GL_TEXTURE_2D: case GL_TEXTURE_RECTANGLE: case GL_TEXTURE_CUBE_MAP: case GL_PROXY_TEXTURE_2D: case GL_PROXY_TEXTURE_RECTANGLE: case GL_PROXY_TEXTURE_CUBE_MAP: case GL_TEXTURE_CUBE_MAP_POSITIVE_X: case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: case GL_TEXTURE_1D_ARRAY: case GL_PROXY_TEXTURE_1D_ARRAY: case GL_TEXTURE_EXTERNAL_OES: case GL_TEXTURE_2D_MULTISAMPLE: case GL_PROXY_TEXTURE_2D_MULTISAMPLE: return 2; case GL_TEXTURE_3D: case GL_PROXY_TEXTURE_3D: case GL_TEXTURE_2D_ARRAY: case GL_PROXY_TEXTURE_2D_ARRAY: case GL_TEXTURE_CUBE_MAP_ARRAY: case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY: return 3; case GL_TEXTURE_BUFFER: /* fall-through */ default: _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()", target); return 2; } } /** * Check if a texture target can have more than one layer. */ GLboolean _mesa_tex_target_is_layered(GLenum target) { switch (target) { case GL_TEXTURE_1D: case GL_PROXY_TEXTURE_1D: case GL_TEXTURE_2D: case GL_PROXY_TEXTURE_2D: case GL_TEXTURE_RECTANGLE: case GL_PROXY_TEXTURE_RECTANGLE: case GL_TEXTURE_2D_MULTISAMPLE: case GL_PROXY_TEXTURE_2D_MULTISAMPLE: case GL_TEXTURE_BUFFER: case GL_TEXTURE_CUBE_MAP_POSITIVE_X: case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: case GL_TEXTURE_EXTERNAL_OES: return GL_FALSE; case GL_TEXTURE_3D: case GL_PROXY_TEXTURE_3D: case GL_TEXTURE_CUBE_MAP: case GL_PROXY_TEXTURE_CUBE_MAP: case GL_TEXTURE_1D_ARRAY: case GL_PROXY_TEXTURE_1D_ARRAY: case GL_TEXTURE_2D_ARRAY: case GL_PROXY_TEXTURE_2D_ARRAY: case GL_TEXTURE_CUBE_MAP_ARRAY: case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY: return GL_TRUE; default: assert(!"Invalid texture target."); return GL_FALSE; } } /** * Return the number of layers present in the given level of an array, * cubemap or 3D texture. If the texture is not layered return zero. */ GLuint _mesa_get_texture_layers(const struct gl_texture_object *texObj, GLint level) { assert(level >= 0 && level < MAX_TEXTURE_LEVELS); switch (texObj->Target) { case GL_TEXTURE_1D: case GL_TEXTURE_2D: case GL_TEXTURE_RECTANGLE: case GL_TEXTURE_2D_MULTISAMPLE: case GL_TEXTURE_BUFFER: case GL_TEXTURE_EXTERNAL_OES: return 0; case GL_TEXTURE_CUBE_MAP: return 6; case GL_TEXTURE_1D_ARRAY: { struct gl_texture_image *img = texObj->Image[0][level]; return img ? img->Height : 0; } case GL_TEXTURE_3D: case GL_TEXTURE_2D_ARRAY: case GL_TEXTURE_CUBE_MAP_ARRAY: case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: { struct gl_texture_image *img = texObj->Image[0][level]; return img ? img->Depth : 0; } default: assert(!"Invalid texture target."); return 0; } } /** * Return the maximum number of mipmap levels for the given target * and the dimensions. * The dimensions are expected not to include the border. */ GLsizei _mesa_get_tex_max_num_levels(GLenum target, GLsizei width, GLsizei height, GLsizei depth) { GLsizei size; switch (target) { case GL_TEXTURE_1D: case GL_TEXTURE_1D_ARRAY: case GL_PROXY_TEXTURE_1D: case GL_PROXY_TEXTURE_1D_ARRAY: size = width; break; case GL_TEXTURE_CUBE_MAP: case GL_TEXTURE_CUBE_MAP_ARRAY: case GL_PROXY_TEXTURE_CUBE_MAP: case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: size = width; break; case GL_TEXTURE_2D: case GL_TEXTURE_2D_ARRAY: case GL_PROXY_TEXTURE_2D: case GL_PROXY_TEXTURE_2D_ARRAY: size = MAX2(width, height); break; case GL_TEXTURE_3D: case GL_PROXY_TEXTURE_3D: size = MAX3(width, height, depth); break; case GL_TEXTURE_RECTANGLE: case GL_TEXTURE_EXTERNAL_OES: case GL_TEXTURE_2D_MULTISAMPLE: case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: case GL_PROXY_TEXTURE_RECTANGLE: case GL_PROXY_TEXTURE_2D_MULTISAMPLE: case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY: return 1; default: assert(0); return 1; } return _mesa_logbase2(size) + 1; } #if 000 /* not used anymore */ /* * glTexImage[123]D can accept a NULL image pointer. In this case we * create a texture image with unspecified image contents per the OpenGL * spec. */ static GLubyte * make_null_texture(GLint width, GLint height, GLint depth, GLenum format) { const GLint components = _mesa_components_in_format(format); const GLint numPixels = width * height * depth; GLubyte *data = (GLubyte *) malloc(numPixels * components * sizeof(GLubyte)); #ifdef DEBUG /* * Let's see if anyone finds this. If glTexImage2D() is called with * a NULL image pointer then load the texture image with something * interesting instead of leaving it indeterminate. */ if (data) { static const char message[8][32] = { " X X XXXXX XXX X ", " XX XX X X X X X ", " X X X X X X X ", " X X XXXX XXX XXXXX ", " X X X X X X ", " X X X X X X X ", " X X XXXXX XXX X X ", " " }; GLubyte *imgPtr = data; GLint h, i, j, k; for (h = 0; h < depth; h++) { for (i = 0; i < height; i++) { GLint srcRow = 7 - (i % 8); for (j = 0; j < width; j++) { GLint srcCol = j % 32; GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70; for (k = 0; k < components; k++) { *imgPtr++ = texel; } } } } } #endif return data; } #endif /** * Set the size and format-related fields of a gl_texture_image struct * to zero. This is used when a proxy texture test fails. */ static void clear_teximage_fields(struct gl_texture_image *img) { assert(img); img->_BaseFormat = 0; img->InternalFormat = 0; img->Border = 0; img->Width = 0; img->Height = 0; img->Depth = 0; img->Width2 = 0; img->Height2 = 0; img->Depth2 = 0; img->WidthLog2 = 0; img->HeightLog2 = 0; img->DepthLog2 = 0; img->TexFormat = MESA_FORMAT_NONE; img->NumSamples = 0; img->FixedSampleLocations = GL_TRUE; } /** * Initialize basic fields of the gl_texture_image struct. * * \param ctx GL context. * \param img texture image structure to be initialized. * \param width image width. * \param height image height. * \param depth image depth. * \param border image border. * \param internalFormat internal format. * \param format the actual hardware format (one of MESA_FORMAT_*) * \param numSamples number of samples per texel, or zero for non-MS. * \param fixedSampleLocations are sample locations fixed? * * Fills in the fields of \p img with the given information. * Note: width, height and depth include the border. */ static void init_teximage_fields_ms(struct gl_context *ctx, struct gl_texture_image *img, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum internalFormat, mesa_format format, GLuint numSamples, GLboolean fixedSampleLocations) { GLenum target; assert(img); assert(width >= 0); assert(height >= 0); assert(depth >= 0); target = img->TexObject->Target; img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat ); assert(img->_BaseFormat != -1); img->InternalFormat = internalFormat; img->Border = border; img->Width = width; img->Height = height; img->Depth = depth; img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */ img->WidthLog2 = _mesa_logbase2(img->Width2); img->NumSamples = 0; img->FixedSampleLocations = GL_TRUE; switch(target) { case GL_TEXTURE_1D: case GL_TEXTURE_BUFFER: case GL_PROXY_TEXTURE_1D: if (height == 0) img->Height2 = 0; else img->Height2 = 1; img->HeightLog2 = 0; if (depth == 0) img->Depth2 = 0; else img->Depth2 = 1; img->DepthLog2 = 0; break; case GL_TEXTURE_1D_ARRAY: case GL_PROXY_TEXTURE_1D_ARRAY: img->Height2 = height; /* no border */ img->HeightLog2 = 0; /* not used */ if (depth == 0) img->Depth2 = 0; else img->Depth2 = 1; img->DepthLog2 = 0; break; case GL_TEXTURE_2D: case GL_TEXTURE_RECTANGLE: case GL_TEXTURE_CUBE_MAP: case GL_TEXTURE_CUBE_MAP_POSITIVE_X: case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: case GL_TEXTURE_EXTERNAL_OES: case GL_PROXY_TEXTURE_2D: case GL_PROXY_TEXTURE_RECTANGLE: case GL_PROXY_TEXTURE_CUBE_MAP: case GL_TEXTURE_2D_MULTISAMPLE: case GL_PROXY_TEXTURE_2D_MULTISAMPLE: img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */ img->HeightLog2 = _mesa_logbase2(img->Height2); if (depth == 0) img->Depth2 = 0; else img->Depth2 = 1; img->DepthLog2 = 0; break; case GL_TEXTURE_2D_ARRAY: case GL_PROXY_TEXTURE_2D_ARRAY: case GL_TEXTURE_CUBE_MAP_ARRAY: case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY: img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */ img->HeightLog2 = _mesa_logbase2(img->Height2); img->Depth2 = depth; /* no border */ img->DepthLog2 = 0; /* not used */ break; case GL_TEXTURE_3D: case GL_PROXY_TEXTURE_3D: img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */ img->HeightLog2 = _mesa_logbase2(img->Height2); img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */ img->DepthLog2 = _mesa_logbase2(img->Depth2); break; default: _mesa_problem(NULL, "invalid target 0x%x in _mesa_init_teximage_fields()", target); } img->MaxNumLevels = _mesa_get_tex_max_num_levels(target, img->Width2, img->Height2, img->Depth2); img->TexFormat = format; img->NumSamples = numSamples; img->FixedSampleLocations = fixedSampleLocations; } void _mesa_init_teximage_fields(struct gl_context *ctx, struct gl_texture_image *img, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum internalFormat, mesa_format format) { init_teximage_fields_ms(ctx, img, width, height, depth, border, internalFormat, format, 0, GL_TRUE); } /** * Free and clear fields of the gl_texture_image struct. * * \param ctx GL context. * \param texImage texture image structure to be cleared. * * After the call, \p texImage will have no data associated with it. Its * fields are cleared so that its parent object will test incomplete. */ void _mesa_clear_texture_image(struct gl_context *ctx, struct gl_texture_image *texImage) { ctx->Driver.FreeTextureImageBuffer(ctx, texImage); clear_teximage_fields(texImage); } /** * Check the width, height, depth and border of a texture image are legal. * Used by all the glTexImage, glCompressedTexImage and glCopyTexImage * functions. * The target and level parameters will have already been validated. * \return GL_TRUE if size is OK, GL_FALSE otherwise. */ GLboolean _mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target, GLint level, GLint width, GLint height, GLint depth, GLint border) { GLint maxSize; switch (target) { case GL_TEXTURE_1D: case GL_PROXY_TEXTURE_1D: maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); /* level zero size */ maxSize >>= level; /* level size */ if (width < 2 * border || width > 2 * border + maxSize) return GL_FALSE; if (!ctx->Extensions.ARB_texture_non_power_of_two) { if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) return GL_FALSE; } return GL_TRUE; case GL_TEXTURE_2D: case GL_PROXY_TEXTURE_2D: case GL_TEXTURE_2D_MULTISAMPLE: case GL_PROXY_TEXTURE_2D_MULTISAMPLE: maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); maxSize >>= level; if (width < 2 * border || width > 2 * border + maxSize) return GL_FALSE; if (height < 2 * border || height > 2 * border + maxSize) return GL_FALSE; if (!ctx->Extensions.ARB_texture_non_power_of_two) { if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) return GL_FALSE; if (height > 0 && !_mesa_is_pow_two(height - 2 * border)) return GL_FALSE; } return GL_TRUE; case GL_TEXTURE_3D: case GL_PROXY_TEXTURE_3D: maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1); maxSize >>= level; if (width < 2 * border || width > 2 * border + maxSize) return GL_FALSE; if (height < 2 * border || height > 2 * border + maxSize) return GL_FALSE; if (depth < 2 * border || depth > 2 * border + maxSize) return GL_FALSE; if (!ctx->Extensions.ARB_texture_non_power_of_two) { if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) return GL_FALSE; if (height > 0 && !_mesa_is_pow_two(height - 2 * border)) return GL_FALSE; if (depth > 0 && !_mesa_is_pow_two(depth - 2 * border)) return GL_FALSE; } return GL_TRUE; case GL_TEXTURE_RECTANGLE_NV: case GL_PROXY_TEXTURE_RECTANGLE_NV: if (level != 0) return GL_FALSE; maxSize = ctx->Const.MaxTextureRectSize; if (width < 0 || width > maxSize) return GL_FALSE; if (height < 0 || height > maxSize) return GL_FALSE; return GL_TRUE; case GL_TEXTURE_CUBE_MAP: case GL_TEXTURE_CUBE_MAP_POSITIVE_X: case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: case GL_PROXY_TEXTURE_CUBE_MAP_ARB: maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1); maxSize >>= level; if (width != height) return GL_FALSE; if (width < 2 * border || width > 2 * border + maxSize) return GL_FALSE; if (height < 2 * border || height > 2 * border + maxSize) return GL_FALSE; if (!ctx->Extensions.ARB_texture_non_power_of_two) { if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) return GL_FALSE; if (height > 0 && !_mesa_is_pow_two(height - 2 * border)) return GL_FALSE; } return GL_TRUE; case GL_TEXTURE_1D_ARRAY_EXT: case GL_PROXY_TEXTURE_1D_ARRAY_EXT: maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); maxSize >>= level; if (width < 2 * border || width > 2 * border + maxSize) return GL_FALSE; if (height < 0 || height > ctx->Const.MaxArrayTextureLayers) return GL_FALSE; if (!ctx->Extensions.ARB_texture_non_power_of_two) { if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) return GL_FALSE; } return GL_TRUE; case GL_TEXTURE_2D_ARRAY_EXT: case GL_PROXY_TEXTURE_2D_ARRAY_EXT: case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY: maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); maxSize >>= level; if (width < 2 * border || width > 2 * border + maxSize) return GL_FALSE; if (height < 2 * border || height > 2 * border + maxSize) return GL_FALSE; if (depth < 0 || depth > ctx->Const.MaxArrayTextureLayers) return GL_FALSE; if (!ctx->Extensions.ARB_texture_non_power_of_two) { if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) return GL_FALSE; if (height > 0 && !_mesa_is_pow_two(height - 2 * border)) return GL_FALSE; } return GL_TRUE; case GL_TEXTURE_CUBE_MAP_ARRAY: case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1); if (width < 2 * border || width > 2 * border + maxSize) return GL_FALSE; if (height < 2 * border || height > 2 * border + maxSize) return GL_FALSE; if (depth < 0 || depth > ctx->Const.MaxArrayTextureLayers || depth % 6) return GL_FALSE; if (width != height) return GL_FALSE; if (level >= ctx->Const.MaxCubeTextureLevels) return GL_FALSE; if (!ctx->Extensions.ARB_texture_non_power_of_two) { if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) return GL_FALSE; if (height > 0 && !_mesa_is_pow_two(height - 2 * border)) return GL_FALSE; } return GL_TRUE; default: _mesa_problem(ctx, "Invalid target in _mesa_legal_texture_dimensions()"); return GL_FALSE; } } /** * Do error checking of xoffset, yoffset, zoffset, width, height and depth * for glTexSubImage, glCopyTexSubImage and glCompressedTexSubImage. * \param destImage the destination texture image. * \return GL_TRUE if error found, GL_FALSE otherwise. */ static GLboolean error_check_subtexture_dimensions(struct gl_context *ctx, GLuint dims, const struct gl_texture_image *destImage, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei subWidth, GLsizei subHeight, GLsizei subDepth, const char *func) { const GLenum target = destImage->TexObject->Target; GLuint bw, bh; /* Check size */ if (subWidth < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "%s(width=%d)", func, subWidth); return GL_TRUE; } if (dims > 1 && subHeight < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "%s(height=%d)", func, subHeight); return GL_TRUE; } if (dims > 2 && subDepth < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "%s(depth=%d)", func, subDepth); return GL_TRUE; } /* check xoffset and width */ if (xoffset < - (GLint) destImage->Border) { _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset)", func); return GL_TRUE; } if (xoffset + subWidth > (GLint) destImage->Width) { _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset+width)", func); return GL_TRUE; } /* check yoffset and height */ if (dims > 1) { GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : destImage->Border; if (yoffset < -yBorder) { _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset)", func); return GL_TRUE; } if (yoffset + subHeight > (GLint) destImage->Height) { _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset+height)", func); return GL_TRUE; } } /* check zoffset and depth */ if (dims > 2) { GLint depth; GLint zBorder = (target == GL_TEXTURE_2D_ARRAY || target == GL_TEXTURE_CUBE_MAP_ARRAY) ? 0 : destImage->Border; if (zoffset < -zBorder) { _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset)", func); return GL_TRUE; } depth = (GLint) destImage->Depth; if (target == GL_TEXTURE_CUBE_MAP) depth = 6; if (zoffset + subDepth > depth) { _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset+depth)", func); return GL_TRUE; } } /* * The OpenGL spec (and GL_ARB_texture_compression) says only whole * compressed texture images can be updated. But, that restriction may be * relaxed for particular compressed formats. At this time, all the * compressed formats supported by Mesa allow sub-textures to be updated * along compressed block boundaries. */ _mesa_get_format_block_size(destImage->TexFormat, &bw, &bh); if (bw != 1 || bh != 1) { /* offset must be multiple of block size */ if ((xoffset % bw != 0) || (yoffset % bh != 0)) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(xoffset = %d, yoffset = %d)", func, xoffset, yoffset); return GL_TRUE; } /* The size must be a multiple of bw x bh, or we must be using a * offset+size that exactly hits the edge of the image. This * is important for small mipmap levels (1x1, 2x1, etc) and for * NPOT textures. */ if ((subWidth % bw != 0) && (xoffset + subWidth != (GLint) destImage->Width)) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(width = %d)", func, subWidth); return GL_TRUE; } if ((subHeight % bh != 0) && (yoffset + subHeight != (GLint) destImage->Height)) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(height = %d)", func, subHeight); return GL_TRUE; } } return GL_FALSE; } /** * This is the fallback for Driver.TestProxyTexImage() for doing device- * specific texture image size checks. * * A hardware driver might override this function if, for example, the * max 3D texture size is 512x512x64 (i.e. not a cube). * * Note that width, height, depth == 0 is not an error. However, a * texture with zero width/height/depth will be considered "incomplete" * and texturing will effectively be disabled. * * \param target any texture target/type * \param level as passed to glTexImage * \param format the MESA_FORMAT_x for the tex image * \param width as passed to glTexImage * \param height as passed to glTexImage * \param depth as passed to glTexImage * \param border as passed to glTexImage * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable. */ GLboolean _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level, mesa_format format, GLint width, GLint height, GLint depth, GLint border) { /* We just check if the image size is less than MaxTextureMbytes. * Some drivers may do more specific checks. */ uint64_t bytes = _mesa_format_image_size64(format, width, height, depth); uint64_t mbytes = bytes / (1024 * 1024); /* convert to MB */ mbytes *= _mesa_num_tex_faces(target); return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes; } /** * Return true if the format is only valid for glCompressedTexImage. */ static GLboolean compressedteximage_only_format(const struct gl_context *ctx, GLenum format) { switch (format) { case GL_ETC1_RGB8_OES: case GL_PALETTE4_RGB8_OES: case GL_PALETTE4_RGBA8_OES: case GL_PALETTE4_R5_G6_B5_OES: case GL_PALETTE4_RGBA4_OES: case GL_PALETTE4_RGB5_A1_OES: case GL_PALETTE8_RGB8_OES: case GL_PALETTE8_RGBA8_OES: case GL_PALETTE8_R5_G6_B5_OES: case GL_PALETTE8_RGBA4_OES: case GL_PALETTE8_RGB5_A1_OES: return GL_TRUE; default: return GL_FALSE; } } /** * Helper function to determine whether a target and specific compression * format are supported. */ GLboolean _mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target, GLenum intFormat) { switch (target) { case GL_TEXTURE_2D: case GL_PROXY_TEXTURE_2D: return GL_TRUE; /* true for any compressed format so far */ case GL_PROXY_TEXTURE_CUBE_MAP: case GL_TEXTURE_CUBE_MAP: case GL_TEXTURE_CUBE_MAP_POSITIVE_X: case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: return ctx->Extensions.ARB_texture_cube_map; case GL_PROXY_TEXTURE_2D_ARRAY_EXT: case GL_TEXTURE_2D_ARRAY_EXT: return ctx->Extensions.EXT_texture_array; case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: case GL_TEXTURE_CUBE_MAP_ARRAY: return ctx->Extensions.ARB_texture_cube_map_array; case GL_TEXTURE_3D: switch (intFormat) { case GL_COMPRESSED_RGBA_BPTC_UNORM: case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM: case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT: case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT: return ctx->Extensions.ARB_texture_compression_bptc; default: return GL_FALSE; } default: return GL_FALSE; } } /** * Check if the given texture target value is legal for a * glTexImage1/2/3D call. */ static GLboolean legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target) { switch (dims) { case 1: switch (target) { case GL_TEXTURE_1D: case GL_PROXY_TEXTURE_1D: return _mesa_is_desktop_gl(ctx); default: return GL_FALSE; } case 2: switch (target) { case GL_TEXTURE_2D: return GL_TRUE; case GL_PROXY_TEXTURE_2D: return _mesa_is_desktop_gl(ctx); case GL_PROXY_TEXTURE_CUBE_MAP: return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_cube_map; case GL_TEXTURE_CUBE_MAP_POSITIVE_X: case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: return ctx->Extensions.ARB_texture_cube_map; case GL_TEXTURE_RECTANGLE_NV: case GL_PROXY_TEXTURE_RECTANGLE_NV: return _mesa_is_desktop_gl(ctx) && ctx->Extensions.NV_texture_rectangle; case GL_TEXTURE_1D_ARRAY_EXT: case GL_PROXY_TEXTURE_1D_ARRAY_EXT: return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array; default: return GL_FALSE; } case 3: switch (target) { case GL_TEXTURE_3D: return GL_TRUE; case GL_PROXY_TEXTURE_3D: return _mesa_is_desktop_gl(ctx); case GL_TEXTURE_2D_ARRAY_EXT: return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array) || _mesa_is_gles3(ctx); case GL_PROXY_TEXTURE_2D_ARRAY_EXT: return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array; case GL_TEXTURE_CUBE_MAP_ARRAY: case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: return ctx->Extensions.ARB_texture_cube_map_array; default: return GL_FALSE; } default: _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims); return GL_FALSE; } } /** * Check if the given texture target value is legal for a * glTexSubImage, glCopyTexSubImage or glCopyTexImage call. * The difference compared to legal_teximage_target() above is that * proxy targets are not supported. */ static GLboolean legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target, bool dsa) { switch (dims) { case 1: return _mesa_is_desktop_gl(ctx) && target == GL_TEXTURE_1D; case 2: switch (target) { case GL_TEXTURE_2D: return GL_TRUE; case GL_TEXTURE_CUBE_MAP_POSITIVE_X: case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: return ctx->Extensions.ARB_texture_cube_map; case GL_TEXTURE_RECTANGLE_NV: return _mesa_is_desktop_gl(ctx) && ctx->Extensions.NV_texture_rectangle; case GL_TEXTURE_1D_ARRAY_EXT: return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array; default: return GL_FALSE; } case 3: switch (target) { case GL_TEXTURE_3D: return GL_TRUE; case GL_TEXTURE_2D_ARRAY_EXT: return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array) || _mesa_is_gles3(ctx); case GL_TEXTURE_CUBE_MAP_ARRAY: case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: return ctx->Extensions.ARB_texture_cube_map_array; /* Table 8.15 of the OpenGL 4.5 core profile spec * (20141030) says that TEXTURE_CUBE_MAP is valid for TextureSubImage3D * and CopyTextureSubImage3D. */ case GL_TEXTURE_CUBE_MAP: return dsa; default: return GL_FALSE; } default: _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()", dims); return GL_FALSE; } } /** * Helper function to determine if a texture object is mutable (in terms * of GL_ARB_texture_storage). */ static GLboolean mutable_tex_object(struct gl_context *ctx, GLenum target) { struct gl_texture_object *texObj = _mesa_get_current_tex_object(ctx, target); if (!texObj) return GL_FALSE; return !texObj->Immutable; } /** * Return expected size of a compressed texture. */ static GLuint compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth, GLenum glformat) { mesa_format mesaFormat = _mesa_glenum_to_compressed_format(glformat); return _mesa_format_image_size(mesaFormat, width, height, depth); } /** * Verify that a texture format is valid with a particular target * * In particular, textures with base format of \c GL_DEPTH_COMPONENT or * \c GL_DEPTH_STENCIL are only valid with certain, context dependent texture * targets. * * \param ctx GL context * \param target Texture target * \param internalFormat Internal format of the texture image * \param dimensions Dimensionality at the caller. This is \b not used * in the validation. It is only used when logging * error messages. * \param caller Base name of the calling function (e.g., * "glTexImage" or "glTexStorage"). * * \returns true if the combination is legal, false otherwise. */ bool _mesa_legal_texture_base_format_for_target(struct gl_context *ctx, GLenum target, GLenum internalFormat, unsigned dimensions, const char *caller) { if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT || _mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_STENCIL || _mesa_base_tex_format(ctx, internalFormat) == GL_STENCIL_INDEX) { /* Section 3.8.3 (Texture Image Specification) of the OpenGL 3.3 Core * Profile spec says: * * "Textures with a base internal format of DEPTH_COMPONENT or * DEPTH_STENCIL are supported by texture image specification * commands only if target is TEXTURE_1D, TEXTURE_2D, * TEXTURE_1D_ARRAY, TEXTURE_2D_ARRAY, TEXTURE_RECTANGLE, * TEXTURE_CUBE_MAP, PROXY_TEXTURE_1D, PROXY_TEXTURE_2D, * PROXY_TEXTURE_1D_ARRAY, PROXY_TEXTURE_2D_ARRAY, * PROXY_TEXTURE_RECTANGLE, or PROXY_TEXTURE_CUBE_MAP. Using these * formats in conjunction with any other target will result in an * INVALID_OPERATION error." * * Cubemaps are only supported with desktop OpenGL version >= 3.0, * EXT_gpu_shader4, or, on OpenGL ES 2.0+, OES_depth_texture_cube_map. */ if (target != GL_TEXTURE_1D && target != GL_PROXY_TEXTURE_1D && target != GL_TEXTURE_2D && target != GL_PROXY_TEXTURE_2D && target != GL_TEXTURE_1D_ARRAY && target != GL_PROXY_TEXTURE_1D_ARRAY && target != GL_TEXTURE_2D_ARRAY && target != GL_PROXY_TEXTURE_2D_ARRAY && target != GL_TEXTURE_RECTANGLE_ARB && target != GL_PROXY_TEXTURE_RECTANGLE_ARB && !((_mesa_is_cube_face(target) || target == GL_TEXTURE_CUBE_MAP || target == GL_PROXY_TEXTURE_CUBE_MAP) && (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4 || (ctx->API == API_OPENGLES2 && ctx->Extensions.OES_depth_texture_cube_map))) && !((target == GL_TEXTURE_CUBE_MAP_ARRAY || target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY) && ctx->Extensions.ARB_texture_cube_map_array)) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s%dD(bad target for depth texture)", caller, dimensions); return false; } } return true; } static bool texture_formats_agree(GLenum internalFormat, GLenum format) { GLboolean colorFormat; GLboolean is_format_depth_or_depthstencil; GLboolean is_internalFormat_depth_or_depthstencil; /* Even though there are no color-index textures, we still have to support * uploading color-index data and remapping it to RGB via the * GL_PIXEL_MAP_I_TO_[RGBA] tables. */ const GLboolean indexFormat = (format == GL_COLOR_INDEX); is_internalFormat_depth_or_depthstencil = _mesa_is_depth_format(internalFormat) || _mesa_is_depthstencil_format(internalFormat); is_format_depth_or_depthstencil = _mesa_is_depth_format(format) || _mesa_is_depthstencil_format(format); colorFormat = _mesa_is_color_format(format); if (_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat) return false; if (is_internalFormat_depth_or_depthstencil != is_format_depth_or_depthstencil) return false; if (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format)) return false; return true; } /** * Test the combination of format, type and internal format arguments of * different texture operations on GLES. * * \param ctx GL context. * \param format pixel data format given by the user. * \param type pixel data type given by the user. * \param internalFormat internal format given by the user. * \param dimensions texture image dimensions (must be 1, 2 or 3). * \param callerName name of the caller function to print in the error message * * \return true if a error is found, false otherwise * * Currently, it is used by texture_error_check() and texsubimage_error_check(). */ static bool texture_format_error_check_gles(struct gl_context *ctx, GLenum format, GLenum type, GLenum internalFormat, GLuint dimensions, const char *callerName) { GLenum err; if (_mesa_is_gles3(ctx)) { err = _mesa_es3_error_check_format_and_type(ctx, format, type, internalFormat); if (err != GL_NO_ERROR) { _mesa_error(ctx, err, "%s(format = %s, type = %s, internalformat = %s)", callerName, _mesa_enum_to_string(format), _mesa_enum_to_string(type), _mesa_enum_to_string(internalFormat)); return true; } } else { err = _mesa_es_error_check_format_and_type(format, type, dimensions); if (err != GL_NO_ERROR) { _mesa_error(ctx, err, "%s(format = %s, type = %s)", callerName, _mesa_enum_to_string(format), _mesa_enum_to_string(type)); return true; } } return false; } /** * Test the glTexImage[123]D() parameters for errors. * * \param ctx GL context. * \param dimensions texture image dimensions (must be 1, 2 or 3). * \param target texture target given by the user (already validated). * \param level image level given by the user. * \param internalFormat internal format given by the user. * \param format pixel data format given by the user. * \param type pixel data type given by the user. * \param width image width given by the user. * \param height image height given by the user. * \param depth image depth given by the user. * \param border image border given by the user. * * \return GL_TRUE if a error is found, GL_FALSE otherwise * * Verifies each of the parameters against the constants specified in * __struct gl_contextRec::Const and the supported extensions, and according * to the OpenGL specification. * Note that we don't fully error-check the width, height, depth values * here. That's done in _mesa_legal_texture_dimensions() which is used * by several other GL entrypoints. Plus, texture dims have a special * interaction with proxy textures. */ static GLboolean texture_error_check( struct gl_context *ctx, GLuint dimensions, GLenum target, GLint level, GLint internalFormat, GLenum format, GLenum type, GLint width, GLint height, GLint depth, GLint border, const GLvoid *pixels ) { GLenum err; /* Note: for proxy textures, some error conditions immediately generate * a GL error in the usual way. But others do not generate a GL error. * Instead, they cause the width, height, depth, format fields of the * texture image to be zeroed-out. The GL spec seems to indicate that the * zero-out behaviour is only used in cases related to memory allocation. */ /* level check */ if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) { _mesa_error(ctx, GL_INVALID_VALUE, "glTexImage%dD(level=%d)", dimensions, level); return GL_TRUE; } /* Check border */ if (border < 0 || border > 1 || ((ctx->API != API_OPENGL_COMPAT || target == GL_TEXTURE_RECTANGLE_NV || target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) { _mesa_error(ctx, GL_INVALID_VALUE, "glTexImage%dD(border=%d)", dimensions, border); return GL_TRUE; } if (width < 0 || height < 0 || depth < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glTexImage%dD(width, height or depth < 0)", dimensions); return GL_TRUE; } /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the * combinations of format, internalFormat, and type that can be used. * Formats and types that require additional extensions (e.g., GL_FLOAT * requires GL_OES_texture_float) are filtered elsewhere. */ if (_mesa_is_gles(ctx) && texture_format_error_check_gles(ctx, format, type, internalFormat, dimensions, "glTexImage%dD")) { return GL_TRUE; } /* Check internalFormat */ if (_mesa_base_tex_format(ctx, internalFormat) < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glTexImage%dD(internalFormat=%s)", dimensions, _mesa_enum_to_string(internalFormat)); return GL_TRUE; } /* Check incoming image format and type */ err = _mesa_error_check_format_and_type(ctx, format, type); if (err != GL_NO_ERROR) { _mesa_error(ctx, err, "glTexImage%dD(incompatible format = %s, type = %s)", dimensions, _mesa_enum_to_string(format), _mesa_enum_to_string(type)); return GL_TRUE; } /* validate the bound PBO, if any */ if (!_mesa_validate_pbo_source(ctx, dimensions, &ctx->Unpack, width, height, depth, format, type, INT_MAX, pixels, "glTexImage")) { return GL_TRUE; } /* make sure internal format and format basically agree */ if (!texture_formats_agree(internalFormat, format)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glTexImage%dD(incompatible internalFormat = %s, format = %s)", dimensions, _mesa_enum_to_string(internalFormat), _mesa_enum_to_string(format)); return GL_TRUE; } /* additional checks for ycbcr textures */ if (internalFormat == GL_YCBCR_MESA) { assert(ctx->Extensions.MESA_ycbcr_texture); if (type != GL_UNSIGNED_SHORT_8_8_MESA && type != GL_UNSIGNED_SHORT_8_8_REV_MESA) { char message[100]; _mesa_snprintf(message, sizeof(message), "glTexImage%dD(format/type YCBCR mismatch)", dimensions); _mesa_error(ctx, GL_INVALID_ENUM, "%s", message); return GL_TRUE; /* error */ } if (target != GL_TEXTURE_2D && target != GL_PROXY_TEXTURE_2D && target != GL_TEXTURE_RECTANGLE_NV && target != GL_PROXY_TEXTURE_RECTANGLE_NV) { _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage%dD(bad target for YCbCr texture)", dimensions); return GL_TRUE; } if (border != 0) { char message[100]; _mesa_snprintf(message, sizeof(message), "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)", dimensions, border); _mesa_error(ctx, GL_INVALID_VALUE, "%s", message); return GL_TRUE; } } /* additional checks for depth textures */ if (!_mesa_legal_texture_base_format_for_target(ctx, target, internalFormat, dimensions, "glTexImage")) return GL_TRUE; /* additional checks for compressed textures */ if (_mesa_is_compressed_format(ctx, internalFormat)) { if (!_mesa_target_can_be_compressed(ctx, target, internalFormat)) { _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage%dD(target can't be compressed)", dimensions); return GL_TRUE; } if (compressedteximage_only_format(ctx, internalFormat)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glTexImage%dD(no compression for format)", dimensions); return GL_TRUE; } if (border != 0) { _mesa_error(ctx, GL_INVALID_OPERATION, "glTexImage%dD(border!=0)", dimensions); return GL_TRUE; } } /* additional checks for integer textures */ if ((ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) && (_mesa_is_enum_format_integer(format) != _mesa_is_enum_format_integer(internalFormat))) { _mesa_error(ctx, GL_INVALID_OPERATION, "glTexImage%dD(integer/non-integer format mismatch)", dimensions); return GL_TRUE; } if (!mutable_tex_object(ctx, target)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glTexImage%dD(immutable texture)", dimensions); return GL_TRUE; } /* if we get here, the parameters are OK */ return GL_FALSE; } /** * Error checking for glCompressedTexImage[123]D(). * Note that the width, height and depth values are not fully error checked * here. * \return GL_TRUE if a error is found, GL_FALSE otherwise */ static GLenum compressed_texture_error_check(struct gl_context *ctx, GLint dimensions, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) { const GLint maxLevels = _mesa_max_texture_levels(ctx, target); GLint expectedSize; GLenum error = GL_NO_ERROR; char *reason = ""; /* no error */ if (!_mesa_target_can_be_compressed(ctx, target, internalFormat)) { reason = "target"; /* From section 3.8.6, page 146 of OpenGL ES 3.0 spec: * * "The ETC2/EAC texture compression algorithm supports only * two-dimensional images. If internalformat is an ETC2/EAC format, * CompressedTexImage3D will generate an INVALID_OPERATION error if * target is not TEXTURE_2D_ARRAY." */ error = _mesa_is_desktop_gl(ctx) ? GL_INVALID_ENUM : GL_INVALID_OPERATION; goto error; } /* This will detect any invalid internalFormat value */ if (!_mesa_is_compressed_format(ctx, internalFormat)) { _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage%dD(internalFormat=%s)", dimensions, _mesa_enum_to_string(internalFormat)); return GL_TRUE; } /* validate the bound PBO, if any */ if (!_mesa_validate_pbo_source_compressed(ctx, dimensions, &ctx->Unpack, imageSize, data, "glCompressedTexImage")) { return GL_TRUE; } switch (internalFormat) { case GL_PALETTE4_RGB8_OES: case GL_PALETTE4_RGBA8_OES: case GL_PALETTE4_R5_G6_B5_OES: case GL_PALETTE4_RGBA4_OES: case GL_PALETTE4_RGB5_A1_OES: case GL_PALETTE8_RGB8_OES: case GL_PALETTE8_RGBA8_OES: case GL_PALETTE8_R5_G6_B5_OES: case GL_PALETTE8_RGBA4_OES: case GL_PALETTE8_RGB5_A1_OES: /* check level (note that level should be zero or less!) */ if (level > 0 || level < -maxLevels) { reason = "level"; error = GL_INVALID_VALUE; goto error; } if (dimensions != 2) { reason = "compressed paletted textures must be 2D"; error = GL_INVALID_OPERATION; goto error; } /* Figure out the expected texture size (in bytes). This will be * checked against the actual size later. */ expectedSize = _mesa_cpal_compressed_size(level, internalFormat, width, height); /* This is for the benefit of the TestProxyTexImage below. It expects * level to be non-negative. OES_compressed_paletted_texture uses a * weird mechanism where the level specified to glCompressedTexImage2D * is -(n-1) number of levels in the texture, and the data specifies the * complete mipmap stack. This is done to ensure the palette is the * same for all levels. */ level = -level; break; default: /* check level */ if (level < 0 || level >= maxLevels) { reason = "level"; error = GL_INVALID_VALUE; goto error; } /* Figure out the expected texture size (in bytes). This will be * checked against the actual size later. */ expectedSize = compressed_tex_size(width, height, depth, internalFormat); break; } /* This should really never fail */ if (_mesa_base_tex_format(ctx, internalFormat) < 0) { reason = "internalFormat"; error = GL_INVALID_ENUM; goto error; } /* No compressed formats support borders at this time */ if (border != 0) { reason = "border != 0"; error = GL_INVALID_VALUE; goto error; } /* Check for invalid pixel storage modes */ if (!_mesa_compressed_pixel_storage_error_check(ctx, dimensions, &ctx->Unpack, "glCompressedTexImage")) { return GL_FALSE; } /* check image size in bytes */ if (expectedSize != imageSize) { /* Per GL_ARB_texture_compression: GL_INVALID_VALUE is generated [...] * if is not consistent with the format, dimensions, and * contents of the specified image. */ reason = "imageSize inconsistant with width/height/format"; error = GL_INVALID_VALUE; goto error; } if (!mutable_tex_object(ctx, target)) { reason = "immutable texture"; error = GL_INVALID_OPERATION; goto error; } return GL_FALSE; error: /* Note: not all error paths exit through here. */ _mesa_error(ctx, error, "glCompressedTexImage%dD(%s)", dimensions, reason); return GL_TRUE; } /** * Test glTexSubImage[123]D() parameters for errors. * * \param ctx GL context. * \param dimensions texture image dimensions (must be 1, 2 or 3). * \param target texture target given by the user (already validated) * \param level image level given by the user. * \param xoffset sub-image x offset given by the user. * \param yoffset sub-image y offset given by the user. * \param zoffset sub-image z offset given by the user. * \param format pixel data format given by the user. * \param type pixel data type given by the user. * \param width image width given by the user. * \param height image height given by the user. * \param depth image depth given by the user. * * \return GL_TRUE if an error was detected, or GL_FALSE if no errors. * * Verifies each of the parameters against the constants specified in * __struct gl_contextRec::Const and the supported extensions, and according * to the OpenGL specification. */ static GLboolean texsubimage_error_check(struct gl_context *ctx, GLuint dimensions, struct gl_texture_object *texObj, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint width, GLint height, GLint depth, GLenum format, GLenum type, const GLvoid *pixels, bool dsa, const char *callerName) { struct gl_texture_image *texImage; GLenum err; if (!texObj) { /* must be out of memory */ _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", callerName); return GL_TRUE; } /* level check */ if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) { _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", callerName, level); return GL_TRUE; } texImage = _mesa_select_tex_image(texObj, target, level); if (!texImage) { /* non-existant texture level */ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture image)", callerName); return GL_TRUE; } err = _mesa_error_check_format_and_type(ctx, format, type); if (err != GL_NO_ERROR) { _mesa_error(ctx, err, "%s(incompatible format = %s, type = %s)", callerName, _mesa_enum_to_string(format), _mesa_enum_to_string(type)); return GL_TRUE; } /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the * combinations of format, internalFormat, and type that can be used. * Formats and types that require additional extensions (e.g., GL_FLOAT * requires GL_OES_texture_float) are filtered elsewhere. */ if (_mesa_is_gles(ctx) && texture_format_error_check_gles(ctx, format, type, texImage->InternalFormat, dimensions, callerName)) { return GL_TRUE; } /* validate the bound PBO, if any */ if (!_mesa_validate_pbo_source(ctx, dimensions, &ctx->Unpack, width, height, depth, format, type, INT_MAX, pixels, callerName)) { return GL_TRUE; } if (error_check_subtexture_dimensions(ctx, dimensions, texImage, xoffset, yoffset, zoffset, width, height, depth, callerName)) { return GL_TRUE; } if (_mesa_is_format_compressed(texImage->TexFormat)) { if (compressedteximage_only_format(ctx, texImage->InternalFormat)) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no compression for format)", callerName); return GL_TRUE; } } if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) { /* both source and dest must be integer-valued, or neither */ if (_mesa_is_format_integer_color(texImage->TexFormat) != _mesa_is_enum_format_integer(format)) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(integer/non-integer format mismatch)", callerName); return GL_TRUE; } } return GL_FALSE; } /** * Test glCopyTexImage[12]D() parameters for errors. * * \param ctx GL context. * \param dimensions texture image dimensions (must be 1, 2 or 3). * \param target texture target given by the user. * \param level image level given by the user. * \param internalFormat internal format given by the user. * \param width image width given by the user. * \param height image height given by the user. * \param border texture border. * * \return GL_TRUE if an error was detected, or GL_FALSE if no errors. * * Verifies each of the parameters against the constants specified in * __struct gl_contextRec::Const and the supported extensions, and according * to the OpenGL specification. */ static GLboolean copytexture_error_check( struct gl_context *ctx, GLuint dimensions, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border ) { GLint baseFormat; GLint rb_base_format; struct gl_renderbuffer *rb; GLenum rb_internal_format; /* check target */ if (!legal_texsubimage_target(ctx, dimensions, target, false)) { _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)", dimensions, _mesa_enum_to_string(target)); return GL_TRUE; } /* level check */ if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) { _mesa_error(ctx, GL_INVALID_VALUE, "glCopyTexImage%dD(level=%d)", dimensions, level); return GL_TRUE; } /* Check that the source buffer is complete */ if (_mesa_is_user_fbo(ctx->ReadBuffer)) { if (ctx->ReadBuffer->_Status == 0) { _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer); } if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, "glCopyTexImage%dD(invalid readbuffer)", dimensions); return GL_TRUE; } if (ctx->ReadBuffer->Visual.samples > 0) { _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexImage%dD(multisample FBO)", dimensions); return GL_TRUE; } } /* Check border */ if (border < 0 || border > 1 || ((ctx->API != API_OPENGL_COMPAT || target == GL_TEXTURE_RECTANGLE_NV || target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) { _mesa_error(ctx, GL_INVALID_VALUE, "glCopyTexImage%dD(border=%d)", dimensions, border); return GL_TRUE; } /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the * internalFormat. */ if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) { switch (internalFormat) { case GL_ALPHA: case GL_RGB: case GL_RGBA: case GL_LUMINANCE: case GL_LUMINANCE_ALPHA: break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%dD(internalFormat=%s)", dimensions, _mesa_enum_to_string(internalFormat)); return GL_TRUE; } } baseFormat = _mesa_base_tex_format(ctx, internalFormat); if (baseFormat < 0) { _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%dD(internalFormat=%s)", dimensions, _mesa_enum_to_string(internalFormat)); return GL_TRUE; } rb = _mesa_get_read_renderbuffer_for_format(ctx, internalFormat); if (rb == NULL) { _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexImage%dD(read buffer)", dimensions); return GL_TRUE; } rb_internal_format = rb->InternalFormat; rb_base_format = _mesa_base_tex_format(ctx, rb->InternalFormat); if (_mesa_is_color_format(internalFormat)) { if (rb_base_format < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glCopyTexImage%dD(internalFormat=%s)", dimensions, _mesa_enum_to_string(internalFormat)); return GL_TRUE; } } if (_mesa_is_gles(ctx)) { bool valid = true; if (_mesa_base_format_component_count(baseFormat) > _mesa_base_format_component_count(rb_base_format)) { valid = false; } if (baseFormat == GL_DEPTH_COMPONENT || baseFormat == GL_DEPTH_STENCIL || rb_base_format == GL_DEPTH_COMPONENT || rb_base_format == GL_DEPTH_STENCIL || ((baseFormat == GL_LUMINANCE_ALPHA || baseFormat == GL_ALPHA) && rb_base_format != GL_RGBA) || internalFormat == GL_RGB9_E5) { valid = false; } if (internalFormat == GL_RGB9_E5) { valid = false; } if (!valid) { _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexImage%dD(internalFormat=%s)", dimensions, _mesa_enum_to_string(internalFormat)); return GL_TRUE; } } if (_mesa_is_gles3(ctx)) { bool rb_is_srgb = false; bool dst_is_srgb = false; if (ctx->Extensions.EXT_framebuffer_sRGB && _mesa_get_format_color_encoding(rb->Format) == GL_SRGB) { rb_is_srgb = true; } if (_mesa_get_linear_internalformat(internalFormat) != internalFormat) { dst_is_srgb = true; } if (rb_is_srgb != dst_is_srgb) { /* Page 137 (page 149 of the PDF) in section 3.8.5 of the * OpenGLES 3.0.0 spec says: * * "The error INVALID_OPERATION is also generated if the * value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING for the * framebuffer attachment corresponding to the read buffer * is LINEAR (see section 6.1.13) and internalformat is * one of the sRGB formats described in section 3.8.16, or * if the value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING is * SRGB and internalformat is not one of the sRGB formats." */ _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexImage%dD(srgb usage mismatch)", dimensions); return GL_TRUE; } /* Page 139, Table 3.15 of OpenGL ES 3.0 spec does not define ReadPixels * types for SNORM formats. Also, conversion to SNORM formats is not * allowed by Table 3.2 on Page 110. */ if (_mesa_is_enum_format_snorm(internalFormat)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexImage%dD(internalFormat=%s)", dimensions, _mesa_enum_to_string(internalFormat)); return GL_TRUE; } } if (!_mesa_source_buffer_exists(ctx, baseFormat)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexImage%dD(missing readbuffer)", dimensions); return GL_TRUE; } /* From the EXT_texture_integer spec: * * "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage* * if the texture internalformat is an integer format and the read color * buffer is not an integer format, or if the internalformat is not an * integer format and the read color buffer is an integer format." */ if (_mesa_is_color_format(internalFormat)) { bool is_int = _mesa_is_enum_format_integer(internalFormat); bool is_rbint = _mesa_is_enum_format_integer(rb_internal_format); bool is_unorm = _mesa_is_enum_format_unorm(internalFormat); bool is_rbunorm = _mesa_is_enum_format_unorm(rb_internal_format); if (is_int || is_rbint) { if (is_int != is_rbint) { _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexImage%dD(integer vs non-integer)", dimensions); return GL_TRUE; } else if (_mesa_is_gles(ctx) && _mesa_is_enum_format_unsigned_int(internalFormat) != _mesa_is_enum_format_unsigned_int(rb_internal_format)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexImage%dD(signed vs unsigned integer)", dimensions); return GL_TRUE; } } /* From page 138 of OpenGL ES 3.0 spec: * "The error INVALID_OPERATION is generated if floating-point RGBA * data is required; if signed integer RGBA data is required and the * format of the current color buffer is not signed integer; if * unsigned integer RGBA data is required and the format of the * current color buffer is not unsigned integer; or if fixed-point * RGBA data is required and the format of the current color buffer * is not fixed-point. */ if (_mesa_is_gles(ctx) && is_unorm != is_rbunorm) _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexImage%dD(unorm vs non-unorm)", dimensions); } if (_mesa_is_compressed_format(ctx, internalFormat)) { if (!_mesa_target_can_be_compressed(ctx, target, internalFormat)) { _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%dD(target)", dimensions); return GL_TRUE; } if (compressedteximage_only_format(ctx, internalFormat)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexImage%dD(no compression for format)", dimensions); return GL_TRUE; } if (border != 0) { _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexImage%dD(border!=0)", dimensions); return GL_TRUE; } } if (!mutable_tex_object(ctx, target)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexImage%dD(immutable texture)", dimensions); return GL_TRUE; } /* if we get here, the parameters are OK */ return GL_FALSE; } /** * Test glCopyTexSubImage[12]D() parameters for errors. * \return GL_TRUE if an error was detected, or GL_FALSE if no errors. */ static GLboolean copytexsubimage_error_check(struct gl_context *ctx, GLuint dimensions, const struct gl_texture_object *texObj, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint width, GLint height, const char *caller) { struct gl_texture_image *texImage; /* Check that the source buffer is complete */ if (_mesa_is_user_fbo(ctx->ReadBuffer)) { if (ctx->ReadBuffer->_Status == 0) { _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer); } if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, "%s(invalid readbuffer)", caller); return GL_TRUE; } if (ctx->ReadBuffer->Visual.samples > 0) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(multisample FBO)", caller); return GL_TRUE; } } /* Check level */ if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) { _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", caller, level); return GL_TRUE; } /* Get dest image pointers */ if (!texObj) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", caller); return GL_TRUE; } texImage = _mesa_select_tex_image(texObj, target, level); if (!texImage) { /* destination image does not exist */ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture image)", caller); return GL_TRUE; } if (error_check_subtexture_dimensions(ctx, dimensions, texImage, xoffset, yoffset, zoffset, width, height, 1, caller)) { return GL_TRUE; } if (_mesa_is_format_compressed(texImage->TexFormat)) { if (compressedteximage_only_format(ctx, texImage->InternalFormat)) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no compression for format)", caller); return GL_TRUE; } } if (texImage->InternalFormat == GL_YCBCR_MESA) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s()", caller); return GL_TRUE; } if (!_mesa_source_buffer_exists(ctx, texImage->_BaseFormat)) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(missing readbuffer, format=0x%x)", caller, texImage->_BaseFormat); return GL_TRUE; } /* From the EXT_texture_integer spec: * * "INVALID_OPERATION is generated by CopyTexImage* and * CopyTexSubImage* if the texture internalformat is an integer format * and the read color buffer is not an integer format, or if the * internalformat is not an integer format and the read color buffer * is an integer format." */ if (_mesa_is_color_format(texImage->InternalFormat)) { struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer; if (_mesa_is_format_integer_color(rb->Format) != _mesa_is_format_integer_color(texImage->TexFormat)) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(integer vs non-integer)", caller); return GL_TRUE; } } /* if we get here, the parameters are OK */ return GL_FALSE; } /** Callback info for walking over FBO hash table */ struct cb_info { struct gl_context *ctx; struct gl_texture_object *texObj; GLuint level, face; }; /** * Check render to texture callback. Called from _mesa_HashWalk(). */ static void check_rtt_cb(GLuint key, void *data, void *userData) { struct gl_framebuffer *fb = (struct gl_framebuffer *) data; const struct cb_info *info = (struct cb_info *) userData; struct gl_context *ctx = info->ctx; const struct gl_texture_object *texObj = info->texObj; const GLuint level = info->level, face = info->face; /* If this is a user-created FBO */ if (_mesa_is_user_fbo(fb)) { GLuint i; /* check if any of the FBO's attachments point to 'texObj' */ for (i = 0; i < BUFFER_COUNT; i++) { struct gl_renderbuffer_attachment *att = fb->Attachment + i; if (att->Type == GL_TEXTURE && att->Texture == texObj && att->TextureLevel == level && att->CubeMapFace == face) { _mesa_update_texture_renderbuffer(ctx, ctx->DrawBuffer, att); assert(att->Renderbuffer->TexImage); /* Mark fb status as indeterminate to force re-validation */ fb->_Status = 0; } } } } /** * When a texture image is specified we have to check if it's bound to * any framebuffer objects (render to texture) in order to detect changes * in size or format since that effects FBO completeness. * Any FBOs rendering into the texture must be re-validated. */ void _mesa_update_fbo_texture(struct gl_context *ctx, struct gl_texture_object *texObj, GLuint face, GLuint level) { /* Only check this texture if it's been marked as RenderToTexture */ if (texObj->_RenderToTexture) { struct cb_info info; info.ctx = ctx; info.texObj = texObj; info.level = level; info.face = face; _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info); } } /** * If the texture object's GenerateMipmap flag is set and we've * changed the texture base level image, regenerate the rest of the * mipmap levels now. */ static inline void check_gen_mipmap(struct gl_context *ctx, GLenum target, struct gl_texture_object *texObj, GLint level) { if (texObj->GenerateMipmap && level == texObj->BaseLevel && level < texObj->MaxLevel) { assert(ctx->Driver.GenerateMipmap); ctx->Driver.GenerateMipmap(ctx, target, texObj); } } /** Debug helper: override the user-requested internal format */ static GLenum override_internal_format(GLenum internalFormat, GLint width, GLint height) { #if 0 if (internalFormat == GL_RGBA16F_ARB || internalFormat == GL_RGBA32F_ARB) { printf("Convert rgba float tex to int %d x %d\n", width, height); return GL_RGBA; } else if (internalFormat == GL_RGB16F_ARB || internalFormat == GL_RGB32F_ARB) { printf("Convert rgb float tex to int %d x %d\n", width, height); return GL_RGB; } else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB || internalFormat == GL_LUMINANCE_ALPHA32F_ARB) { printf("Convert luminance float tex to int %d x %d\n", width, height); return GL_LUMINANCE_ALPHA; } else if (internalFormat == GL_LUMINANCE16F_ARB || internalFormat == GL_LUMINANCE32F_ARB) { printf("Convert luminance float tex to int %d x %d\n", width, height); return GL_LUMINANCE; } else if (internalFormat == GL_ALPHA16F_ARB || internalFormat == GL_ALPHA32F_ARB) { printf("Convert luminance float tex to int %d x %d\n", width, height); return GL_ALPHA; } /* else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) { internalFormat = GL_RGBA; } */ else { return internalFormat; } #else return internalFormat; #endif } /** * Choose the actual hardware format for a texture image. * Try to use the same format as the previous image level when possible. * Otherwise, ask the driver for the best format. * It's important to try to choose a consistant format for all levels * for efficient texture memory layout/allocation. In particular, this * comes up during automatic mipmap generation. */ mesa_format _mesa_choose_texture_format(struct gl_context *ctx, struct gl_texture_object *texObj, GLenum target, GLint level, GLenum internalFormat, GLenum format, GLenum type) { mesa_format f; /* see if we've already chosen a format for the previous level */ if (level > 0) { struct gl_texture_image *prevImage = _mesa_select_tex_image(texObj, target, level - 1); /* See if the prev level is defined and has an internal format which * matches the new internal format. */ if (prevImage && prevImage->Width > 0 && prevImage->InternalFormat == internalFormat) { /* use the same format */ assert(prevImage->TexFormat != MESA_FORMAT_NONE); return prevImage->TexFormat; } } /* If the application requested compression to an S3TC format but we don't * have the DXTn library, force a generic compressed format instead. */ if (internalFormat != format && format != GL_NONE) { const GLenum before = internalFormat; switch (internalFormat) { case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: if (!ctx->Mesa_DXTn) internalFormat = GL_COMPRESSED_RGB; break; case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: if (!ctx->Mesa_DXTn) internalFormat = GL_COMPRESSED_RGBA; break; default: break; } if (before != internalFormat) { _mesa_warning(ctx, "DXT compression requested (%s), " "but libtxc_dxtn library not installed. Using %s " "instead.", _mesa_enum_to_string(before), _mesa_enum_to_string(internalFormat)); } } /* choose format from scratch */ f = ctx->Driver.ChooseTextureFormat(ctx, target, internalFormat, format, type); assert(f != MESA_FORMAT_NONE); return f; } /** * Adjust pixel unpack params and image dimensions to strip off the * one-pixel texture border. * * Gallium and intel don't support texture borders. They've seldem been used * and seldom been implemented correctly anyway. * * \param unpackNew returns the new pixel unpack parameters */ static void strip_texture_border(GLenum target, GLint *width, GLint *height, GLint *depth, const struct gl_pixelstore_attrib *unpack, struct gl_pixelstore_attrib *unpackNew) { assert(width); assert(height); assert(depth); *unpackNew = *unpack; if (unpackNew->RowLength == 0) unpackNew->RowLength = *width; if (unpackNew->ImageHeight == 0) unpackNew->ImageHeight = *height; assert(*width >= 3); unpackNew->SkipPixels++; /* skip the border */ *width = *width - 2; /* reduce the width by two border pixels */ /* The min height of a texture with a border is 3 */ if (*height >= 3 && target != GL_TEXTURE_1D_ARRAY) { unpackNew->SkipRows++; /* skip the border */ *height = *height - 2; /* reduce the height by two border pixels */ } if (*depth >= 3 && target != GL_TEXTURE_2D_ARRAY && target != GL_TEXTURE_CUBE_MAP_ARRAY) { unpackNew->SkipImages++; /* skip the border */ *depth = *depth - 2; /* reduce the depth by two border pixels */ } } /** * Common code to implement all the glTexImage1D/2D/3D functions * as well as glCompressedTexImage1D/2D/3D. * \param compressed only GL_TRUE for glCompressedTexImage1D/2D/3D calls. * \param format the user's image format (only used if !compressed) * \param type the user's image type (only used if !compressed) * \param imageSize only used for glCompressedTexImage1D/2D/3D calls. */ static void teximage(struct gl_context *ctx, GLboolean compressed, GLuint dims, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei imageSize, const GLvoid *pixels) { const char *func = compressed ? "glCompressedTexImage" : "glTexImage"; struct gl_pixelstore_attrib unpack_no_border; const struct gl_pixelstore_attrib *unpack = &ctx->Unpack; struct gl_texture_object *texObj; mesa_format texFormat; GLboolean dimensionsOK, sizeOK; FLUSH_VERTICES(ctx, 0); if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) { if (compressed) _mesa_debug(ctx, "glCompressedTexImage%uD %s %d %s %d %d %d %d %p\n", dims, _mesa_enum_to_string(target), level, _mesa_enum_to_string(internalFormat), width, height, depth, border, pixels); else _mesa_debug(ctx, "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n", dims, _mesa_enum_to_string(target), level, _mesa_enum_to_string(internalFormat), width, height, depth, border, _mesa_enum_to_string(format), _mesa_enum_to_string(type), pixels); } internalFormat = override_internal_format(internalFormat, width, height); /* target error checking */ if (!legal_teximage_target(ctx, dims, target)) { _mesa_error(ctx, GL_INVALID_ENUM, "%s%uD(target=%s)", func, dims, _mesa_enum_to_string(target)); return; } /* general error checking */ if (compressed) { if (compressed_texture_error_check(ctx, dims, target, level, internalFormat, width, height, depth, border, imageSize, pixels)) return; } else { if (texture_error_check(ctx, dims, target, level, internalFormat, format, type, width, height, depth, border, pixels)) return; } /* Here we convert a cpal compressed image into a regular glTexImage2D * call by decompressing the texture. If we really want to support cpal * textures in any driver this would have to be changed. */ if (ctx->API == API_OPENGLES && compressed && dims == 2) { switch (internalFormat) { case GL_PALETTE4_RGB8_OES: case GL_PALETTE4_RGBA8_OES: case GL_PALETTE4_R5_G6_B5_OES: case GL_PALETTE4_RGBA4_OES: case GL_PALETTE4_RGB5_A1_OES: case GL_PALETTE8_RGB8_OES: case GL_PALETTE8_RGBA8_OES: case GL_PALETTE8_R5_G6_B5_OES: case GL_PALETTE8_RGBA4_OES: case GL_PALETTE8_RGB5_A1_OES: _mesa_cpal_compressed_teximage2d(target, level, internalFormat, width, height, imageSize, pixels); return; } } texObj = _mesa_get_current_tex_object(ctx, target); assert(texObj); if (compressed) { /* For glCompressedTexImage() the driver has no choice about the * texture format since we'll never transcode the user's compressed * image data. The internalFormat was error checked earlier. */ texFormat = _mesa_glenum_to_compressed_format(internalFormat); } else { /* In case of HALF_FLOAT_OES or FLOAT_OES, find corresponding sized * internal floating point format for the given base format. */ if (_mesa_is_gles(ctx) && format == internalFormat) { if (type == GL_FLOAT) { texObj->_IsFloat = GL_TRUE; } else if (type == GL_HALF_FLOAT_OES || type == GL_HALF_FLOAT) { texObj->_IsHalfFloat = GL_TRUE; } internalFormat = adjust_for_oes_float_texture(format, type); } texFormat = _mesa_choose_texture_format(ctx, texObj, target, level, internalFormat, format, type); } assert(texFormat != MESA_FORMAT_NONE); /* check that width, height, depth are legal for the mipmap level */ dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, level, width, height, depth, border); /* check that the texture won't take too much memory, etc */ sizeOK = ctx->Driver.TestProxyTexImage(ctx, proxy_target(target), level, texFormat, width, height, depth, border); if (_mesa_is_proxy_texture(target)) { /* Proxy texture: just clear or set state depending on error checking */ struct gl_texture_image *texImage = get_proxy_tex_image(ctx, target, level); if (!texImage) return; /* GL_OUT_OF_MEMORY already recorded */ if (dimensionsOK && sizeOK) { _mesa_init_teximage_fields(ctx, texImage, width, height, depth, border, internalFormat, texFormat); } else { clear_teximage_fields(texImage); } } else { /* non-proxy target */ const GLuint face = _mesa_tex_target_to_face(target); struct gl_texture_image *texImage; if (!dimensionsOK) { _mesa_error(ctx, GL_INVALID_VALUE, "%s%uD(invalid width or height or depth)", func, dims); return; } if (!sizeOK) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s%uD(image too large: %d x %d x %d, %s format)", func, dims, width, height, depth, _mesa_enum_to_string(internalFormat)); return; } /* Allow a hardware driver to just strip out the border, to provide * reliable but slightly incorrect hardware rendering instead of * rarely-tested software fallback rendering. */ if (border && ctx->Const.StripTextureBorder) { strip_texture_border(target, &width, &height, &depth, unpack, &unpack_no_border); border = 0; unpack = &unpack_no_border; } if (ctx->NewState & _NEW_PIXEL) _mesa_update_state(ctx); _mesa_lock_texture(ctx, texObj); { texImage = _mesa_get_tex_image(ctx, texObj, target, level); if (!texImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s%uD", func, dims); } else { ctx->Driver.FreeTextureImageBuffer(ctx, texImage); _mesa_init_teximage_fields(ctx, texImage, width, height, depth, border, internalFormat, texFormat); /* Give the texture to the driver. may be null. */ if (width > 0 && height > 0 && depth > 0) { if (compressed) { ctx->Driver.CompressedTexImage(ctx, dims, texImage, imageSize, pixels); } else { ctx->Driver.TexImage(ctx, dims, texImage, format, type, pixels, unpack); } } check_gen_mipmap(ctx, target, texObj, level); _mesa_update_fbo_texture(ctx, texObj, face, level); _mesa_dirty_texobj(ctx, texObj); } } _mesa_unlock_texture(ctx, texObj); } } /* * Called from the API. Note that width includes the border. */ void GLAPIENTRY _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) { GET_CURRENT_CONTEXT(ctx); teximage(ctx, GL_FALSE, 1, target, level, internalFormat, width, 1, 1, border, format, type, 0, pixels); } void GLAPIENTRY _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) { GET_CURRENT_CONTEXT(ctx); teximage(ctx, GL_FALSE, 2, target, level, internalFormat, width, height, 1, border, format, type, 0, pixels); } /* * Called by the API or display list executor. * Note that width and height include the border. */ void GLAPIENTRY _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) { GET_CURRENT_CONTEXT(ctx); teximage(ctx, GL_FALSE, 3, target, level, internalFormat, width, height, depth, border, format, type, 0, pixels); } void GLAPIENTRY _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) { _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height, depth, border, format, type, pixels); } void GLAPIENTRY _mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image) { struct gl_texture_object *texObj; struct gl_texture_image *texImage; bool valid_target; GET_CURRENT_CONTEXT(ctx); FLUSH_VERTICES(ctx, 0); switch (target) { case GL_TEXTURE_2D: valid_target = ctx->Extensions.OES_EGL_image; break; case GL_TEXTURE_EXTERNAL_OES: valid_target = _mesa_is_gles(ctx) ? ctx->Extensions.OES_EGL_image_external : false; break; default: valid_target = false; break; } if (!valid_target) { _mesa_error(ctx, GL_INVALID_ENUM, "glEGLImageTargetTexture2D(target=%d)", target); return; } if (!image) { _mesa_error(ctx, GL_INVALID_OPERATION, "glEGLImageTargetTexture2D(image=%p)", image); return; } if (ctx->NewState & _NEW_PIXEL) _mesa_update_state(ctx); texObj = _mesa_get_current_tex_object(ctx, target); if (!texObj) return; _mesa_lock_texture(ctx, texObj); if (texObj->Immutable) { _mesa_error(ctx, GL_INVALID_OPERATION, "glEGLImageTargetTexture2D(texture is immutable)"); _mesa_unlock_texture(ctx, texObj); return; } texImage = _mesa_get_tex_image(ctx, texObj, target, 0); if (!texImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D"); } else { ctx->Driver.FreeTextureImageBuffer(ctx, texImage); ctx->Driver.EGLImageTargetTexture2D(ctx, target, texObj, texImage, image); _mesa_dirty_texobj(ctx, texObj); } _mesa_unlock_texture(ctx, texObj); } /** * Helper that implements the glTexSubImage1/2/3D() * and glTextureSubImage1/2/3D() functions. */ void _mesa_texture_sub_image(struct gl_context *ctx, GLuint dims, struct gl_texture_object *texObj, struct gl_texture_image *texImage, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels, bool dsa) { FLUSH_VERTICES(ctx, 0); if (ctx->NewState & _NEW_PIXEL) _mesa_update_state(ctx); _mesa_lock_texture(ctx, texObj); { if (width > 0 && height > 0 && depth > 0) { /* If we have a border, offset=-1 is legal. Bias by border width. */ switch (dims) { case 3: if (target != GL_TEXTURE_2D_ARRAY) zoffset += texImage->Border; /* fall-through */ case 2: if (target != GL_TEXTURE_1D_ARRAY) yoffset += texImage->Border; /* fall-through */ case 1: xoffset += texImage->Border; } ctx->Driver.TexSubImage(ctx, dims, texImage, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels, &ctx->Unpack); check_gen_mipmap(ctx, target, texObj, level); /* NOTE: Don't signal _NEW_TEXTURE since we've only changed * the texel data, not the texture format, size, etc. */ } } _mesa_unlock_texture(ctx, texObj); } /** * Implement all the glTexSubImage1/2/3D() functions. * Must split this out this way because of GL_TEXTURE_CUBE_MAP. */ static void texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels, const char *callerName) { struct gl_texture_object *texObj; struct gl_texture_image *texImage; /* check target (proxies not allowed) */ if (!legal_texsubimage_target(ctx, dims, target, false)) { _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)", dims, _mesa_enum_to_string(target)); return; } texObj = _mesa_get_current_tex_object(ctx, target); if (!texObj) return; if (texsubimage_error_check(ctx, dims, texObj, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels, false, callerName)) { return; /* error was detected */ } texImage = _mesa_select_tex_image(texObj, target, level); /* texsubimage_error_check ensures that texImage is not NULL */ if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n", dims, _mesa_enum_to_string(target), level, xoffset, yoffset, zoffset, width, height, depth, _mesa_enum_to_string(format), _mesa_enum_to_string(type), pixels); _mesa_texture_sub_image(ctx, dims, texObj, texImage, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels, false); } /** * Implement all the glTextureSubImage1/2/3D() functions. * Must split this out this way because of GL_TEXTURE_CUBE_MAP. */ static void texturesubimage(struct gl_context *ctx, GLuint dims, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels, const char *callerName) { struct gl_texture_object *texObj; struct gl_texture_image *texImage; int i; if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) _mesa_debug(ctx, "glTextureSubImage%uD %d %d %d %d %d %d %d %d %s %s %p\n", dims, texture, level, xoffset, yoffset, zoffset, width, height, depth, _mesa_enum_to_string(format), _mesa_enum_to_string(type), pixels); /* Get the texture object by Name. */ texObj = _mesa_lookup_texture(ctx, texture); if (!texObj) { _mesa_error(ctx, GL_INVALID_OPERATION, "glTextureSubImage%uD(texture)", dims); return; } /* check target (proxies not allowed) */ if (!legal_texsubimage_target(ctx, dims, texObj->Target, true)) { _mesa_error(ctx, GL_INVALID_ENUM, "%s(target=%s)", callerName, _mesa_enum_to_string(texObj->Target)); return; } if (texsubimage_error_check(ctx, dims, texObj, texObj->Target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels, true, callerName)) { return; /* error was detected */ } /* Must handle special case GL_TEXTURE_CUBE_MAP. */ if (texObj->Target == GL_TEXTURE_CUBE_MAP) { GLint rowStride; /* * What do we do if the user created a texture with the following code * and then called this function with its handle? * * GLuint tex; * glCreateTextures(GL_TEXTURE_CUBE_MAP, 1, &tex); * glBindTexture(GL_TEXTURE_CUBE_MAP, tex); * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, ...); * glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, ...); * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, ...); * // Note: GL_TEXTURE_CUBE_MAP_NEGATIVE_Y not set, or given the * // wrong format, or given the wrong size, etc. * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, ...); * glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, ...); * * A bug has been filed against the spec for this case. In the * meantime, we will check for cube completeness. * * According to Section 8.17 Texture Completeness in the OpenGL 4.5 * Core Profile spec (30.10.2014): * "[A] cube map texture is cube complete if the * following conditions all hold true: The [base level] texture * images of each of the six cube map faces have identical, positive, * and square dimensions. The [base level] images were each specified * with the same internal format." * * It seems reasonable to check for cube completeness of an arbitrary * level here so that the image data has a consistent format and size. */ if (!_mesa_cube_level_complete(texObj, level)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glTextureSubImage%uD(cube map incomplete)", dims); return; } rowStride = _mesa_image_image_stride(&ctx->Unpack, width, height, format, type); /* Copy in each face. */ for (i = 0; i < 6; ++i) { texImage = texObj->Image[i][level]; assert(texImage); _mesa_texture_sub_image(ctx, 3, texObj, texImage, texObj->Target, level, xoffset, yoffset, zoffset, width, height, 1, format, type, pixels, true); pixels = (GLubyte *) pixels + rowStride; } } else { texImage = _mesa_select_tex_image(texObj, texObj->Target, level); assert(texImage); _mesa_texture_sub_image(ctx, dims, texObj, texImage, texObj->Target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels, true); } } void GLAPIENTRY _mesa_TexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels ) { GET_CURRENT_CONTEXT(ctx); texsubimage(ctx, 1, target, level, xoffset, 0, 0, width, 1, 1, format, type, pixels, "glTexSubImage1D"); } void GLAPIENTRY _mesa_TexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ) { GET_CURRENT_CONTEXT(ctx); texsubimage(ctx, 2, target, level, xoffset, yoffset, 0, width, height, 1, format, type, pixels, "glTexSubImage2D"); } void GLAPIENTRY _mesa_TexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels ) { GET_CURRENT_CONTEXT(ctx); texsubimage(ctx, 3, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels, "glTexSubImage3D"); } void GLAPIENTRY _mesa_TextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) { GET_CURRENT_CONTEXT(ctx); texturesubimage(ctx, 1, texture, level, xoffset, 0, 0, width, 1, 1, format, type, pixels, "glTextureSubImage1D"); } void GLAPIENTRY _mesa_TextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) { GET_CURRENT_CONTEXT(ctx); texturesubimage(ctx, 2, texture, level, xoffset, yoffset, 0, width, height, 1, format, type, pixels, "glTextureSubImage2D"); } void GLAPIENTRY _mesa_TextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) { GET_CURRENT_CONTEXT(ctx); texturesubimage(ctx, 3, texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels, "glTextureSubImage3D"); } /** * For glCopyTexSubImage, return the source renderbuffer to copy texel data * from. This depends on whether the texture contains color or depth values. */ static struct gl_renderbuffer * get_copy_tex_image_source(struct gl_context *ctx, mesa_format texFormat) { if (_mesa_get_format_bits(texFormat, GL_DEPTH_BITS) > 0) { /* reading from depth/stencil buffer */ return ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; } else { /* copying from color buffer */ return ctx->ReadBuffer->_ColorReadBuffer; } } static void copytexsubimage_by_slice(struct gl_context *ctx, struct gl_texture_image *texImage, GLuint dims, GLint xoffset, GLint yoffset, GLint zoffset, struct gl_renderbuffer *rb, GLint x, GLint y, GLsizei width, GLsizei height) { if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) { int slice; /* For 1D arrays, we copy each scanline of the source rectangle into the * next array slice. */ assert(zoffset == 0); for (slice = 0; slice < height; slice++) { assert(yoffset + slice < texImage->Height); ctx->Driver.CopyTexSubImage(ctx, 2, texImage, xoffset, 0, yoffset + slice, rb, x, y + slice, width, 1); } } else { ctx->Driver.CopyTexSubImage(ctx, dims, texImage, xoffset, yoffset, zoffset, rb, x, y, width, height); } } static GLboolean formats_differ_in_component_sizes(mesa_format f1, mesa_format f2) { GLint f1_r_bits = _mesa_get_format_bits(f1, GL_RED_BITS); GLint f1_g_bits = _mesa_get_format_bits(f1, GL_GREEN_BITS); GLint f1_b_bits = _mesa_get_format_bits(f1, GL_BLUE_BITS); GLint f1_a_bits = _mesa_get_format_bits(f1, GL_ALPHA_BITS); GLint f2_r_bits = _mesa_get_format_bits(f2, GL_RED_BITS); GLint f2_g_bits = _mesa_get_format_bits(f2, GL_GREEN_BITS); GLint f2_b_bits = _mesa_get_format_bits(f2, GL_BLUE_BITS); GLint f2_a_bits = _mesa_get_format_bits(f2, GL_ALPHA_BITS); if ((f1_r_bits && f2_r_bits && f1_r_bits != f2_r_bits) || (f1_g_bits && f2_g_bits && f1_g_bits != f2_g_bits) || (f1_b_bits && f2_b_bits && f1_b_bits != f2_b_bits) || (f1_a_bits && f2_a_bits && f1_a_bits != f2_a_bits)) return GL_TRUE; return GL_FALSE; } /** * Implement the glCopyTexImage1/2D() functions. */ static void copyteximage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) { struct gl_texture_object *texObj; struct gl_texture_image *texImage; const GLuint face = _mesa_tex_target_to_face(target); mesa_format texFormat; struct gl_renderbuffer *rb; FLUSH_VERTICES(ctx, 0); if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n", dims, _mesa_enum_to_string(target), level, _mesa_enum_to_string(internalFormat), x, y, width, height, border); if (ctx->NewState & NEW_COPY_TEX_STATE) _mesa_update_state(ctx); if (copytexture_error_check(ctx, dims, target, level, internalFormat, width, height, border)) return; if (!_mesa_legal_texture_dimensions(ctx, target, level, width, height, 1, border)) { _mesa_error(ctx, GL_INVALID_VALUE, "glCopyTexImage%uD(invalid width or height)", dims); return; } texObj = _mesa_get_current_tex_object(ctx, target); assert(texObj); texFormat = _mesa_choose_texture_format(ctx, texObj, target, level, internalFormat, GL_NONE, GL_NONE); rb = _mesa_get_read_renderbuffer_for_format(ctx, internalFormat); if (_mesa_is_gles3(ctx)) { if (_mesa_is_enum_format_unsized(internalFormat)) { /* Conversion from GL_RGB10_A2 source buffer format is not allowed in * OpenGL ES 3.0. Khronos bug# 9807. */ if (rb->InternalFormat == GL_RGB10_A2) { _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexImage%uD(Reading from GL_RGB10_A2 buffer" " and writing to unsized internal format)", dims); return; } } /* From Page 139 of OpenGL ES 3.0 spec: * "If internalformat is sized, the internal format of the new texel * array is internalformat, and this is also the new texel array’s * effective internal format. If the component sizes of internalformat * do not exactly match the corresponding component sizes of the source * buffer’s effective internal format, described below, an * INVALID_OPERATION error is generated. If internalformat is unsized, * the internal format of the new texel array is the effective internal * format of the source buffer, and this is also the new texel array’s * effective internal format. */ else if (formats_differ_in_component_sizes (texFormat, rb->Format)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexImage%uD(componenet size changed in" " internal format)", dims); return; } } assert(texFormat != MESA_FORMAT_NONE); if (!ctx->Driver.TestProxyTexImage(ctx, proxy_target(target), level, texFormat, width, height, 1, border)) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD(image too large)", dims); return; } if (border && ctx->Const.StripTextureBorder) { x += border; width -= border * 2; if (dims == 2) { y += border; height -= border * 2; } border = 0; } _mesa_lock_texture(ctx, texObj); { texImage = _mesa_get_tex_image(ctx, texObj, target, level); if (!texImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims); } else { GLint srcX = x, srcY = y, dstX = 0, dstY = 0, dstZ = 0; /* Free old texture image */ ctx->Driver.FreeTextureImageBuffer(ctx, texImage); _mesa_init_teximage_fields(ctx, texImage, width, height, 1, border, internalFormat, texFormat); if (width && height) { /* Allocate texture memory (no pixel data yet) */ ctx->Driver.AllocTextureImageBuffer(ctx, texImage); if (_mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY, &width, &height)) { struct gl_renderbuffer *srcRb = get_copy_tex_image_source(ctx, texImage->TexFormat); copytexsubimage_by_slice(ctx, texImage, dims, dstX, dstY, dstZ, srcRb, srcX, srcY, width, height); } check_gen_mipmap(ctx, target, texObj, level); } _mesa_update_fbo_texture(ctx, texObj, face, level); _mesa_dirty_texobj(ctx, texObj); } } _mesa_unlock_texture(ctx, texObj); } void GLAPIENTRY _mesa_CopyTexImage1D( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border ) { GET_CURRENT_CONTEXT(ctx); copyteximage(ctx, 1, target, level, internalFormat, x, y, width, 1, border); } void GLAPIENTRY _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) { GET_CURRENT_CONTEXT(ctx); copyteximage(ctx, 2, target, level, internalFormat, x, y, width, height, border); } /** * Implementation for glCopyTex(ture)SubImage1/2/3D() functions. */ void _mesa_copy_texture_sub_image(struct gl_context *ctx, GLuint dims, struct gl_texture_object *texObj, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, const char *caller) { struct gl_texture_image *texImage; FLUSH_VERTICES(ctx, 0); if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) _mesa_debug(ctx, "%s %s %d %d %d %d %d %d %d %d\n", caller, _mesa_enum_to_string(target), level, xoffset, yoffset, zoffset, x, y, width, height); if (ctx->NewState & NEW_COPY_TEX_STATE) _mesa_update_state(ctx); if (copytexsubimage_error_check(ctx, dims, texObj, target, level, xoffset, yoffset, zoffset, width, height, caller)) { return; } _mesa_lock_texture(ctx, texObj); { texImage = _mesa_select_tex_image(texObj, target, level); /* If we have a border, offset=-1 is legal. Bias by border width. */ switch (dims) { case 3: if (target != GL_TEXTURE_2D_ARRAY) zoffset += texImage->Border; /* fall-through */ case 2: if (target != GL_TEXTURE_1D_ARRAY) yoffset += texImage->Border; /* fall-through */ case 1: xoffset += texImage->Border; } if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y, &width, &height)) { struct gl_renderbuffer *srcRb = get_copy_tex_image_source(ctx, texImage->TexFormat); copytexsubimage_by_slice(ctx, texImage, dims, xoffset, yoffset, zoffset, srcRb, x, y, width, height); check_gen_mipmap(ctx, target, texObj, level); /* NOTE: Don't signal _NEW_TEXTURE since we've only changed * the texel data, not the texture format, size, etc. */ } } _mesa_unlock_texture(ctx, texObj); } void GLAPIENTRY _mesa_CopyTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ) { struct gl_texture_object* texObj; const char *self = "glCopyTexSubImage1D"; GET_CURRENT_CONTEXT(ctx); /* Check target (proxies not allowed). Target must be checked prior to * calling _mesa_get_current_tex_object. */ if (!legal_texsubimage_target(ctx, 1, target, false)) { _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self, _mesa_enum_to_string(target)); return; } texObj = _mesa_get_current_tex_object(ctx, target); if (!texObj) return; _mesa_copy_texture_sub_image(ctx, 1, texObj, target, level, xoffset, 0, 0, x, y, width, 1, self); } void GLAPIENTRY _mesa_CopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) { struct gl_texture_object* texObj; const char *self = "glCopyTexSubImage2D"; GET_CURRENT_CONTEXT(ctx); /* Check target (proxies not allowed). Target must be checked prior to * calling _mesa_get_current_tex_object. */ if (!legal_texsubimage_target(ctx, 2, target, false)) { _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self, _mesa_enum_to_string(target)); return; } texObj = _mesa_get_current_tex_object(ctx, target); if (!texObj) return; _mesa_copy_texture_sub_image(ctx, 2, texObj, target, level, xoffset, yoffset, 0, x, y, width, height, self); } void GLAPIENTRY _mesa_CopyTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) { struct gl_texture_object* texObj; const char *self = "glCopyTexSubImage3D"; GET_CURRENT_CONTEXT(ctx); /* Check target (proxies not allowed). Target must be checked prior to * calling _mesa_get_current_tex_object. */ if (!legal_texsubimage_target(ctx, 3, target, false)) { _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self, _mesa_enum_to_string(target)); return; } texObj = _mesa_get_current_tex_object(ctx, target); if (!texObj) return; _mesa_copy_texture_sub_image(ctx, 3, texObj, target, level, xoffset, yoffset, zoffset, x, y, width, height, self); } void GLAPIENTRY _mesa_CopyTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { struct gl_texture_object* texObj; const char *self = "glCopyTextureSubImage1D"; GET_CURRENT_CONTEXT(ctx); texObj = _mesa_lookup_texture_err(ctx, texture, self); if (!texObj) return; /* Check target (proxies not allowed). */ if (!legal_texsubimage_target(ctx, 1, texObj->Target, true)) { _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self, _mesa_enum_to_string(texObj->Target)); return; } _mesa_copy_texture_sub_image(ctx, 1, texObj, texObj->Target, level, xoffset, 0, 0, x, y, width, 1, self); } void GLAPIENTRY _mesa_CopyTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { struct gl_texture_object* texObj; const char *self = "glCopyTextureSubImage2D"; GET_CURRENT_CONTEXT(ctx); texObj = _mesa_lookup_texture_err(ctx, texture, self); if (!texObj) return; /* Check target (proxies not allowed). */ if (!legal_texsubimage_target(ctx, 2, texObj->Target, true)) { _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self, _mesa_enum_to_string(texObj->Target)); return; } _mesa_copy_texture_sub_image(ctx, 2, texObj, texObj->Target, level, xoffset, yoffset, 0, x, y, width, height, self); } void GLAPIENTRY _mesa_CopyTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { struct gl_texture_object* texObj; const char *self = "glCopyTextureSubImage3D"; GET_CURRENT_CONTEXT(ctx); texObj = _mesa_lookup_texture_err(ctx, texture, self); if (!texObj) return; /* Check target (proxies not allowed). */ if (!legal_texsubimage_target(ctx, 3, texObj->Target, true)) { _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self, _mesa_enum_to_string(texObj->Target)); return; } if (texObj->Target == GL_TEXTURE_CUBE_MAP) { /* Act like CopyTexSubImage2D */ _mesa_copy_texture_sub_image(ctx, 2, texObj, GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset, level, xoffset, yoffset, 0, x, y, width, height, self); } else _mesa_copy_texture_sub_image(ctx, 3, texObj, texObj->Target, level, xoffset, yoffset, zoffset, x, y, width, height, self); } static bool check_clear_tex_image(struct gl_context *ctx, const char *function, struct gl_texture_image *texImage, GLenum format, GLenum type, const void *data, GLubyte *clearValue) { struct gl_texture_object *texObj = texImage->TexObject; static const GLubyte zeroData[MAX_PIXEL_BYTES]; GLenum internalFormat = texImage->InternalFormat; GLenum err; if (texObj->Target == GL_TEXTURE_BUFFER) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(buffer texture)", function); return false; } if (_mesa_is_compressed_format(ctx, internalFormat)) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(compressed texture)", function); return false; } err = _mesa_error_check_format_and_type(ctx, format, type); if (err != GL_NO_ERROR) { _mesa_error(ctx, err, "%s(incompatible format = %s, type = %s)", function, _mesa_enum_to_string(format), _mesa_enum_to_string(type)); return false; } /* make sure internal format and format basically agree */ if (!texture_formats_agree(internalFormat, format)) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(incompatible internalFormat = %s, format = %s)", function, _mesa_enum_to_string(internalFormat), _mesa_enum_to_string(format)); return false; } if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) { /* both source and dest must be integer-valued, or neither */ if (_mesa_is_format_integer_color(texImage->TexFormat) != _mesa_is_enum_format_integer(format)) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(integer/non-integer format mismatch)", function); return false; } } if (!_mesa_texstore(ctx, 1, /* dims */ texImage->_BaseFormat, texImage->TexFormat, 0, /* dstRowStride */ &clearValue, 1, 1, 1, /* srcWidth/Height/Depth */ format, type, data ? data : zeroData, &ctx->DefaultPacking)) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid format)", function); return false; } return true; } static struct gl_texture_object * get_tex_obj_for_clear(struct gl_context *ctx, const char *function, GLuint texture) { struct gl_texture_object *texObj; if (texture == 0) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(zero texture)", function); return NULL; } texObj = _mesa_lookup_texture(ctx, texture); if (texObj == NULL) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-gen name)", function); return NULL; } if (texObj->Target == 0) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unbound tex)", function); return NULL; } return texObj; } static int get_tex_images_for_clear(struct gl_context *ctx, const char *function, struct gl_texture_object *texObj, GLint level, struct gl_texture_image **texImages) { GLenum target; int i; if (level < 0 || level >= MAX_TEXTURE_LEVELS) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function); return 0; } if (texObj->Target == GL_TEXTURE_CUBE_MAP) { for (i = 0; i < MAX_FACES; i++) { target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + i; texImages[i] = _mesa_select_tex_image(texObj, target, level); if (texImages[i] == NULL) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function); return 0; } } return MAX_FACES; } texImages[0] = _mesa_select_tex_image(texObj, texObj->Target, level); if (texImages[0] == NULL) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function); return 0; } return 1; } void GLAPIENTRY _mesa_ClearTexSubImage( GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data ) { GET_CURRENT_CONTEXT(ctx); struct gl_texture_object *texObj; struct gl_texture_image *texImages[MAX_FACES]; GLubyte clearValue[MAX_FACES][MAX_PIXEL_BYTES]; int i, numImages; int minDepth, maxDepth; texObj = get_tex_obj_for_clear(ctx, "glClearTexSubImage", texture); if (texObj == NULL) return; _mesa_lock_texture(ctx, texObj); numImages = get_tex_images_for_clear(ctx, "glClearTexSubImage", texObj, level, texImages); if (numImages == 0) goto out; if (numImages == 1) { minDepth = -(int) texImages[0]->Border; maxDepth = texImages[0]->Depth; } else { minDepth = 0; maxDepth = numImages; } if (xoffset < -(GLint) texImages[0]->Border || yoffset < -(GLint) texImages[0]->Border || zoffset < minDepth || width < 0 || height < 0 || depth < 0 || xoffset + width > texImages[0]->Width || yoffset + height > texImages[0]->Height || zoffset + depth > maxDepth) { _mesa_error(ctx, GL_INVALID_OPERATION, "glClearSubTexImage(invalid dimensions)"); goto out; } if (numImages == 1) { if (check_clear_tex_image(ctx, "glClearTexSubImage", texImages[0], format, type, data, clearValue[0])) { ctx->Driver.ClearTexSubImage(ctx, texImages[0], xoffset, yoffset, zoffset, width, height, depth, data ? clearValue[0] : NULL); } } else { for (i = zoffset; i < zoffset + depth; i++) { if (!check_clear_tex_image(ctx, "glClearTexSubImage", texImages[i], format, type, data, clearValue[i])) goto out; } for (i = zoffset; i < zoffset + depth; i++) { ctx->Driver.ClearTexSubImage(ctx, texImages[i], xoffset, yoffset, 0, width, height, 1, data ? clearValue[i] : NULL); } } out: _mesa_unlock_texture(ctx, texObj); } void GLAPIENTRY _mesa_ClearTexImage( GLuint texture, GLint level, GLenum format, GLenum type, const void *data ) { GET_CURRENT_CONTEXT(ctx); struct gl_texture_object *texObj; struct gl_texture_image *texImages[MAX_FACES]; GLubyte clearValue[MAX_FACES][MAX_PIXEL_BYTES]; int i, numImages; texObj = get_tex_obj_for_clear(ctx, "glClearTexImage", texture); if (texObj == NULL) return; _mesa_lock_texture(ctx, texObj); numImages = get_tex_images_for_clear(ctx, "glClearTexImage", texObj, level, texImages); for (i = 0; i < numImages; i++) { if (!check_clear_tex_image(ctx, "glClearTexImage", texImages[i], format, type, data, clearValue[i])) goto out; } for (i = 0; i < numImages; i++) { ctx->Driver.ClearTexSubImage(ctx, texImages[i], -(GLint) texImages[i]->Border, /* xoffset */ -(GLint) texImages[i]->Border, /* yoffset */ -(GLint) texImages[i]->Border, /* zoffset */ texImages[i]->Width, texImages[i]->Height, texImages[i]->Depth, data ? clearValue[i] : NULL); } out: _mesa_unlock_texture(ctx, texObj); } /**********************************************************************/ /****** Compressed Textures ******/ /**********************************************************************/ /** * Target checking for glCompressedTexSubImage[123]D(). * \return GL_TRUE if error, GL_FALSE if no error * Must come before other error checking so that the texture object can * be correctly retrieved using _mesa_get_current_tex_object. */ static GLboolean compressed_subtexture_target_check(struct gl_context *ctx, GLenum target, GLint dims, GLenum format, bool dsa, const char *caller) { GLboolean targetOK; if (dsa && target == GL_TEXTURE_RECTANGLE) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", caller, _mesa_enum_to_string(target)); return GL_TRUE; } switch (dims) { case 2: switch (target) { case GL_TEXTURE_2D: targetOK = GL_TRUE; break; case GL_TEXTURE_CUBE_MAP_POSITIVE_X: case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: targetOK = ctx->Extensions.ARB_texture_cube_map; break; default: targetOK = GL_FALSE; break; } break; case 3: switch (target) { case GL_TEXTURE_CUBE_MAP: targetOK = dsa && ctx->Extensions.ARB_texture_cube_map; break; case GL_TEXTURE_2D_ARRAY: targetOK = _mesa_is_gles3(ctx) || (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array); break; case GL_TEXTURE_CUBE_MAP_ARRAY: targetOK = ctx->Extensions.ARB_texture_cube_map_array; break; case GL_TEXTURE_3D: targetOK = GL_TRUE; /* * OpenGL 4.5 spec (30.10.2014) says in Section 8.7 Compressed Texture * Images: * "An INVALID_OPERATION error is generated by * CompressedTex*SubImage3D if the internal format of the texture * is one of the EAC, ETC2, or RGTC formats and either border is * non-zero, or the effective target for the texture is not * TEXTURE_2D_ARRAY." * * NOTE: that's probably a spec error. It should probably say * "... or the effective target for the texture is not * TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP, nor * GL_TEXTURE_CUBE_MAP_ARRAY." * since those targets are 2D images and they support all compression * formats. * * Instead of listing all these, just list those which are allowed, * which is (at this time) only bptc. Otherwise we'd say s3tc (and * more) are valid here, which they are not, but of course not * mentioned by core spec. */ switch (format) { /* These are the only 3D compression formats supported at this time */ case GL_COMPRESSED_RGBA_BPTC_UNORM: case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM: case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT: case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT: /* valid format */ break; default: /* invalid format */ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s for format %s)", caller, _mesa_enum_to_string(target), _mesa_enum_to_string(format)); return GL_TRUE; } break; default: targetOK = GL_FALSE; } break; default: assert(dims == 1); /* no 1D compressed textures at this time */ targetOK = GL_FALSE; break; } if (!targetOK) { _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", caller, _mesa_enum_to_string(target)); return GL_TRUE; } return GL_FALSE; } /** * Error checking for glCompressedTexSubImage[123]D(). * \return GL_TRUE if error, GL_FALSE if no error */ static GLboolean compressed_subtexture_error_check(struct gl_context *ctx, GLint dims, const struct gl_texture_object *texObj, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data, const char *callerName) { struct gl_texture_image *texImage; GLint expectedSize; /* this will catch any invalid compressed format token */ if (!_mesa_is_compressed_format(ctx, format)) { _mesa_error(ctx, GL_INVALID_ENUM, "%s(format)", callerName); return GL_TRUE; } if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) { _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", callerName, level); return GL_TRUE; } /* validate the bound PBO, if any */ if (!_mesa_validate_pbo_source_compressed(ctx, dims, &ctx->Unpack, imageSize, data, callerName)) { return GL_TRUE; } /* Check for invalid pixel storage modes */ if (!_mesa_compressed_pixel_storage_error_check(ctx, dims, &ctx->Unpack, callerName)) { return GL_TRUE; } expectedSize = compressed_tex_size(width, height, depth, format); if (expectedSize != imageSize) { _mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d)", callerName, imageSize); return GL_TRUE; } texImage = _mesa_select_tex_image(texObj, target, level); if (!texImage) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture image)", callerName); return GL_TRUE; } if ((GLint) format != texImage->InternalFormat) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(format=0x%x)", callerName, format); return GL_TRUE; } if (compressedteximage_only_format(ctx, format)) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(format=0x%x cannot be updated)", callerName, format); return GL_TRUE; } if (error_check_subtexture_dimensions(ctx, dims, texImage, xoffset, yoffset, zoffset, width, height, depth, callerName)) { return GL_TRUE; } return GL_FALSE; } void GLAPIENTRY _mesa_CompressedTexImage1D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) { GET_CURRENT_CONTEXT(ctx); teximage(ctx, GL_TRUE, 1, target, level, internalFormat, width, 1, 1, border, GL_NONE, GL_NONE, imageSize, data); } void GLAPIENTRY _mesa_CompressedTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) { GET_CURRENT_CONTEXT(ctx); teximage(ctx, GL_TRUE, 2, target, level, internalFormat, width, height, 1, border, GL_NONE, GL_NONE, imageSize, data); } void GLAPIENTRY _mesa_CompressedTexImage3D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) { GET_CURRENT_CONTEXT(ctx); teximage(ctx, GL_TRUE, 3, target, level, internalFormat, width, height, depth, border, GL_NONE, GL_NONE, imageSize, data); } /** * Common helper for glCompressedTexSubImage1/2/3D() and * glCompressedTextureSubImage1/2/3D(). */ void _mesa_compressed_texture_sub_image(struct gl_context *ctx, GLuint dims, struct gl_texture_object *texObj, struct gl_texture_image *texImage, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) { FLUSH_VERTICES(ctx, 0); _mesa_lock_texture(ctx, texObj); { if (width > 0 && height > 0 && depth > 0) { ctx->Driver.CompressedTexSubImage(ctx, dims, texImage, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); check_gen_mipmap(ctx, target, texObj, level); /* NOTE: Don't signal _NEW_TEXTURE since we've only changed * the texel data, not the texture format, size, etc. */ } } _mesa_unlock_texture(ctx, texObj); } void GLAPIENTRY _mesa_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) { struct gl_texture_object *texObj; struct gl_texture_image *texImage; GET_CURRENT_CONTEXT(ctx); if (compressed_subtexture_target_check(ctx, target, 1, format, false, "glCompressedTexSubImage1D")) { return; } texObj = _mesa_get_current_tex_object(ctx, target); if (!texObj) return; if (compressed_subtexture_error_check(ctx, 1, texObj, target, level, xoffset, 0, 0, width, 1, 1, format, imageSize, data, "glCompressedTexSubImage1D")) { return; } texImage = _mesa_select_tex_image(texObj, target, level); assert(texImage); _mesa_compressed_texture_sub_image(ctx, 1, texObj, texImage, target, level, xoffset, 0, 0, width, 1, 1, format, imageSize, data); } void GLAPIENTRY _mesa_CompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) { struct gl_texture_object *texObj; struct gl_texture_image *texImage; GET_CURRENT_CONTEXT(ctx); texObj = _mesa_lookup_texture_err(ctx, texture, "glCompressedTextureSubImage1D"); if (!texObj) return; if (compressed_subtexture_target_check(ctx, texObj->Target, 1, format, true, "glCompressedTextureSubImage1D")) { return; } if (compressed_subtexture_error_check(ctx, 1, texObj, texObj->Target, level, xoffset, 0, 0, width, 1, 1, format, imageSize, data, "glCompressedTextureSubImage1D")) { return; } texImage = _mesa_select_tex_image(texObj, texObj->Target, level); assert(texImage); _mesa_compressed_texture_sub_image(ctx, 1, texObj, texImage, texObj->Target, level, xoffset, 0, 0, width, 1, 1, format, imageSize, data); } void GLAPIENTRY _mesa_CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) { struct gl_texture_object *texObj; struct gl_texture_image *texImage; GET_CURRENT_CONTEXT(ctx); if (compressed_subtexture_target_check(ctx, target, 2, format, false, "glCompressedTexSubImage2D")) { return; } texObj = _mesa_get_current_tex_object(ctx, target); if (!texObj) return; if (compressed_subtexture_error_check(ctx, 2, texObj, target, level, xoffset, yoffset, 0, width, height, 1, format, imageSize, data, "glCompressedTexSubImage2D")) { return; } texImage = _mesa_select_tex_image(texObj, target, level); assert(texImage); _mesa_compressed_texture_sub_image(ctx, 2, texObj, texImage, target, level, xoffset, yoffset, 0, width, height, 1, format, imageSize, data); } void GLAPIENTRY _mesa_CompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) { struct gl_texture_object *texObj; struct gl_texture_image *texImage; GET_CURRENT_CONTEXT(ctx); texObj = _mesa_lookup_texture_err(ctx, texture, "glCompressedTextureSubImage2D"); if (!texObj) return; if (compressed_subtexture_target_check(ctx, texObj->Target, 2, format, true, "glCompressedTextureSubImage2D")) { return; } if (compressed_subtexture_error_check(ctx, 2, texObj, texObj->Target, level, xoffset, yoffset, 0, width, height, 1, format, imageSize, data, "glCompressedTextureSubImage2D")) { return; } texImage = _mesa_select_tex_image(texObj, texObj->Target, level); assert(texImage); _mesa_compressed_texture_sub_image(ctx, 2, texObj, texImage, texObj->Target, level, xoffset, yoffset, 0, width, height, 1, format, imageSize, data); } void GLAPIENTRY _mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) { struct gl_texture_object *texObj; struct gl_texture_image *texImage; GET_CURRENT_CONTEXT(ctx); if (compressed_subtexture_target_check(ctx, target, 3, format, false, "glCompressedTexSubImage3D")) { return; } texObj = _mesa_get_current_tex_object(ctx, target); if (!texObj) return; if (compressed_subtexture_error_check(ctx, 3, texObj, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data, "glCompressedTexSubImage3D")) { return; } texImage = _mesa_select_tex_image(texObj, target, level); assert(texImage); _mesa_compressed_texture_sub_image(ctx, 3, texObj, texImage, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); } void GLAPIENTRY _mesa_CompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) { struct gl_texture_object *texObj; struct gl_texture_image *texImage; GET_CURRENT_CONTEXT(ctx); texObj = _mesa_lookup_texture_err(ctx, texture, "glCompressedTextureSubImage3D"); if (!texObj) return; if (compressed_subtexture_target_check(ctx, texObj->Target, 3, format, true, "glCompressedTextureSubImage3D")) { return; } if (compressed_subtexture_error_check(ctx, 3, texObj, texObj->Target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data, "glCompressedTextureSubImage3D")) { return; } /* Must handle special case GL_TEXTURE_CUBE_MAP. */ if (texObj->Target == GL_TEXTURE_CUBE_MAP) { const char *pixels = data; int i; GLint image_stride; /* Make sure the texture object is a proper cube. * (See texturesubimage in teximage.c for details on why this check is * performed.) */ if (!_mesa_cube_level_complete(texObj, level)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glCompressedTextureSubImage3D(cube map incomplete)"); return; } /* Copy in each face. */ for (i = 0; i < 6; ++i) { texImage = texObj->Image[i][level]; assert(texImage); _mesa_compressed_texture_sub_image(ctx, 3, texObj, texImage, texObj->Target, level, xoffset, yoffset, zoffset, width, height, 1, format, imageSize, pixels); /* Compressed images don't have a client format */ image_stride = _mesa_format_image_size(texImage->TexFormat, texImage->Width, texImage->Height, 1); pixels += image_stride; imageSize -= image_stride; } } else { texImage = _mesa_select_tex_image(texObj, texObj->Target, level); assert(texImage); _mesa_compressed_texture_sub_image(ctx, 3, texObj, texImage, texObj->Target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); } } static mesa_format get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat) { if (ctx->API != API_OPENGL_CORE) { switch (internalFormat) { case GL_ALPHA8: return MESA_FORMAT_A_UNORM8; case GL_ALPHA16: return MESA_FORMAT_A_UNORM16; case GL_ALPHA16F_ARB: return MESA_FORMAT_A_FLOAT16; case GL_ALPHA32F_ARB: return MESA_FORMAT_A_FLOAT32; case GL_ALPHA8I_EXT: return MESA_FORMAT_A_SINT8; case GL_ALPHA16I_EXT: return MESA_FORMAT_A_SINT16; case GL_ALPHA32I_EXT: return MESA_FORMAT_A_SINT32; case GL_ALPHA8UI_EXT: return MESA_FORMAT_A_UINT8; case GL_ALPHA16UI_EXT: return MESA_FORMAT_A_UINT16; case GL_ALPHA32UI_EXT: return MESA_FORMAT_A_UINT32; case GL_LUMINANCE8: return MESA_FORMAT_L_UNORM8; case GL_LUMINANCE16: return MESA_FORMAT_L_UNORM16; case GL_LUMINANCE16F_ARB: return MESA_FORMAT_L_FLOAT16; case GL_LUMINANCE32F_ARB: return MESA_FORMAT_L_FLOAT32; case GL_LUMINANCE8I_EXT: return MESA_FORMAT_L_SINT8; case GL_LUMINANCE16I_EXT: return MESA_FORMAT_L_SINT16; case GL_LUMINANCE32I_EXT: return MESA_FORMAT_L_SINT32; case GL_LUMINANCE8UI_EXT: return MESA_FORMAT_L_UINT8; case GL_LUMINANCE16UI_EXT: return MESA_FORMAT_L_UINT16; case GL_LUMINANCE32UI_EXT: return MESA_FORMAT_L_UINT32; case GL_LUMINANCE8_ALPHA8: return MESA_FORMAT_L8A8_UNORM; case GL_LUMINANCE16_ALPHA16: return MESA_FORMAT_L16A16_UNORM; case GL_LUMINANCE_ALPHA16F_ARB: return MESA_FORMAT_LA_FLOAT16; case GL_LUMINANCE_ALPHA32F_ARB: return MESA_FORMAT_LA_FLOAT32; case GL_LUMINANCE_ALPHA8I_EXT: return MESA_FORMAT_LA_SINT8; case GL_LUMINANCE_ALPHA16I_EXT: return MESA_FORMAT_LA_SINT16; case GL_LUMINANCE_ALPHA32I_EXT: return MESA_FORMAT_LA_SINT32; case GL_LUMINANCE_ALPHA8UI_EXT: return MESA_FORMAT_LA_UINT8; case GL_LUMINANCE_ALPHA16UI_EXT: return MESA_FORMAT_LA_UINT16; case GL_LUMINANCE_ALPHA32UI_EXT: return MESA_FORMAT_LA_UINT32; case GL_INTENSITY8: return MESA_FORMAT_I_UNORM8; case GL_INTENSITY16: return MESA_FORMAT_I_UNORM16; case GL_INTENSITY16F_ARB: return MESA_FORMAT_I_FLOAT16; case GL_INTENSITY32F_ARB: return MESA_FORMAT_I_FLOAT32; case GL_INTENSITY8I_EXT: return MESA_FORMAT_I_SINT8; case GL_INTENSITY16I_EXT: return MESA_FORMAT_I_SINT16; case GL_INTENSITY32I_EXT: return MESA_FORMAT_I_SINT32; case GL_INTENSITY8UI_EXT: return MESA_FORMAT_I_UINT8; case GL_INTENSITY16UI_EXT: return MESA_FORMAT_I_UINT16; case GL_INTENSITY32UI_EXT: return MESA_FORMAT_I_UINT32; default: break; } } if (ctx->API == API_OPENGL_CORE && ctx->Extensions.ARB_texture_buffer_object_rgb32) { switch (internalFormat) { case GL_RGB32F: return MESA_FORMAT_RGB_FLOAT32; case GL_RGB32UI: return MESA_FORMAT_RGB_UINT32; case GL_RGB32I: return MESA_FORMAT_RGB_SINT32; default: break; } } switch (internalFormat) { case GL_RGBA8: return MESA_FORMAT_R8G8B8A8_UNORM; case GL_RGBA16: return MESA_FORMAT_RGBA_UNORM16; case GL_RGBA16F_ARB: return MESA_FORMAT_RGBA_FLOAT16; case GL_RGBA32F_ARB: return MESA_FORMAT_RGBA_FLOAT32; case GL_RGBA8I_EXT: return MESA_FORMAT_RGBA_SINT8; case GL_RGBA16I_EXT: return MESA_FORMAT_RGBA_SINT16; case GL_RGBA32I_EXT: return MESA_FORMAT_RGBA_SINT32; case GL_RGBA8UI_EXT: return MESA_FORMAT_RGBA_UINT8; case GL_RGBA16UI_EXT: return MESA_FORMAT_RGBA_UINT16; case GL_RGBA32UI_EXT: return MESA_FORMAT_RGBA_UINT32; case GL_RG8: return MESA_FORMAT_R8G8_UNORM; case GL_RG16: return MESA_FORMAT_R16G16_UNORM; case GL_RG16F: return MESA_FORMAT_RG_FLOAT16; case GL_RG32F: return MESA_FORMAT_RG_FLOAT32; case GL_RG8I: return MESA_FORMAT_RG_SINT8; case GL_RG16I: return MESA_FORMAT_RG_SINT16; case GL_RG32I: return MESA_FORMAT_RG_SINT32; case GL_RG8UI: return MESA_FORMAT_RG_UINT8; case GL_RG16UI: return MESA_FORMAT_RG_UINT16; case GL_RG32UI: return MESA_FORMAT_RG_UINT32; case GL_R8: return MESA_FORMAT_R_UNORM8; case GL_R16: return MESA_FORMAT_R_UNORM16; case GL_R16F: return MESA_FORMAT_R_FLOAT16; case GL_R32F: return MESA_FORMAT_R_FLOAT32; case GL_R8I: return MESA_FORMAT_R_SINT8; case GL_R16I: return MESA_FORMAT_R_SINT16; case GL_R32I: return MESA_FORMAT_R_SINT32; case GL_R8UI: return MESA_FORMAT_R_UINT8; case GL_R16UI: return MESA_FORMAT_R_UINT16; case GL_R32UI: return MESA_FORMAT_R_UINT32; default: return MESA_FORMAT_NONE; } } mesa_format _mesa_validate_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat) { mesa_format format = get_texbuffer_format(ctx, internalFormat); GLenum datatype; if (format == MESA_FORMAT_NONE) return MESA_FORMAT_NONE; datatype = _mesa_get_format_datatype(format); /* The GL_ARB_texture_buffer_object spec says: * * "If ARB_texture_float is not supported, references to the * floating-point internal formats provided by that extension should be * removed, and such formats may not be passed to TexBufferARB." * * As a result, GL_HALF_FLOAT internal format depends on both * GL_ARB_texture_float and GL_ARB_half_float_pixel. */ if ((datatype == GL_FLOAT || datatype == GL_HALF_FLOAT) && !ctx->Extensions.ARB_texture_float) return MESA_FORMAT_NONE; if (!ctx->Extensions.ARB_texture_rg) { GLenum base_format = _mesa_get_format_base_format(format); if (base_format == GL_R || base_format == GL_RG) return MESA_FORMAT_NONE; } if (!ctx->Extensions.ARB_texture_buffer_object_rgb32) { GLenum base_format = _mesa_get_format_base_format(format); if (base_format == GL_RGB) return MESA_FORMAT_NONE; } return format; } void _mesa_texture_buffer_range(struct gl_context *ctx, struct gl_texture_object *texObj, GLenum internalFormat, struct gl_buffer_object *bufObj, GLintptr offset, GLsizeiptr size, const char *caller) { mesa_format format; /* NOTE: ARB_texture_buffer_object has interactions with * the compatibility profile that are not implemented. */ if (!(ctx->API == API_OPENGL_CORE && ctx->Extensions.ARB_texture_buffer_object)) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(ARB_texture_buffer_object is not" " implemented for the compatibility profile)", caller); return; } format = _mesa_validate_texbuffer_format(ctx, internalFormat); if (format == MESA_FORMAT_NONE) { _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat 0x%x)", caller, internalFormat); return; } FLUSH_VERTICES(ctx, 0); _mesa_lock_texture(ctx, texObj); { _mesa_reference_buffer_object(ctx, &texObj->BufferObject, bufObj); texObj->BufferObjectFormat = internalFormat; texObj->_BufferObjectFormat = format; texObj->BufferOffset = offset; texObj->BufferSize = size; } _mesa_unlock_texture(ctx, texObj); ctx->NewDriverState |= ctx->DriverFlags.NewTextureBuffer; if (bufObj) { bufObj->UsageHistory |= USAGE_TEXTURE_BUFFER; } } /** * Make sure the texture buffer target is GL_TEXTURE_BUFFER. * Return true if it is, and return false if it is not * (and throw INVALID ENUM as dictated in the OpenGL 4.5 * core spec, 02.02.2015, PDF page 245). */ static bool check_texture_buffer_target(struct gl_context *ctx, GLenum target, const char *caller) { if (target != GL_TEXTURE_BUFFER_ARB) { _mesa_error(ctx, GL_INVALID_ENUM, "%s(texture target is not GL_TEXTURE_BUFFER)", caller); return false; } else return true; } /** * Check for errors related to the texture buffer range. * Return false if errors are found, true if none are found. */ static bool check_texture_buffer_range(struct gl_context *ctx, struct gl_buffer_object *bufObj, GLintptr offset, GLsizeiptr size, const char *caller) { /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer * Textures (PDF page 245): * "An INVALID_VALUE error is generated if offset is negative, if * size is less than or equal to zero, or if offset + size is greater * than the value of BUFFER_SIZE for the buffer bound to target." */ if (offset < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset=%d < 0)", caller, (int) offset); return false; } if (size <= 0) { _mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d <= 0)", caller, (int) size); return false; } if (offset + size > bufObj->Size) { _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset=%d + size=%d > buffer_size=%d)", caller, (int) offset, (int) size, (int) bufObj->Size); return false; } /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer * Textures (PDF page 245): * "An INVALID_VALUE error is generated if offset is not an integer * multiple of the value of TEXTURE_BUFFER_OFFSET_ALIGNMENT." */ if (offset % ctx->Const.TextureBufferOffsetAlignment) { _mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid offset alignment)", caller); return false; } return true; } /** GL_ARB_texture_buffer_object */ void GLAPIENTRY _mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer) { struct gl_texture_object *texObj; struct gl_buffer_object *bufObj; GET_CURRENT_CONTEXT(ctx); /* Need to catch a bad target before it gets to * _mesa_get_current_tex_object. */ if (!check_texture_buffer_target(ctx, target, "glTexBuffer")) return; if (buffer) { bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTexBuffer"); if (!bufObj) return; } else bufObj = NULL; texObj = _mesa_get_current_tex_object(ctx, target); if (!texObj) return; _mesa_texture_buffer_range(ctx, texObj, internalFormat, bufObj, 0, buffer ? -1 : 0, "glTexBuffer"); } /** GL_ARB_texture_buffer_range */ void GLAPIENTRY _mesa_TexBufferRange(GLenum target, GLenum internalFormat, GLuint buffer, GLintptr offset, GLsizeiptr size) { struct gl_texture_object *texObj; struct gl_buffer_object *bufObj; GET_CURRENT_CONTEXT(ctx); /* Need to catch a bad target before it gets to * _mesa_get_current_tex_object. */ if (!check_texture_buffer_target(ctx, target, "glTexBufferRange")) return; if (buffer) { bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTexBufferRange"); if (!bufObj) return; if (!check_texture_buffer_range(ctx, bufObj, offset, size, "glTexBufferRange")) return; } else { /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer * Textures (PDF page 254): * "If buffer is zero, then any buffer object attached to the buffer * texture is detached, the values offset and size are ignored and * the state for offset and size for the buffer texture are reset to * zero." */ offset = 0; size = 0; bufObj = NULL; } texObj = _mesa_get_current_tex_object(ctx, target); if (!texObj) return; _mesa_texture_buffer_range(ctx, texObj, internalFormat, bufObj, offset, size, "glTexBufferRange"); } void GLAPIENTRY _mesa_TextureBuffer(GLuint texture, GLenum internalFormat, GLuint buffer) { struct gl_texture_object *texObj; struct gl_buffer_object *bufObj; GET_CURRENT_CONTEXT(ctx); if (buffer) { bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTextureBuffer"); if (!bufObj) return; } else bufObj = NULL; /* Get the texture object by Name. */ texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBuffer"); if (!texObj) return; if (!check_texture_buffer_target(ctx, texObj->Target, "glTextureBuffer")) return; _mesa_texture_buffer_range(ctx, texObj, internalFormat, bufObj, 0, buffer ? -1 : 0, "glTextureBuffer"); } void GLAPIENTRY _mesa_TextureBufferRange(GLuint texture, GLenum internalFormat, GLuint buffer, GLintptr offset, GLsizeiptr size) { struct gl_texture_object *texObj; struct gl_buffer_object *bufObj; GET_CURRENT_CONTEXT(ctx); if (buffer) { bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTextureBufferRange"); if (!bufObj) return; if (!check_texture_buffer_range(ctx, bufObj, offset, size, "glTextureBufferRange")) return; } else { /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer * Textures (PDF page 254): * "If buffer is zero, then any buffer object attached to the buffer * texture is detached, the values offset and size are ignored and * the state for offset and size for the buffer texture are reset to * zero." */ offset = 0; size = 0; bufObj = NULL; } /* Get the texture object by Name. */ texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBufferRange"); if (!texObj) return; if (!check_texture_buffer_target(ctx, texObj->Target, "glTextureBufferRange")) return; _mesa_texture_buffer_range(ctx, texObj, internalFormat, bufObj, offset, size, "glTextureBufferRange"); } static GLboolean is_renderable_texture_format(struct gl_context *ctx, GLenum internalformat) { /* Everything that is allowed for renderbuffers, * except for a base format of GL_STENCIL_INDEX. */ GLenum baseFormat = _mesa_base_fbo_format(ctx, internalformat); return baseFormat != 0 && baseFormat != GL_STENCIL_INDEX; } /** GL_ARB_texture_multisample */ static GLboolean check_multisample_target(GLuint dims, GLenum target, bool dsa) { switch(target) { case GL_TEXTURE_2D_MULTISAMPLE: return dims == 2; case GL_PROXY_TEXTURE_2D_MULTISAMPLE: return dims == 2 && !dsa; case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: return dims == 3; case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY: return dims == 3 && !dsa; default: return GL_FALSE; } } void _mesa_texture_image_multisample(struct gl_context *ctx, GLuint dims, struct gl_texture_object *texObj, GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations, GLboolean immutable, const char *func) { struct gl_texture_image *texImage; GLboolean sizeOK, dimensionsOK, samplesOK; mesa_format texFormat; GLenum sample_count_error; bool dsa = strstr(func, "ture") ? true : false; if (!((ctx->Extensions.ARB_texture_multisample && _mesa_is_desktop_gl(ctx))) && !_mesa_is_gles31(ctx)) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func); return; } if (!check_multisample_target(dims, target, dsa)) { if (dsa) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(target)", func); return; } else { _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func); return; } } /* check that the specified internalformat is color/depth/stencil-renderable; * refer GL3.1 spec 4.4.4 */ if (immutable && !_mesa_is_legal_tex_storage_format(ctx, internalformat)) { _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalformat=%s not legal for immutable-format)", func, _mesa_enum_to_string(internalformat)); return; } if (!is_renderable_texture_format(ctx, internalformat)) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(internalformat=%s)", func, _mesa_enum_to_string(internalformat)); return; } sample_count_error = _mesa_check_sample_count(ctx, target, internalformat, samples); samplesOK = sample_count_error == GL_NO_ERROR; /* Page 254 of OpenGL 4.4 spec says: * "Proxy arrays for two-dimensional multisample and two-dimensional * multisample array textures are operated on in the same way when * TexImage2DMultisample is called with target specified as * PROXY_TEXTURE_2D_MULTISAMPLE, or TexImage3DMultisample is called * with target specified as PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY. * However, if samples is not supported, then no error is generated. */ if (!samplesOK && !_mesa_is_proxy_texture(target)) { _mesa_error(ctx, sample_count_error, "%s(samples)", func); return; } if (immutable && (!texObj || (texObj->Name == 0))) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture object 0)", func); return; } texImage = _mesa_get_tex_image(ctx, texObj, 0, 0); if (texImage == NULL) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", func); return; } texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0, internalformat, GL_NONE, GL_NONE); assert(texFormat != MESA_FORMAT_NONE); dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, 0, width, height, depth, 0); sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, 0, texFormat, width, height, depth, 0); if (_mesa_is_proxy_texture(target)) { if (samplesOK && dimensionsOK && sizeOK) { init_teximage_fields_ms(ctx, texImage, width, height, depth, 0, internalformat, texFormat, samples, fixedsamplelocations); } else { /* clear all image fields */ clear_teximage_fields(texImage); } } else { if (!dimensionsOK) { _mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid width or height)", func); return; } if (!sizeOK) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(texture too large)", func); return; } /* Check if texObj->Immutable is set */ if (texObj->Immutable) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable)", func); return; } ctx->Driver.FreeTextureImageBuffer(ctx, texImage); init_teximage_fields_ms(ctx, texImage, width, height, depth, 0, internalformat, texFormat, samples, fixedsamplelocations); if (width > 0 && height > 0 && depth > 0) { if (!ctx->Driver.AllocTextureStorage(ctx, texObj, 1, width, height, depth)) { /* tidy up the texture image state. strictly speaking, * we're allowed to just leave this in whatever state we * like, but being tidy is good. */ _mesa_init_teximage_fields(ctx, texImage, 0, 0, 0, 0, GL_NONE, MESA_FORMAT_NONE); } } texObj->Immutable |= immutable; if (immutable) { _mesa_set_texture_view_state(ctx, texObj, target, 1); } _mesa_update_fbo_texture(ctx, texObj, 0, 0); } } void GLAPIENTRY _mesa_TexImage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) { struct gl_texture_object *texObj; GET_CURRENT_CONTEXT(ctx); texObj = _mesa_get_current_tex_object(ctx, target); if (!texObj) return; _mesa_texture_image_multisample(ctx, 2, texObj, target, samples, internalformat, width, height, 1, fixedsamplelocations, GL_FALSE, "glTexImage2DMultisample"); } void GLAPIENTRY _mesa_TexImage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) { struct gl_texture_object *texObj; GET_CURRENT_CONTEXT(ctx); texObj = _mesa_get_current_tex_object(ctx, target); if (!texObj) return; _mesa_texture_image_multisample(ctx, 3, texObj, target, samples, internalformat, width, height, depth, fixedsamplelocations, GL_FALSE, "glTexImage3DMultisample"); } void GLAPIENTRY _mesa_TexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) { struct gl_texture_object *texObj; GET_CURRENT_CONTEXT(ctx); texObj = _mesa_get_current_tex_object(ctx, target); if (!texObj) return; _mesa_texture_image_multisample(ctx, 2, texObj, target, samples, internalformat, width, height, 1, fixedsamplelocations, GL_TRUE, "glTexStorage2DMultisample"); } void GLAPIENTRY _mesa_TexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) { struct gl_texture_object *texObj; GET_CURRENT_CONTEXT(ctx); texObj = _mesa_get_current_tex_object(ctx, target); if (!texObj) return; _mesa_texture_image_multisample(ctx, 3, texObj, target, samples, internalformat, width, height, depth, fixedsamplelocations, GL_TRUE, "glTexStorage3DMultisample"); } void GLAPIENTRY _mesa_TextureStorage2DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) { struct gl_texture_object *texObj; GET_CURRENT_CONTEXT(ctx); texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureStorage2DMultisample"); if (!texObj) return; _mesa_texture_image_multisample(ctx, 2, texObj, texObj->Target, samples, internalformat, width, height, 1, fixedsamplelocations, GL_TRUE, "glTextureStorage2DMultisample"); } void GLAPIENTRY _mesa_TextureStorage3DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) { struct gl_texture_object *texObj; GET_CURRENT_CONTEXT(ctx); /* Get the texture object by Name. */ texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureStorage3DMultisample"); if (!texObj) return; _mesa_texture_image_multisample(ctx, 3, texObj, texObj->Target, samples, internalformat, width, height, depth, fixedsamplelocations, GL_TRUE, "glTextureStorage3DMultisample"); }