/* * mesa 3-D graphics library * Version: 7.1 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** * \file teximage.c * Texture image-related functions. */ #include "glheader.h" #include "bufferobj.h" #include "context.h" #if FEATURE_convolve #include "convolve.h" #endif #include "fbobject.h" #include "framebuffer.h" #include "image.h" #include "imports.h" #include "macros.h" #include "state.h" #include "texcompress.h" #include "texformat.h" #include "teximage.h" #include "texstate.h" #include "texstore.h" #include "mtypes.h" /** * State changes which we care about for glCopyTex[Sub]Image() calls. * In particular, we care about pixel transfer state and buffer state * (such as glReadBuffer to make sure we read from the right renderbuffer). */ #define NEW_COPY_TEX_STATE (_IMAGE_NEW_TRANSFER_STATE | \ _NEW_BUFFERS | \ _NEW_PIXEL) /** * We allocate texture memory on 512-byte boundaries so we can use MMX/SSE * elsewhere. */ void * _mesa_alloc_texmemory(GLsizei bytes) { return _mesa_align_malloc(bytes, 512); } /** * Free texture memory allocated with _mesa_alloc_texmemory() */ void _mesa_free_texmemory(void *m) { _mesa_align_free(m); } #if 0 static void PrintTexture(GLcontext *ctx, const struct gl_texture_image *img) { #if CHAN_TYPE != GL_UNSIGNED_BYTE _mesa_problem(NULL, "PrintTexture not supported"); #else GLuint i, j, c; const GLubyte *data = (const GLubyte *) img->Data; if (!data) { _mesa_printf("No texture data\n"); return; } switch (img->Format) { case GL_ALPHA: case GL_LUMINANCE: case GL_INTENSITY: case GL_COLOR_INDEX: c = 1; break; case GL_LUMINANCE_ALPHA: c = 2; break; case GL_RGB: c = 3; break; case GL_RGBA: c = 4; break; default: _mesa_problem(NULL, "error in PrintTexture\n"); return; } for (i = 0; i < img->Height; i++) { for (j = 0; j < img->Width; j++) { if (c==1) _mesa_printf("%02x ", data[0]); else if (c==2) _mesa_printf("%02x%02x ", data[0], data[1]); else if (c==3) _mesa_printf("%02x%02x%02x ", data[0], data[1], data[2]); else if (c==4) _mesa_printf("%02x%02x%02x%02x ", data[0], data[1], data[2], data[3]); data += (img->RowStride - img->Width) * c; } /* XXX use img->ImageStride here */ _mesa_printf("\n"); } #endif } #endif /* * Compute floor(log_base_2(n)). * If n < 0 return -1. */ static int logbase2( int n ) { GLint i = 1; GLint log2 = 0; if (n < 0) return -1; if (n == 0) return 0; while ( n > i ) { i *= 2; log2++; } if (i != n) { return log2 - 1; } else { return log2; } } /** * Return the simple base format for a given internal texture format. * For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA. * * \param ctx GL context. * \param internalFormat the internal texture format token or 1, 2, 3, or 4. * * \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE, * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum. * * This is the format which is used during texture application (i.e. the * texture format and env mode determine the arithmetic used. */ GLint _mesa_base_tex_format( GLcontext *ctx, GLint internalFormat ) { switch (internalFormat) { case GL_ALPHA: case GL_ALPHA4: case GL_ALPHA8: case GL_ALPHA12: case GL_ALPHA16: return GL_ALPHA; case 1: case GL_LUMINANCE: case GL_LUMINANCE4: case GL_LUMINANCE8: case GL_LUMINANCE12: case GL_LUMINANCE16: return GL_LUMINANCE; case 2: case GL_LUMINANCE_ALPHA: case GL_LUMINANCE4_ALPHA4: case GL_LUMINANCE6_ALPHA2: case GL_LUMINANCE8_ALPHA8: case GL_LUMINANCE12_ALPHA4: case GL_LUMINANCE12_ALPHA12: case GL_LUMINANCE16_ALPHA16: return GL_LUMINANCE_ALPHA; case GL_INTENSITY: case GL_INTENSITY4: case GL_INTENSITY8: case GL_INTENSITY12: case GL_INTENSITY16: return GL_INTENSITY; case 3: case GL_RGB: case GL_R3_G3_B2: case GL_RGB4: case GL_RGB5: case GL_RGB8: case GL_RGB10: case GL_RGB12: case GL_RGB16: return GL_RGB; case 4: case GL_RGBA: case GL_RGBA2: case GL_RGBA4: case GL_RGB5_A1: case GL_RGBA8: case GL_RGB10_A2: case GL_RGBA12: case GL_RGBA16: return GL_RGBA; default: ; /* fallthrough */ } if (ctx->Extensions.EXT_paletted_texture) { switch (internalFormat) { case GL_COLOR_INDEX: case GL_COLOR_INDEX1_EXT: case GL_COLOR_INDEX2_EXT: case GL_COLOR_INDEX4_EXT: case GL_COLOR_INDEX8_EXT: case GL_COLOR_INDEX12_EXT: case GL_COLOR_INDEX16_EXT: return GL_COLOR_INDEX; default: ; /* fallthrough */ } } if (ctx->Extensions.ARB_depth_texture) { switch (internalFormat) { case GL_DEPTH_COMPONENT: case GL_DEPTH_COMPONENT16: case GL_DEPTH_COMPONENT24: case GL_DEPTH_COMPONENT32: return GL_DEPTH_COMPONENT; default: ; /* fallthrough */ } } if (ctx->Extensions.ARB_texture_compression) { switch (internalFormat) { case GL_COMPRESSED_ALPHA: return GL_ALPHA; case GL_COMPRESSED_LUMINANCE: return GL_LUMINANCE; case GL_COMPRESSED_LUMINANCE_ALPHA: return GL_LUMINANCE_ALPHA; case GL_COMPRESSED_INTENSITY: return GL_INTENSITY; case GL_COMPRESSED_RGB: return GL_RGB; case GL_COMPRESSED_RGBA: return GL_RGBA; default: ; /* fallthrough */ } } if (ctx->Extensions.TDFX_texture_compression_FXT1) { switch (internalFormat) { case GL_COMPRESSED_RGB_FXT1_3DFX: return GL_RGB; case GL_COMPRESSED_RGBA_FXT1_3DFX: return GL_RGBA; default: ; /* fallthrough */ } } if (ctx->Extensions.EXT_texture_compression_s3tc) { switch (internalFormat) { case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: return GL_RGB; case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: return GL_RGBA; default: ; /* fallthrough */ } } if (ctx->Extensions.S3_s3tc) { switch (internalFormat) { case GL_RGB_S3TC: case GL_RGB4_S3TC: return GL_RGB; case GL_RGBA_S3TC: case GL_RGBA4_S3TC: return GL_RGBA; default: ; /* fallthrough */ } } if (ctx->Extensions.MESA_ycbcr_texture) { if (internalFormat == GL_YCBCR_MESA) return GL_YCBCR_MESA; } if (ctx->Extensions.ARB_texture_float) { switch (internalFormat) { case GL_ALPHA16F_ARB: case GL_ALPHA32F_ARB: return GL_ALPHA; case GL_RGBA16F_ARB: case GL_RGBA32F_ARB: return GL_RGBA; case GL_RGB16F_ARB: case GL_RGB32F_ARB: return GL_RGB; case GL_INTENSITY16F_ARB: case GL_INTENSITY32F_ARB: return GL_INTENSITY; case GL_LUMINANCE16F_ARB: case GL_LUMINANCE32F_ARB: return GL_LUMINANCE; case GL_LUMINANCE_ALPHA16F_ARB: case GL_LUMINANCE_ALPHA32F_ARB: return GL_LUMINANCE_ALPHA; default: ; /* fallthrough */ } } if (ctx->Extensions.EXT_packed_depth_stencil) { switch (internalFormat) { case GL_DEPTH_STENCIL_EXT: case GL_DEPTH24_STENCIL8_EXT: return GL_DEPTH_STENCIL_EXT; default: ; /* fallthrough */ } } #if FEATURE_EXT_texture_sRGB if (ctx->Extensions.EXT_texture_sRGB) { switch (internalFormat) { case GL_SRGB_EXT: case GL_SRGB8_EXT: case GL_COMPRESSED_SRGB_EXT: case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: return GL_RGB; case GL_SRGB_ALPHA_EXT: case GL_SRGB8_ALPHA8_EXT: case GL_COMPRESSED_SRGB_ALPHA_EXT: case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: return GL_RGBA; case GL_SLUMINANCE_ALPHA_EXT: case GL_SLUMINANCE8_ALPHA8_EXT: case GL_COMPRESSED_SLUMINANCE_EXT: case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT: return GL_LUMINANCE_ALPHA; case GL_SLUMINANCE_EXT: case GL_SLUMINANCE8_EXT: return GL_LUMINANCE; default: ; /* fallthrough */ } } #endif /* FEATURE_EXT_texture_sRGB */ return -1; /* error */ } /** * Test if the given image format is a color/RGBA format (i.e., not color * index, depth, stencil, etc). * \param format the image format value (may by an internal texture format) * \return GL_TRUE if its a color/RGBA format, GL_FALSE otherwise. * XXX maybe move this func to image.c */ GLboolean _mesa_is_color_format(GLenum format) { switch (format) { case GL_RED: case GL_GREEN: case GL_BLUE: case GL_ALPHA: case GL_ALPHA4: case GL_ALPHA8: case GL_ALPHA12: case GL_ALPHA16: case 1: case GL_LUMINANCE: case GL_LUMINANCE4: case GL_LUMINANCE8: case GL_LUMINANCE12: case GL_LUMINANCE16: case 2: case GL_LUMINANCE_ALPHA: case GL_LUMINANCE4_ALPHA4: case GL_LUMINANCE6_ALPHA2: case GL_LUMINANCE8_ALPHA8: case GL_LUMINANCE12_ALPHA4: case GL_LUMINANCE12_ALPHA12: case GL_LUMINANCE16_ALPHA16: case GL_INTENSITY: case GL_INTENSITY4: case GL_INTENSITY8: case GL_INTENSITY12: case GL_INTENSITY16: case 3: case GL_RGB: case GL_BGR: case GL_R3_G3_B2: case GL_RGB4: case GL_RGB5: case GL_RGB8: case GL_RGB10: case GL_RGB12: case GL_RGB16: case 4: case GL_ABGR_EXT: case GL_RGBA: case GL_BGRA: case GL_RGBA2: case GL_RGBA4: case GL_RGB5_A1: case GL_RGBA8: case GL_RGB10_A2: case GL_RGBA12: case GL_RGBA16: /* float texture formats */ case GL_ALPHA16F_ARB: case GL_ALPHA32F_ARB: case GL_LUMINANCE16F_ARB: case GL_LUMINANCE32F_ARB: case GL_LUMINANCE_ALPHA16F_ARB: case GL_LUMINANCE_ALPHA32F_ARB: case GL_INTENSITY16F_ARB: case GL_INTENSITY32F_ARB: case GL_RGB16F_ARB: case GL_RGB32F_ARB: case GL_RGBA16F_ARB: case GL_RGBA32F_ARB: /* compressed formats */ case GL_COMPRESSED_ALPHA: case GL_COMPRESSED_LUMINANCE: case GL_COMPRESSED_LUMINANCE_ALPHA: case GL_COMPRESSED_INTENSITY: case GL_COMPRESSED_RGB: case GL_COMPRESSED_RGBA: case GL_RGB_S3TC: case GL_RGB4_S3TC: case GL_RGBA_S3TC: case GL_RGBA4_S3TC: case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: case GL_COMPRESSED_RGB_FXT1_3DFX: case GL_COMPRESSED_RGBA_FXT1_3DFX: #if FEATURE_EXT_texture_sRGB case GL_SRGB_EXT: case GL_SRGB8_EXT: case GL_SRGB_ALPHA_EXT: case GL_SRGB8_ALPHA8_EXT: case GL_SLUMINANCE_ALPHA_EXT: case GL_SLUMINANCE8_ALPHA8_EXT: case GL_SLUMINANCE_EXT: case GL_SLUMINANCE8_EXT: case GL_COMPRESSED_SRGB_EXT: case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: case GL_COMPRESSED_SRGB_ALPHA_EXT: case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: case GL_COMPRESSED_SLUMINANCE_EXT: case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT: #endif /* FEATURE_EXT_texture_sRGB */ return GL_TRUE; case GL_YCBCR_MESA: /* not considered to be RGB */ /* fall-through */ default: return GL_FALSE; } } /** * Test if the given image format is a color index format. */ static GLboolean is_index_format(GLenum format) { switch (format) { case GL_COLOR_INDEX: case GL_COLOR_INDEX1_EXT: case GL_COLOR_INDEX2_EXT: case GL_COLOR_INDEX4_EXT: case GL_COLOR_INDEX8_EXT: case GL_COLOR_INDEX12_EXT: case GL_COLOR_INDEX16_EXT: return GL_TRUE; default: return GL_FALSE; } } /** * Test if the given image format is a depth component format. */ static GLboolean is_depth_format(GLenum format) { switch (format) { case GL_DEPTH_COMPONENT16: case GL_DEPTH_COMPONENT24: case GL_DEPTH_COMPONENT32: case GL_DEPTH_COMPONENT: return GL_TRUE; default: return GL_FALSE; } } /** * Test if the given image format is a YCbCr format. */ static GLboolean is_ycbcr_format(GLenum format) { switch (format) { case GL_YCBCR_MESA: return GL_TRUE; default: return GL_FALSE; } } /** * Test if the given image format is a Depth/Stencil format. */ static GLboolean is_depthstencil_format(GLenum format) { switch (format) { case GL_DEPTH24_STENCIL8_EXT: case GL_DEPTH_STENCIL_EXT: return GL_TRUE; default: return GL_FALSE; } } /** * Test if it is a supported compressed format. * * \param internalFormat the internal format token provided by the user. * * \ret GL_TRUE if \p internalFormat is a supported compressed format, or * GL_FALSE otherwise. * * Currently only GL_COMPRESSED_RGB_FXT1_3DFX and GL_COMPRESSED_RGBA_FXT1_3DFX * are supported. */ static GLboolean is_compressed_format(GLcontext *ctx, GLenum internalFormat) { GLint supported[100]; /* 100 should be plenty */ GLuint i, n; n = _mesa_get_compressed_formats(ctx, supported, GL_TRUE); ASSERT(n < 100); for (i = 0; i < n; i++) { if ((GLint) internalFormat == supported[i]) { return GL_TRUE; } } return GL_FALSE; } /** * For cube map faces, return a face index in [0,5]. * For other targets return 0; */ GLuint _mesa_tex_target_to_face(GLenum target) { if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB && target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X; else return 0; } /** * Store a gl_texture_image pointer in a gl_texture_object structure * according to the target and level parameters. * * \param tObj texture object. * \param target texture target. * \param level image level. * \param texImage texture image. * * This was basically prompted by the introduction of cube maps. */ void _mesa_set_tex_image(struct gl_texture_object *tObj, GLenum target, GLint level, struct gl_texture_image *texImage) { ASSERT(tObj); ASSERT(texImage); /* XXX simplify this with _mesa_tex_target_to_face() */ switch (target) { case GL_TEXTURE_1D: case GL_TEXTURE_2D: case GL_TEXTURE_3D: case GL_TEXTURE_1D_ARRAY_EXT: case GL_TEXTURE_2D_ARRAY_EXT: tObj->Image[0][level] = texImage; break; case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: { GLuint face = ((GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X); tObj->Image[face][level] = texImage; } break; case GL_TEXTURE_RECTANGLE_NV: ASSERT(level == 0); tObj->Image[0][level] = texImage; break; default: _mesa_problem(NULL, "bad target in _mesa_set_tex_image()"); return; } /* Set the 'back' pointer */ texImage->TexObject = tObj; } /** * Allocate a texture image structure. * * Called via ctx->Driver.NewTextureImage() unless overriden by a device * driver. * * \return a pointer to gl_texture_image struct with all fields initialized to * zero. */ struct gl_texture_image * _mesa_new_texture_image( GLcontext *ctx ) { (void) ctx; return CALLOC_STRUCT(gl_texture_image); } /** * Free texture image data. * This function is a fallback called via ctx->Driver.FreeTexImageData(). * * \param teximage texture image. * * Free the texture image data if it's not marked as client data. */ void _mesa_free_texture_image_data(GLcontext *ctx, struct gl_texture_image *texImage) { (void) ctx; if (texImage->Data && !texImage->IsClientData) { /* free the old texture data */ _mesa_free_texmemory(texImage->Data); } texImage->Data = NULL; } /** * Free texture image. * * \param teximage texture image. * * Free the texture image structure and the associated image data. */ void _mesa_delete_texture_image( GLcontext *ctx, struct gl_texture_image *texImage ) { /* Free texImage->Data and/or any other driver-specific texture * image storage. */ ASSERT(ctx->Driver.FreeTexImageData); ctx->Driver.FreeTexImageData( ctx, texImage ); ASSERT(texImage->Data == NULL); if (texImage->ImageOffsets) _mesa_free(texImage->ImageOffsets); _mesa_free(texImage); } /** * Test if a target is a proxy target. * * \param target texture target. * * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise. */ GLboolean _mesa_is_proxy_texture(GLenum target) { return (target == GL_PROXY_TEXTURE_1D || target == GL_PROXY_TEXTURE_2D || target == GL_PROXY_TEXTURE_3D || target == GL_PROXY_TEXTURE_CUBE_MAP_ARB || target == GL_PROXY_TEXTURE_RECTANGLE_NV || target == GL_PROXY_TEXTURE_1D_ARRAY_EXT || target == GL_PROXY_TEXTURE_2D_ARRAY_EXT); } /** * Get the texture object that corresponds to the target of the given texture unit. * * \param ctx GL context. * \param texUnit texture unit. * \param target texture target. * * \return pointer to the texture object on success, or NULL on failure. * * \sa gl_texture_unit. */ struct gl_texture_object * _mesa_select_tex_object(GLcontext *ctx, const struct gl_texture_unit *texUnit, GLenum target) { switch (target) { case GL_TEXTURE_1D: return texUnit->CurrentTex[TEXTURE_1D_INDEX]; case GL_PROXY_TEXTURE_1D: return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX]; case GL_TEXTURE_2D: return texUnit->CurrentTex[TEXTURE_2D_INDEX]; case GL_PROXY_TEXTURE_2D: return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX]; case GL_TEXTURE_3D: return texUnit->CurrentTex[TEXTURE_3D_INDEX]; case GL_PROXY_TEXTURE_3D: return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX]; case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: case GL_TEXTURE_CUBE_MAP_ARB: return ctx->Extensions.ARB_texture_cube_map ? texUnit->CurrentTex[TEXTURE_CUBE_INDEX] : NULL; case GL_PROXY_TEXTURE_CUBE_MAP_ARB: return ctx->Extensions.ARB_texture_cube_map ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL; case GL_TEXTURE_RECTANGLE_NV: return ctx->Extensions.NV_texture_rectangle ? texUnit->CurrentTex[TEXTURE_RECT_INDEX] : NULL; case GL_PROXY_TEXTURE_RECTANGLE_NV: return ctx->Extensions.NV_texture_rectangle ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL; case GL_TEXTURE_1D_ARRAY_EXT: return ctx->Extensions.MESA_texture_array ? texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX] : NULL; case GL_PROXY_TEXTURE_1D_ARRAY_EXT: return ctx->Extensions.MESA_texture_array ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL; case GL_TEXTURE_2D_ARRAY_EXT: return ctx->Extensions.MESA_texture_array ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL; case GL_PROXY_TEXTURE_2D_ARRAY_EXT: return ctx->Extensions.MESA_texture_array ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL; default: _mesa_problem(NULL, "bad target in _mesa_select_tex_object()"); return NULL; } } /** * Get the texture image struct which corresponds to target and level * of the given texture unit. * * \param ctx GL context. * \param texUnit texture unit. * \param target texture target. * \param level image level. * * \return pointer to the texture image structure on success, or NULL on failure. * * \sa gl_texture_unit. */ struct gl_texture_image * _mesa_select_tex_image(GLcontext *ctx, const struct gl_texture_object *texObj, GLenum target, GLint level) { ASSERT(texObj); if (level < 0 || level >= MAX_TEXTURE_LEVELS) return NULL; /* XXX simplify this with _mesa_tex_target_to_face() */ switch (target) { case GL_TEXTURE_1D: case GL_PROXY_TEXTURE_1D: case GL_TEXTURE_2D: case GL_PROXY_TEXTURE_2D: case GL_TEXTURE_3D: case GL_PROXY_TEXTURE_3D: return texObj->Image[0][level]; case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: if (ctx->Extensions.ARB_texture_cube_map) { GLuint face = ((GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X); return texObj->Image[face][level]; } else return NULL; case GL_PROXY_TEXTURE_CUBE_MAP_ARB: if (ctx->Extensions.ARB_texture_cube_map) return texObj->Image[0][level]; else return NULL; case GL_TEXTURE_RECTANGLE_NV: case GL_PROXY_TEXTURE_RECTANGLE_NV: if (ctx->Extensions.NV_texture_rectangle && level == 0) return texObj->Image[0][level]; else return NULL; case GL_TEXTURE_1D_ARRAY_EXT: case GL_PROXY_TEXTURE_1D_ARRAY_EXT: case GL_TEXTURE_2D_ARRAY_EXT: case GL_PROXY_TEXTURE_2D_ARRAY_EXT: return (ctx->Extensions.MESA_texture_array) ? texObj->Image[0][level] : NULL; default: return NULL; } } /** * Like _mesa_select_tex_image() but if the image doesn't exist, allocate * it and install it. Only return NULL if passed a bad parameter or run * out of memory. */ struct gl_texture_image * _mesa_get_tex_image(GLcontext *ctx, struct gl_texture_object *texObj, GLenum target, GLint level) { struct gl_texture_image *texImage; if (!texObj) return NULL; texImage = _mesa_select_tex_image(ctx, texObj, target, level); if (!texImage) { texImage = ctx->Driver.NewTextureImage(ctx); if (!texImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation"); return NULL; } _mesa_set_tex_image(texObj, target, level, texImage); } return texImage; } /** * Return pointer to the specified proxy texture image. * Note that proxy textures are per-context, not per-texture unit. * \return pointer to texture image or NULL if invalid target, invalid * level, or out of memory. */ struct gl_texture_image * _mesa_get_proxy_tex_image(GLcontext *ctx, GLenum target, GLint level) { struct gl_texture_image *texImage; if (level < 0 ) return NULL; switch (target) { case GL_PROXY_TEXTURE_1D: if (level >= ctx->Const.MaxTextureLevels) return NULL; texImage = ctx->Texture.ProxyTex[TEXTURE_1D_INDEX]->Image[0][level]; if (!texImage) { texImage = ctx->Driver.NewTextureImage(ctx); if (!texImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation"); return NULL; } ctx->Texture.ProxyTex[TEXTURE_1D_INDEX]->Image[0][level] = texImage; /* Set the 'back' pointer */ texImage->TexObject = ctx->Texture.ProxyTex[TEXTURE_1D_INDEX]; } return texImage; case GL_PROXY_TEXTURE_2D: if (level >= ctx->Const.MaxTextureLevels) return NULL; texImage = ctx->Texture.ProxyTex[TEXTURE_2D_INDEX]->Image[0][level]; if (!texImage) { texImage = ctx->Driver.NewTextureImage(ctx); if (!texImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation"); return NULL; } ctx->Texture.ProxyTex[TEXTURE_2D_INDEX]->Image[0][level] = texImage; /* Set the 'back' pointer */ texImage->TexObject = ctx->Texture.ProxyTex[TEXTURE_2D_INDEX]; } return texImage; case GL_PROXY_TEXTURE_3D: if (level >= ctx->Const.Max3DTextureLevels) return NULL; texImage = ctx->Texture.ProxyTex[TEXTURE_3D_INDEX]->Image[0][level]; if (!texImage) { texImage = ctx->Driver.NewTextureImage(ctx); if (!texImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation"); return NULL; } ctx->Texture.ProxyTex[TEXTURE_3D_INDEX]->Image[0][level] = texImage; /* Set the 'back' pointer */ texImage->TexObject = ctx->Texture.ProxyTex[TEXTURE_3D_INDEX]; } return texImage; case GL_PROXY_TEXTURE_CUBE_MAP: if (level >= ctx->Const.MaxCubeTextureLevels) return NULL; texImage = ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX]->Image[0][level]; if (!texImage) { texImage = ctx->Driver.NewTextureImage(ctx); if (!texImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation"); return NULL; } ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX]->Image[0][level] = texImage; /* Set the 'back' pointer */ texImage->TexObject = ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX]; } return texImage; case GL_PROXY_TEXTURE_RECTANGLE_NV: if (level > 0) return NULL; texImage = ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX]->Image[0][level]; if (!texImage) { texImage = ctx->Driver.NewTextureImage(ctx); if (!texImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation"); return NULL; } ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX]->Image[0][level] = texImage; /* Set the 'back' pointer */ texImage->TexObject = ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX]; } return texImage; case GL_PROXY_TEXTURE_1D_ARRAY_EXT: if (level >= ctx->Const.MaxTextureLevels) return NULL; texImage = ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX]->Image[0][level]; if (!texImage) { texImage = ctx->Driver.NewTextureImage(ctx); if (!texImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation"); return NULL; } ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX]->Image[0][level] = texImage; /* Set the 'back' pointer */ texImage->TexObject = ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX]; } return texImage; case GL_PROXY_TEXTURE_2D_ARRAY_EXT: if (level >= ctx->Const.MaxTextureLevels) return NULL; texImage = ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX]->Image[0][level]; if (!texImage) { texImage = ctx->Driver.NewTextureImage(ctx); if (!texImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation"); return NULL; } ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX]->Image[0][level] = texImage; /* Set the 'back' pointer */ texImage->TexObject = ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX]; } return texImage; default: return NULL; } } /** * Get the maximum number of allowed mipmap levels. * * \param ctx GL context. * \param target texture target. * * \return the maximum number of allowed mipmap levels for the given * texture target, or zero if passed a bad target. * * \sa gl_constants. */ GLint _mesa_max_texture_levels(GLcontext *ctx, GLenum target) { switch (target) { case GL_TEXTURE_1D: case GL_PROXY_TEXTURE_1D: case GL_TEXTURE_2D: case GL_PROXY_TEXTURE_2D: case GL_TEXTURE_1D_ARRAY_EXT: case GL_PROXY_TEXTURE_1D_ARRAY_EXT: case GL_TEXTURE_2D_ARRAY_EXT: case GL_PROXY_TEXTURE_2D_ARRAY_EXT: return ctx->Const.MaxTextureLevels; case GL_TEXTURE_3D: case GL_PROXY_TEXTURE_3D: return ctx->Const.Max3DTextureLevels; case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: case GL_TEXTURE_CUBE_MAP_ARB: case GL_PROXY_TEXTURE_CUBE_MAP_ARB: return ctx->Const.MaxCubeTextureLevels; case GL_TEXTURE_RECTANGLE_NV: case GL_PROXY_TEXTURE_RECTANGLE_NV: return 1; default: return 0; /* bad target */ } } #if 000 /* not used anymore */ /* * glTexImage[123]D can accept a NULL image pointer. In this case we * create a texture image with unspecified image contents per the OpenGL * spec. */ static GLubyte * make_null_texture(GLint width, GLint height, GLint depth, GLenum format) { const GLint components = _mesa_components_in_format(format); const GLint numPixels = width * height * depth; GLubyte *data = (GLubyte *) MALLOC(numPixels * components * sizeof(GLubyte)); #ifdef DEBUG /* * Let's see if anyone finds this. If glTexImage2D() is called with * a NULL image pointer then load the texture image with something * interesting instead of leaving it indeterminate. */ if (data) { static const char message[8][32] = { " X X XXXXX XXX X ", " XX XX X X X X X ", " X X X X X X X ", " X X XXXX XXX XXXXX ", " X X X X X X ", " X X X X X X X ", " X X XXXXX XXX X X ", " " }; GLubyte *imgPtr = data; GLint h, i, j, k; for (h = 0; h < depth; h++) { for (i = 0; i < height; i++) { GLint srcRow = 7 - (i % 8); for (j = 0; j < width; j++) { GLint srcCol = j % 32; GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70; for (k = 0; k < components; k++) { *imgPtr++ = texel; } } } } } #endif return data; } #endif /** * Reset the fields of a gl_texture_image struct to zero. * * \param img texture image structure. * * This is called when a proxy texture test fails, we set all the * image members (except DriverData) to zero. * It's also used in glTexImage[123]D as a safeguard to be sure all * required fields get initialized properly by the Driver.TexImage[123]D * functions. */ static void clear_teximage_fields(struct gl_texture_image *img) { ASSERT(img); img->_BaseFormat = 0; img->InternalFormat = 0; img->Border = 0; img->Width = 0; img->Height = 0; img->Depth = 0; img->RowStride = 0; if (img->ImageOffsets) { _mesa_free(img->ImageOffsets); img->ImageOffsets = NULL; } img->Width2 = 0; img->Height2 = 0; img->Depth2 = 0; img->WidthLog2 = 0; img->HeightLog2 = 0; img->DepthLog2 = 0; img->Data = NULL; img->TexFormat = &_mesa_null_texformat; img->FetchTexelc = NULL; img->FetchTexelf = NULL; img->IsCompressed = 0; img->CompressedSize = 0; } /** * Initialize basic fields of the gl_texture_image struct. * * \param ctx GL context. * \param target texture target (GL_TEXTURE_1D, GL_TEXTURE_RECTANGLE, etc). * \param img texture image structure to be initialized. * \param width image width. * \param height image height. * \param depth image depth. * \param border image border. * \param internalFormat internal format. * * Fills in the fields of \p img with the given information. * Note: width, height and depth include the border. */ void _mesa_init_teximage_fields(GLcontext *ctx, GLenum target, struct gl_texture_image *img, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum internalFormat) { GLint i; ASSERT(img); ASSERT(width >= 0); ASSERT(height >= 0); ASSERT(depth >= 0); img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat ); ASSERT(img->_BaseFormat > 0); img->InternalFormat = internalFormat; img->Border = border; img->Width = width; img->Height = height; img->Depth = depth; img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */ img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */ img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */ img->WidthLog2 = logbase2(img->Width2); if (height == 1) /* 1-D texture */ img->HeightLog2 = 0; else img->HeightLog2 = logbase2(img->Height2); if (depth == 1) /* 2-D texture */ img->DepthLog2 = 0; else img->DepthLog2 = logbase2(img->Depth2); img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2); img->IsCompressed = GL_FALSE; img->CompressedSize = 0; if ((width == 1 || _mesa_is_pow_two(img->Width2)) && (height == 1 || _mesa_is_pow_two(img->Height2)) && (depth == 1 || _mesa_is_pow_two(img->Depth2))) img->_IsPowerOfTwo = GL_TRUE; else img->_IsPowerOfTwo = GL_FALSE; /* RowStride and ImageOffsets[] describe how to address texels in 'Data' */ img->RowStride = width; /* Allocate the ImageOffsets array and initialize to typical values. * We allocate the array for 1D/2D textures too in order to avoid special- * case code in the texstore routines. */ img->ImageOffsets = (GLuint *) _mesa_malloc(depth * sizeof(GLuint)); for (i = 0; i < depth; i++) { img->ImageOffsets[i] = i * width * height; } /* Compute Width/Height/DepthScale for mipmap lod computation */ if (target == GL_TEXTURE_RECTANGLE_NV) { /* scale = 1.0 since texture coords directly map to texels */ img->WidthScale = 1.0; img->HeightScale = 1.0; img->DepthScale = 1.0; } else { img->WidthScale = (GLfloat) img->Width; img->HeightScale = (GLfloat) img->Height; img->DepthScale = (GLfloat) img->Depth; } } /** * This is the fallback for Driver.TestProxyTexImage(). Test the texture * level, width, height and depth against the ctx->Const limits for textures. * * A hardware driver might override this function if, for example, the * max 3D texture size is 512x512x64 (i.e. not a cube). * * Note that width, height, depth == 0 is not an error. However, a * texture with zero width/height/depth will be considered "incomplete" * and texturing will effectively be disabled. * * \param target one of GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, * GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_RECTANGLE_NV, * GL_PROXY_TEXTURE_CUBE_MAP_ARB. * \param level as passed to glTexImage * \param internalFormat as passed to glTexImage * \param format as passed to glTexImage * \param type as passed to glTexImage * \param width as passed to glTexImage * \param height as passed to glTexImage * \param depth as passed to glTexImage * \param border as passed to glTexImage * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable. */ GLboolean _mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLenum format, GLenum type, GLint width, GLint height, GLint depth, GLint border) { GLint maxSize; (void) internalFormat; (void) format; (void) type; switch (target) { case GL_PROXY_TEXTURE_1D: maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); if (width < 2 * border || width > 2 + maxSize || (!ctx->Extensions.ARB_texture_non_power_of_two && width >0 && !_mesa_is_pow_two(width - 2 * border)) || level >= ctx->Const.MaxTextureLevels) { /* bad width or level */ return GL_FALSE; } return GL_TRUE; case GL_PROXY_TEXTURE_2D: maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); if (width < 2 * border || width > 2 + maxSize || (!ctx->Extensions.ARB_texture_non_power_of_two && width > 0 && !_mesa_is_pow_two(width - 2 * border)) || height < 2 * border || height > 2 + maxSize || (!ctx->Extensions.ARB_texture_non_power_of_two && height > 0 && !_mesa_is_pow_two(height - 2 * border)) || level >= ctx->Const.MaxTextureLevels) { /* bad width or height or level */ return GL_FALSE; } return GL_TRUE; case GL_PROXY_TEXTURE_3D: maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1); if (width < 2 * border || width > 2 + maxSize || (!ctx->Extensions.ARB_texture_non_power_of_two && width > 0 && !_mesa_is_pow_two(width - 2 * border)) || height < 2 * border || height > 2 + maxSize || (!ctx->Extensions.ARB_texture_non_power_of_two && height > 0 && !_mesa_is_pow_two(height - 2 * border)) || depth < 2 * border || depth > 2 + maxSize || (!ctx->Extensions.ARB_texture_non_power_of_two && depth > 0 && !_mesa_is_pow_two(depth - 2 * border)) || level >= ctx->Const.Max3DTextureLevels) { /* bad width or height or depth or level */ return GL_FALSE; } return GL_TRUE; case GL_PROXY_TEXTURE_RECTANGLE_NV: if (width < 0 || width > ctx->Const.MaxTextureRectSize || height < 0 || height > ctx->Const.MaxTextureRectSize || level != 0) { /* bad width or height or level */ return GL_FALSE; } return GL_TRUE; case GL_PROXY_TEXTURE_CUBE_MAP_ARB: maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1); if (width < 2 * border || width > 2 + maxSize || (!ctx->Extensions.ARB_texture_non_power_of_two && width > 0 && !_mesa_is_pow_two(width - 2 * border)) || height < 2 * border || height > 2 + maxSize || (!ctx->Extensions.ARB_texture_non_power_of_two && height > 0 && !_mesa_is_pow_two(height - 2 * border)) || level >= ctx->Const.MaxCubeTextureLevels) { /* bad width or height */ return GL_FALSE; } return GL_TRUE; case GL_PROXY_TEXTURE_1D_ARRAY_EXT: maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); if (width < 2 * border || width > 2 + maxSize || (!ctx->Extensions.ARB_texture_non_power_of_two && width > 0 && !_mesa_is_pow_two(width - 2 * border)) || level >= ctx->Const.MaxTextureLevels) { /* bad width or level */ return GL_FALSE; } if (height < 1 || height > ctx->Const.MaxArrayTextureLayers) { return GL_FALSE; } return GL_TRUE; case GL_PROXY_TEXTURE_2D_ARRAY_EXT: maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); if (width < 2 * border || width > 2 + maxSize || (!ctx->Extensions.ARB_texture_non_power_of_two && width > 0 && !_mesa_is_pow_two(width - 2 * border)) || height < 2 * border || height > 2 + maxSize || (!ctx->Extensions.ARB_texture_non_power_of_two && height > 0 && !_mesa_is_pow_two(height - 2 * border)) || level >= ctx->Const.MaxTextureLevels) { /* bad width or height or level */ return GL_FALSE; } if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers) { return GL_FALSE; } return GL_TRUE; default: _mesa_problem(ctx, "Invalid target in _mesa_test_proxy_teximage"); return GL_FALSE; } } /** * Helper function to determine whether a target supports compressed textures */ static GLboolean target_can_be_compressed(GLcontext *ctx, GLenum target) { return (((target == GL_TEXTURE_2D || target == GL_PROXY_TEXTURE_2D)) || ((ctx->Extensions.ARB_texture_cube_map && (target == GL_PROXY_TEXTURE_CUBE_MAP || (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)))) || ((ctx->Extensions.MESA_texture_array && ((target == GL_PROXY_TEXTURE_2D_ARRAY_EXT) || (target == GL_TEXTURE_2D_ARRAY_EXT))))); } /** * Test the glTexImage[123]D() parameters for errors. * * \param ctx GL context. * \param target texture target given by the user. * \param level image level given by the user. * \param internalFormat internal format given by the user. * \param format pixel data format given by the user. * \param type pixel data type given by the user. * \param dimensions texture image dimensions (must be 1, 2 or 3). * \param width image width given by the user. * \param height image height given by the user. * \param depth image depth given by the user. * \param border image border given by the user. * * \return GL_TRUE if an error was detected, or GL_FALSE if no errors. * * Verifies each of the parameters against the constants specified in * __GLcontextRec::Const and the supported extensions, and according to the * OpenGL specification. */ static GLboolean texture_error_check( GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLenum format, GLenum type, GLuint dimensions, GLint width, GLint height, GLint depth, GLint border ) { const GLboolean isProxy = _mesa_is_proxy_texture(target); GLboolean sizeOK = GL_TRUE; GLboolean colorFormat, indexFormat; GLenum proxy_target; /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */ if (level < 0 || level >= MAX_TEXTURE_LEVELS) { if (!isProxy) { _mesa_error(ctx, GL_INVALID_VALUE, "glTexImage%dD(level=%d)", dimensions, level); } return GL_TRUE; } /* Check border */ if (border < 0 || border > 1 || ((target == GL_TEXTURE_RECTANGLE_NV || target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) { if (!isProxy) { _mesa_error(ctx, GL_INVALID_VALUE, "glTexImage%dD(border=%d)", dimensions, border); } return GL_TRUE; } if (width < 0 || height < 0 || depth < 0) { if (!isProxy) { _mesa_error(ctx, GL_INVALID_VALUE, "glTexImage%dD(width, height or depth < 0)", dimensions); } return GL_TRUE; } /* Check target and call ctx->Driver.TestProxyTexImage() to check the * level, width, height and depth. */ if (dimensions == 1) { if (target == GL_PROXY_TEXTURE_1D || target == GL_TEXTURE_1D) { proxy_target = GL_PROXY_TEXTURE_1D; height = 1; depth = 1; } else { _mesa_error( ctx, GL_INVALID_ENUM, "glTexImage1D(target)" ); return GL_TRUE; } } else if (dimensions == 2) { depth = 1; if (target == GL_PROXY_TEXTURE_2D || target == GL_TEXTURE_2D) { proxy_target = GL_PROXY_TEXTURE_2D; } else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB || (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB && target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) { if (!ctx->Extensions.ARB_texture_cube_map) { _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage2D(target)"); return GL_TRUE; } proxy_target = GL_PROXY_TEXTURE_CUBE_MAP_ARB; sizeOK = (width == height); } else if (target == GL_PROXY_TEXTURE_RECTANGLE_NV || target == GL_TEXTURE_RECTANGLE_NV) { if (!ctx->Extensions.NV_texture_rectangle) { _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage2D(target)"); return GL_TRUE; } proxy_target = GL_PROXY_TEXTURE_RECTANGLE_NV; } else if (target == GL_PROXY_TEXTURE_1D_ARRAY_EXT || target == GL_TEXTURE_1D_ARRAY_EXT) { proxy_target = GL_PROXY_TEXTURE_1D_ARRAY_EXT; } else { _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage2D(target)"); return GL_TRUE; } } else if (dimensions == 3) { if (target == GL_PROXY_TEXTURE_3D || target == GL_TEXTURE_3D) { proxy_target = GL_PROXY_TEXTURE_3D; } else if (target == GL_PROXY_TEXTURE_2D_ARRAY_EXT || target == GL_TEXTURE_2D_ARRAY_EXT) { proxy_target = GL_PROXY_TEXTURE_2D_ARRAY_EXT; } else { _mesa_error( ctx, GL_INVALID_ENUM, "glTexImage3D(target)" ); return GL_TRUE; } } else { _mesa_problem( ctx, "bad dims in texture_error_check" ); return GL_TRUE; } sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxy_target, level, internalFormat, format, type, width, height, depth, border); if (!sizeOK) { if (!isProxy) { _mesa_error(ctx, GL_INVALID_VALUE, "glTexImage%dD(level=%d, width=%d, height=%d, depth=%d)", dimensions, level, width, height, depth); } return GL_TRUE; } /* Check internalFormat */ if (_mesa_base_tex_format(ctx, internalFormat) < 0) { if (!isProxy) { _mesa_error(ctx, GL_INVALID_VALUE, "glTexImage%dD(internalFormat=0x%x)", dimensions, internalFormat); } return GL_TRUE; } /* Check incoming image format and type */ if (!_mesa_is_legal_format_and_type(ctx, format, type)) { /* Yes, generate GL_INVALID_OPERATION, not GL_INVALID_ENUM, if there * is a type/format mismatch. See 1.2 spec page 94, sec 3.6.4. */ if (!isProxy) { _mesa_error(ctx, GL_INVALID_OPERATION, "glTexImage%dD(format or type)", dimensions); } return GL_TRUE; } /* make sure internal format and format basically agree */ colorFormat = _mesa_is_color_format(format); indexFormat = is_index_format(format); if ((_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat) || (is_index_format(internalFormat) && !indexFormat) || (is_depth_format(internalFormat) != is_depth_format(format)) || (is_ycbcr_format(internalFormat) != is_ycbcr_format(format)) || (is_depthstencil_format(internalFormat) != is_depthstencil_format(format))) { if (!isProxy) _mesa_error(ctx, GL_INVALID_OPERATION, "glTexImage(internalFormat/format)"); return GL_TRUE; } /* additional checks for ycbcr textures */ if (internalFormat == GL_YCBCR_MESA) { ASSERT(ctx->Extensions.MESA_ycbcr_texture); if (type != GL_UNSIGNED_SHORT_8_8_MESA && type != GL_UNSIGNED_SHORT_8_8_REV_MESA) { char message[100]; _mesa_sprintf(message, "glTexImage%d(format/type YCBCR mismatch", dimensions); _mesa_error(ctx, GL_INVALID_ENUM, message); return GL_TRUE; /* error */ } if (target != GL_TEXTURE_2D && target != GL_PROXY_TEXTURE_2D && target != GL_TEXTURE_RECTANGLE_NV && target != GL_PROXY_TEXTURE_RECTANGLE_NV) { if (!isProxy) _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage(target)"); return GL_TRUE; } if (border != 0) { if (!isProxy) { char message[100]; _mesa_sprintf(message, "glTexImage%d(format=GL_YCBCR_MESA and border=%d)", dimensions, border); _mesa_error(ctx, GL_INVALID_VALUE, message); } return GL_TRUE; } } /* additional checks for depth textures */ if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT) { /* Only 1D, 2D and rectangular textures supported, not 3D or cubes */ if (target != GL_TEXTURE_1D && target != GL_PROXY_TEXTURE_1D && target != GL_TEXTURE_2D && target != GL_PROXY_TEXTURE_2D && target != GL_TEXTURE_RECTANGLE_ARB && target != GL_PROXY_TEXTURE_RECTANGLE_ARB) { if (!isProxy) _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage(target/internalFormat)"); return GL_TRUE; } } /* additional checks for compressed textures */ if (is_compressed_format(ctx, internalFormat)) { if (!target_can_be_compressed(ctx, target) && !isProxy) { _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage%d(target)", dimensions); return GL_TRUE; } if (border != 0) { if (!isProxy) { _mesa_error(ctx, GL_INVALID_OPERATION, "glTexImage%D(border!=0)", dimensions); } return GL_TRUE; } } /* if we get here, the parameters are OK */ return GL_FALSE; } /** * Test glTexSubImage[123]D() parameters for errors. * * \param ctx GL context. * \param dimensions texture image dimensions (must be 1, 2 or 3). * \param target texture target given by the user. * \param level image level given by the user. * \param xoffset sub-image x offset given by the user. * \param yoffset sub-image y offset given by the user. * \param zoffset sub-image z offset given by the user. * \param format pixel data format given by the user. * \param type pixel data type given by the user. * \param width image width given by the user. * \param height image height given by the user. * \param depth image depth given by the user. * * \return GL_TRUE if an error was detected, or GL_FALSE if no errors. * * Verifies each of the parameters against the constants specified in * __GLcontextRec::Const and the supported extensions, and according to the * OpenGL specification. */ static GLboolean subtexture_error_check( GLcontext *ctx, GLuint dimensions, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint width, GLint height, GLint depth, GLenum format, GLenum type ) { /* Check target */ if (dimensions == 1) { if (target != GL_TEXTURE_1D) { _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage1D(target)" ); return GL_TRUE; } } else if (dimensions == 2) { if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB && target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) { if (!ctx->Extensions.ARB_texture_cube_map) { _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" ); return GL_TRUE; } } else if (target == GL_TEXTURE_RECTANGLE_NV) { if (!ctx->Extensions.NV_texture_rectangle) { _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" ); return GL_TRUE; } } else if (target == GL_TEXTURE_1D_ARRAY_EXT) { if (!ctx->Extensions.MESA_texture_array) { _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" ); return GL_TRUE; } } else if (target != GL_TEXTURE_2D) { _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" ); return GL_TRUE; } } else if (dimensions == 3) { if (target == GL_TEXTURE_2D_ARRAY_EXT) { if (!ctx->Extensions.MESA_texture_array) { _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage3D(target)" ); return GL_TRUE; } } else if (target != GL_TEXTURE_3D) { _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage3D(target)" ); return GL_TRUE; } } else { _mesa_problem( ctx, "invalid dims in texture_error_check" ); return GL_TRUE; } /* Basic level check */ if (level < 0 || level >= MAX_TEXTURE_LEVELS) { _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage2D(level=%d)", level); return GL_TRUE; } if (width < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(width=%d)", dimensions, width); return GL_TRUE; } if (height < 0 && dimensions > 1) { _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(height=%d)", dimensions, height); return GL_TRUE; } if (depth < 0 && dimensions > 2) { _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(depth=%d)", dimensions, depth); return GL_TRUE; } if (!_mesa_is_legal_format_and_type(ctx, format, type)) { _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%dD(format or type)", dimensions); return GL_TRUE; } return GL_FALSE; } static GLboolean subtexture_error_check2( GLcontext *ctx, GLuint dimensions, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint width, GLint height, GLint depth, GLenum format, GLenum type, const struct gl_texture_image *destTex ) { if (!destTex) { /* undefined image level */ _mesa_error(ctx, GL_INVALID_OPERATION, "glTexSubImage%dD", dimensions); return GL_TRUE; } if (xoffset < -((GLint)destTex->Border)) { _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset)", dimensions); return GL_TRUE; } if (xoffset + width > (GLint) (destTex->Width + destTex->Border)) { _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset+width)", dimensions); return GL_TRUE; } if (dimensions > 1) { if (yoffset < -((GLint)destTex->Border)) { _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset)", dimensions); return GL_TRUE; } if (yoffset + height > (GLint) (destTex->Height + destTex->Border)) { _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset+height)", dimensions); return GL_TRUE; } } if (dimensions > 2) { if (zoffset < -((GLint)destTex->Border)) { _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset)"); return GL_TRUE; } if (zoffset + depth > (GLint) (destTex->Depth + destTex->Border)) { _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset+depth)"); return GL_TRUE; } } #if FEATURE_EXT_texture_sRGB if (destTex->InternalFormat == GL_COMPRESSED_SRGB_S3TC_DXT1_EXT || destTex->InternalFormat == GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT || destTex->InternalFormat == GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT || destTex->InternalFormat == GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT) { if ((width & 0x3) || (height & 0x3) || (xoffset & 0x3) || (yoffset & 0x3)) _mesa_error(ctx, GL_INVALID_OPERATION, "glTexSubImage%dD(size or offset not multiple of 4)", dimensions); return GL_TRUE; } #endif if (destTex->IsCompressed) { if (!target_can_be_compressed(ctx, target)) { _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%D(target)", dimensions); return GL_TRUE; } /* offset must be multiple of 4 */ if ((xoffset & 3) || (yoffset & 3)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glTexSubImage%D(xoffset or yoffset)", dimensions); return GL_TRUE; } /* size must be multiple of 4 or equal to whole texture size */ if ((width & 3) && (GLuint) width != destTex->Width) { _mesa_error(ctx, GL_INVALID_OPERATION, "glTexSubImage%D(width)", dimensions); return GL_TRUE; } if ((height & 3) && (GLuint) height != destTex->Height) { _mesa_error(ctx, GL_INVALID_OPERATION, "glTexSubImage%D(width)", dimensions); return GL_TRUE; } } return GL_FALSE; } /** * Test glCopyTexImage[12]D() parameters for errors. * * \param ctx GL context. * \param dimensions texture image dimensions (must be 1, 2 or 3). * \param target texture target given by the user. * \param level image level given by the user. * \param internalFormat internal format given by the user. * \param width image width given by the user. * \param height image height given by the user. * \param depth image depth given by the user. * \param border texture border. * * \return GL_TRUE if an error was detected, or GL_FALSE if no errors. * * Verifies each of the parameters against the constants specified in * __GLcontextRec::Const and the supported extensions, and according to the * OpenGL specification. */ static GLboolean copytexture_error_check( GLcontext *ctx, GLuint dimensions, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border ) { GLenum type; GLboolean sizeOK; GLint format; /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */ if (level < 0 || level >= MAX_TEXTURE_LEVELS) { _mesa_error(ctx, GL_INVALID_VALUE, "glCopyTexImage%dD(level=%d)", dimensions, level); return GL_TRUE; } /* Check that the source buffer is complete */ if (ctx->ReadBuffer->Name) { _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer); if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, "glCopyTexImage%dD(invalid readbuffer)", dimensions); return GL_TRUE; } } /* Check border */ if (border < 0 || border > 1 || ((target == GL_TEXTURE_RECTANGLE_NV || target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) { return GL_TRUE; } format = _mesa_base_tex_format(ctx, internalFormat); if (format < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glCopyTexImage%dD(internalFormat)", dimensions); return GL_TRUE; } /* NOTE: the format and type aren't really significant for * TestProxyTexImage(). Only the internalformat really matters. if (!_mesa_source_buffer_exists(ctx, format)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexImage%dD(missing readbuffer)", dimensions); return GL_TRUE; } */ type = GL_FLOAT; /* Check target and call ctx->Driver.TestProxyTexImage() to check the * level, width, height and depth. */ if (dimensions == 1) { if (target == GL_TEXTURE_1D) { sizeOK = ctx->Driver.TestProxyTexImage(ctx, GL_PROXY_TEXTURE_1D, level, internalFormat, format, type, width, 1, 1, border); } else { _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexImage1D(target)" ); return GL_TRUE; } } else if (dimensions == 2) { if (target == GL_TEXTURE_2D) { sizeOK = ctx->Driver.TestProxyTexImage(ctx, GL_PROXY_TEXTURE_2D, level, internalFormat, format, type, width, height, 1, border); } else if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB && target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) { if (!ctx->Extensions.ARB_texture_cube_map) { _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" ); return GL_TRUE; } sizeOK = (width == height) && ctx->Driver.TestProxyTexImage(ctx, GL_PROXY_TEXTURE_CUBE_MAP_ARB, level, internalFormat, format, type, width, height, 1, border); } else if (target == GL_TEXTURE_RECTANGLE_NV) { if (!ctx->Extensions.NV_texture_rectangle) { _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" ); return GL_TRUE; } sizeOK = ctx->Driver.TestProxyTexImage(ctx, GL_PROXY_TEXTURE_RECTANGLE_NV, level, internalFormat, format, type, width, height, 1, border); } else if (target == GL_TEXTURE_1D_ARRAY_EXT) { if (!ctx->Extensions.MESA_texture_array) { _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)"); return GL_TRUE; } sizeOK = ctx->Driver.TestProxyTexImage(ctx, GL_PROXY_TEXTURE_1D_ARRAY_EXT, level, internalFormat, format, type, width, height, 1, border); } else { _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" ); return GL_TRUE; } } else { _mesa_problem(ctx, "invalid dimensions in copytexture_error_check"); return GL_TRUE; } if (!sizeOK) { if (dimensions == 1) { _mesa_error(ctx, GL_INVALID_VALUE, "glCopyTexImage1D(width=%d)", width); } else { ASSERT(dimensions == 2); _mesa_error(ctx, GL_INVALID_VALUE, "glCopyTexImage2D(width=%d, height=%d)", width, height); } return GL_TRUE; } if (is_compressed_format(ctx, internalFormat)) { if (!target_can_be_compressed(ctx, target)) { _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%d(target)", dimensions); return GL_TRUE; } if (border != 0) { _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexImage%D(border!=0)", dimensions); return GL_TRUE; } } else if (is_depth_format(internalFormat)) { /* make sure we have depth/stencil buffers */ if (!ctx->ReadBuffer->_DepthBuffer) { _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexImage%D(no depth)", dimensions); return GL_TRUE; } } else if (is_depthstencil_format(internalFormat)) { /* make sure we have depth/stencil buffers */ if (!ctx->ReadBuffer->_DepthBuffer || !ctx->ReadBuffer->_StencilBuffer) { _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexImage%D(no depth/stencil buffer)", dimensions); return GL_TRUE; } } /* if we get here, the parameters are OK */ return GL_FALSE; } /** * Test glCopyTexSubImage[12]D() parameters for errors. * Note that this is the first part of error checking. * See also copytexsubimage_error_check2() below for the second part. * * \param ctx GL context. * \param dimensions texture image dimensions (must be 1, 2 or 3). * \param target texture target given by the user. * \param level image level given by the user. * * \return GL_TRUE if an error was detected, or GL_FALSE if no errors. */ static GLboolean copytexsubimage_error_check1( GLcontext *ctx, GLuint dimensions, GLenum target, GLint level) { /* Check that the source buffer is complete */ if (ctx->ReadBuffer->Name) { _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer); if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, "glCopyTexImage%dD(invalid readbuffer)", dimensions); return GL_TRUE; } } /* Check target */ if (dimensions == 1) { if (target != GL_TEXTURE_1D) { _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage1D(target)" ); return GL_TRUE; } } else if (dimensions == 2) { if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB && target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) { if (!ctx->Extensions.ARB_texture_cube_map) { _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" ); return GL_TRUE; } } else if (target == GL_TEXTURE_RECTANGLE_NV) { if (!ctx->Extensions.NV_texture_rectangle) { _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" ); return GL_TRUE; } } else if (target == GL_TEXTURE_1D_ARRAY_EXT) { if (!ctx->Extensions.MESA_texture_array) { _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" ); return GL_TRUE; } } else if (target != GL_TEXTURE_2D) { _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" ); return GL_TRUE; } } else if (dimensions == 3) { if (((target != GL_TEXTURE_2D_ARRAY_EXT) || (!ctx->Extensions.MESA_texture_array)) && (target != GL_TEXTURE_3D)) { _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage3D(target)" ); return GL_TRUE; } } /* Check level */ if (level < 0 || level >= MAX_TEXTURE_LEVELS) { _mesa_error(ctx, GL_INVALID_VALUE, "glCopyTexSubImage%dD(level=%d)", dimensions, level); return GL_TRUE; } return GL_FALSE; } /** * Second part of error checking for glCopyTexSubImage[12]D(). * \param xoffset sub-image x offset given by the user. * \param yoffset sub-image y offset given by the user. * \param zoffset sub-image z offset given by the user. * \param width image width given by the user. * \param height image height given by the user. */ static GLboolean copytexsubimage_error_check2( GLcontext *ctx, GLuint dimensions, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, const struct gl_texture_image *teximage ) { /* check that dest tex image exists */ if (!teximage) { _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage%dD(undefined texture level: %d)", dimensions, level); return GL_TRUE; } /* Check size */ if (width < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glCopyTexSubImage%dD(width=%d)", dimensions, width); return GL_TRUE; } if (dimensions > 1 && height < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glCopyTexSubImage%dD(height=%d)", dimensions, height); return GL_TRUE; } /* check x/y offsets */ if (xoffset < -((GLint)teximage->Border)) { _mesa_error(ctx, GL_INVALID_VALUE, "glCopyTexSubImage%dD(xoffset=%d)", dimensions, xoffset); return GL_TRUE; } if (xoffset + width > (GLint) (teximage->Width + teximage->Border)) { _mesa_error(ctx, GL_INVALID_VALUE, "glCopyTexSubImage%dD(xoffset+width)", dimensions); return GL_TRUE; } if (dimensions > 1) { if (yoffset < -((GLint)teximage->Border)) { _mesa_error(ctx, GL_INVALID_VALUE, "glCopyTexSubImage%dD(yoffset=%d)", dimensions, yoffset); return GL_TRUE; } /* NOTE: we're adding the border here, not subtracting! */ if (yoffset + height > (GLint) (teximage->Height + teximage->Border)) { _mesa_error(ctx, GL_INVALID_VALUE, "glCopyTexSubImage%dD(yoffset+height)", dimensions); return GL_TRUE; } } /* check z offset */ if (dimensions > 2) { if (zoffset < -((GLint)teximage->Border)) { _mesa_error(ctx, GL_INVALID_VALUE, "glCopyTexSubImage%dD(zoffset)", dimensions); return GL_TRUE; } if (zoffset > (GLint) (teximage->Depth + teximage->Border)) { _mesa_error(ctx, GL_INVALID_VALUE, "glCopyTexSubImage%dD(zoffset+depth)", dimensions); return GL_TRUE; } } if (teximage->IsCompressed) { if (!target_can_be_compressed(ctx, target)) { _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexSubImage%d(target)", dimensions); return GL_TRUE; } /* offset must be multiple of 4 */ if ((xoffset & 3) || (yoffset & 3)) { _mesa_error(ctx, GL_INVALID_VALUE, "glCopyTexSubImage%D(xoffset or yoffset)", dimensions); return GL_TRUE; } /* size must be multiple of 4 */ if ((width & 3) != 0 && (GLuint) width != teximage->Width) { _mesa_error(ctx, GL_INVALID_VALUE, "glCopyTexSubImage%D(width)", dimensions); return GL_TRUE; } if ((height & 3) != 0 && (GLuint) height != teximage->Height) { _mesa_error(ctx, GL_INVALID_VALUE, "glCopyTexSubImage%D(height)", dimensions); return GL_TRUE; } } if (teximage->InternalFormat == GL_YCBCR_MESA) { _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage2D"); return GL_TRUE; } if (!_mesa_source_buffer_exists(ctx, teximage->_BaseFormat)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage%dD(missing readbuffer, format=0x%x)", dimensions, teximage->_BaseFormat); return GL_TRUE; } if (teximage->_BaseFormat == GL_DEPTH_COMPONENT) { if (!ctx->ReadBuffer->_DepthBuffer) { _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage%D(no depth buffer)", dimensions); return GL_TRUE; } } else if (teximage->_BaseFormat == GL_DEPTH_STENCIL_EXT) { if (!ctx->ReadBuffer->_DepthBuffer || !ctx->ReadBuffer->_StencilBuffer) { _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage%D(no depth/stencil buffer)", dimensions); return GL_TRUE; } } /* if we get here, the parameters are OK */ return GL_FALSE; } /** * Get texture image. Called by glGetTexImage. * * \param target texture target. * \param level image level. * \param format pixel data format for returned image. * \param type pixel data type for returned image. * \param pixels returned pixel data. */ void GLAPIENTRY _mesa_GetTexImage( GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels ) { const struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; GLint maxLevels = 0; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); texUnit = &(ctx->Texture.Unit[ctx->Texture.CurrentUnit]); texObj = _mesa_select_tex_object(ctx, texUnit, target); if (!texObj || _mesa_is_proxy_texture(target)) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target)"); return; } maxLevels = _mesa_max_texture_levels(ctx, target); ASSERT(maxLevels > 0); /* 0 indicates bad target, caught above */ if (level < 0 || level >= maxLevels) { _mesa_error( ctx, GL_INVALID_VALUE, "glGetTexImage(level)" ); return; } if (_mesa_sizeof_packed_type(type) <= 0) { _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(type)" ); return; } if (_mesa_components_in_format(format) <= 0 || format == GL_STENCIL_INDEX) { _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(format)" ); return; } if (!ctx->Extensions.EXT_paletted_texture && is_index_format(format)) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)"); return; } if (!ctx->Extensions.ARB_depth_texture && is_depth_format(format)) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)"); return; } if (!ctx->Extensions.MESA_ycbcr_texture && is_ycbcr_format(format)) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)"); return; } if (!ctx->Extensions.EXT_packed_depth_stencil && is_depthstencil_format(format)) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)"); return; } _mesa_lock_texture(ctx, texObj); { texImage = _mesa_select_tex_image(ctx, texObj, target, level); if (!texImage) { /* invalid mipmap level, not an error */ goto out; } /* Make sure the requested image format is compatible with the * texture's format. Note that a color index texture can be converted * to RGBA so that combo is allowed. */ if (_mesa_is_color_format(format) && !_mesa_is_color_format(texImage->TexFormat->BaseFormat) && !is_index_format(texImage->TexFormat->BaseFormat)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); goto out; } else if (is_index_format(format) && !is_index_format(texImage->TexFormat->BaseFormat)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); goto out; } else if (is_depth_format(format) && !is_depth_format(texImage->TexFormat->BaseFormat) && !is_depthstencil_format(texImage->TexFormat->BaseFormat)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); goto out; } else if (is_ycbcr_format(format) && !is_ycbcr_format(texImage->TexFormat->BaseFormat)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); goto out; } else if (is_depthstencil_format(format) && !is_depthstencil_format(texImage->TexFormat->BaseFormat)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); goto out; } if (ctx->Pack.BufferObj->Name) { /* packing texture image into a PBO */ const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2; if (!_mesa_validate_pbo_access(dimensions, &ctx->Pack, texImage->Width, texImage->Height, texImage->Depth, format, type, pixels)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(invalid PBO access)"); goto out; } } /* typically, this will call _mesa_get_teximage() */ ctx->Driver.GetTexImage(ctx, target, level, format, type, pixels, texObj, texImage); } out: _mesa_unlock_texture(ctx, texObj); } /** * Check if the given texture image is bound to any framebuffer objects * and update/invalidate them. * XXX We're only checking the currently bound framebuffer object for now. * In the future, perhaps struct gl_texture_image should have a pointer (or * list of pointers (yikes)) to the gl_framebuffer(s) which it's bound to. */ static void update_fbo_texture(GLcontext *ctx, struct gl_texture_object *texObj, GLuint face, GLuint level) { if (ctx->DrawBuffer->Name) { GLuint i; for (i = 0; i < BUFFER_COUNT; i++) { struct gl_renderbuffer_attachment *att = ctx->DrawBuffer->Attachment + i; if (att->Type == GL_TEXTURE && att->Texture == texObj && att->TextureLevel == level && att->CubeMapFace == face) { ASSERT(att->Texture->Image[att->CubeMapFace][att->TextureLevel]); /* Tell driver about the new renderbuffer texture */ ctx->Driver.RenderTexture(ctx, ctx->DrawBuffer, att); } } } } /* * Called from the API. Note that width includes the border. */ void GLAPIENTRY _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) { GLsizei postConvWidth = width; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); #if FEATURE_convolve if (_mesa_is_color_format(internalFormat)) { _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL); } #endif if (target == GL_TEXTURE_1D) { /* non-proxy target */ struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; const GLuint face = _mesa_tex_target_to_face(target); if (texture_error_check(ctx, target, level, internalFormat, format, type, 1, postConvWidth, 1, 1, border)) { return; /* error was recorded */ } if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE) _mesa_update_state(ctx); texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; texObj = _mesa_select_tex_object(ctx, texUnit, target); _mesa_lock_texture(ctx, texObj); { texImage = _mesa_get_tex_image(ctx, texObj, target, level); if (!texImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D"); goto out; } if (texImage->Data) { ctx->Driver.FreeTexImageData( ctx, texImage ); } ASSERT(texImage->Data == NULL); clear_teximage_fields(texImage); /* not really needed, but helpful */ _mesa_init_teximage_fields(ctx, target, texImage, postConvWidth, 1, 1, border, internalFormat); ASSERT(ctx->Driver.TexImage1D); /* Give the texture to the driver! may be null! */ (*ctx->Driver.TexImage1D)(ctx, target, level, internalFormat, width, border, format, type, pixels, &ctx->Unpack, texObj, texImage); ASSERT(texImage->TexFormat); update_fbo_texture(ctx, texObj, face, level); /* state update */ texObj->_Complete = GL_FALSE; ctx->NewState |= _NEW_TEXTURE; } out: _mesa_unlock_texture(ctx, texObj); } else if (target == GL_PROXY_TEXTURE_1D) { /* Proxy texture: check for errors and update proxy state */ struct gl_texture_image *texImage; texImage = _mesa_get_proxy_tex_image(ctx, target, level); if (texture_error_check(ctx, target, level, internalFormat, format, type, 1, postConvWidth, 1, 1, border)) { /* when error, clear all proxy texture image parameters */ if (texImage) clear_teximage_fields(texImage); } else { /* no error, set the tex image parameters */ ASSERT(texImage); _mesa_init_teximage_fields(ctx, target, texImage, postConvWidth, 1, 1, border, internalFormat); texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx, internalFormat, format, type); } } else { _mesa_error( ctx, GL_INVALID_ENUM, "glTexImage1D(target)" ); return; } } void GLAPIENTRY _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) { GLsizei postConvWidth = width, postConvHeight = height; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); #if FEATURE_convolve if (_mesa_is_color_format(internalFormat)) { _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth, &postConvHeight); } #endif if (target == GL_TEXTURE_2D || (ctx->Extensions.ARB_texture_cube_map && target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB && target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) || (ctx->Extensions.NV_texture_rectangle && target == GL_TEXTURE_RECTANGLE_NV) || (ctx->Extensions.MESA_texture_array && target == GL_TEXTURE_1D_ARRAY_EXT)) { /* non-proxy target */ struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; const GLuint face = _mesa_tex_target_to_face(target); if (texture_error_check(ctx, target, level, internalFormat, format, type, 2, postConvWidth, postConvHeight, 1, border)) { return; /* error was recorded */ } if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE) _mesa_update_state(ctx); texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; texObj = _mesa_select_tex_object(ctx, texUnit, target); _mesa_lock_texture(ctx, texObj); { texImage = _mesa_get_tex_image(ctx, texObj, target, level); if (!texImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); goto out; } if (texImage->Data) { ctx->Driver.FreeTexImageData( ctx, texImage ); } ASSERT(texImage->Data == NULL); clear_teximage_fields(texImage); /* not really needed, but helpful */ _mesa_init_teximage_fields(ctx, target, texImage, postConvWidth, postConvHeight, 1, border, internalFormat); ASSERT(ctx->Driver.TexImage2D); /* Give the texture to the driver! may be null! */ (*ctx->Driver.TexImage2D)(ctx, target, level, internalFormat, width, height, border, format, type, pixels, &ctx->Unpack, texObj, texImage); ASSERT(texImage->TexFormat); update_fbo_texture(ctx, texObj, face, level); /* state update */ texObj->_Complete = GL_FALSE; ctx->NewState |= _NEW_TEXTURE; } out: _mesa_unlock_texture(ctx, texObj); } else if (target == GL_PROXY_TEXTURE_2D || (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB && ctx->Extensions.ARB_texture_cube_map) || (target == GL_PROXY_TEXTURE_RECTANGLE_NV && ctx->Extensions.NV_texture_rectangle) || (ctx->Extensions.MESA_texture_array && target == GL_PROXY_TEXTURE_1D_ARRAY_EXT)) { /* Proxy texture: check for errors and update proxy state */ struct gl_texture_image *texImage; texImage = _mesa_get_proxy_tex_image(ctx, target, level); if (texture_error_check(ctx, target, level, internalFormat, format, type, 2, postConvWidth, postConvHeight, 1, border)) { /* when error, clear all proxy texture image parameters */ if (texImage) clear_teximage_fields(texImage); } else { /* no error, set the tex image parameters */ _mesa_init_teximage_fields(ctx, target, texImage, postConvWidth, postConvHeight, 1, border, internalFormat); texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx, internalFormat, format, type); } } else { _mesa_error( ctx, GL_INVALID_ENUM, "glTexImage2D(target)" ); return; } } /* * Called by the API or display list executor. * Note that width and height include the border. */ void GLAPIENTRY _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); if (target == GL_TEXTURE_3D || (ctx->Extensions.MESA_texture_array && target == GL_TEXTURE_2D_ARRAY_EXT)) { /* non-proxy target */ struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; const GLuint face = _mesa_tex_target_to_face(target); if (texture_error_check(ctx, target, level, (GLint) internalFormat, format, type, 3, width, height, depth, border)) { return; /* error was recorded */ } if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE) _mesa_update_state(ctx); texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; texObj = _mesa_select_tex_object(ctx, texUnit, target); _mesa_lock_texture(ctx, texObj); { texImage = _mesa_get_tex_image(ctx, texObj, target, level); if (!texImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D"); goto out; } if (texImage->Data) { ctx->Driver.FreeTexImageData( ctx, texImage ); } ASSERT(texImage->Data == NULL); clear_teximage_fields(texImage); /* not really needed, but helpful */ _mesa_init_teximage_fields(ctx, target, texImage, width, height, depth, border, internalFormat); ASSERT(ctx->Driver.TexImage3D); /* Give the texture to the driver! may be null! */ (*ctx->Driver.TexImage3D)(ctx, target, level, internalFormat, width, height, depth, border, format, type, pixels, &ctx->Unpack, texObj, texImage); ASSERT(texImage->TexFormat); update_fbo_texture(ctx, texObj, face, level); /* state update */ texObj->_Complete = GL_FALSE; ctx->NewState |= _NEW_TEXTURE; } out: _mesa_unlock_texture(ctx, texObj); } else if (target == GL_PROXY_TEXTURE_3D || (ctx->Extensions.MESA_texture_array && target == GL_PROXY_TEXTURE_2D_ARRAY_EXT)) { /* Proxy texture: check for errors and update proxy state */ struct gl_texture_image *texImage; texImage = _mesa_get_proxy_tex_image(ctx, target, level); if (texture_error_check(ctx, target, level, internalFormat, format, type, 3, width, height, depth, border)) { /* when error, clear all proxy texture image parameters */ if (texImage) clear_teximage_fields(texImage); } else { /* no error, set the tex image parameters */ _mesa_init_teximage_fields(ctx, target, texImage, width, height, depth, border, internalFormat); texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx, internalFormat, format, type); } } else { _mesa_error( ctx, GL_INVALID_ENUM, "glTexImage3D(target)" ); return; } } void GLAPIENTRY _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) { _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height, depth, border, format, type, pixels); } void GLAPIENTRY _mesa_TexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels ) { GLsizei postConvWidth = width; struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage = NULL; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE) _mesa_update_state(ctx); #if FEATURE_convolve /* XXX should test internal format */ if (_mesa_is_color_format(format)) { _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL); } #endif if (subtexture_error_check(ctx, 1, target, level, xoffset, 0, 0, postConvWidth, 1, 1, format, type)) { return; /* error was detected */ } texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; texObj = _mesa_select_tex_object(ctx, texUnit, target); assert(texObj); _mesa_lock_texture(ctx, texObj); { texImage = _mesa_select_tex_image(ctx, texObj, target, level); if (subtexture_error_check2(ctx, 1, target, level, xoffset, 0, 0, postConvWidth, 1, 1, format, type, texImage)) { goto out; /* error was detected */ } if (width == 0) goto out; /* no-op, not an error */ /* If we have a border, xoffset=-1 is legal. Bias by border width */ xoffset += texImage->Border; ASSERT(ctx->Driver.TexSubImage1D); (*ctx->Driver.TexSubImage1D)(ctx, target, level, xoffset, width, format, type, pixels, &ctx->Unpack, texObj, texImage); ctx->NewState |= _NEW_TEXTURE; } out: _mesa_unlock_texture(ctx, texObj); } void GLAPIENTRY _mesa_TexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ) { GLsizei postConvWidth = width, postConvHeight = height; struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE) _mesa_update_state(ctx); #if FEATURE_convolve /* XXX should test internal format */ if (_mesa_is_color_format(format)) { _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth, &postConvHeight); } #endif if (subtexture_error_check(ctx, 2, target, level, xoffset, yoffset, 0, postConvWidth, postConvHeight, 1, format, type)) { return; /* error was detected */ } texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; texObj = _mesa_select_tex_object(ctx, texUnit, target); _mesa_lock_texture(ctx, texObj); { texImage = _mesa_select_tex_image(ctx, texObj, target, level); if (subtexture_error_check2(ctx, 2, target, level, xoffset, yoffset, 0, postConvWidth, postConvHeight, 1, format, type, texImage)) { goto out; /* error was detected */ } if (width == 0 || height == 0) goto out; /* no-op, not an error */ /* If we have a border, xoffset=-1 is legal. Bias by border width */ xoffset += texImage->Border; yoffset += texImage->Border; ASSERT(ctx->Driver.TexSubImage2D); (*ctx->Driver.TexSubImage2D)(ctx, target, level, xoffset, yoffset, width, height, format, type, pixels, &ctx->Unpack, texObj, texImage); ctx->NewState |= _NEW_TEXTURE; } out: _mesa_unlock_texture(ctx, texObj); } void GLAPIENTRY _mesa_TexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels ) { struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE) _mesa_update_state(ctx); if (subtexture_error_check(ctx, 3, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type)) { return; /* error was detected */ } texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; texObj = _mesa_select_tex_object(ctx, texUnit, target); _mesa_lock_texture(ctx, texObj); { texImage = _mesa_select_tex_image(ctx, texObj, target, level); if (subtexture_error_check2(ctx, 3, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texImage)) { goto out; /* error was detected */ } if (width == 0 || height == 0 || height == 0) goto out; /* no-op, not an error */ /* If we have a border, xoffset=-1 is legal. Bias by border width */ xoffset += texImage->Border; yoffset += texImage->Border; zoffset += texImage->Border; ASSERT(ctx->Driver.TexSubImage3D); (*ctx->Driver.TexSubImage3D)(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels, &ctx->Unpack, texObj, texImage ); ctx->NewState |= _NEW_TEXTURE; } out: _mesa_unlock_texture(ctx, texObj); } void GLAPIENTRY _mesa_CopyTexImage1D( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border ) { struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; GLsizei postConvWidth = width; const GLuint face = _mesa_tex_target_to_face(target); GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); if (ctx->NewState & NEW_COPY_TEX_STATE) _mesa_update_state(ctx); #if FEATURE_convolve if (_mesa_is_color_format(internalFormat)) { _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL); } #endif if (copytexture_error_check(ctx, 1, target, level, internalFormat, postConvWidth, 1, border)) return; texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; texObj = _mesa_select_tex_object(ctx, texUnit, target); _mesa_lock_texture(ctx, texObj); { texImage = _mesa_get_tex_image(ctx, texObj, target, level); if (!texImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage1D"); goto out; } if (texImage->Data) { ctx->Driver.FreeTexImageData( ctx, texImage ); } ASSERT(texImage->Data == NULL); clear_teximage_fields(texImage); /* not really needed, but helpful */ _mesa_init_teximage_fields(ctx, target, texImage, postConvWidth, 1, 1, border, internalFormat); ASSERT(ctx->Driver.CopyTexImage1D); (*ctx->Driver.CopyTexImage1D)(ctx, target, level, internalFormat, x, y, width, border); ASSERT(texImage->TexFormat); update_fbo_texture(ctx, texObj, face, level); /* state update */ texObj->_Complete = GL_FALSE; ctx->NewState |= _NEW_TEXTURE; } out: _mesa_unlock_texture(ctx, texObj); } void GLAPIENTRY _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) { struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; GLsizei postConvWidth = width, postConvHeight = height; const GLuint face = _mesa_tex_target_to_face(target); GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); if (ctx->NewState & NEW_COPY_TEX_STATE) _mesa_update_state(ctx); #if FEATURE_convolve if (_mesa_is_color_format(internalFormat)) { _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth, &postConvHeight); } #endif if (copytexture_error_check(ctx, 2, target, level, internalFormat, postConvWidth, postConvHeight, border)) return; texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; texObj = _mesa_select_tex_object(ctx, texUnit, target); _mesa_lock_texture(ctx, texObj); { texImage = _mesa_get_tex_image(ctx, texObj, target, level); if (!texImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage2D"); goto out; } if (texImage->Data) { ctx->Driver.FreeTexImageData( ctx, texImage ); } ASSERT(texImage->Data == NULL); clear_teximage_fields(texImage); /* not really needed, but helpful */ _mesa_init_teximage_fields(ctx, target, texImage, postConvWidth, postConvHeight, 1, border, internalFormat); ASSERT(ctx->Driver.CopyTexImage2D); (*ctx->Driver.CopyTexImage2D)(ctx, target, level, internalFormat, x, y, width, height, border); ASSERT(texImage->TexFormat); update_fbo_texture(ctx, texObj, face, level); /* state update */ texObj->_Complete = GL_FALSE; ctx->NewState |= _NEW_TEXTURE; } out: _mesa_unlock_texture(ctx, texObj); } void GLAPIENTRY _mesa_CopyTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ) { struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; GLsizei postConvWidth = width; GLint yoffset = 0; GLsizei height = 1; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); if (ctx->NewState & NEW_COPY_TEX_STATE) _mesa_update_state(ctx); if (copytexsubimage_error_check1(ctx, 1, target, level)) return; texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; texObj = _mesa_select_tex_object(ctx, texUnit, target); _mesa_lock_texture(ctx, texObj); { texImage = _mesa_select_tex_image(ctx, texObj, target, level); #if FEATURE_convolve if (texImage && _mesa_is_color_format(texImage->InternalFormat)) { _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL); } #endif if (copytexsubimage_error_check2(ctx, 1, target, level, xoffset, 0, 0, postConvWidth, 1, texImage)) goto out; /* If we have a border, xoffset=-1 is legal. Bias by border width */ xoffset += texImage->Border; if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y, &width, &height)) { ASSERT(ctx->Driver.CopyTexSubImage1D); ctx->Driver.CopyTexSubImage1D(ctx, target, level, xoffset, x, y, width); } ctx->NewState |= _NEW_TEXTURE; } out: _mesa_unlock_texture(ctx, texObj); } void GLAPIENTRY _mesa_CopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) { struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; GLsizei postConvWidth = width, postConvHeight = height; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); if (ctx->NewState & NEW_COPY_TEX_STATE) _mesa_update_state(ctx); if (copytexsubimage_error_check1(ctx, 2, target, level)) return; texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; texObj = _mesa_select_tex_object(ctx, texUnit, target); _mesa_lock_texture(ctx, texObj); { texImage = _mesa_select_tex_image(ctx, texObj, target, level); #if FEATURE_convolve if (texImage && _mesa_is_color_format(texImage->InternalFormat)) { _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth, &postConvHeight); } #endif if (copytexsubimage_error_check2(ctx, 2, target, level, xoffset, yoffset, 0, postConvWidth, postConvHeight, texImage)) goto out; /* If we have a border, xoffset=-1 is legal. Bias by border width */ xoffset += texImage->Border; yoffset += texImage->Border; if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y, &width, &height)) { ASSERT(ctx->Driver.CopyTexSubImage2D); ctx->Driver.CopyTexSubImage2D(ctx, target, level, xoffset, yoffset, x, y, width, height); } ctx->NewState |= _NEW_TEXTURE; } out: _mesa_unlock_texture(ctx, texObj); } void GLAPIENTRY _mesa_CopyTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) { struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; GLsizei postConvWidth = width, postConvHeight = height; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); if (ctx->NewState & NEW_COPY_TEX_STATE) _mesa_update_state(ctx); if (copytexsubimage_error_check1(ctx, 3, target, level)) return; texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; texObj = _mesa_select_tex_object(ctx, texUnit, target); _mesa_lock_texture(ctx, texObj); { texImage = _mesa_select_tex_image(ctx, texObj, target, level); #if FEATURE_convolve if (texImage && _mesa_is_color_format(texImage->InternalFormat)) { _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth, &postConvHeight); } #endif if (copytexsubimage_error_check2(ctx, 3, target, level, xoffset, yoffset, zoffset, postConvWidth, postConvHeight, texImage)) goto out; /* If we have a border, xoffset=-1 is legal. Bias by border width */ xoffset += texImage->Border; yoffset += texImage->Border; zoffset += texImage->Border; if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y, &width, &height)) { ASSERT(ctx->Driver.CopyTexSubImage3D); ctx->Driver.CopyTexSubImage3D(ctx, target, level, xoffset, yoffset, zoffset, x, y, width, height); } ctx->NewState |= _NEW_TEXTURE; } out: _mesa_unlock_texture(ctx, texObj); } /**********************************************************************/ /****** Compressed Textures ******/ /**********************************************************************/ /** * Error checking for glCompressedTexImage[123]D(). * \return error code or GL_NO_ERROR. */ static GLenum compressed_texture_error_check(GLcontext *ctx, GLint dimensions, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize) { GLint expectedSize, maxLevels = 0, maxTextureSize; if (dimensions == 1) { /* 1D compressed textures not allowed */ return GL_INVALID_ENUM; } else if (dimensions == 2) { if (target == GL_PROXY_TEXTURE_2D) { maxLevels = ctx->Const.MaxTextureLevels; } else if (target == GL_TEXTURE_2D) { maxLevels = ctx->Const.MaxTextureLevels; } else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) { if (!ctx->Extensions.ARB_texture_cube_map) return GL_INVALID_ENUM; /*target*/ maxLevels = ctx->Const.MaxCubeTextureLevels; } else if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB && target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) { if (!ctx->Extensions.ARB_texture_cube_map) return GL_INVALID_ENUM; /*target*/ maxLevels = ctx->Const.MaxCubeTextureLevels; } else { return GL_INVALID_ENUM; /*target*/ } } else if (dimensions == 3) { /* 3D compressed textures not allowed */ return GL_INVALID_ENUM; } maxTextureSize = 1 << (maxLevels - 1); /* This will detect any invalid internalFormat value */ if (!is_compressed_format(ctx, internalFormat)) return GL_INVALID_ENUM; /* This should really never fail */ if (_mesa_base_tex_format(ctx, internalFormat) < 0) return GL_INVALID_ENUM; if (border != 0) return GL_INVALID_VALUE; /* * XXX We should probably use the proxy texture error check function here. */ if (width < 1 || width > maxTextureSize || (!ctx->Extensions.ARB_texture_non_power_of_two && !_mesa_is_pow_two(width))) return GL_INVALID_VALUE; if ((height < 1 || height > maxTextureSize || (!ctx->Extensions.ARB_texture_non_power_of_two && !_mesa_is_pow_two(height))) && dimensions > 1) return GL_INVALID_VALUE; if ((depth < 1 || depth > maxTextureSize || (!ctx->Extensions.ARB_texture_non_power_of_two && !_mesa_is_pow_two(depth))) && dimensions > 2) return GL_INVALID_VALUE; /* For cube map, width must equal height */ if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB && target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB && width != height) return GL_INVALID_VALUE; if (level < 0 || level >= maxLevels) return GL_INVALID_VALUE; expectedSize = _mesa_compressed_texture_size_glenum(ctx, width, height, depth, internalFormat); if (expectedSize != imageSize) return GL_INVALID_VALUE; #if FEATURE_EXT_texture_sRGB if ((internalFormat == GL_COMPRESSED_SRGB_S3TC_DXT1_EXT || internalFormat == GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT || internalFormat == GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT || internalFormat == GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT) && border != 0) { return GL_INVALID_OPERATION; } #endif return GL_NO_ERROR; } /** * Error checking for glCompressedTexSubImage[123]D(). * \warning There are some bad assumptions here about the size of compressed * texture tiles (multiple of 4) used to test the validity of the * offset and size parameters. * \return error code or GL_NO_ERROR. */ static GLenum compressed_subtexture_error_check(GLcontext *ctx, GLint dimensions, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize) { GLint expectedSize, maxLevels = 0, maxTextureSize; (void) zoffset; if (dimensions == 1) { /* 1D compressed textures not allowed */ return GL_INVALID_ENUM; } else if (dimensions == 2) { if (target == GL_PROXY_TEXTURE_2D) { maxLevels = ctx->Const.MaxTextureLevels; } else if (target == GL_TEXTURE_2D) { maxLevels = ctx->Const.MaxTextureLevels; } else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) { if (!ctx->Extensions.ARB_texture_cube_map) return GL_INVALID_ENUM; /*target*/ maxLevels = ctx->Const.MaxCubeTextureLevels; } else if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB && target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) { if (!ctx->Extensions.ARB_texture_cube_map) return GL_INVALID_ENUM; /*target*/ maxLevels = ctx->Const.MaxCubeTextureLevels; } else { return GL_INVALID_ENUM; /*target*/ } } else if (dimensions == 3) { /* 3D compressed textures not allowed */ return GL_INVALID_ENUM; } maxTextureSize = 1 << (maxLevels - 1); /* this will catch any invalid compressed format token */ if (!is_compressed_format(ctx, format)) return GL_INVALID_ENUM; if (width < 1 || width > maxTextureSize) return GL_INVALID_VALUE; if ((height < 1 || height > maxTextureSize) && dimensions > 1) return GL_INVALID_VALUE; if (level < 0 || level >= maxLevels) return GL_INVALID_VALUE; /* XXX these tests are specific to the compressed format. * this code should be generalized in some way. */ if ((xoffset & 3) != 0 || (yoffset & 3) != 0) return GL_INVALID_VALUE; if ((width & 3) != 0 && width != 2 && width != 1) return GL_INVALID_VALUE; if ((height & 3) != 0 && height != 2 && height != 1) return GL_INVALID_VALUE; expectedSize = _mesa_compressed_texture_size_glenum(ctx, width, height, depth, format); if (expectedSize != imageSize) return GL_INVALID_VALUE; return GL_NO_ERROR; } void GLAPIENTRY _mesa_CompressedTexImage1DARB(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); if (target == GL_TEXTURE_1D) { /* non-proxy target */ struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; GLenum error = compressed_texture_error_check(ctx, 1, target, level, internalFormat, width, 1, 1, border, imageSize); if (error) { _mesa_error(ctx, error, "glCompressedTexImage1D"); return; } texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; texObj = _mesa_select_tex_object(ctx, texUnit, target); _mesa_lock_texture(ctx, texObj); { texImage = _mesa_get_tex_image(ctx, texObj, target, level); if (!texImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage1D"); goto out; } if (texImage->Data) { ctx->Driver.FreeTexImageData( ctx, texImage ); } ASSERT(texImage->Data == NULL); _mesa_init_teximage_fields(ctx, target, texImage, width, 1, 1, border, internalFormat); ASSERT(ctx->Driver.CompressedTexImage1D); (*ctx->Driver.CompressedTexImage1D)(ctx, target, level, internalFormat, width, border, imageSize, data, texObj, texImage); /* state update */ texObj->_Complete = GL_FALSE; ctx->NewState |= _NEW_TEXTURE; } out: _mesa_unlock_texture(ctx, texObj); } else if (target == GL_PROXY_TEXTURE_1D) { /* Proxy texture: check for errors and update proxy state */ GLenum error = compressed_texture_error_check(ctx, 1, target, level, internalFormat, width, 1, 1, border, imageSize); if (!error) { ASSERT(ctx->Driver.TestProxyTexImage); error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level, internalFormat, GL_NONE, GL_NONE, width, 1, 1, border); } if (error) { /* if error, clear all proxy texture image parameters */ struct gl_texture_image *texImage; texImage = _mesa_get_proxy_tex_image(ctx, target, level); if (texImage) clear_teximage_fields(texImage); } else { /* store the teximage parameters */ struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; texObj = _mesa_select_tex_object(ctx, texUnit, target); _mesa_lock_texture(ctx, texObj); { texImage = _mesa_select_tex_image(ctx, texObj, target, level); _mesa_init_teximage_fields(ctx, target, texImage, width, 1, 1, border, internalFormat); } _mesa_unlock_texture(ctx, texObj); } } else { _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage1D(target)"); return; } } void GLAPIENTRY _mesa_CompressedTexImage2DARB(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); if (target == GL_TEXTURE_2D || (ctx->Extensions.ARB_texture_cube_map && target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB && target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) { /* non-proxy target */ struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; GLenum error = compressed_texture_error_check(ctx, 2, target, level, internalFormat, width, height, 1, border, imageSize); if (error) { _mesa_error(ctx, error, "glCompressedTexImage2D"); return; } texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; texObj = _mesa_select_tex_object(ctx, texUnit, target); _mesa_lock_texture(ctx, texObj); { texImage = _mesa_get_tex_image(ctx, texObj, target, level); if (!texImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D"); goto out; } if (texImage->Data) { ctx->Driver.FreeTexImageData( ctx, texImage ); } ASSERT(texImage->Data == NULL); _mesa_init_teximage_fields(ctx, target, texImage, width, height, 1, border, internalFormat); ASSERT(ctx->Driver.CompressedTexImage2D); (*ctx->Driver.CompressedTexImage2D)(ctx, target, level, internalFormat, width, height, border, imageSize, data, texObj, texImage); /* state update */ texObj->_Complete = GL_FALSE; ctx->NewState |= _NEW_TEXTURE; } out: _mesa_unlock_texture(ctx, texObj); } else if (target == GL_PROXY_TEXTURE_2D || (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB && ctx->Extensions.ARB_texture_cube_map)) { /* Proxy texture: check for errors and update proxy state */ GLenum error = compressed_texture_error_check(ctx, 2, target, level, internalFormat, width, height, 1, border, imageSize); if (!error) { ASSERT(ctx->Driver.TestProxyTexImage); error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level, internalFormat, GL_NONE, GL_NONE, width, height, 1, border); } if (error) { /* if error, clear all proxy texture image parameters */ struct gl_texture_image *texImage; texImage = _mesa_get_proxy_tex_image(ctx, target, level); if (texImage) clear_teximage_fields(texImage); } else { /* store the teximage parameters */ struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; texObj = _mesa_select_tex_object(ctx, texUnit, target); _mesa_lock_texture(ctx, texObj); { texImage = _mesa_select_tex_image(ctx, texObj, target, level); _mesa_init_teximage_fields(ctx, target, texImage, width, height, 1, border, internalFormat); } _mesa_unlock_texture(ctx, texObj); } } else { _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage2D(target)"); return; } } void GLAPIENTRY _mesa_CompressedTexImage3DARB(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); if (target == GL_TEXTURE_3D) { /* non-proxy target */ struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; GLenum error = compressed_texture_error_check(ctx, 3, target, level, internalFormat, width, height, depth, border, imageSize); if (error) { _mesa_error(ctx, error, "glCompressedTexImage3D"); return; } texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; texObj = _mesa_select_tex_object(ctx, texUnit, target); _mesa_lock_texture(ctx, texObj); { texImage = _mesa_get_tex_image(ctx, texObj, target, level); if (!texImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage3D"); goto out; } if (texImage->Data) { ctx->Driver.FreeTexImageData( ctx, texImage ); } ASSERT(texImage->Data == NULL); _mesa_init_teximage_fields(ctx, target, texImage, width, height, depth, border, internalFormat); ASSERT(ctx->Driver.CompressedTexImage3D); (*ctx->Driver.CompressedTexImage3D)(ctx, target, level, internalFormat, width, height, depth, border, imageSize, data, texObj, texImage); /* state update */ texObj->_Complete = GL_FALSE; ctx->NewState |= _NEW_TEXTURE; } out: _mesa_unlock_texture(ctx, texObj); } else if (target == GL_PROXY_TEXTURE_3D) { /* Proxy texture: check for errors and update proxy state */ GLenum error = compressed_texture_error_check(ctx, 3, target, level, internalFormat, width, height, depth, border, imageSize); if (!error) { ASSERT(ctx->Driver.TestProxyTexImage); error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level, internalFormat, GL_NONE, GL_NONE, width, height, depth, border); } if (error) { /* if error, clear all proxy texture image parameters */ struct gl_texture_image *texImage; texImage = _mesa_get_proxy_tex_image(ctx, target, level); if (texImage) clear_teximage_fields(texImage); } else { /* store the teximage parameters */ struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; texObj = _mesa_select_tex_object(ctx, texUnit, target); _mesa_lock_texture(ctx, texObj); { texImage = _mesa_select_tex_image(ctx, texObj, target, level); _mesa_init_teximage_fields(ctx, target, texImage, width, height, depth, border, internalFormat); } _mesa_unlock_texture(ctx, texObj); } } else { _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage3D(target)"); return; } } void GLAPIENTRY _mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) { struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; GLenum error; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); error = compressed_subtexture_error_check(ctx, 1, target, level, xoffset, 0, 0, /* pos */ width, 1, 1, /* size */ format, imageSize); if (error) { _mesa_error(ctx, error, "glCompressedTexSubImage1D"); return; } texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; texObj = _mesa_select_tex_object(ctx, texUnit, target); _mesa_lock_texture(ctx, texObj); { texImage = _mesa_select_tex_image(ctx, texObj, target, level); assert(texImage); if ((GLint) format != texImage->InternalFormat) { _mesa_error(ctx, GL_INVALID_OPERATION, "glCompressedTexSubImage1D(format)"); goto out; } if ((width == 1 || width == 2) && (GLuint) width != texImage->Width) { _mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexSubImage1D(width)"); goto out; } if (width == 0) goto out; /* no-op, not an error */ if (ctx->Driver.CompressedTexSubImage1D) { (*ctx->Driver.CompressedTexSubImage1D)(ctx, target, level, xoffset, width, format, imageSize, data, texObj, texImage); } ctx->NewState |= _NEW_TEXTURE; } out: _mesa_unlock_texture(ctx, texObj); } void GLAPIENTRY _mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) { struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; GLenum error; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); error = compressed_subtexture_error_check(ctx, 2, target, level, xoffset, yoffset, 0, /* pos */ width, height, 1, /* size */ format, imageSize); if (error) { /* XXX proxy target? */ _mesa_error(ctx, error, "glCompressedTexSubImage2D"); return; } texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; texObj = _mesa_select_tex_object(ctx, texUnit, target); _mesa_lock_texture(ctx, texObj); { texImage = _mesa_select_tex_image(ctx, texObj, target, level); assert(texImage); if ((GLint) format != texImage->InternalFormat) { _mesa_error(ctx, GL_INVALID_OPERATION, "glCompressedTexSubImage2D(format)"); goto out; } if (((width == 1 || width == 2) && (GLuint) width != texImage->Width) || ((height == 1 || height == 2) && (GLuint) height != texImage->Height)) { _mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexSubImage2D(size)"); goto out; } if (width == 0 || height == 0) goto out; /* no-op, not an error */ if (ctx->Driver.CompressedTexSubImage2D) { (*ctx->Driver.CompressedTexSubImage2D)(ctx, target, level, xoffset, yoffset, width, height, format, imageSize, data, texObj, texImage); } ctx->NewState |= _NEW_TEXTURE; } out: _mesa_unlock_texture(ctx, texObj); } void GLAPIENTRY _mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) { struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; GLenum error; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); error = compressed_subtexture_error_check(ctx, 3, target, level, xoffset, yoffset, zoffset,/*pos*/ width, height, depth, /*size*/ format, imageSize); if (error) { _mesa_error(ctx, error, "glCompressedTexSubImage3D"); return; } texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; texObj = _mesa_select_tex_object(ctx, texUnit, target); _mesa_lock_texture(ctx, texObj); { texImage = _mesa_select_tex_image(ctx, texObj, target, level); assert(texImage); if ((GLint) format != texImage->InternalFormat) { _mesa_error(ctx, GL_INVALID_OPERATION, "glCompressedTexSubImage3D(format)"); goto out; } if (((width == 1 || width == 2) && (GLuint) width != texImage->Width) || ((height == 1 || height == 2) && (GLuint) height != texImage->Height) || ((depth == 1 || depth == 2) && (GLuint) depth != texImage->Depth)) { _mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexSubImage3D(size)"); goto out; } if (width == 0 || height == 0 || depth == 0) goto out; /* no-op, not an error */ if (ctx->Driver.CompressedTexSubImage3D) { (*ctx->Driver.CompressedTexSubImage3D)(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data, texObj, texImage); } ctx->NewState |= _NEW_TEXTURE; } out: _mesa_unlock_texture(ctx, texObj); } void GLAPIENTRY _mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img) { const struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; GLint maxLevels; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; texObj = _mesa_select_tex_object(ctx, texUnit, target); if (!texObj) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB"); return; } maxLevels = _mesa_max_texture_levels(ctx, target); ASSERT(maxLevels > 0); /* 0 indicates bad target, caught above */ if (level < 0 || level >= maxLevels) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetCompressedTexImageARB(level)"); return; } if (_mesa_is_proxy_texture(target)) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB(target)"); return; } _mesa_lock_texture(ctx, texObj); { texImage = _mesa_select_tex_image(ctx, texObj, target, level); if (texImage) { if (texImage->IsCompressed) { /* this typically calls _mesa_get_compressed_teximage() */ ctx->Driver.GetCompressedTexImage(ctx, target, level, img, texObj, texImage); } else { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetCompressedTexImageARB"); } } else { /* probably invalid mipmap level */ _mesa_error(ctx, GL_INVALID_VALUE, "glGetCompressedTexImageARB(level)"); } } _mesa_unlock_texture(ctx, texObj); }