/* $Id: teximage.c,v 1.13 1999/11/24 18:48:31 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 3.3 * * Copyright (C) 1999 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifdef PC_HEADER #include "all.h" #else #include "glheader.h" #include "context.h" #include "image.h" #include "mem.h" #include "mmath.h" #include "span.h" #include "teximage.h" #include "texstate.h" #include "types.h" #endif /* * NOTES: * * Mesa's native texture datatype is GLubyte. Native formats are * GL_ALPHA, GL_LUMINANCE, GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, GL_RGBA, * and GL_COLOR_INDEX. * Device drivers are free to implement any internal format they want. */ /* * Compute log base 2 of n. * If n isn't an exact power of two return -1. * If n<0 return -1. */ static int logbase2( int n ) { GLint i = 1; GLint log2 = 0; if (n<0) { return -1; } while ( n > i ) { i *= 2; log2++; } if (i != n) { return -1; } else { return log2; } } /* * Given an internal texture format enum or 1, 2, 3, 4 return the * corresponding _base_ internal format: GL_ALPHA, GL_LUMINANCE, * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA. * Return -1 if invalid enum. */ static GLint decode_internal_format( GLint format ) { switch (format) { case GL_ALPHA: case GL_ALPHA4: case GL_ALPHA8: case GL_ALPHA12: case GL_ALPHA16: return GL_ALPHA; case 1: case GL_LUMINANCE: case GL_LUMINANCE4: case GL_LUMINANCE8: case GL_LUMINANCE12: case GL_LUMINANCE16: return GL_LUMINANCE; case 2: case GL_LUMINANCE_ALPHA: case GL_LUMINANCE4_ALPHA4: case GL_LUMINANCE6_ALPHA2: case GL_LUMINANCE8_ALPHA8: case GL_LUMINANCE12_ALPHA4: case GL_LUMINANCE12_ALPHA12: case GL_LUMINANCE16_ALPHA16: return GL_LUMINANCE_ALPHA; case GL_INTENSITY: case GL_INTENSITY4: case GL_INTENSITY8: case GL_INTENSITY12: case GL_INTENSITY16: return GL_INTENSITY; case 3: case GL_RGB: case GL_R3_G3_B2: case GL_RGB4: case GL_RGB5: case GL_RGB8: case GL_RGB10: case GL_RGB12: case GL_RGB16: return GL_RGB; case 4: case GL_RGBA: case GL_RGBA2: case GL_RGBA4: case GL_RGB5_A1: case GL_RGBA8: case GL_RGB10_A2: case GL_RGBA12: case GL_RGBA16: return GL_RGBA; case GL_COLOR_INDEX: case GL_COLOR_INDEX1_EXT: case GL_COLOR_INDEX2_EXT: case GL_COLOR_INDEX4_EXT: case GL_COLOR_INDEX8_EXT: case GL_COLOR_INDEX12_EXT: case GL_COLOR_INDEX16_EXT: return GL_COLOR_INDEX; default: return -1; /* error */ } } /* * Given an internal texture format enum or 1, 2, 3, 4 return the * corresponding _base_ internal format: GL_ALPHA, GL_LUMINANCE, * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA. Return the * number of components for the format. Return -1 if invalid enum. */ static GLint components_in_intformat( GLint format ) { switch (format) { case GL_ALPHA: case GL_ALPHA4: case GL_ALPHA8: case GL_ALPHA12: case GL_ALPHA16: return 1; case 1: case GL_LUMINANCE: case GL_LUMINANCE4: case GL_LUMINANCE8: case GL_LUMINANCE12: case GL_LUMINANCE16: return 1; case 2: case GL_LUMINANCE_ALPHA: case GL_LUMINANCE4_ALPHA4: case GL_LUMINANCE6_ALPHA2: case GL_LUMINANCE8_ALPHA8: case GL_LUMINANCE12_ALPHA4: case GL_LUMINANCE12_ALPHA12: case GL_LUMINANCE16_ALPHA16: return 2; case GL_INTENSITY: case GL_INTENSITY4: case GL_INTENSITY8: case GL_INTENSITY12: case GL_INTENSITY16: return 1; case 3: case GL_RGB: case GL_R3_G3_B2: case GL_RGB4: case GL_RGB5: case GL_RGB8: case GL_RGB10: case GL_RGB12: case GL_RGB16: return 3; case 4: case GL_RGBA: case GL_RGBA2: case GL_RGBA4: case GL_RGB5_A1: case GL_RGBA8: case GL_RGB10_A2: case GL_RGBA12: case GL_RGBA16: return 4; case GL_COLOR_INDEX: case GL_COLOR_INDEX1_EXT: case GL_COLOR_INDEX2_EXT: case GL_COLOR_INDEX4_EXT: case GL_COLOR_INDEX8_EXT: case GL_COLOR_INDEX12_EXT: case GL_COLOR_INDEX16_EXT: return 1; default: return -1; /* error */ } } struct gl_texture_image * gl_alloc_texture_image( void ) { return CALLOC_STRUCT(gl_texture_image); } void gl_free_texture_image( struct gl_texture_image *teximage ) { if (teximage->Data) { FREE( teximage->Data ); teximage->Data = NULL; } FREE( teximage ); } /* * Examine the texImage->Format field and set the Red, Green, Blue, etc * texel component sizes to default values. * These fields are set only here by core Mesa but device drivers may * overwritting these fields to indicate true texel resolution. */ static void set_teximage_component_sizes( struct gl_texture_image *texImage ) { switch (texImage->Format) { case GL_ALPHA: texImage->RedBits = 0; texImage->GreenBits = 0; texImage->BlueBits = 0; texImage->AlphaBits = 8; texImage->IntensityBits = 0; texImage->LuminanceBits = 0; texImage->IndexBits = 0; break; case GL_LUMINANCE: texImage->RedBits = 0; texImage->GreenBits = 0; texImage->BlueBits = 0; texImage->AlphaBits = 0; texImage->IntensityBits = 0; texImage->LuminanceBits = 8; texImage->IndexBits = 0; break; case GL_LUMINANCE_ALPHA: texImage->RedBits = 0; texImage->GreenBits = 0; texImage->BlueBits = 0; texImage->AlphaBits = 8; texImage->IntensityBits = 0; texImage->LuminanceBits = 8; texImage->IndexBits = 0; break; case GL_INTENSITY: texImage->RedBits = 0; texImage->GreenBits = 0; texImage->BlueBits = 0; texImage->AlphaBits = 0; texImage->IntensityBits = 8; texImage->LuminanceBits = 0; texImage->IndexBits = 0; break; case GL_RED: texImage->RedBits = 8; texImage->GreenBits = 0; texImage->BlueBits = 0; texImage->AlphaBits = 0; texImage->IntensityBits = 0; texImage->LuminanceBits = 0; texImage->IndexBits = 0; break; case GL_GREEN: texImage->RedBits = 0; texImage->GreenBits = 8; texImage->BlueBits = 0; texImage->AlphaBits = 0; texImage->IntensityBits = 0; texImage->LuminanceBits = 0; texImage->IndexBits = 0; break; case GL_BLUE: texImage->RedBits = 0; texImage->GreenBits = 0; texImage->BlueBits = 8; texImage->AlphaBits = 0; texImage->IntensityBits = 0; texImage->LuminanceBits = 0; texImage->IndexBits = 0; break; case GL_RGB: case GL_BGR: texImage->RedBits = 8; texImage->GreenBits = 8; texImage->BlueBits = 8; texImage->AlphaBits = 0; texImage->IntensityBits = 0; texImage->LuminanceBits = 0; texImage->IndexBits = 0; break; case GL_RGBA: case GL_BGRA: case GL_ABGR_EXT: texImage->RedBits = 8; texImage->GreenBits = 8; texImage->BlueBits = 8; texImage->AlphaBits = 8; texImage->IntensityBits = 0; texImage->LuminanceBits = 0; texImage->IndexBits = 0; break; case GL_COLOR_INDEX: texImage->RedBits = 0; texImage->GreenBits = 0; texImage->BlueBits = 0; texImage->AlphaBits = 0; texImage->IntensityBits = 0; texImage->LuminanceBits = 0; texImage->IndexBits = 8; break; default: gl_problem(NULL, "unexpected format in set_teximage_component_sizes"); } } /* Need this to prevent an out-of-bounds memory access when using * X86 optimized code. */ #ifdef USE_X86_ASM # define EXTRA_BYTE 1 #else # define EXTRA_BYTE 0 #endif /* * This is called by glTexImage[123]D in order to build a gl_texture_image * object given the client's parameters and image data. * * NOTES: Width, height and depth should include the border. * All texture image parameters should have already been error checked. */ static struct gl_texture_image * make_texture_image( GLcontext *ctx, GLint internalFormat, GLint width, GLint height, GLint depth, GLint border, GLenum srcFormat, GLenum srcType, const GLvoid *pixels, const struct gl_pixelstore_attrib *unpacking) { GLint components, numPixels; struct gl_texture_image *texImage; assert(width > 0); assert(height > 0); assert(depth > 0); assert(border == 0 || border == 1); assert(pixels); assert(unpacking); /* * Allocate and initialize the texture_image struct */ texImage = gl_alloc_texture_image(); if (!texImage) return NULL; texImage->Format = (GLenum) decode_internal_format(internalFormat); set_teximage_component_sizes( texImage ); texImage->IntFormat = (GLenum) internalFormat; texImage->Border = border; texImage->Width = width; texImage->Height = height; texImage->Depth = depth; texImage->WidthLog2 = logbase2(width - 2 * border); if (height == 1) /* 1-D texture */ texImage->HeightLog2 = 0; else texImage->HeightLog2 = logbase2(height - 2 * border); if (depth == 1) /* 2-D texture */ texImage->DepthLog2 = 0; else texImage->DepthLog2 = logbase2(depth - 2 * border); texImage->Width2 = 1 << texImage->WidthLog2; texImage->Height2 = 1 << texImage->HeightLog2; texImage->Depth2 = 1 << texImage->DepthLog2; texImage->MaxLog2 = MAX2(texImage->WidthLog2, texImage->HeightLog2); components = components_in_intformat(internalFormat); numPixels = texImage->Width * texImage->Height * texImage->Depth; texImage->Data = (GLubyte *) MALLOC(numPixels * components + EXTRA_BYTE); if (!texImage->Data) { /* out of memory */ gl_free_texture_image(texImage); return NULL; } /* * OK, the texture image struct has been initialized and the texture * image memory has been allocated. * Now fill in the texture image from the source data. * This includes applying the pixel transfer operations. */ /* try common 2D texture cases first */ if (!ctx->Pixel.ScaleOrBiasRGBA && !ctx->Pixel.MapColorFlag && !ctx->Pixel.IndexOffset && !ctx->Pixel.IndexShift && srcType == GL_UNSIGNED_BYTE && depth == 1) { if (srcFormat == internalFormat) { /* This will cover the common GL_RGB, GL_RGBA, GL_ALPHA, * GL_LUMINANCE_ALPHA, etc. texture formats. */ const GLubyte *src = gl_pixel_addr_in_image(unpacking, pixels, width, height, srcFormat, srcType, 0, 0, 0); const GLubyte *src1 = gl_pixel_addr_in_image(unpacking, pixels, width, height, srcFormat, srcType, 0, 1, 0); const GLint srcStride = src1 - src; GLubyte *dst = texImage->Data; GLint dstBytesPerRow = width * components * sizeof(GLubyte); if (srcStride == dstBytesPerRow) { MEMCPY(dst, src, height * dstBytesPerRow); } else { GLint i; for (i = 0; i < height; i++) { MEMCPY(dst, src, dstBytesPerRow); src += srcStride; dst += dstBytesPerRow; } } return texImage; /* all done */ } else if (srcFormat == GL_RGBA && internalFormat == GL_RGB) { /* commonly used by Quake */ const GLubyte *src = gl_pixel_addr_in_image(unpacking, pixels, width, height, srcFormat, srcType, 0, 0, 0); const GLubyte *src1 = gl_pixel_addr_in_image(unpacking, pixels, width, height, srcFormat, srcType, 0, 1, 0); const GLint srcStride = src1 - src; GLubyte *dst = texImage->Data; GLint i, j; for (i = 0; i < height; i++) { const GLubyte *s = src; for (j = 0; j < width; j++) { *dst++ = *s++; /*red*/ *dst++ = *s++; /*green*/ *dst++ = *s++; /*blue*/ s++; /*alpha*/ } src += srcStride; } return texImage; /* all done */ } } /* * General case solutions */ if (texImage->Format == GL_COLOR_INDEX) { /* color index texture */ const GLint destBytesPerRow = width * components * sizeof(GLubyte); const GLenum dstType = GL_UNSIGNED_BYTE; GLubyte *dest = texImage->Data; GLint img, row; for (img = 0; img < depth; img++) { for (row = 0; row < height; row++) { const GLvoid *source = gl_pixel_addr_in_image(unpacking, pixels, width, height, srcFormat, srcType, img, row, 0); _mesa_unpack_index_span(ctx, width, dstType, dest, srcType, source, unpacking, GL_TRUE); dest += destBytesPerRow; } } } else { /* regular, color texture */ const GLint destBytesPerRow = width * components * sizeof(GLubyte); const GLenum dstFormat = texImage->Format; GLubyte *dest = texImage->Data; GLint img, row; for (img = 0; img < depth; img++) { for (row = 0; row < height; row++) { const GLvoid *source = gl_pixel_addr_in_image(unpacking, pixels, width, height, srcFormat, srcType, img, row, 0); _mesa_unpack_ubyte_color_span(ctx, width, dstFormat, dest, srcFormat, srcType, source, unpacking, GL_TRUE); dest += destBytesPerRow; } } } return texImage; /* All done! */ } /* * glTexImage[123]D can accept a NULL image pointer. In this case we * create a texture image with unspecified image contents per the OpenGL * spec. */ static struct gl_texture_image * make_null_texture( GLcontext *ctx, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border ) { GLint components; struct gl_texture_image *texImage; GLint numPixels; (void) ctx; /*internalFormat = decode_internal_format(internalFormat);*/ components = components_in_intformat(internalFormat); numPixels = width * height * depth; texImage = gl_alloc_texture_image(); if (!texImage) return NULL; texImage->Format = (GLenum) decode_internal_format(internalFormat); set_teximage_component_sizes( texImage ); texImage->IntFormat = internalFormat; texImage->Border = border; texImage->Width = width; texImage->Height = height; texImage->Depth = depth; texImage->WidthLog2 = logbase2(width - 2*border); if (height==1) /* 1-D texture */ texImage->HeightLog2 = 0; else texImage->HeightLog2 = logbase2(height - 2*border); if (depth==1) /* 2-D texture */ texImage->DepthLog2 = 0; else texImage->DepthLog2 = logbase2(depth - 2*border); texImage->Width2 = 1 << texImage->WidthLog2; texImage->Height2 = 1 << texImage->HeightLog2; texImage->Depth2 = 1 << texImage->DepthLog2; texImage->MaxLog2 = MAX2( texImage->WidthLog2, texImage->HeightLog2 ); /* XXX should we really allocate memory for the image or let it be NULL? */ /*texImage->Data = NULL;*/ texImage->Data = (GLubyte *) MALLOC( numPixels * components + EXTRA_BYTE ); /* * Let's see if anyone finds this. If glTexImage2D() is called with * a NULL image pointer then load the texture image with something * interesting instead of leaving it indeterminate. */ if (texImage->Data) { char message[8][32] = { " X X XXXXX XXX X ", " XX XX X X X X X ", " X X X X X X X ", " X X XXXX XXX XXXXX ", " X X X X X X ", " X X X X X X X ", " X X XXXXX XXX X X ", " " }; GLubyte *imgPtr = texImage->Data; GLint i, j, k; for (i=0;i 2 + ctx->Const.MaxTextureSize || logbase2( width - 2 * border ) < 0) { if (!isProxy) { char message[100]; sprintf(message, "glTexImage%dD(width)", dimensions); gl_error(ctx, GL_INVALID_VALUE, message); } return GL_TRUE; } /* Height */ if (dimensions >= 2) { if (height < 2 * border || height > 2 + ctx->Const.MaxTextureSize || logbase2( height - 2 * border ) < 0) { if (!isProxy) { char message[100]; sprintf(message, "glTexImage%dD(height)", dimensions); gl_error(ctx, GL_INVALID_VALUE, message); } return GL_TRUE; } } /* Depth */ if (dimensions >= 3) { if (depth < 2 * border || depth > 2 + ctx->Const.MaxTextureSize || logbase2( depth - 2 * border ) < 0) { if (!isProxy) { gl_error( ctx, GL_INVALID_VALUE, "glTexImage3D(depth)" ); } return GL_TRUE; } } /* Level */ if (level<0 || level>=ctx->Const.MaxTextureLevels) { if (!isProxy) { char message[100]; sprintf(message, "glTexImage%dD(level)", dimensions); gl_error(ctx, GL_INVALID_VALUE, message); } return GL_TRUE; } iformat = decode_internal_format( internalFormat ); if (iformat < 0) { if (!isProxy) { char message[100]; sprintf(message, "glTexImage%dD(internalFormat)", dimensions); gl_error(ctx, GL_INVALID_VALUE, message); } return GL_TRUE; } if (!gl_is_legal_format_and_type( format, type )) { /* Yes, generate GL_INVALID_OPERATION, not GL_INVALID_ENUM, if there * is a type/format mismatch. See 1.2 spec page 94, sec 3.6.4. */ if (!isProxy) { char message[100]; sprintf(message, "glTexImage%dD(format or type)", dimensions); gl_error(ctx, GL_INVALID_OPERATION, message); } return GL_TRUE; } /* if we get here, the parameters are OK */ return GL_FALSE; } /* * Test glTexSubImage[123]D() parameters for errors. * Input: * dimensions - must be 1 or 2 or 3 * Return: GL_TRUE = an error was detected, GL_FALSE = no errors */ static GLboolean subtexture_error_check( GLcontext *ctx, GLuint dimensions, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint width, GLint height, GLint depth, GLenum format, GLenum type ) { struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; struct gl_texture_image *destTex; if (dimensions == 1) { if (target != GL_TEXTURE_1D) { gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage1D(target)" ); return GL_TRUE; } } else if (dimensions == 2) { if (target != GL_TEXTURE_2D) { gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" ); return GL_TRUE; } } else if (dimensions == 3) { if (target != GL_TEXTURE_3D) { gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage3D(target)" ); return GL_TRUE; } } else { gl_problem( ctx, "bad dims in texture_error_check" ); return GL_TRUE; } if (level < 0 || level >= ctx->Const.MaxTextureLevels) { gl_error(ctx, GL_INVALID_ENUM, "glTexSubImage2D(level)"); return GL_TRUE; } if (width < 0) { char message[100]; sprintf(message, "glTexSubImage%dD(width)", dimensions); gl_error(ctx, GL_INVALID_VALUE, message); return GL_TRUE; } if (height < 0 && dimensions > 1) { char message[100]; sprintf(message, "glTexSubImage%dD(height)", dimensions); gl_error(ctx, GL_INVALID_VALUE, message); return GL_TRUE; } if (depth < 0 && dimensions > 2) { char message[100]; sprintf(message, "glTexSubImage%dD(depth)", dimensions); gl_error(ctx, GL_INVALID_VALUE, message); return GL_TRUE; } destTex = texUnit->CurrentD[2]->Image[level]; if (!destTex) { gl_error(ctx, GL_INVALID_OPERATION, "glTexSubImage2D"); return GL_TRUE; } if (xoffset < -((GLint)destTex->Border)) { gl_error(ctx, GL_INVALID_VALUE, "glTexSubImage1/2/3D(xoffset)"); return GL_TRUE; } if (xoffset + width > (GLint) (destTex->Width + destTex->Border)) { gl_error(ctx, GL_INVALID_VALUE, "glTexSubImage1/2/3D(xoffset+width)"); return GL_TRUE; } if (dimensions > 1) { if (yoffset < -((GLint)destTex->Border)) { gl_error(ctx, GL_INVALID_VALUE, "glTexSubImage2/3D(yoffset)"); return GL_TRUE; } if (yoffset + height > (GLint) (destTex->Height + destTex->Border)) { gl_error(ctx, GL_INVALID_VALUE, "glTexSubImage2/3D(yoffset+height)"); return GL_TRUE; } } if (dimensions > 2) { if (zoffset < -((GLint)destTex->Border)) { gl_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset)"); return GL_TRUE; } if (zoffset + depth > (GLint) (destTex->Depth+destTex->Border)) { gl_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset+depth)"); return GL_TRUE; } } if (!gl_is_legal_format_and_type(format, type)) { char message[100]; sprintf(message, "glTexSubImage%dD(format or type)", dimensions); gl_error(ctx, GL_INVALID_ENUM, message); return GL_TRUE; } return GL_FALSE; } /* * Test glCopyTexImage[12]D() parameters for errors. * Input: dimensions - must be 1 or 2 or 3 * Return: GL_TRUE = an error was detected, GL_FALSE = no errors */ static GLboolean copytexture_error_check( GLcontext *ctx, GLuint dimensions, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border ) { GLint iformat; if (target != GL_TEXTURE_1D && target != GL_TEXTURE_2D) { gl_error( ctx, GL_INVALID_ENUM, "glCopyTexImage1/2D(target)" ); return GL_TRUE; } if (dimensions == 1 && target != GL_TEXTURE_1D) { gl_error( ctx, GL_INVALID_ENUM, "glCopyTexImage1D(target)" ); return GL_TRUE; } else if (dimensions == 2 && target != GL_TEXTURE_2D) { gl_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" ); return GL_TRUE; } /* Border */ if (border!=0 && border!=1) { char message[100]; sprintf(message, "glCopyTexImage%dD(border)", dimensions); gl_error(ctx, GL_INVALID_VALUE, message); return GL_TRUE; } /* Width */ if (width < 2 * border || width > 2 + ctx->Const.MaxTextureSize || logbase2( width - 2 * border ) < 0) { char message[100]; sprintf(message, "glCopyTexImage%dD(width)", dimensions); gl_error(ctx, GL_INVALID_VALUE, message); return GL_TRUE; } /* Height */ if (dimensions >= 2) { if (height < 2 * border || height > 2 + ctx->Const.MaxTextureSize || logbase2( height - 2 * border ) < 0) { char message[100]; sprintf(message, "glCopyTexImage%dD(height)", dimensions); gl_error(ctx, GL_INVALID_VALUE, message); return GL_TRUE; } } /* Level */ if (level<0 || level>=ctx->Const.MaxTextureLevels) { char message[100]; sprintf(message, "glCopyTexImage%dD(level)", dimensions); gl_error(ctx, GL_INVALID_VALUE, message); return GL_TRUE; } iformat = decode_internal_format( internalFormat ); if (iformat < 0) { char message[100]; sprintf(message, "glCopyTexImage%dD(internalFormat)", dimensions); gl_error(ctx, GL_INVALID_VALUE, message); return GL_TRUE; } /* if we get here, the parameters are OK */ return GL_FALSE; } static GLboolean copytexsubimage_error_check( GLcontext *ctx, GLuint dimensions, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height ) { struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; struct gl_texture_image *teximage; if (dimensions == 1 && target != GL_TEXTURE_1D) { gl_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage1D(target)" ); return GL_TRUE; } else if (dimensions == 2 && target != GL_TEXTURE_2D) { gl_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" ); return GL_TRUE; } else if (dimensions == 3 && target != GL_TEXTURE_3D) { gl_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage3D(target)" ); return GL_TRUE; } if (level < 0 || level >= ctx->Const.MaxTextureLevels) { char message[100]; sprintf(message, "glCopyTexSubImage%dD(level)", dimensions); gl_error(ctx, GL_INVALID_VALUE, message); return GL_TRUE; } if (width < 0) { char message[100]; sprintf(message, "glCopyTexSubImage%dD(width)", dimensions ); gl_error(ctx, GL_INVALID_VALUE, message); return GL_TRUE; } if (dimensions > 1 && height < 0) { char message[100]; sprintf(message, "glCopyTexSubImage%dD(height)", dimensions ); gl_error(ctx, GL_INVALID_VALUE, message); return GL_TRUE; } teximage = texUnit->CurrentD[3]->Image[level]; if (!teximage) { char message[100]; sprintf(message, "glCopyTexSubImage%dD(undefined texture)", dimensions); gl_error(ctx, GL_INVALID_OPERATION, message); return GL_TRUE; } if (xoffset < -((GLint)teximage->Border)) { char message[100]; sprintf(message, "glCopyTexSubImage%dD(xoffset)", dimensions); gl_error(ctx, GL_INVALID_VALUE, message); return GL_TRUE; } if (xoffset+width > (GLint) (teximage->Width+teximage->Border)) { char message[100]; sprintf(message, "glCopyTexSubImage%dD(xoffset+width)", dimensions); gl_error(ctx, GL_INVALID_VALUE, message); return GL_TRUE; } if (dimensions > 1) { if (yoffset < -((GLint)teximage->Border)) { char message[100]; sprintf(message, "glCopyTexSubImage%dD(yoffset)", dimensions); gl_error(ctx, GL_INVALID_VALUE, message); return GL_TRUE; } /* NOTE: we're adding the border here, not subtracting! */ if (yoffset+height > (GLint) (teximage->Height+teximage->Border)) { char message[100]; sprintf(message, "glCopyTexSubImage%dD(yoffset+height)", dimensions); gl_error(ctx, GL_INVALID_VALUE, message); return GL_TRUE; } } if (dimensions > 2) { if (zoffset < -((GLint)teximage->Border)) { char message[100]; sprintf(message, "glCopyTexSubImage%dD(zoffset)", dimensions); gl_error(ctx, GL_INVALID_VALUE, message); return GL_TRUE; } if (zoffset > (GLint) (teximage->Depth+teximage->Border)) { char message[100]; sprintf(message, "glCopyTexSubImage%dD(zoffset+depth)", dimensions); gl_error(ctx, GL_INVALID_VALUE, message); return GL_TRUE; } } /* if we get here, the parameters are OK */ return GL_FALSE; } /* * Called from the API. Note that width includes the border. */ void _mesa_TexImage1D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) { GET_CURRENT_CONTEXT(ctx); struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glTexImage1D"); if (target==GL_TEXTURE_1D) { struct gl_texture_image *teximage; if (texture_error_check( ctx, target, level, internalformat, format, type, 1, width, 1, 1, border )) { /* error in texture image was detected */ return; } /* free current texture image, if any */ if (texUnit->CurrentD[1]->Image[level]) { gl_free_texture_image( texUnit->CurrentD[1]->Image[level] ); } /* make new texture from source image */ if (pixels) { teximage = make_texture_image(ctx, internalformat, width, 1, 1, border, format, type, pixels, &ctx->Unpack); } else { teximage = make_null_texture(ctx, (GLenum) internalformat, width, 1, 1, border); } /* install new texture image */ texUnit->CurrentD[1]->Image[level] = teximage; gl_put_texobj_on_dirty_list( ctx, texUnit->CurrentD[1] ); ctx->NewState |= NEW_TEXTURING; /* tell driver about change */ if (ctx->Driver.TexImage) { (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_1D, texUnit->CurrentD[1], level, internalformat, teximage ); } } else if (target==GL_PROXY_TEXTURE_1D) { /* Proxy texture: check for errors and update proxy state */ if (texture_error_check( ctx, target, level, internalformat, format, type, 1, width, 1, 1, border )) { if (level>=0 && levelConst.MaxTextureLevels) { MEMSET( ctx->Texture.Proxy1D->Image[level], 0, sizeof(struct gl_texture_image) ); } } else { ctx->Texture.Proxy1D->Image[level]->Format = (GLenum) format; set_teximage_component_sizes( ctx->Texture.Proxy1D->Image[level] ); ctx->Texture.Proxy1D->Image[level]->IntFormat = (GLenum) internalformat; ctx->Texture.Proxy1D->Image[level]->Border = border; ctx->Texture.Proxy1D->Image[level]->Width = width; ctx->Texture.Proxy1D->Image[level]->Height = 1; ctx->Texture.Proxy1D->Image[level]->Depth = 1; } } else { gl_error( ctx, GL_INVALID_ENUM, "glTexImage1D(target)" ); return; } } void _mesa_TexImage2D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) { GET_CURRENT_CONTEXT(ctx); struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glTexImage2D"); if (target==GL_TEXTURE_2D) { struct gl_texture_image *teximage; if (texture_error_check( ctx, target, level, internalformat, format, type, 2, width, height, 1, border )) { /* error in texture image was detected */ return; } /* free current texture image, if any */ if (texUnit->CurrentD[2]->Image[level]) { gl_free_texture_image( texUnit->CurrentD[2]->Image[level] ); } /* make new texture from source image */ if (pixels) { teximage = make_texture_image(ctx, internalformat, width, height, 1, border, format, type, pixels, &ctx->Unpack); } else { teximage = make_null_texture(ctx, (GLenum) internalformat, width, height, 1, border); } /* install new texture image */ texUnit->CurrentD[2]->Image[level] = teximage; gl_put_texobj_on_dirty_list( ctx, texUnit->CurrentD[2] ); ctx->NewState |= NEW_TEXTURING; /* tell driver about change */ if (ctx->Driver.TexImage) { (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_2D, texUnit->CurrentD[2], level, internalformat, teximage ); } } else if (target==GL_PROXY_TEXTURE_2D) { /* Proxy texture: check for errors and update proxy state */ if (texture_error_check( ctx, target, level, internalformat, format, type, 2, width, height, 1, border )) { if (level>=0 && levelConst.MaxTextureLevels) { MEMSET( ctx->Texture.Proxy2D->Image[level], 0, sizeof(struct gl_texture_image) ); } } else { ctx->Texture.Proxy2D->Image[level]->Format = (GLenum) format; set_teximage_component_sizes( ctx->Texture.Proxy2D->Image[level] ); ctx->Texture.Proxy2D->Image[level]->IntFormat = (GLenum) internalformat; ctx->Texture.Proxy2D->Image[level]->Border = border; ctx->Texture.Proxy2D->Image[level]->Width = width; ctx->Texture.Proxy2D->Image[level]->Height = height; ctx->Texture.Proxy2D->Image[level]->Depth = 1; } } else { gl_error( ctx, GL_INVALID_ENUM, "glTexImage2D(target)" ); return; } } /* * Called by the API or display list executor. * Note that width and height include the border. */ void _mesa_TexImage3D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) { GET_CURRENT_CONTEXT(ctx); struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glTexImage3DEXT"); if (target==GL_TEXTURE_3D_EXT) { struct gl_texture_image *teximage; if (texture_error_check( ctx, target, level, internalformat, format, type, 3, width, height, depth, border )) { /* error in texture image was detected */ return; } /* free current texture image, if any */ if (texUnit->CurrentD[3]->Image[level]) { gl_free_texture_image( texUnit->CurrentD[3]->Image[level] ); } /* make new texture from source image */ if (pixels) { teximage = make_texture_image(ctx, internalformat, width, height, depth, border, format, type, pixels, &ctx->Unpack); } else { teximage = make_null_texture(ctx, (GLenum) internalformat, width, height, depth, border); } /* install new texture image */ texUnit->CurrentD[3]->Image[level] = teximage; gl_put_texobj_on_dirty_list( ctx, texUnit->CurrentD[3] ); ctx->NewState |= NEW_TEXTURING; /* tell driver about change */ if (ctx->Driver.TexImage) { (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_3D_EXT, texUnit->CurrentD[3], level, internalformat, teximage ); } } else if (target==GL_PROXY_TEXTURE_3D_EXT) { /* Proxy texture: check for errors and update proxy state */ if (texture_error_check( ctx, target, level, internalformat, format, type, 3, width, height, depth, border )) { if (level>=0 && levelConst.MaxTextureLevels) { MEMSET( ctx->Texture.Proxy3D->Image[level], 0, sizeof(struct gl_texture_image) ); } } else { ctx->Texture.Proxy3D->Image[level]->Format = (GLenum) format; set_teximage_component_sizes( ctx->Texture.Proxy3D->Image[level] ); ctx->Texture.Proxy3D->Image[level]->IntFormat = (GLenum) internalformat; ctx->Texture.Proxy3D->Image[level]->Border = border; ctx->Texture.Proxy3D->Image[level]->Width = width; ctx->Texture.Proxy3D->Image[level]->Height = height; ctx->Texture.Proxy3D->Image[level]->Depth = depth; } } else { gl_error( ctx, GL_INVALID_ENUM, "glTexImage3D(target)" ); return; } } void _mesa_GetTexImage( GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels ) { GET_CURRENT_CONTEXT(ctx); const struct gl_texture_object *texObj; ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetTexImage"); if (level < 0 || level >= ctx->Const.MaxTextureLevels) { gl_error( ctx, GL_INVALID_VALUE, "glGetTexImage(level)" ); return; } if (gl_sizeof_type(type) <= 0) { gl_error( ctx, GL_INVALID_ENUM, "glGetTexImage(type)" ); return; } if (gl_components_in_format(format) <= 0) { gl_error( ctx, GL_INVALID_ENUM, "glGetTexImage(format)" ); return; } if (!pixels) return; /* XXX generate an error??? */ switch (target) { case GL_TEXTURE_1D: texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentD[1]; break; case GL_TEXTURE_2D: texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentD[2]; break; case GL_TEXTURE_3D: texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentD[3]; break; default: gl_error( ctx, GL_INVALID_ENUM, "glGetTexImage(target)" ); return; } if (texObj->Image[level] && texObj->Image[level]->Data) { const struct gl_texture_image *texImage = texObj->Image[level]; GLint width = texImage->Width; GLint height = texImage->Height; GLint row; for (row = 0; row < height; row++) { /* compute destination address in client memory */ GLvoid *dest = gl_pixel_addr_in_image( &ctx->Unpack, pixels, width, height, format, type, 0, row, 0); assert(dest); if (texImage->Format == GL_RGBA) { const GLubyte *src = texImage->Data + row * width * 4 * sizeof(GLubyte); gl_pack_rgba_span( ctx, width, (void *) src, format, type, dest, &ctx->Pack, GL_TRUE ); } else { /* fetch RGBA row from texture image then pack it in client mem */ GLubyte rgba[MAX_WIDTH][4]; GLint i; const GLubyte *src; switch (texImage->Format) { case GL_ALPHA: src = texImage->Data + row * width * sizeof(GLubyte); for (i = 0; i < width; i++) { rgba[i][RCOMP] = 255; rgba[i][GCOMP] = 255; rgba[i][BCOMP] = 255; rgba[i][ACOMP] = src[i]; } break; case GL_LUMINANCE: src = texImage->Data + row * width * sizeof(GLubyte); for (i = 0; i < width; i++) { rgba[i][RCOMP] = src[i]; rgba[i][GCOMP] = src[i]; rgba[i][BCOMP] = src[i]; rgba[i][ACOMP] = 255; } break; case GL_LUMINANCE_ALPHA: src = texImage->Data + row * 2 * width * sizeof(GLubyte); for (i = 0; i < width; i++) { rgba[i][RCOMP] = src[i*2+0]; rgba[i][GCOMP] = src[i*2+0]; rgba[i][BCOMP] = src[i*2+0]; rgba[i][ACOMP] = src[i*2+1]; } break; case GL_INTENSITY: src = texImage->Data + row * width * sizeof(GLubyte); for (i = 0; i < width; i++) { rgba[i][RCOMP] = src[i]; rgba[i][GCOMP] = src[i]; rgba[i][BCOMP] = src[i]; rgba[i][ACOMP] = 255; } break; case GL_RGB: src = texImage->Data + row * 3 * width * sizeof(GLubyte); for (i = 0; i < width; i++) { rgba[i][RCOMP] = src[i*3+0]; rgba[i][GCOMP] = src[i*3+1]; rgba[i][BCOMP] = src[i*3+2]; rgba[i][ACOMP] = 255; } break; case GL_RGBA: /* this special case should have been handled above! */ gl_problem( ctx, "error 1 in gl_GetTexImage" ); break; case GL_COLOR_INDEX: gl_problem( ctx, "GL_COLOR_INDEX not implemented in gl_GetTexImage" ); break; default: gl_problem( ctx, "bad format in gl_GetTexImage" ); } gl_pack_rgba_span( ctx, width, (const GLubyte (*)[4])rgba, format, type, dest, &ctx->Pack, GL_TRUE ); } } } } void _mesa_TexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels ) { GET_CURRENT_CONTEXT(ctx); struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; struct gl_texture_image *destTex; if (subtexture_error_check(ctx, 1, target, level, xoffset, 0, 0, width, 1, 1, format, type)) { /* error was detected */ return; } destTex = texUnit->CurrentD[1]->Image[level]; assert(destTex); if (width == 0 || !pixels) return; /* no-op, not an error */ /* * Replace the texture subimage */ { const GLint texComponents = components_in_intformat(destTex->Format); const GLenum texFormat = destTex->Format; const GLint xoffsetb = xoffset + destTex->Border; GLubyte *dst = destTex->Data + xoffsetb * texComponents; if (texFormat == GL_COLOR_INDEX) { /* color index texture */ const GLvoid *src = gl_pixel_addr_in_image(&ctx->Unpack, pixels, width, 1, format, type, 0, 0, 0); _mesa_unpack_index_span(ctx, width, GL_UNSIGNED_BYTE, dst, type, src, &ctx->Unpack, GL_TRUE); } else { /* color texture */ const GLvoid *src = gl_pixel_addr_in_image(&ctx->Unpack, pixels, width, 1, format, type, 0, 0, 0); _mesa_unpack_ubyte_color_span(ctx, width, texFormat, dst, format, type, src, &ctx->Unpack, GL_TRUE); } } gl_put_texobj_on_dirty_list( ctx, texUnit->CurrentD[1] ); /* * Inform device driver of texture image change. */ if (ctx->Driver.TexSubImage) { (*ctx->Driver.TexSubImage)(ctx, GL_TEXTURE_1D, texUnit->CurrentD[1], level, xoffset, 0, width, 1, texUnit->CurrentD[1]->Image[level]->IntFormat, destTex ); } else { if (ctx->Driver.TexImage) { (*ctx->Driver.TexImage)(ctx, GL_TEXTURE_1D, texUnit->CurrentD[1], level, texUnit->CurrentD[1]->Image[level]->IntFormat, destTex ); } } } void _mesa_TexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ) { GET_CURRENT_CONTEXT(ctx); struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; struct gl_texture_image *destTex; if (subtexture_error_check(ctx, 2, target, level, xoffset, yoffset, 0, width, height, 1, format, type)) { /* error was detected */ return; } destTex = texUnit->CurrentD[2]->Image[level]; assert(destTex); if (width == 0 || height == 0 || !pixels) return; /* no-op, not an error */ /* * Replace the texture subimage */ { const GLint texComponents = components_in_intformat(destTex->Format); const GLenum texFormat = destTex->Format; const GLint xoffsetb = xoffset + destTex->Border; const GLint yoffsetb = yoffset + destTex->Border; GLubyte *dst = destTex->Data + (yoffsetb * destTex->Width + xoffsetb) * texComponents; if (texFormat == GL_COLOR_INDEX) { /* color index texture */ const GLint stride = destTex->Width * sizeof(GLubyte); GLint row; for (row = 0; row < height; row++) { const GLvoid *src = gl_pixel_addr_in_image(&ctx->Unpack, pixels, width, height, format, type, 0, row, 0); _mesa_unpack_index_span(ctx, width, GL_UNSIGNED_BYTE, dst, type, src, &ctx->Unpack, GL_TRUE); dst += stride; } } else { /* color texture */ const GLint stride = destTex->Width * texComponents * sizeof(GLubyte); GLint row; for (row = 0; row < height; row++) { const GLvoid *src = gl_pixel_addr_in_image(&ctx->Unpack, pixels, width, height, format, type, 0, row, 0); _mesa_unpack_ubyte_color_span(ctx, width, texFormat, dst, format, type, src, &ctx->Unpack, GL_TRUE); dst += stride; } } } gl_put_texobj_on_dirty_list( ctx, texUnit->CurrentD[2] ); /* * Inform device driver of texture image change. */ if (ctx->Driver.TexSubImage) { (*ctx->Driver.TexSubImage)(ctx, GL_TEXTURE_2D, texUnit->CurrentD[2], level, xoffset, yoffset, width, height, texUnit->CurrentD[2]->Image[level]->IntFormat, destTex ); } else { if (ctx->Driver.TexImage) { (*ctx->Driver.TexImage)(ctx, GL_TEXTURE_2D, texUnit->CurrentD[2], level, texUnit->CurrentD[2]->Image[level]->IntFormat, destTex ); } } } void _mesa_TexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels ) { GET_CURRENT_CONTEXT(ctx); struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; struct gl_texture_image *destTex; if (subtexture_error_check(ctx, 3, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type)) { /* error was detected */ return; } destTex = texUnit->CurrentD[3]->Image[level]; assert(destTex); if (width == 0 || height == 0 || height == 0 || !pixels) return; /* no-op, not an error */ /* * Replace the texture subimage */ { const GLint texComponents = components_in_intformat(destTex->Format); const GLenum texFormat = destTex->Format; const GLint xoffsetb = xoffset + destTex->Border; const GLint yoffsetb = yoffset + destTex->Border; const GLint zoffsetb = zoffset + destTex->Border; GLint dstRectArea = destTex->Width * destTex->Height; GLubyte *dst = destTex->Data + (zoffsetb * dstRectArea + yoffsetb * destTex->Width + xoffsetb) * texComponents; if (texFormat == GL_COLOR_INDEX) { /* color index texture */ const GLint stride = destTex->Width * sizeof(GLubyte); GLint img, row; for (img = 0; img < depth; img++) { for (row = 0; row < height; row++) { const GLvoid *src = gl_pixel_addr_in_image(&ctx->Unpack, pixels, width, height, format, type, img, row, 0); _mesa_unpack_index_span(ctx, width, GL_UNSIGNED_BYTE, dst, type, src, &ctx->Unpack, GL_TRUE); dst += stride; } } } else { /* color texture */ const GLint stride = destTex->Width * texComponents * sizeof(GLubyte); GLint img, row; for (img = 0; img < depth; img++) { for (row = 0; row < height; row++) { const GLvoid *src = gl_pixel_addr_in_image(&ctx->Unpack, pixels, width, height, format, type, img, row, 0); _mesa_unpack_ubyte_color_span(ctx, width, texFormat, dst, format, type, src, &ctx->Unpack, GL_TRUE); dst += stride; } } } } gl_put_texobj_on_dirty_list( ctx, texUnit->CurrentD[1] ); /* * Inform device driver of texture image change. */ /* XXX todo */ } /* * Read an RGBA image from the frame buffer. * This is used by glCopyTexSubImage[12]D(). * Input: ctx - the context * x, y - lower left corner * width, height - size of region to read * Return: pointer to block of GL_RGBA, GLubyte data. */ static GLubyte * read_color_image( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height ) { GLint stride, i; GLubyte *image, *dst; image = MALLOC(width * height * 4 * sizeof(GLubyte)); if (!image) return NULL; /* Select buffer to read from */ (void) (*ctx->Driver.SetBuffer)( ctx, ctx->Pixel.DriverReadBuffer ); dst = image; stride = width * 4 * sizeof(GLubyte); for (i = 0; i < height; i++) { gl_read_rgba_span( ctx, ctx->ReadBuffer, width, x, y + i, (GLubyte (*)[4]) dst ); dst += stride; } /* Restore drawing buffer */ (void) (*ctx->Driver.SetBuffer)( ctx, ctx->Color.DriverDrawBuffer ); return image; } void _mesa_CopyTexImage1D( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyTexImage1D"); if (!copytexture_error_check(ctx, 1, target, level, internalFormat, width, 1, border)) { GLubyte *image = read_color_image( ctx, x, y, width, 1 ); if (!image) { gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexImage1D" ); return; } (*ctx->Exec.TexImage1D)( target, level, internalFormat, width, border, GL_RGBA, GL_UNSIGNED_BYTE, image ); FREE(image); } } void _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyTexImage2D"); if (!copytexture_error_check(ctx, 2, target, level, internalFormat, width, height, border)) { GLubyte *image = read_color_image( ctx, x, y, width, height ); if (!image) { gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexImage2D" ); return; } (ctx->Exec.TexImage2D)( target, level, internalFormat, width, height, border, GL_RGBA, GL_UNSIGNED_BYTE, image ); FREE(image); } } /* * Do the work of glCopyTexSubImage[123]D. */ static void copy_tex_sub_image( GLcontext *ctx, struct gl_texture_image *dest, GLint width, GLint height, GLint srcx, GLint srcy, GLint dstx, GLint dsty, GLint dstz ) { static struct gl_pixelstore_attrib packing = { 1, /* Alignment */ 0, /* RowLength */ 0, /* SkipPixels */ 0, /* SkipRows */ 0, /* ImageHeight */ 0, /* SkipImages */ GL_FALSE, /* SwapBytes */ GL_FALSE /* LsbFirst */ }; GLint i; GLint format, components, rectarea; GLint texwidth, texheight, zoffset; /* dst[xyz] may be negative if we have a texture border! */ dstx += dest->Border; dsty += dest->Border; dstz += dest->Border; texwidth = dest->Width; texheight = dest->Height; rectarea = texwidth * texheight; zoffset = dstz * rectarea; format = dest->Format; components = components_in_intformat( format ); /* Select buffer to read from */ (void) (*ctx->Driver.SetBuffer)( ctx, ctx->Pixel.DriverReadBuffer ); for (i = 0;i < height; i++) { GLubyte rgba[MAX_WIDTH][4]; GLubyte *dst; gl_read_rgba_span( ctx, ctx->ReadBuffer, width, srcx, srcy + i, rgba ); dst = dest->Data + ( zoffset + (dsty+i) * texwidth + dstx) * components; _mesa_unpack_ubyte_color_span(ctx, width, format, dst, GL_RGBA, GL_UNSIGNED_BYTE, rgba, &packing, GL_TRUE); } /* Restore drawing buffer */ (void) (*ctx->Driver.SetBuffer)( ctx, ctx->Color.DriverDrawBuffer ); } void _mesa_CopyTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyTexSubImage1D"); if (!copytexsubimage_error_check(ctx, 1, target, level, xoffset, 0, 0, width, 1)) { struct gl_texture_unit *texUnit; struct gl_texture_image *teximage; texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; teximage = texUnit->CurrentD[1]->Image[level]; assert(teximage); if (teximage->Data) { copy_tex_sub_image(ctx, teximage, width, 1, x, y, xoffset, 0, 0); /* tell driver about the change */ if (ctx->Driver.TexImage) { (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_1D, texUnit->CurrentD[1], level, teximage->IntFormat, teximage ); } } } } void _mesa_CopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyTexSubImage2D"); if (!copytexsubimage_error_check(ctx, 2, target, level, xoffset, yoffset, 0, width, height)) { struct gl_texture_unit *texUnit; struct gl_texture_image *teximage; texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; teximage = texUnit->CurrentD[2]->Image[level]; assert(teximage); if (teximage->Data) { copy_tex_sub_image(ctx, teximage, width, height, x, y, xoffset, yoffset, 0); /* tell driver about the change */ if (ctx->Driver.TexImage) { (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_2D, texUnit->CurrentD[2], level, teximage->IntFormat, teximage ); } } } } void _mesa_CopyTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyTexSubImage3D"); if (!copytexsubimage_error_check(ctx, 3, target, level, xoffset, yoffset, zoffset, width, height)) { struct gl_texture_unit *texUnit; struct gl_texture_image *teximage; texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; teximage = texUnit->CurrentD[3]->Image[level]; assert(teximage); if (teximage->Data) { copy_tex_sub_image(ctx, teximage, width, height, x, y, xoffset, yoffset, zoffset); /* tell driver about the change */ if (ctx->Driver.TexImage) { (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_3D, texUnit->CurrentD[3], level, teximage->IntFormat, teximage ); } } } }