/* * Mesa 3-D graphics library * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * Copyright (c) 2009 VMware, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #ifndef TEXGETIMAGE_H #define TEXGETIMAGE_H #include "glheader.h" struct gl_context; struct gl_texture_image; struct gl_texture_object; extern GLenum _mesa_base_pack_format(GLenum format); extern void _mesa_GetTexSubImage_sw(struct gl_context *ctx, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLint depth, GLenum format, GLenum type, GLvoid *pixels, struct gl_texture_image *texImage); extern void _mesa_get_compressed_texture_image( struct gl_context *ctx, struct gl_texture_object *texObj, struct gl_texture_image *texImage, GLenum target, GLint level, GLsizei bufSize, GLvoid *pixels, bool dsa ); extern void GLAPIENTRY _mesa_GetTexImage( GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels ); extern void GLAPIENTRY _mesa_GetnTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *pixels); extern void GLAPIENTRY _mesa_GetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *pixels); extern void GLAPIENTRY _mesa_GetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); extern void GLAPIENTRY _mesa_GetCompressedTexImage(GLenum target, GLint lod, GLvoid *img); extern void GLAPIENTRY _mesa_GetnCompressedTexImageARB(GLenum target, GLint level, GLsizei bufSize, GLvoid *img); extern void GLAPIENTRY _mesa_GetCompressedTextureImage(GLuint texture, GLint level, GLsizei bufSize, GLvoid *pixels); extern void APIENTRY _mesa_GetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); #endif /* TEXGETIMAGE_H */