/* * Mesa 3-D graphics library * Version: 7.7 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * Copyright (c) 2009 VMware, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** * Code for glGetTexImage() and glGetCompressedTexImage(). */ #include "glheader.h" #include "bufferobj.h" #include "enums.h" #include "context.h" #include "formats.h" #include "image.h" #include "texcompress.h" #include "texgetimage.h" #include "teximage.h" #include "texstate.h" #if FEATURE_EXT_texture_sRGB /** * Convert a float value from linear space to a * non-linear sRGB value in [0, 255]. * Not terribly efficient. */ static INLINE GLfloat linear_to_nonlinear(GLfloat cl) { /* can't have values outside [0, 1] */ GLfloat cs; if (cl < 0.0031308f) { cs = 12.92f * cl; } else { cs = (GLfloat)(1.055 * _mesa_pow(cl, 0.41666) - 0.055); } return cs; } #endif /* FEATURE_EXT_texture_sRGB */ /** * Can the given type represent negative values? */ static INLINE GLboolean type_with_negative_values(GLenum type) { switch (type) { case GL_BYTE: case GL_SHORT: case GL_INT: case GL_FLOAT: case GL_HALF_FLOAT_ARB: return GL_TRUE; default: return GL_FALSE; } } /** * glGetTexImage for color index pixels. */ static void get_tex_color_index(GLcontext *ctx, GLuint dimensions, GLenum format, GLenum type, GLvoid *pixels, const struct gl_texture_image *texImage) { const GLint width = texImage->Width; const GLint height = texImage->Height; const GLint depth = texImage->Depth; const GLuint indexBits = _mesa_get_format_bits(texImage->TexFormat, GL_TEXTURE_INDEX_SIZE_EXT); const GLbitfield transferOps = 0x0; GLint img, row, col; for (img = 0; img < depth; img++) { for (row = 0; row < height; row++) { GLuint indexRow[MAX_WIDTH]; void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, width, height, format, type, img, row, 0); assert(dest); if (indexBits == 8) { const GLubyte *src = (const GLubyte *) texImage->Data; src += width * (img * texImage->Height + row); for (col = 0; col < width; col++) { indexRow[col] = src[col]; } } else if (indexBits == 16) { const GLushort *src = (const GLushort *) texImage->Data; src += width * (img * texImage->Height + row); for (col = 0; col < width; col++) { indexRow[col] = src[col]; } } else { _mesa_problem(ctx, "Color index problem in _mesa_GetTexImage"); } _mesa_pack_index_span(ctx, width, type, dest, indexRow, &ctx->Pack, transferOps); } } } /** * glGetTexImage for depth/Z pixels. */ static void get_tex_depth(GLcontext *ctx, GLuint dimensions, GLenum format, GLenum type, GLvoid *pixels, const struct gl_texture_image *texImage) { const GLint width = texImage->Width; const GLint height = texImage->Height; const GLint depth = texImage->Depth; GLint img, row, col; for (img = 0; img < depth; img++) { for (row = 0; row < height; row++) { GLfloat depthRow[MAX_WIDTH]; void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, width, height, format, type, img, row, 0); assert(dest); for (col = 0; col < width; col++) { texImage->FetchTexelf(texImage, col, row, img, depthRow + col); } _mesa_pack_depth_span(ctx, width, dest, type, depthRow, &ctx->Pack); } } } /** * glGetTexImage for depth/stencil pixels. */ static void get_tex_depth_stencil(GLcontext *ctx, GLuint dimensions, GLenum format, GLenum type, GLvoid *pixels, const struct gl_texture_image *texImage) { const GLint width = texImage->Width; const GLint height = texImage->Height; const GLint depth = texImage->Depth; const GLuint *src = (const GLuint *) texImage->Data; GLint img, row; for (img = 0; img < depth; img++) { for (row = 0; row < height; row++) { void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, width, height, format, type, img, row, 0); _mesa_memcpy(dest, src, width * sizeof(GLuint)); if (ctx->Pack.SwapBytes) { _mesa_swap4((GLuint *) dest, width); } src += width * row + width * height * img; } } } /** * glGetTexImage for YCbCr pixels. */ static void get_tex_ycbcr(GLcontext *ctx, GLuint dimensions, GLenum format, GLenum type, GLvoid *pixels, const struct gl_texture_image *texImage) { const GLint width = texImage->Width; const GLint height = texImage->Height; const GLint depth = texImage->Depth; const GLint rowstride = texImage->RowStride; const GLushort *src = (const GLushort *) texImage->Data; GLint img, row; for (img = 0; img < depth; img++) { for (row = 0; row < height; row++) { void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, width, height, format, type, img, row, 0); _mesa_memcpy(dest, src, width * sizeof(GLushort)); /* check for byte swapping */ if ((texImage->TexFormat == MESA_FORMAT_YCBCR && type == GL_UNSIGNED_SHORT_8_8_REV_MESA) || (texImage->TexFormat == MESA_FORMAT_YCBCR_REV && type == GL_UNSIGNED_SHORT_8_8_MESA)) { if (!ctx->Pack.SwapBytes) _mesa_swap2((GLushort *) dest, width); } else if (ctx->Pack.SwapBytes) { _mesa_swap2((GLushort *) dest, width); } src += rowstride; } } } /** * glGetTexImagefor sRGB pixels; */ static void get_tex_srgb(GLcontext *ctx, GLuint dimensions, GLenum format, GLenum type, GLvoid *pixels, const struct gl_texture_image *texImage) { const GLint width = texImage->Width; const GLint height = texImage->Height; const GLint depth = texImage->Depth; const GLbitfield transferOps = 0x0; GLint img, row; for (img = 0; img < depth; img++) { for (row = 0; row < height; row++) { void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, width, height, format, type, img, row, 0); GLfloat rgba[MAX_WIDTH][4]; GLint col; /* convert row to RGBA format */ for (col = 0; col < width; col++) { texImage->FetchTexelf(texImage, col, row, img, rgba[col]); if (texImage->_BaseFormat == GL_LUMINANCE) { rgba[col][RCOMP] = linear_to_nonlinear(rgba[col][RCOMP]); rgba[col][GCOMP] = 0.0; rgba[col][BCOMP] = 0.0; } else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) { rgba[col][RCOMP] = linear_to_nonlinear(rgba[col][RCOMP]); rgba[col][GCOMP] = 0.0; rgba[col][BCOMP] = 0.0; } else if (texImage->_BaseFormat == GL_RGB || texImage->_BaseFormat == GL_RGBA) { rgba[col][RCOMP] = linear_to_nonlinear(rgba[col][RCOMP]); rgba[col][GCOMP] = linear_to_nonlinear(rgba[col][GCOMP]); rgba[col][BCOMP] = linear_to_nonlinear(rgba[col][BCOMP]); } } _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format, type, dest, &ctx->Pack, transferOps); } } } /** * glGetTexImagefor RGBA, Luminance, etc. pixels. * This is the slow way since we use texture sampling. */ static void get_tex_rgba(GLcontext *ctx, GLuint dimensions, GLenum format, GLenum type, GLvoid *pixels, const struct gl_texture_image *texImage) { const GLint width = texImage->Width; const GLint height = texImage->Height; const GLint depth = texImage->Depth; /* Normally, no pixel transfer ops are performed during glGetTexImage. * The only possible exception is component clamping to [0,1]. */ GLbitfield transferOps = 0x0; GLint img, row; for (img = 0; img < depth; img++) { for (row = 0; row < height; row++) { void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, width, height, format, type, img, row, 0); GLfloat rgba[MAX_WIDTH][4]; GLint col; GLenum dataType = _mesa_get_format_datatype(texImage->TexFormat); /* clamp does not apply to GetTexImage (final conversion)? * Looks like we need clamp though when going from format * containing negative values to unsigned format. */ if (format == GL_LUMINANCE || format == GL_LUMINANCE_ALPHA) { transferOps |= IMAGE_CLAMP_BIT; } else if (!type_with_negative_values(type) && (dataType == GL_FLOAT || dataType == GL_SIGNED_NORMALIZED)) { transferOps |= IMAGE_CLAMP_BIT; } for (col = 0; col < width; col++) { texImage->FetchTexelf(texImage, col, row, img, rgba[col]); if (texImage->_BaseFormat == GL_ALPHA) { rgba[col][RCOMP] = 0.0F; rgba[col][GCOMP] = 0.0F; rgba[col][BCOMP] = 0.0F; } else if (texImage->_BaseFormat == GL_LUMINANCE) { rgba[col][GCOMP] = 0.0F; rgba[col][BCOMP] = 0.0F; rgba[col][ACOMP] = 1.0F; } else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) { rgba[col][GCOMP] = 0.0F; rgba[col][BCOMP] = 0.0F; } else if (texImage->_BaseFormat == GL_INTENSITY) { rgba[col][GCOMP] = 0.0F; rgba[col][BCOMP] = 0.0F; rgba[col][ACOMP] = 1.0F; } } _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format, type, dest, &ctx->Pack, transferOps); } } } /** * Try to do glGetTexImage() with simple memcpy(). * \return GL_TRUE if done, GL_FALSE otherwise */ static GLboolean get_tex_memcpy(GLcontext *ctx, GLenum format, GLenum type, GLvoid *pixels, const struct gl_texture_object *texObj, const struct gl_texture_image *texImage) { GLboolean memCopy = GL_FALSE; /* Texture image should have been mapped already */ assert(texImage->Data); /* * Check if the src/dst formats are compatible. * Also note that GL's pixel transfer ops don't apply to glGetTexImage() * so we don't have to worry about those. * XXX more format combinations could be supported here. */ if ((texObj->Target == GL_TEXTURE_1D || texObj->Target == GL_TEXTURE_2D || texObj->Target == GL_TEXTURE_RECTANGLE || (texObj->Target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && texObj->Target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z))) { if (texImage->TexFormat == MESA_FORMAT_ARGB8888 && format == GL_BGRA && type == GL_UNSIGNED_BYTE && !ctx->Pack.SwapBytes && _mesa_little_endian()) { memCopy = GL_TRUE; } else if (texImage->TexFormat == MESA_FORMAT_AL88 && format == GL_LUMINANCE_ALPHA && type == GL_UNSIGNED_BYTE && !ctx->Pack.SwapBytes && _mesa_little_endian()) { memCopy = GL_TRUE; } else if (texImage->TexFormat == MESA_FORMAT_L8 && format == GL_LUMINANCE && type == GL_UNSIGNED_BYTE) { memCopy = GL_TRUE; } else if (texImage->TexFormat == MESA_FORMAT_A8 && format == GL_ALPHA && type == GL_UNSIGNED_BYTE) { memCopy = GL_TRUE; } } if (memCopy) { const GLuint bpp = _mesa_get_format_bytes(texImage->TexFormat); const GLuint bytesPerRow = texImage->Width * bpp; GLubyte *dst = _mesa_image_address2d(&ctx->Pack, pixels, texImage->Width, texImage->Height, format, type, 0, 0); const GLint dstRowStride = _mesa_image_row_stride(&ctx->Pack, texImage->Width, format, type); const GLubyte *src = texImage->Data; const GLint srcRowStride = texImage->RowStride * bpp; GLuint row; if (bytesPerRow == dstRowStride && bytesPerRow == srcRowStride) { memcpy(dst, src, bytesPerRow * texImage->Height); } else { for (row = 0; row < texImage->Height; row++) { memcpy(dst, src, bytesPerRow); dst += dstRowStride; src += srcRowStride; } } } return memCopy; } /** * This is the software fallback for Driver.GetTexImage(). * All error checking will have been done before this routine is called. * The texture image must be mapped. */ void _mesa_get_teximage(GLcontext *ctx, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { GLuint dimensions; /* If we get here, the texture image should be mapped */ assert(texImage->Data); switch (target) { case GL_TEXTURE_1D: dimensions = 1; break; case GL_TEXTURE_3D: dimensions = 3; break; default: dimensions = 2; } if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { /* Packing texture image into a PBO. * Map the (potentially) VRAM-based buffer into our process space so * we can write into it with the code below. * A hardware driver might use a sophisticated blit to move the * texture data to the PBO if the PBO is in VRAM along with the texture. */ GLubyte *buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, GL_WRITE_ONLY_ARB, ctx->Pack.BufferObj); if (!buf) { /* out of memory or other unexpected error */ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage(map PBO failed)"); return; } /* was an offset into the PBO. * Now make it a real, client-side pointer inside the mapped region. */ pixels = ADD_POINTERS(buf, pixels); } if (get_tex_memcpy(ctx, format, type, pixels, texObj, texImage)) { /* all done */ } else if (format == GL_COLOR_INDEX) { get_tex_color_index(ctx, dimensions, format, type, pixels, texImage); } else if (format == GL_DEPTH_COMPONENT) { get_tex_depth(ctx, dimensions, format, type, pixels, texImage); } else if (format == GL_DEPTH_STENCIL_EXT) { get_tex_depth_stencil(ctx, dimensions, format, type, pixels, texImage); } else if (format == GL_YCBCR_MESA) { get_tex_ycbcr(ctx, dimensions, format, type, pixels, texImage); } else if (_mesa_get_format_color_encoding(texImage->TexFormat) == GL_SRGB) { get_tex_srgb(ctx, dimensions, format, type, pixels, texImage); } else { get_tex_rgba(ctx, dimensions, format, type, pixels, texImage); } if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, ctx->Pack.BufferObj); } } /** * This is the software fallback for Driver.GetCompressedTexImage(). * All error checking will have been done before this routine is called. */ void _mesa_get_compressed_teximage(GLcontext *ctx, GLenum target, GLint level, GLvoid *img, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { const GLuint size = _mesa_format_image_size(texImage->TexFormat, texImage->Width, texImage->Height, texImage->Depth); if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { /* pack texture image into a PBO */ GLubyte *buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, GL_WRITE_ONLY_ARB, ctx->Pack.BufferObj); if (!buf) { /* out of memory or other unexpected error */ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetCompresssedTexImage(map PBO failed)"); return; } img = ADD_POINTERS(buf, img); } /* just memcpy, no pixelstore or pixel transfer */ _mesa_memcpy(img, texImage->Data, size); if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, ctx->Pack.BufferObj); } } /** * Do error checking for a glGetTexImage() call. * \return GL_TRUE if any error, GL_FALSE if no errors. */ static GLboolean getteximage_error_check(GLcontext *ctx, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels ) { const struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; const GLuint maxLevels = _mesa_max_texture_levels(ctx, target); GLenum baseFormat; if (maxLevels == 0) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target=0x%x)", target); return GL_TRUE; } if (level < 0 || level >= maxLevels) { _mesa_error( ctx, GL_INVALID_VALUE, "glGetTexImage(level)" ); return GL_TRUE; } if (_mesa_sizeof_packed_type(type) <= 0) { _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(type)" ); return GL_TRUE; } if (_mesa_components_in_format(format) <= 0 || format == GL_STENCIL_INDEX) { _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(format)" ); return GL_TRUE; } if (!ctx->Extensions.EXT_paletted_texture && _mesa_is_index_format(format)) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)"); return GL_TRUE; } if (!ctx->Extensions.ARB_depth_texture && _mesa_is_depth_format(format)) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)"); return GL_TRUE; } if (!ctx->Extensions.MESA_ycbcr_texture && _mesa_is_ycbcr_format(format)) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)"); return GL_TRUE; } if (!ctx->Extensions.EXT_packed_depth_stencil && _mesa_is_depthstencil_format(format)) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)"); return GL_TRUE; } if (!ctx->Extensions.ATI_envmap_bumpmap && _mesa_is_dudv_format(format)) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)"); return GL_TRUE; } texUnit = _mesa_get_current_tex_unit(ctx); texObj = _mesa_select_tex_object(ctx, texUnit, target); if (!texObj || _mesa_is_proxy_texture(target)) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target)"); return GL_TRUE; } texImage = _mesa_select_tex_image(ctx, texObj, target, level); if (!texImage) { /* out of memory */ return GL_TRUE; } baseFormat = _mesa_get_format_base_format(texImage->TexFormat); /* Make sure the requested image format is compatible with the * texture's format. Note that a color index texture can be converted * to RGBA so that combo is allowed. */ if (_mesa_is_color_format(format) && !_mesa_is_color_format(baseFormat) && !_mesa_is_index_format(baseFormat)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); return GL_TRUE; } else if (_mesa_is_index_format(format) && !_mesa_is_index_format(baseFormat)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); return GL_TRUE; } else if (_mesa_is_depth_format(format) && !_mesa_is_depth_format(baseFormat) && !_mesa_is_depthstencil_format(baseFormat)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); return GL_TRUE; } else if (_mesa_is_ycbcr_format(format) && !_mesa_is_ycbcr_format(baseFormat)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); return GL_TRUE; } else if (_mesa_is_depthstencil_format(format) && !_mesa_is_depthstencil_format(baseFormat)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); return GL_TRUE; } else if (_mesa_is_dudv_format(format) && !_mesa_is_dudv_format(baseFormat)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); return GL_TRUE; } if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { /* packing texture image into a PBO */ const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2; if (!_mesa_validate_pbo_access(dimensions, &ctx->Pack, texImage->Width, texImage->Height, texImage->Depth, format, type, pixels)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(out of bounds PBO write)"); return GL_TRUE; } /* PBO should not be mapped */ if (_mesa_bufferobj_mapped(ctx->Pack.BufferObj)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(PBO is mapped)"); return GL_TRUE; } } return GL_FALSE; } /** * Get texture image. Called by glGetTexImage. * * \param target texture target. * \param level image level. * \param format pixel data format for returned image. * \param type pixel data type for returned image. * \param pixels returned pixel data. */ void GLAPIENTRY _mesa_GetTexImage( GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels ) { const struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); if (getteximage_error_check(ctx, target, level, format, type, pixels)) { return; } if (!_mesa_is_bufferobj(ctx->Pack.BufferObj) && !pixels) { /* not an error, do nothing */ return; } texUnit = _mesa_get_current_tex_unit(ctx); texObj = _mesa_select_tex_object(ctx, texUnit, target); texImage = _mesa_select_tex_image(ctx, texObj, target, level); if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) { _mesa_debug(ctx, "glGetTexImage(tex %u) format = %s, w=%d, h=%d," " dstFmt=0x%x, dstType=0x%x\n", texObj->Name, _mesa_get_format_name(texImage->TexFormat), texImage->Width, texImage->Height, format, type); } _mesa_lock_texture(ctx, texObj); { ctx->Driver.GetTexImage(ctx, target, level, format, type, pixels, texObj, texImage); } _mesa_unlock_texture(ctx, texObj); } /** * Do error checking for a glGetCompressedTexImage() call. * \return GL_TRUE if any error, GL_FALSE if no errors. */ static GLboolean getcompressedteximage_error_check(GLcontext *ctx, GLenum target, GLint level, GLvoid *img) { const struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; const GLuint maxLevels = _mesa_max_texture_levels(ctx, target); if (maxLevels == 0) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImage(target=0x%x)", target); return GL_TRUE; } if (level < 0 || level >= maxLevels) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetCompressedTexImageARB(bad level = %d)", level); return GL_TRUE; } if (_mesa_is_proxy_texture(target)) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB(bad target = %s)", _mesa_lookup_enum_by_nr(target)); return GL_TRUE; } texUnit = _mesa_get_current_tex_unit(ctx); texObj = _mesa_select_tex_object(ctx, texUnit, target); if (!texObj) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB(target)"); return GL_TRUE; } texImage = _mesa_select_tex_image(ctx, texObj, target, level); if (!texImage) { /* probably invalid mipmap level */ _mesa_error(ctx, GL_INVALID_VALUE, "glGetCompressedTexImageARB(level)"); return GL_TRUE; } if (!_mesa_is_format_compressed(texImage->TexFormat)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetCompressedTexImageARB(texture is not compressed)"); return GL_TRUE; } if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { GLuint compressedSize; /* make sure PBO is not mapped */ if (_mesa_bufferobj_mapped(ctx->Pack.BufferObj)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetCompressedTexImage(PBO is mapped)"); return GL_TRUE; } compressedSize = _mesa_format_image_size(texImage->TexFormat, texImage->Width, texImage->Height, texImage->Depth); /* do bounds checking on PBO write */ if ((const GLubyte *) img + compressedSize > (const GLubyte *) ctx->Pack.BufferObj->Size) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetCompressedTexImage(out of bounds PBO write)"); return GL_TRUE; } } return GL_FALSE; } void GLAPIENTRY _mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img) { const struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); if (getcompressedteximage_error_check(ctx, target, level, img)) { return; } if (_mesa_is_bufferobj(ctx->Pack.BufferObj) && !img) { /* not an error, do nothing */ return; } texUnit = _mesa_get_current_tex_unit(ctx); texObj = _mesa_select_tex_object(ctx, texUnit, target); texImage = _mesa_select_tex_image(ctx, texObj, target, level); if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) { _mesa_debug(ctx, "glGetCompressedTexImage(tex %u) format = %s, w=%d, h=%d\n", texObj->Name, _mesa_get_format_name(texImage->TexFormat), texImage->Width, texImage->Height); } _mesa_lock_texture(ctx, texObj); { ctx->Driver.GetCompressedTexImage(ctx, target, level, img, texObj, texImage); } _mesa_unlock_texture(ctx, texObj); }