/*
 * Mesa 3-D graphics library
 * Version:  6.1
 *
 * Copyright (C) 1999-2004  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */


/**
 * \file texformat.c
 * Texture formats.
 *
 * \author Gareth Hughes
 */


#include "glheader.h"
#include "colormac.h"
#include "context.h"
#include "image.h"
#include "imports.h"
#include "mtypes.h"
#include "texformat.h"
#include "teximage.h"
#include "texstate.h"

#include "newstore.h"


/* Texel fetch routines for all supported formats
 */
#define DIM 1
#include "texformat_tmp.h"

#define DIM 2
#include "texformat_tmp.h"

#define DIM 3
#include "texformat_tmp.h"

/**
 * Null texel fetch function.
 *
 * Have to have this so the FetchTexel function pointer is never NULL.
 */
static void fetch_null_texel( const struct gl_texture_image *texImage,
			      GLint i, GLint j, GLint k, GLchan *texel )
{
   texel[RCOMP] = 0;
   texel[GCOMP] = 0;
   texel[BCOMP] = 0;
   texel[ACOMP] = 0;
   _mesa_warning(NULL, "fetch_null_texel() called!");
}

static void fetch_null_texelf( const struct gl_texture_image *texImage,
                               GLint i, GLint j, GLint k, GLfloat *texel )
{
   texel[RCOMP] = 0.0;
   texel[GCOMP] = 0.0;
   texel[BCOMP] = 0.0;
   texel[ACOMP] = 0.0;
   _mesa_warning(NULL, "fetch_null_texelf() called!");
}


/***************************************************************/
/** \name Default GLchan-based formats */
/*@{*/

const struct gl_texture_format _mesa_texformat_rgba = {
   MESA_FORMAT_RGBA,			/* MesaFormat */
   GL_RGBA,				/* BaseFormat */
   GL_UNSIGNED_NORMALIZED_ARB,		/* DataType */
   CHAN_BITS,				/* RedBits */
   CHAN_BITS,				/* GreenBits */
   CHAN_BITS,				/* BlueBits */
   CHAN_BITS,				/* AlphaBits */
   0,					/* LuminanceBits */
   0,					/* IntensityBits */
   0,					/* IndexBits */
   0,					/* DepthBits */
   4 * CHAN_BITS / 8,			/* TexelBytes */
   _mesa_texstore_rgba,			/* StoreTexImageFunc */
   fetch_texel_1d_rgba,			/* FetchTexel1D */
   fetch_texel_2d_rgba,			/* FetchTexel2D */
   fetch_texel_3d_rgba,			/* FetchTexel3D */
   fetch_texel_1d_f_rgba,		/* FetchTexel1Df */
   fetch_texel_2d_f_rgba,		/* FetchTexel2Df */
   fetch_texel_3d_f_rgba,		/* FetchTexel3Df */
};

const struct gl_texture_format _mesa_texformat_rgb = {
   MESA_FORMAT_RGB,			/* MesaFormat */
   GL_RGB,				/* BaseFormat */
   GL_UNSIGNED_NORMALIZED_ARB,		/* DataType */
   CHAN_BITS,				/* RedBits */
   CHAN_BITS,				/* GreenBits */
   CHAN_BITS,				/* BlueBits */
   0,					/* AlphaBits */
   0,					/* LuminanceBits */
   0,					/* IntensityBits */
   0,					/* IndexBits */
   0,					/* DepthBits */
   3 * CHAN_BITS / 8,			/* TexelBytes */
   _mesa_texstore_rgba,/*yes*/		/* StoreTexImageFunc */
   fetch_texel_1d_rgb,			/* FetchTexel1D */
   fetch_texel_2d_rgb,			/* FetchTexel2D */
   fetch_texel_3d_rgb,			/* FetchTexel3D */
   fetch_texel_1d_f_rgb,		/* FetchTexel1Df */
   fetch_texel_2d_f_rgb,		/* FetchTexel2Df */
   fetch_texel_3d_f_rgb,		/* FetchTexel3Df */
};

const struct gl_texture_format _mesa_texformat_alpha = {
   MESA_FORMAT_ALPHA,			/* MesaFormat */
   GL_ALPHA,				/* BaseFormat */
   GL_UNSIGNED_NORMALIZED_ARB,		/* DataType */
   0,					/* RedBits */
   0,					/* GreenBits */
   0,					/* BlueBits */
   CHAN_BITS,				/* AlphaBits */
   0,					/* LuminanceBits */
   0,					/* IntensityBits */
   0,					/* IndexBits */
   0,					/* DepthBits */
   CHAN_BITS / 8,			/* TexelBytes */
   _mesa_texstore_rgba,/*yes*/		/* StoreTexImageFunc */
   fetch_texel_1d_alpha,		/* FetchTexel1D */
   fetch_texel_2d_alpha,		/* FetchTexel2D */
   fetch_texel_3d_alpha,		/* FetchTexel3D */
   fetch_texel_1d_f_alpha,		/* FetchTexel1Df */
   fetch_texel_2d_f_alpha,		/* FetchTexel2Df */
   fetch_texel_3d_f_alpha,		/* FetchTexel3Df */
};

const struct gl_texture_format _mesa_texformat_luminance = {
   MESA_FORMAT_LUMINANCE,		/* MesaFormat */
   GL_LUMINANCE,			/* BaseFormat */
   GL_UNSIGNED_NORMALIZED_ARB,		/* DataType */
   0,					/* RedBits */
   0,					/* GreenBits */
   0,					/* BlueBits */
   0,					/* AlphaBits */
   CHAN_BITS,				/* LuminanceBits */
   0,					/* IntensityBits */
   0,					/* IndexBits */
   0,					/* DepthBits */
   CHAN_BITS / 8,			/* TexelBytes */
   _mesa_texstore_rgba,/*yes*/		/* StoreTexImageFunc */
   fetch_texel_1d_luminance,		/* FetchTexel1D */
   fetch_texel_2d_luminance,		/* FetchTexel2D */
   fetch_texel_3d_luminance,		/* FetchTexel3D */
   fetch_texel_1d_f_luminance,		/* FetchTexel1Df */
   fetch_texel_2d_f_luminance,		/* FetchTexel2Df */
   fetch_texel_3d_f_luminance,		/* FetchTexel3Df */
};

const struct gl_texture_format _mesa_texformat_luminance_alpha = {
   MESA_FORMAT_LUMINANCE_ALPHA,		/* MesaFormat */
   GL_LUMINANCE_ALPHA,			/* BaseFormat */
   GL_UNSIGNED_NORMALIZED_ARB,		/* DataType */
   0,					/* RedBits */
   0,					/* GreenBits */
   0,					/* BlueBits */
   CHAN_BITS,				/* AlphaBits */
   CHAN_BITS,				/* LuminanceBits */
   0,					/* IntensityBits */
   0,					/* IndexBits */
   0,					/* DepthBits */
   2 * CHAN_BITS / 8,			/* TexelBytes */
   _mesa_texstore_rgba,/*yes*/		/* StoreTexImageFunc */
   fetch_texel_1d_luminance_alpha,	/* FetchTexel1D */
   fetch_texel_2d_luminance_alpha,	/* FetchTexel2D */
   fetch_texel_3d_luminance_alpha,	/* FetchTexel3D */
   fetch_texel_1d_f_luminance_alpha,	/* FetchTexel1Df */
   fetch_texel_2d_f_luminance_alpha,	/* FetchTexel2Df */
   fetch_texel_3d_f_luminance_alpha,	/* FetchTexel3Df */
};

const struct gl_texture_format _mesa_texformat_intensity = {
   MESA_FORMAT_INTENSITY,		/* MesaFormat */
   GL_INTENSITY,			/* BaseFormat */
   GL_UNSIGNED_NORMALIZED_ARB,		/* DataType */
   0,					/* RedBits */
   0,					/* GreenBits */
   0,					/* BlueBits */
   0,					/* AlphaBits */
   0,					/* LuminanceBits */
   CHAN_BITS,				/* IntensityBits */
   0,					/* IndexBits */
   0,					/* DepthBits */
   CHAN_BITS / 8,			/* TexelBytes */
   _mesa_texstore_rgba,/*yes*/		/* StoreTexImageFunc */
   fetch_texel_1d_intensity,		/* FetchTexel1D */
   fetch_texel_2d_intensity,		/* FetchTexel2D */
   fetch_texel_3d_intensity,		/* FetchTexel3D */
   fetch_texel_1d_f_intensity,		/* FetchTexel1Df */
   fetch_texel_2d_f_intensity,		/* FetchTexel2Df */
   fetch_texel_3d_f_intensity,		/* FetchTexel3Df */
};

const struct gl_texture_format _mesa_texformat_color_index = {
   MESA_FORMAT_COLOR_INDEX,		/* MesaFormat */
   GL_COLOR_INDEX,			/* BaseFormat */
   GL_UNSIGNED_NORMALIZED_ARB,		/* DataType */
   0,					/* RedBits */
   0,					/* GreenBits */
   0,					/* BlueBits */
   0,					/* AlphaBits */
   0,					/* LuminanceBits */
   0,					/* IntensityBits */
   CHAN_BITS,				/* IndexBits */
   0,					/* DepthBits */
   CHAN_BITS / 8,			/* TexelBytes */
   _mesa_texstore_color_index,		/* StoreTexImageFunc */
   fetch_texel_1d_color_index,		/* FetchTexel1D */
   fetch_texel_2d_color_index,		/* FetchTexel2D */
   fetch_texel_3d_color_index,		/* FetchTexel3D */
   fetch_texel_1d_f_color_index,	/* FetchTexel1Df */
   fetch_texel_2d_f_color_index,	/* FetchTexel2Df */
   fetch_texel_3d_f_color_index,	/* FetchTexel3Df */
};

const struct gl_texture_format _mesa_texformat_depth_component_float32 = {
   MESA_FORMAT_DEPTH_COMPONENT_FLOAT32,	/* MesaFormat */
   GL_DEPTH_COMPONENT,			/* BaseFormat */
   GL_UNSIGNED_NORMALIZED_ARB,		/* DataType */
   0,					/* RedBits */
   0,					/* GreenBits */
   0,					/* BlueBits */
   0,					/* AlphaBits */
   0,					/* LuminanceBits */
   0,					/* IntensityBits */
   0,					/* IndexBits */
   sizeof(GLfloat) * 8,			/* DepthBits */
   sizeof(GLfloat),			/* TexelBytes */
   _mesa_texstore_depth_component_float32,/* StoreTexImageFunc */
   fetch_null_texel,			/* FetchTexel1D */
   fetch_null_texel,			/* FetchTexel1D */
   fetch_null_texel,			/* FetchTexel1D */
   fetch_texel_1d_f_depth_component_f32,/* FetchTexel1Df */
   fetch_texel_2d_f_depth_component_f32,/* FetchTexel2Df */
   fetch_texel_3d_f_depth_component_f32,/* FetchTexel3Df */
};

const struct gl_texture_format _mesa_texformat_depth_component16 = {
   MESA_FORMAT_DEPTH_COMPONENT16,	/* MesaFormat */
   GL_DEPTH_COMPONENT,			/* BaseFormat */
   GL_UNSIGNED_NORMALIZED_ARB,		/* DataType */
   0,					/* RedBits */
   0,					/* GreenBits */
   0,					/* BlueBits */
   0,					/* AlphaBits */
   0,					/* LuminanceBits */
   0,					/* IntensityBits */
   0,					/* IndexBits */
   sizeof(GLushort) * 8,		/* DepthBits */
   sizeof(GLushort),			/* TexelBytes */
   _mesa_texstore_depth_component16,	/* StoreTexImageFunc */
   fetch_null_texel,			/* FetchTexel1D */
   fetch_null_texel,			/* FetchTexel1D */
   fetch_null_texel,			/* FetchTexel1D */
   fetch_texel_1d_f_depth_component16,	/* FetchTexel1Df */
   fetch_texel_2d_f_depth_component16,	/* FetchTexel2Df */
   fetch_texel_3d_f_depth_component16,	/* FetchTexel3Df */
};

const struct gl_texture_format _mesa_texformat_rgba_float32 = {
   MESA_FORMAT_RGBA_FLOAT32,		/* MesaFormat */
   GL_RGBA,				/* BaseFormat */
   GL_FLOAT,				/* DataType */
   8 * sizeof(GLfloat),			/* RedBits */
   8 * sizeof(GLfloat),			/* GreenBits */
   8 * sizeof(GLfloat),			/* BlueBits */
   8 * sizeof(GLfloat),			/* AlphaBits */
   0,					/* LuminanceBits */
   0,					/* IntensityBits */
   0,					/* IndexBits */
   0,					/* DepthBits */
   4 * sizeof(GLfloat),			/* TexelBytes */
   _mesa_texstore_rgba_float32,		/* StoreTexImageFunc */
   fetch_texel_1d_rgba_f32,		/* FetchTexel1D */
   fetch_texel_2d_rgba_f32,		/* FetchTexel1D */
   fetch_texel_3d_rgba_f32,		/* FetchTexel1D */
   fetch_texel_1d_f_rgba_f32,		/* FetchTexel1Df */
   fetch_texel_2d_f_rgba_f32,		/* FetchTexel2Df */
   fetch_texel_3d_f_rgba_f32,		/* FetchTexel3Df */
};

const struct gl_texture_format _mesa_texformat_rgba_float16 = {
   MESA_FORMAT_RGBA_FLOAT16,		/* MesaFormat */
   GL_RGBA,				/* BaseFormat */
   GL_FLOAT,				/* DataType */
   8 * sizeof(GLhalfARB),		/* RedBits */
   8 * sizeof(GLhalfARB),		/* GreenBits */
   8 * sizeof(GLhalfARB),		/* BlueBits */
   8 * sizeof(GLhalfARB),		/* AlphaBits */
   0,					/* LuminanceBits */
   0,					/* IntensityBits */
   0,					/* IndexBits */
   0,					/* DepthBits */
   4 * sizeof(GLhalfARB),		/* TexelBytes */
   _mesa_texstore_rgba_float16,		/* StoreTexImageFunc */
   fetch_texel_1d_rgba_f16,		/* FetchTexel1D */
   fetch_texel_2d_rgba_f16,		/* FetchTexel1D */
   fetch_texel_3d_rgba_f16,		/* FetchTexel1D */
   fetch_texel_1d_f_rgba_f16,		/* FetchTexel1Df */
   fetch_texel_2d_f_rgba_f16,		/* FetchTexel2Df */
   fetch_texel_3d_f_rgba_f16,		/* FetchTexel3Df */
};

const struct gl_texture_format _mesa_texformat_rgb_float32 = {
   MESA_FORMAT_RGB_FLOAT32,		/* MesaFormat */
   GL_RGB,				/* BaseFormat */
   GL_FLOAT,				/* DataType */
   8 * sizeof(GLfloat),			/* RedBits */
   8 * sizeof(GLfloat),			/* GreenBits */
   8 * sizeof(GLfloat),			/* BlueBits */
   0,					/* AlphaBits */
   0,					/* LuminanceBits */
   0,					/* IntensityBits */
   0,					/* IndexBits */
   0,					/* DepthBits */
   3 * sizeof(GLfloat),			/* TexelBytes */
   _mesa_texstore_rgba_float32,/*yes*/	/* StoreTexImageFunc */
   fetch_texel_1d_rgb_f32,		/* FetchTexel1D */
   fetch_texel_2d_rgb_f32,		/* FetchTexel1D */
   fetch_texel_3d_rgb_f32,		/* FetchTexel1D */
   fetch_texel_1d_f_rgb_f32,		/* FetchTexel1Df */
   fetch_texel_2d_f_rgb_f32,		/* FetchTexel2Df */
   fetch_texel_3d_f_rgb_f32,		/* FetchTexel3Df */
};

const struct gl_texture_format _mesa_texformat_rgb_float16 = {
   MESA_FORMAT_RGB_FLOAT16,		/* MesaFormat */
   GL_RGB,				/* BaseFormat */
   GL_FLOAT,				/* DataType */
   8 * sizeof(GLhalfARB),		/* RedBits */
   8 * sizeof(GLhalfARB),		/* GreenBits */
   8 * sizeof(GLhalfARB),		/* BlueBits */
   0,					/* AlphaBits */
   0,					/* LuminanceBits */
   0,					/* IntensityBits */
   0,					/* IndexBits */
   0,					/* DepthBits */
   3 * sizeof(GLhalfARB),		/* TexelBytes */
   _mesa_texstore_rgba_float16,/*yes*/	/* StoreTexImageFunc */
   fetch_texel_1d_rgb_f16,		/* FetchTexel1D */
   fetch_texel_2d_rgb_f16,		/* FetchTexel1D */
   fetch_texel_3d_rgb_f16,		/* FetchTexel1D */
   fetch_texel_1d_f_rgb_f16,		/* FetchTexel1Df */
   fetch_texel_2d_f_rgb_f16,		/* FetchTexel2Df */
   fetch_texel_3d_f_rgb_f16		/* FetchTexel3Df */
};

const struct gl_texture_format _mesa_texformat_alpha_float32 = {
   MESA_FORMAT_ALPHA_FLOAT32,		/* MesaFormat */
   GL_ALPHA,				/* BaseFormat */
   GL_FLOAT,				/* DataType */
   0,					/* RedBits */
   0,					/* GreenBits */
   0,					/* BlueBits */
   8 * sizeof(GLfloat),			/* AlphaBits */
   0,					/* LuminanceBits */
   0,					/* IntensityBits */
   0,					/* IndexBits */
   0,					/* DepthBits */
   1 * sizeof(GLfloat),			/* TexelBytes */
   _mesa_texstore_rgba_float32,/*yes*/	/* StoreTexImageFunc */
   fetch_texel_1d_alpha_f32,		/* FetchTexel1D */
   fetch_texel_2d_alpha_f32,		/* FetchTexel1D */
   fetch_texel_3d_alpha_f32,		/* FetchTexel1D */
   fetch_texel_1d_f_alpha_f32,		/* FetchTexel1Df */
   fetch_texel_2d_f_alpha_f32,		/* FetchTexel2Df */
   fetch_texel_3d_f_alpha_f32		/* FetchTexel3Df */
};

const struct gl_texture_format _mesa_texformat_alpha_float16 = {
   MESA_FORMAT_ALPHA_FLOAT16,		/* MesaFormat */
   GL_ALPHA,				/* BaseFormat */
   GL_FLOAT,				/* DataType */
   0,					/* RedBits */
   0,					/* GreenBits */
   0,					/* BlueBits */
   8 * sizeof(GLhalfARB),		/* AlphaBits */
   0,					/* LuminanceBits */
   0,					/* IntensityBits */
   0,					/* IndexBits */
   0,					/* DepthBits */
   1 * sizeof(GLhalfARB),		/* TexelBytes */
   _mesa_texstore_rgba_float16,/*yes*/	/* StoreTexImageFunc */
   fetch_texel_1d_alpha_f16,		/* FetchTexel1D */
   fetch_texel_2d_alpha_f16,		/* FetchTexel1D */
   fetch_texel_3d_alpha_f16,		/* FetchTexel1D */
   fetch_texel_1d_f_alpha_f16,		/* FetchTexel1Df */
   fetch_texel_2d_f_alpha_f16,		/* FetchTexel2Df */
   fetch_texel_3d_f_alpha_f16		/* FetchTexel3Df */
};

const struct gl_texture_format _mesa_texformat_luminance_float32 = {
   MESA_FORMAT_LUMINANCE_FLOAT32,	/* MesaFormat */
   GL_LUMINANCE,			/* BaseFormat */
   GL_FLOAT,				/* DataType */
   0,					/* RedBits */
   0,					/* GreenBits */
   0,					/* BlueBits */
   0,					/* AlphaBits */
   8 * sizeof(GLfloat),			/* LuminanceBits */
   0,					/* IntensityBits */
   0,					/* IndexBits */
   0,					/* DepthBits */
   1 * sizeof(GLfloat),			/* TexelBytes */
   _mesa_texstore_rgba_float32,/*yes*/	/* StoreTexImageFunc */
   fetch_texel_1d_luminance_f32,	/* FetchTexel1D */
   fetch_texel_2d_luminance_f32,	/* FetchTexel2D */
   fetch_texel_3d_luminance_f32,	/* FetchTexel3D */
   fetch_texel_1d_f_luminance_f32,	/* FetchTexel1Df */
   fetch_texel_2d_f_luminance_f32,	/* FetchTexel2Df */
   fetch_texel_3d_f_luminance_f32	/* FetchTexel3Df */
};

const struct gl_texture_format _mesa_texformat_luminance_float16 = {
   MESA_FORMAT_LUMINANCE_FLOAT16,	/* MesaFormat */
   GL_LUMINANCE,			/* BaseFormat */
   GL_FLOAT,				/* DataType */
   0,					/* RedBits */
   0,					/* GreenBits */
   0,					/* BlueBits */
   0,					/* AlphaBits */
   8 * sizeof(GLhalfARB),		/* LuminanceBits */
   0,					/* IntensityBits */
   0,					/* IndexBits */
   0,					/* DepthBits */
   1 * sizeof(GLhalfARB),		/* TexelBytes */
   _mesa_texstore_rgba_float16,/*yes*/	/* StoreTexImageFunc */
   fetch_texel_1d_luminance_f16,	/* FetchTexel1D */
   fetch_texel_2d_luminance_f16,	/* FetchTexel2D */
   fetch_texel_3d_luminance_f16,	/* FetchTexel3D */
   fetch_texel_1d_f_luminance_f16,	/* FetchTexel1Df */
   fetch_texel_2d_f_luminance_f16,	/* FetchTexel2Df */
   fetch_texel_3d_f_luminance_f16	/* FetchTexel3Df */
};

const struct gl_texture_format _mesa_texformat_luminance_alpha_float32 = {
   MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32,	/* MesaFormat */
   GL_LUMINANCE_ALPHA,			/* BaseFormat */
   GL_FLOAT,				/* DataType */
   0,					/* RedBits */
   0,					/* GreenBits */
   0,					/* BlueBits */
   8 * sizeof(GLfloat),			/* AlphaBits */
   8 * sizeof(GLfloat),			/* LuminanceBits */
   0,					/* IntensityBits */
   0,					/* IndexBits */
   0,					/* DepthBits */
   2 * sizeof(GLfloat),			/* TexelBytes */
   _mesa_texstore_rgba_float32,		/* StoreTexImageFunc */
   fetch_texel_1d_luminance_alpha_f32,	/* FetchTexel1D */
   fetch_texel_2d_luminance_alpha_f32,	/* FetchTexel2D */
   fetch_texel_3d_luminance_alpha_f32,	/* FetchTexel3D */
   fetch_texel_1d_f_luminance_alpha_f32,/* FetchTexel1Df */
   fetch_texel_2d_f_luminance_alpha_f32,/* FetchTexel2Df */
   fetch_texel_3d_f_luminance_alpha_f32	/* FetchTexel3Df */
};

const struct gl_texture_format _mesa_texformat_luminance_alpha_float16 = {
   MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16,	/* MesaFormat */
   GL_LUMINANCE_ALPHA,			/* BaseFormat */
   GL_FLOAT,				/* DataType */
   0,					/* RedBits */
   0,					/* GreenBits */
   0,					/* BlueBits */
   8 * sizeof(GLhalfARB),		/* AlphaBits */
   8 * sizeof(GLhalfARB),		/* LuminanceBits */
   0,					/* IntensityBits */
   0,					/* IndexBits */
   0,					/* DepthBits */
   2 * sizeof(GLhalfARB),		/* TexelBytes */
   _mesa_texstore_rgba_float16,		/* StoreTexImageFunc */
   fetch_texel_1d_luminance_alpha_f16,	/* FetchTexel1D */
   fetch_texel_2d_luminance_alpha_f16,	/* FetchTexel2D */
   fetch_texel_3d_luminance_alpha_f16,	/* FetchTexel3D */
   fetch_texel_1d_f_luminance_alpha_f16,/* FetchTexel1Df */
   fetch_texel_2d_f_luminance_alpha_f16,/* FetchTexel2Df */
   fetch_texel_3d_f_luminance_alpha_f16	/* FetchTexel3Df */
};

const struct gl_texture_format _mesa_texformat_intensity_float32 = {
   MESA_FORMAT_INTENSITY_FLOAT32,	/* MesaFormat */
   GL_INTENSITY,			/* BaseFormat */
   GL_FLOAT,				/* DataType */
   0,					/* RedBits */
   0,					/* GreenBits */
   0,					/* BlueBits */
   0,					/* AlphaBits */
   0,					/* LuminanceBits */
   8 * sizeof(GLfloat),			/* IntensityBits */
   0,					/* IndexBits */
   0,					/* DepthBits */
   1 * sizeof(GLfloat),			/* TexelBytes */
   _mesa_texstore_rgba_float32,/*yes*/	/* StoreTexImageFunc */
   fetch_texel_1d_intensity_f32,	/* FetchTexel1D */
   fetch_texel_2d_intensity_f32,	/* FetchTexel2D */
   fetch_texel_3d_intensity_f32,	/* FetchTexel3D */
   fetch_texel_1d_f_intensity_f32,	/* FetchTexel1Df */
   fetch_texel_2d_f_intensity_f32,	/* FetchTexel2Df */
   fetch_texel_3d_f_intensity_f32	/* FetchTexel3Df */
};

const struct gl_texture_format _mesa_texformat_intensity_float16 = {
   MESA_FORMAT_INTENSITY_FLOAT16,	/* MesaFormat */
   GL_INTENSITY,			/* BaseFormat */
   GL_FLOAT,				/* DataType */
   0,					/* RedBits */
   0,					/* GreenBits */
   0,					/* BlueBits */
   0,					/* AlphaBits */
   0,					/* LuminanceBits */
   8 * sizeof(GLhalfARB),		/* IntensityBits */
   0,					/* IndexBits */
   0,					/* DepthBits */
   1 * sizeof(GLhalfARB),		/* TexelBytes */
   _mesa_texstore_rgba_float16,/*yes*/	/* StoreTexImageFunc */
   fetch_texel_1d_intensity_f16,	/* FetchTexel1D */
   fetch_texel_2d_intensity_f16,	/* FetchTexel2D */
   fetch_texel_3d_intensity_f16,	/* FetchTexel3D */
   fetch_texel_1d_f_intensity_f16,	/* FetchTexel1Df */
   fetch_texel_2d_f_intensity_f16,	/* FetchTexel2Df */
   fetch_texel_3d_f_intensity_f16	/* FetchTexel3Df */
};


/*@}*/


/***************************************************************/
/** \name Hardware formats */
/*@{*/

const struct gl_texture_format _mesa_texformat_rgba8888 = {
   MESA_FORMAT_RGBA8888,		/* MesaFormat */
   GL_RGBA,				/* BaseFormat */
   GL_UNSIGNED_NORMALIZED_ARB,		/* DataType */
   8,					/* RedBits */
   8,					/* GreenBits */
   8,					/* BlueBits */
   8,					/* AlphaBits */
   0,					/* LuminanceBits */
   0,					/* IntensityBits */
   0,					/* IndexBits */
   0,					/* DepthBits */
   4,					/* TexelBytes */
   _mesa_texstore_rgba8888,		/* StoreTexImageFunc */
   fetch_texel_1d_rgba8888,		/* FetchTexel1D */
   fetch_texel_2d_rgba8888,		/* FetchTexel2D */
   fetch_texel_3d_rgba8888,		/* FetchTexel3D */
   fetch_texel_1d_f_rgba8888,		/* FetchTexel1Df */
   fetch_texel_2d_f_rgba8888,		/* FetchTexel2Df */
   fetch_texel_3d_f_rgba8888,		/* FetchTexel3Df */
};

const struct gl_texture_format _mesa_texformat_argb8888 = {
   MESA_FORMAT_ARGB8888,		/* MesaFormat */
   GL_RGBA,				/* BaseFormat */
   GL_UNSIGNED_NORMALIZED_ARB,		/* DataType */
   8,					/* RedBits */
   8,					/* GreenBits */
   8,					/* BlueBits */
   8,					/* AlphaBits */
   0,					/* LuminanceBits */
   0,					/* IntensityBits */
   0,					/* IndexBits */
   0,					/* DepthBits */
   4,					/* TexelBytes */
   _mesa_texstore_argb8888,		/* StoreTexImageFunc */
   fetch_texel_1d_argb8888,		/* FetchTexel1D */
   fetch_texel_2d_argb8888,		/* FetchTexel2D */
   fetch_texel_3d_argb8888,		/* FetchTexel3D */
   fetch_texel_1d_f_argb8888,		/* FetchTexel1Df */
   fetch_texel_2d_f_argb8888,		/* FetchTexel2Df */
   fetch_texel_3d_f_argb8888,		/* FetchTexel3Df */
};

const struct gl_texture_format _mesa_texformat_rgb888 = {
   MESA_FORMAT_RGB888,			/* MesaFormat */
   GL_RGB,				/* BaseFormat */
   GL_UNSIGNED_NORMALIZED_ARB,		/* DataType */
   8,					/* RedBits */
   8,					/* GreenBits */
   8,					/* BlueBits */
   0,					/* AlphaBits */
   0,					/* LuminanceBits */
   0,					/* IntensityBits */
   0,					/* IndexBits */
   0,					/* DepthBits */
   3,					/* TexelBytes */
   _mesa_texstore_rgb888,		/* StoreTexImageFunc */
   fetch_texel_1d_rgb888,		/* FetchTexel1D */
   fetch_texel_2d_rgb888,		/* FetchTexel2D */
   fetch_texel_3d_rgb888,		/* FetchTexel3D */
   fetch_texel_1d_f_rgb888,		/* FetchTexel1Df */
   fetch_texel_2d_f_rgb888,		/* FetchTexel2Df */
   fetch_texel_3d_f_rgb888,		/* FetchTexel3Df */
};

const struct gl_texture_format _mesa_texformat_rgb565 = {
   MESA_FORMAT_RGB565,			/* MesaFormat */
   GL_RGB,				/* BaseFormat */
   GL_UNSIGNED_NORMALIZED_ARB,		/* DataType */
   5,					/* RedBits */
   6,					/* GreenBits */
   5,					/* BlueBits */
   0,					/* AlphaBits */
   0,					/* LuminanceBits */
   0,					/* IntensityBits */
   0,					/* IndexBits */
   0,					/* DepthBits */
   2,					/* TexelBytes */
   _mesa_texstore_rgb565,		/* StoreTexImageFunc */
   fetch_texel_1d_rgb565,		/* FetchTexel1D */
   fetch_texel_2d_rgb565,		/* FetchTexel2D */
   fetch_texel_3d_rgb565,		/* FetchTexel3D */
   fetch_texel_1d_f_rgb565,		/* FetchTexel1Df */
   fetch_texel_2d_f_rgb565,		/* FetchTexel2Df */
   fetch_texel_3d_f_rgb565,		/* FetchTexel3Df */
};

const struct gl_texture_format _mesa_texformat_argb4444 = {
   MESA_FORMAT_ARGB4444,		/* MesaFormat */
   GL_RGBA,				/* BaseFormat */
   GL_UNSIGNED_NORMALIZED_ARB,		/* DataType */
   4,					/* RedBits */
   4,					/* GreenBits */
   4,					/* BlueBits */
   4,					/* AlphaBits */
   0,					/* LuminanceBits */
   0,					/* IntensityBits */
   0,					/* IndexBits */
   0,					/* DepthBits */
   2,					/* TexelBytes */
   _mesa_texstore_argb4444,		/* StoreTexImageFunc */
   fetch_texel_1d_argb4444,		/* FetchTexel1D */
   fetch_texel_2d_argb4444,		/* FetchTexel2D */
   fetch_texel_3d_argb4444,		/* FetchTexel3D */
   fetch_texel_1d_f_argb4444,		/* FetchTexel1Df */
   fetch_texel_2d_f_argb4444,		/* FetchTexel2Df */
   fetch_texel_3d_f_argb4444,		/* FetchTexel3Df */
};

const struct gl_texture_format _mesa_texformat_argb1555 = {
   MESA_FORMAT_ARGB1555,		/* MesaFormat */
   GL_RGBA,				/* BaseFormat */
   GL_UNSIGNED_NORMALIZED_ARB,		/* DataType */
   5,					/* RedBits */
   5,					/* GreenBits */
   5,					/* BlueBits */
   1,					/* AlphaBits */
   0,					/* LuminanceBits */
   0,					/* IntensityBits */
   0,					/* IndexBits */
   0,					/* DepthBits */
   2,					/* TexelBytes */
   _mesa_texstore_argb1555,		/* StoreTexImageFunc */
   fetch_texel_1d_argb1555,		/* FetchTexel1D */
   fetch_texel_2d_argb1555,		/* FetchTexel2D */
   fetch_texel_3d_argb1555,		/* FetchTexel3D */
   fetch_texel_1d_f_argb1555,		/* FetchTexel1Df */
   fetch_texel_2d_f_argb1555,		/* FetchTexel2Df */
   fetch_texel_3d_f_argb1555,		/* FetchTexel3Df */
};

const struct gl_texture_format _mesa_texformat_al88 = {
   MESA_FORMAT_AL88,			/* MesaFormat */
   GL_LUMINANCE_ALPHA,			/* BaseFormat */
   GL_UNSIGNED_NORMALIZED_ARB,		/* DataType */
   0,					/* RedBits */
   0,					/* GreenBits */
   0,					/* BlueBits */
   8,					/* AlphaBits */
   8,					/* LuminanceBits */
   0,					/* IntensityBits */
   0,					/* IndexBits */
   0,					/* DepthBits */
   2,					/* TexelBytes */
   _mesa_texstore_al88,			/* StoreTexImageFunc */
   fetch_texel_1d_al88,			/* FetchTexel1D */
   fetch_texel_2d_al88,			/* FetchTexel2D */
   fetch_texel_3d_al88,			/* FetchTexel3D */
   fetch_texel_1d_f_al88,		/* FetchTexel1Df */
   fetch_texel_2d_f_al88,		/* FetchTexel2Df */
   fetch_texel_3d_f_al88,		/* FetchTexel3Df */
};

const struct gl_texture_format _mesa_texformat_rgb332 = {
   MESA_FORMAT_RGB332,			/* MesaFormat */
   GL_RGB,				/* BaseFormat */
   GL_UNSIGNED_NORMALIZED_ARB,		/* DataType */
   3,					/* RedBits */
   3,					/* GreenBits */
   2,					/* BlueBits */
   0,					/* AlphaBits */
   0,					/* LuminanceBits */
   0,					/* IntensityBits */
   0,					/* IndexBits */
   0,					/* DepthBits */
   1,					/* TexelBytes */
   _mesa_texstore_rgb332,		/* StoreTexImageFunc */
   fetch_texel_1d_rgb332,		/* FetchTexel1D */
   fetch_texel_2d_rgb332,		/* FetchTexel2D */
   fetch_texel_3d_rgb332,		/* FetchTexel3D */
   fetch_texel_1d_f_rgb332,		/* FetchTexel1Df */
   fetch_texel_2d_f_rgb332,		/* FetchTexel2Df */
   fetch_texel_3d_f_rgb332,		/* FetchTexel3Df */
};

const struct gl_texture_format _mesa_texformat_a8 = {
   MESA_FORMAT_A8,			/* MesaFormat */
   GL_ALPHA,				/* BaseFormat */
   GL_UNSIGNED_NORMALIZED_ARB,		/* DataType */
   0,					/* RedBits */
   0,					/* GreenBits */
   0,					/* BlueBits */
   8,					/* AlphaBits */
   0,					/* LuminanceBits */
   0,					/* IntensityBits */
   0,					/* IndexBits */
   0,					/* DepthBits */
   1,					/* TexelBytes */
   _mesa_texstore_a8,			/* StoreTexImageFunc */
   fetch_texel_1d_a8,			/* FetchTexel1D */
   fetch_texel_2d_a8,			/* FetchTexel2D */
   fetch_texel_3d_a8,			/* FetchTexel3D */
   fetch_texel_1d_f_a8,			/* FetchTexel1Df */
   fetch_texel_2d_f_a8,			/* FetchTexel2Df */
   fetch_texel_3d_f_a8,			/* FetchTexel3Df */
};

const struct gl_texture_format _mesa_texformat_l8 = {
   MESA_FORMAT_L8,			/* MesaFormat */
   GL_LUMINANCE,			/* BaseFormat */
   GL_UNSIGNED_NORMALIZED_ARB,		/* DataType */
   0,					/* RedBits */
   0,					/* GreenBits */
   0,					/* BlueBits */
   0,					/* AlphaBits */
   8,					/* LuminanceBits */
   0,					/* IntensityBits */
   0,					/* IndexBits */
   0,					/* DepthBits */
   1,					/* TexelBytes */
   _mesa_texstore_a8,/*yes*/		/* StoreTexImageFunc */
   fetch_texel_1d_l8,			/* FetchTexel1D */
   fetch_texel_2d_l8,			/* FetchTexel2D */
   fetch_texel_3d_l8,			/* FetchTexel3D */
   fetch_texel_1d_f_l8,			/* FetchTexel1Df */
   fetch_texel_2d_f_l8,			/* FetchTexel2Df */
   fetch_texel_3d_f_l8,			/* FetchTexel3Df */
};

const struct gl_texture_format _mesa_texformat_i8 = {
   MESA_FORMAT_I8,			/* MesaFormat */
   GL_INTENSITY,			/* BaseFormat */
   GL_UNSIGNED_NORMALIZED_ARB,		/* DataType */
   0,					/* RedBits */
   0,					/* GreenBits */
   0,					/* BlueBits */
   0,					/* AlphaBits */
   0,					/* LuminanceBits */
   8,					/* IntensityBits */
   0,					/* IndexBits */
   0,					/* DepthBits */
   1,					/* TexelBytes */
   _mesa_texstore_a8,/*yes*/		/* StoreTexImageFunc */
   fetch_texel_1d_i8,			/* FetchTexel1D */
   fetch_texel_2d_i8,			/* FetchTexel2D */
   fetch_texel_3d_i8,			/* FetchTexel3D */
   fetch_texel_1d_f_i8,			/* FetchTexel1Df */
   fetch_texel_2d_f_i8,			/* FetchTexel2Df */
   fetch_texel_3d_f_i8,			/* FetchTexel3Df */
};

const struct gl_texture_format _mesa_texformat_ci8 = {
   MESA_FORMAT_CI8,			/* MesaFormat */
   GL_COLOR_INDEX,			/* BaseFormat */
   GL_UNSIGNED_NORMALIZED_ARB,		/* DataType */
   0,					/* RedBits */
   0,					/* GreenBits */
   0,					/* BlueBits */
   0,					/* AlphaBits */
   0,					/* LuminanceBits */
   0,					/* IntensityBits */
   8,					/* IndexBits */
   0,					/* DepthBits */
   1,					/* TexelBytes */
   _mesa_texstore_ci8,			/* StoreTexImageFunc */
   fetch_texel_1d_ci8,			/* FetchTexel1D */
   fetch_texel_2d_ci8,			/* FetchTexel2D */
   fetch_texel_3d_ci8,			/* FetchTexel3D */
   fetch_texel_1d_f_ci8,		/* FetchTexel1Df */
   fetch_texel_2d_f_ci8,		/* FetchTexel2Df */
   fetch_texel_3d_f_ci8,		/* FetchTexel3Df */
};

const struct gl_texture_format _mesa_texformat_ycbcr = {
   MESA_FORMAT_YCBCR,			/* MesaFormat */
   GL_YCBCR_MESA,			/* BaseFormat */
   GL_UNSIGNED_NORMALIZED_ARB,		/* DataType */
   0,					/* RedBits */
   0,					/* GreenBits */
   0,					/* BlueBits */
   0,					/* AlphaBits */
   0,					/* LuminanceBits */
   0,					/* IntensityBits */
   0,					/* IndexBits */
   0,					/* DepthBits */
   2,					/* TexelBytes */
   _mesa_texstore_ycbcr,		/* StoreTexImageFunc */
   fetch_texel_1d_ycbcr,		/* FetchTexel1D */
   fetch_texel_2d_ycbcr,		/* FetchTexel2D */
   fetch_texel_3d_ycbcr,		/* FetchTexel3D */
   fetch_texel_1d_f_ycbcr,		/* FetchTexel1Df */
   fetch_texel_2d_f_ycbcr,		/* FetchTexel2Df */
   fetch_texel_3d_f_ycbcr,		/* FetchTexel3Df */
};

const struct gl_texture_format _mesa_texformat_ycbcr_rev = {
   MESA_FORMAT_YCBCR_REV,		/* MesaFormat */
   GL_YCBCR_MESA,			/* BaseFormat */
   GL_UNSIGNED_NORMALIZED_ARB,		/* DataType */
   0,					/* RedBits */
   0,					/* GreenBits */
   0,					/* BlueBits */
   0,					/* AlphaBits */
   0,					/* LuminanceBits */
   0,					/* IntensityBits */
   0,					/* IndexBits */
   0,					/* DepthBits */
   2,					/* TexelBytes */
   _mesa_texstore_ycbcr,		/* StoreTexImageFunc */
   fetch_texel_1d_ycbcr_rev,		/* FetchTexel1D */
   fetch_texel_2d_ycbcr_rev,		/* FetchTexel2D */
   fetch_texel_3d_ycbcr_rev,		/* FetchTexel3D */
   fetch_texel_1d_f_ycbcr_rev,		/* FetchTexel1Df */
   fetch_texel_2d_f_ycbcr_rev,		/* FetchTexel2Df */
   fetch_texel_3d_f_ycbcr_rev,		/* FetchTexel3Df */
};

const struct gl_texture_format _mesa_texformat_rgb_fxt1 = {
   MESA_FORMAT_RGB_FXT1,		/* MesaFormat */
   GL_RGB,				/* BaseFormat */
   GL_UNSIGNED_NORMALIZED_ARB,		/* DataType */
   4, /*approx*/			/* RedBits */
   4, /*approx*/			/* GreenBits */
   4, /*approx*/			/* BlueBits */
   0,					/* AlphaBits */
   0,					/* LuminanceBits */
   0,					/* IntensityBits */
   0,					/* IndexBits */
   0,					/* DepthBits */
   0,					/* TexelBytes */
   NULL,				/* StoreTexImageFunc */
   NULL, /*impossible*/ 		/* FetchTexel1D */
   fetch_texel_2d_rgb_fxt1, 		/* FetchTexel2D */
   NULL, /*impossible*/ 		/* FetchTexel3D */
   NULL, /*impossible*/ 		/* FetchTexel1Df */
   fetch_texel_2d_f_rgb_fxt1, 		/* FetchTexel2Df */
   NULL, /*impossible*/ 		/* FetchTexel3Df */
};

const struct gl_texture_format _mesa_texformat_rgba_fxt1 = {
   MESA_FORMAT_RGBA_FXT1,		/* MesaFormat */
   GL_RGBA,				/* BaseFormat */
   GL_UNSIGNED_NORMALIZED_ARB,		/* DataType */
   4, /*approx*/			/* RedBits */
   4, /*approx*/			/* GreenBits */
   4, /*approx*/			/* BlueBits */
   1, /*approx*/			/* AlphaBits */
   0,					/* LuminanceBits */
   0,					/* IntensityBits */
   0,					/* IndexBits */
   0,					/* DepthBits */
   0,					/* TexelBytes */
   NULL,				/* StoreTexImageFunc */
   NULL, /*impossible*/ 		/* FetchTexel1D */
   fetch_texel_2d_rgba_fxt1, 		/* FetchTexel2D */
   NULL, /*impossible*/ 		/* FetchTexel3D */
   NULL, /*impossible*/ 		/* FetchTexel1Df */
   fetch_texel_2d_f_rgba_fxt1, 		/* FetchTexel2Df */
   NULL, /*impossible*/ 		/* FetchTexel3Df */
};

const struct gl_texture_format _mesa_texformat_rgb_dxt1 = {
   MESA_FORMAT_RGB_DXT1,		/* MesaFormat */
   GL_RGB,				/* BaseFormat */
   GL_UNSIGNED_NORMALIZED_ARB,		/* DataType */
   4, /*approx*/			/* RedBits */
   4, /*approx*/			/* GreenBits */
   4, /*approx*/			/* BlueBits */
   0,					/* AlphaBits */
   0,					/* LuminanceBits */
   0,					/* IntensityBits */
   0,					/* IndexBits */
   0,					/* DepthBits */
   0,					/* TexelBytes */
   NULL,				/* StoreTexImageFunc */
   NULL, /*impossible*/ 		/* FetchTexel1D */
   fetch_texel_2d_rgb_dxt1, 		/* FetchTexel2D */
   NULL, /*impossible*/ 		/* FetchTexel3D */
   NULL, /*impossible*/ 		/* FetchTexel1Df */
   fetch_texel_2d_f_rgb_dxt1, 		/* FetchTexel2Df */
   NULL, /*impossible*/ 		/* FetchTexel3Df */
};

const struct gl_texture_format _mesa_texformat_rgba_dxt1 = {
   MESA_FORMAT_RGBA_DXT1,		/* MesaFormat */
   GL_RGBA,				/* BaseFormat */
   GL_UNSIGNED_NORMALIZED_ARB,		/* DataType */
   4, /*approx*/			/* RedBits */
   4, /*approx*/			/* GreenBits */
   4, /*approx*/			/* BlueBits */
   1, /*approx*/			/* AlphaBits */
   0,					/* LuminanceBits */
   0,					/* IntensityBits */
   0,					/* IndexBits */
   0,					/* DepthBits */
   0,					/* TexelBytes */
   NULL,				/* StoreTexImageFunc */
   NULL, /*impossible*/ 		/* FetchTexel1D */
   fetch_texel_2d_rgba_dxt1, 		/* FetchTexel2D */
   NULL, /*impossible*/ 		/* FetchTexel3D */
   NULL, /*impossible*/ 		/* FetchTexel1Df */
   fetch_texel_2d_f_rgba_dxt1, 		/* FetchTexel2Df */
   NULL, /*impossible*/ 		/* FetchTexel3Df */
};

const struct gl_texture_format _mesa_texformat_rgba_dxt3 = {
   MESA_FORMAT_RGBA_DXT3,		/* MesaFormat */
   GL_RGBA,				/* BaseFormat */
   GL_UNSIGNED_NORMALIZED_ARB,		/* DataType */
   4, /*approx*/			/* RedBits */
   4, /*approx*/			/* GreenBits */
   4, /*approx*/			/* BlueBits */
   4, /*approx*/			/* AlphaBits */
   0,					/* LuminanceBits */
   0,					/* IntensityBits */
   0,					/* IndexBits */
   0,					/* DepthBits */
   0,					/* TexelBytes */
   NULL,				/* StoreTexImageFunc */
   NULL, /*impossible*/ 		/* FetchTexel1D */
   fetch_texel_2d_rgba_dxt3, 		/* FetchTexel2D */
   NULL, /*impossible*/ 		/* FetchTexel3D */
   NULL, /*impossible*/ 		/* FetchTexel1Df */
   fetch_texel_2d_f_rgba_dxt3, 		/* FetchTexel2Df */
   NULL, /*impossible*/ 		/* FetchTexel3Df */
};

const struct gl_texture_format _mesa_texformat_rgba_dxt5 = {
   MESA_FORMAT_RGBA_DXT5,		/* MesaFormat */
   GL_RGBA,				/* BaseFormat */
   GL_UNSIGNED_NORMALIZED_ARB,		/* DataType */
   4,/*approx*/				/* RedBits */
   4,/*approx*/				/* GreenBits */
   4,/*approx*/				/* BlueBits */
   4,/*approx*/				/* AlphaBits */
   0,					/* LuminanceBits */
   0,					/* IntensityBits */
   0,					/* IndexBits */
   0,					/* DepthBits */
   0,					/* TexelBytes */
   NULL,				/* StoreTexImageFunc */
   NULL, /*impossible*/ 		/* FetchTexel1D */
   fetch_texel_2d_rgba_dxt5, 		/* FetchTexel2D */
   NULL, /*impossible*/ 		/* FetchTexel3D */
   NULL, /*impossible*/ 		/* FetchTexel1Df */
   fetch_texel_2d_f_rgba_dxt5, 		/* FetchTexel2Df */
   NULL, /*impossible*/ 		/* FetchTexel3Df */
};


/* Big-endian */
#if 0
const struct gl_texture_format _mesa_texformat_abgr8888 = {
   MESA_FORMAT_ABGR8888,		/* MesaFormat */
   GL_RGBA,				/* BaseFormat */
   GL_UNSIGNED_NORMALIZED_ARB,		/* DataType */
   8,					/* RedBits */
   8,					/* GreenBits */
   8,					/* BlueBits */
   8,					/* AlphaBits */
   0,					/* LuminanceBits */
   0,					/* IntensityBits */
   0,					/* IndexBits */
   0,					/* DepthBits */
   4,					/* TexelBytes */
   NULL,				/* StoreTexImageFunc */
   fetch_texel_1d_abgr8888,		/* FetchTexel1D */
   fetch_texel_2d_abgr8888,		/* FetchTexel2D */
   fetch_texel_3d_abgr8888,		/* FetchTexel3D */
   /* XXX float fetchers */
};

const struct gl_texture_format _mesa_texformat_bgra8888 = {
   MESA_FORMAT_BGRA8888,		/* MesaFormat */
   GL_RGBA,				/* BaseFormat */
   GL_UNSIGNED_NORMALIZED_ARB,		/* DataType */
   GL_UNSIGNED_INT_8_8_8_8,		/* Type */
   8,					/* RedBits */
   8,					/* GreenBits */
   8,					/* BlueBits */
   8,					/* AlphaBits */
   0,					/* LuminanceBits */
   0,					/* IntensityBits */
   0,					/* IndexBits */
   0,					/* DepthBits */
   4,					/* TexelBytes */
   NULL,				/* StoreTexImageFunc */
   fetch_texel_1d_bgra8888,		/* FetchTexel1D */
   fetch_texel_2d_bgra8888,		/* FetchTexel2D */
   fetch_texel_3d_bgra8888,		/* FetchTexel3D */
   /* XXX float fetchers */
};

const struct gl_texture_format _mesa_texformat_bgr888 = {
   MESA_FORMAT_BGR888,			/* MesaFormat */
   GL_RGB,				/* BaseFormat */
   GL_UNSIGNED_NORMALIZED_ARB,		/* DataType */
   GL_UNSIGNED_BYTE,			/* Type */
   8,					/* RedBits */
   8,					/* GreenBits */
   8,					/* BlueBits */
   0,					/* AlphaBits */
   0,					/* LuminanceBits */
   0,					/* IntensityBits */
   0,					/* IndexBits */
   0,					/* DepthBits */
   3,					/* TexelBytes */
   NULL,				/* StoreTexImageFunc */
   fetch_texel_1d_bgr888,		/* FetchTexel1D */
   fetch_texel_2d_bgr888,		/* FetchTexel2D */
   fetch_texel_3d_bgr888,		/* FetchTexel3D */
   /* XXX float fetchers */
};

const struct gl_texture_format _mesa_texformat_bgr565 = {
   MESA_FORMAT_BGR565,			/* MesaFormat */
   GL_RGB,				/* BaseFormat */
   GL_UNSIGNED_NORMALIZED_ARB,		/* DataType */
   GL_UNSIGNED_SHORT_5_6_5,		/* Type */
   5,					/* RedBits */
   6,					/* GreenBits */
   5,					/* BlueBits */
   0,					/* AlphaBits */
   0,					/* LuminanceBits */
   0,					/* IntensityBits */
   0,					/* IndexBits */
   0,					/* DepthBits */
   2,					/* TexelBytes */
   NULL,				/* StoreTexImageFunc */
   fetch_texel_1d_bgr565,		/* FetchTexel1D */
   fetch_texel_2d_bgr565,		/* FetchTexel2D */
   fetch_texel_3d_bgr565,		/* FetchTexel3D */
   /* XXX float fetchers */
};

const struct gl_texture_format _mesa_texformat_bgra4444 = {
   MESA_FORMAT_BGRA4444,		/* MesaFormat */
   GL_RGBA,				/* BaseFormat */
   GL_UNSIGNED_NORMALIZED_ARB,		/* DataType */
   GL_UNSIGNED_SHORT_4_4_4_4_REV,	/* Type */
   4,					/* RedBits */
   4,					/* GreenBits */
   4,					/* BlueBits */
   4,					/* AlphaBits */
   0,					/* LuminanceBits */
   0,					/* IntensityBits */
   0,					/* IndexBits */
   0,					/* DepthBits */
   2,					/* TexelBytes */
   NULL,				/* StoreTexImageFunc */
   fetch_texel_1d_bgra4444,		/* FetchTexel1D */
   fetch_texel_2d_bgra4444,		/* FetchTexel2D */
   fetch_texel_3d_bgra4444,		/* FetchTexel3D */
   /* XXX float fetchers */
};

const struct gl_texture_format _mesa_texformat_bgra5551 = {
   MESA_FORMAT_BGRA5551,		/* MesaFormat */
   GL_RGBA,				/* BaseFormat */
   GL_UNSIGNED_NORMALIZED_ARB,		/* DataType */
   GL_UNSIGNED_SHORT_1_5_5_5_REV,	/* Type */
   5,					/* RedBits */
   5,					/* GreenBits */
   5,					/* BlueBits */
   1,					/* AlphaBits */
   0,					/* LuminanceBits */
   0,					/* IntensityBits */
   0,					/* IndexBits */
   0,					/* DepthBits */
   2,					/* TexelBytes */
   NULL,				/* StoreTexImageFunc */
   fetch_texel_1d_bgra1555,		/* FetchTexel1D */
   fetch_texel_2d_bgra1555,		/* FetchTexel2D */
   fetch_texel_3d_bgra1555,		/* FetchTexel3D */
   /* XXX float fetchers */
};

const struct gl_texture_format _mesa_texformat_la88 = {
   MESA_FORMAT_LA88,			/* MesaFormat */
   GL_LUMINANCE_ALPHA,			/* BaseFormat */
   GL_UNSIGNED_NORMALIZED_ARB,		/* DataType */
   GL_UNSIGNED_BYTE,			/* Type */
   0,					/* RedBits */
   0,					/* GreenBits */
   0,					/* BlueBits */
   8,					/* AlphaBits */
   8,					/* LuminanceBits */
   0,					/* IntensityBits */
   0,					/* IndexBits */
   0,					/* DepthBits */
   2,					/* TexelBytes */
   NULL,				/* StoreTexImageFunc */
   fetch_texel_1d_la88,			/* FetchTexel1D */
   fetch_texel_2d_la88,			/* FetchTexel2D */
   fetch_texel_3d_la88,			/* FetchTexel3D */
   /* XXX float fetchers */
};

const struct gl_texture_format _mesa_texformat_bgr233 = {
   MESA_FORMAT_BGR233,			/* MesaFormat */
   GL_RGB,				/* BaseFormat */
   GL_UNSIGNED_NORMALIZED_ARB		/* DataType */
   GL_UNSIGNED_BYTE_3_3_2,		/* Type */
   3,					/* RedBits */
   3,					/* GreenBits */
   2,					/* BlueBits */
   0,					/* AlphaBits */
   0,					/* LuminanceBits */
   0,					/* IntensityBits */
   0,					/* IndexBits */
   0,					/* DepthBits */
   1,					/* TexelBytes */
   NULL,				/* StoreTexImageFunc */
   fetch_texel_1d_bgr233,		/* FetchTexel1D */
   fetch_texel_2d_bgr233,		/* FetchTexel2D */
   fetch_texel_3d_bgr233,		/* FetchTexel3D */
   /* XXX float fetchers */
};
#endif

/*@}*/


/***************************************************************/
/** \name Null format (useful for proxy textures) */
/*@{*/

const struct gl_texture_format _mesa_null_texformat = {
   -1,					/* MesaFormat */
   0,					/* BaseFormat */
   GL_NONE,				/* DataType */
   0,					/* RedBits */
   0,					/* GreenBits */
   0,					/* BlueBits */
   0,					/* AlphaBits */
   0,					/* LuminanceBits */
   0,					/* IntensityBits */
   0,					/* IndexBits */
   0,					/* DepthBits */
   0,					/* TexelBytes */
   NULL,				/* StoreTexImageFunc */
   fetch_null_texel,			/* FetchTexel1D */
   fetch_null_texel,			/* FetchTexel2D */
   fetch_null_texel,			/* FetchTexel3D */
   fetch_null_texelf,			/* FetchTexel1Df */
   fetch_null_texelf,			/* FetchTexel2Df */
   fetch_null_texelf,			/* FetchTexel3Df */
};

/*@}*/


#if !NEWTEXSTORE
/**
 * Determine whether a given texture format is a hardware texture
 * format.
 *
 * \param format texture format.
 * 
 * \return GL_TRUE if \p format is a hardware texture format, or GL_FALSE
 * otherwise.
 *
 * \p format is a hardware texture format if gl_texture_format::MesaFormat is
 * lower than _format::MESA_FORMAT_RGBA.
 */
GLboolean
_mesa_is_hardware_tex_format( const struct gl_texture_format *format )
{
   return (format->MesaFormat < MESA_FORMAT_RGBA);
}
#endif


/**
 * Choose an appropriate texture format given the format, type and
 * internalFormat parameters passed to glTexImage().
 *
 * \param ctx  the GL context.
 * \param internalFormat  user's prefered internal texture format.
 * \param format  incoming image pixel format.
 * \param type  incoming image data type.
 *
 * \return a pointer to a gl_texture_format object which describes the
 * choosen texture format, or NULL on failure.
 * 
 * This is called via dd_function_table::ChooseTextureFormat.  Hardware drivers
 * will typically override this function with a specialized version.
 */
const struct gl_texture_format *
_mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
                         GLenum format, GLenum type )
{
   (void) format;
   (void) type;

   switch (internalFormat) {
      /* RGBA formats */
      case 4:
      case GL_RGBA:
      case GL_RGBA8:
      case GL_RGB10_A2:
      case GL_RGBA12:
      case GL_RGBA16:
         return &_mesa_texformat_rgba;
      case GL_RGB5_A1:
         return &_mesa_texformat_argb1555;
      case GL_RGBA2:
      case GL_RGBA4:
         return &_mesa_texformat_argb4444;

      /* RGB formats */
      case 3:
      case GL_RGB:
      case GL_RGB8:
      case GL_RGB10:
      case GL_RGB12:
      case GL_RGB16:
         return &_mesa_texformat_rgb;
      case GL_R3_G3_B2:
         return &_mesa_texformat_rgb332;
      case GL_RGB4:
      case GL_RGB5:
         return &_mesa_texformat_rgb565;

      /* Alpha formats */
      case GL_ALPHA:
      case GL_ALPHA4:
      case GL_ALPHA8:
      case GL_ALPHA12:
      case GL_ALPHA16:
         return &_mesa_texformat_alpha;

      /* Luminance formats */
      case 1:
      case GL_LUMINANCE:
      case GL_LUMINANCE4:
      case GL_LUMINANCE12:
      case GL_LUMINANCE16:
         return &_mesa_texformat_luminance;
      case GL_LUMINANCE8:
         return &_mesa_texformat_l8;

      /* Luminance/Alpha formats */
      case 2:
      case GL_LUMINANCE_ALPHA:
      case GL_LUMINANCE4_ALPHA4:
      case GL_LUMINANCE6_ALPHA2:
      case GL_LUMINANCE12_ALPHA4:
      case GL_LUMINANCE12_ALPHA12:
      case GL_LUMINANCE16_ALPHA16:
         return &_mesa_texformat_luminance_alpha;
      case GL_LUMINANCE8_ALPHA8:
         return &_mesa_texformat_al88;

      case GL_INTENSITY:
      case GL_INTENSITY4:
      case GL_INTENSITY12:
      case GL_INTENSITY16:
         return &_mesa_texformat_intensity;
      case GL_INTENSITY8:
         return &_mesa_texformat_i8;

      case GL_COLOR_INDEX:
      case GL_COLOR_INDEX1_EXT:
      case GL_COLOR_INDEX2_EXT:
      case GL_COLOR_INDEX4_EXT:
      case GL_COLOR_INDEX12_EXT:
      case GL_COLOR_INDEX16_EXT:
         return &_mesa_texformat_color_index;
      case GL_COLOR_INDEX8_EXT:
         return &_mesa_texformat_ci8;

      default:
         ; /* fallthrough */
   }

   if (ctx->Extensions.SGIX_depth_texture) {
      switch (internalFormat) {
         case GL_DEPTH_COMPONENT:
         case GL_DEPTH_COMPONENT24_SGIX:
         case GL_DEPTH_COMPONENT32_SGIX:
            return &_mesa_texformat_depth_component_float32;
         case GL_DEPTH_COMPONENT16_SGIX:
            return &_mesa_texformat_depth_component16;
         default:
            ; /* fallthrough */
      }
   }

   if (ctx->Extensions.ARB_texture_compression) {
      switch (internalFormat) {
         case GL_COMPRESSED_ALPHA_ARB:
            return &_mesa_texformat_alpha;
         case GL_COMPRESSED_LUMINANCE_ARB:
            return &_mesa_texformat_luminance;
         case GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
            return &_mesa_texformat_luminance_alpha;
         case GL_COMPRESSED_INTENSITY_ARB:
            return &_mesa_texformat_intensity;
         case GL_COMPRESSED_RGB_ARB:
            if (ctx->Extensions.TDFX_texture_compression_FXT1)
               return &_mesa_texformat_rgb_fxt1;
            else if (ctx->Extensions.EXT_texture_compression_s3tc ||
                     ctx->Extensions.S3_s3tc)
               return &_mesa_texformat_rgb_dxt1;
            else
               return &_mesa_texformat_rgb;
         case GL_COMPRESSED_RGBA_ARB:
            if (ctx->Extensions.TDFX_texture_compression_FXT1)
               return &_mesa_texformat_rgba_fxt1;
            else if (ctx->Extensions.EXT_texture_compression_s3tc ||
                     ctx->Extensions.S3_s3tc)
               return &_mesa_texformat_rgba_dxt3; /* Not rgba_dxt1, see spec */
            else
               return &_mesa_texformat_rgba;
         default:
            ; /* fallthrough */
      }
   }

   if (ctx->Extensions.MESA_ycbcr_texture) {
      if (internalFormat == GL_YCBCR_MESA) {
         if (type == GL_UNSIGNED_SHORT_8_8_MESA)
            return &_mesa_texformat_ycbcr;
         else
            return &_mesa_texformat_ycbcr_rev;
      }
   }

   if (ctx->Extensions.TDFX_texture_compression_FXT1) {
      switch (internalFormat) {
         case GL_COMPRESSED_RGB_FXT1_3DFX:
            return &_mesa_texformat_rgb_fxt1;
         case GL_COMPRESSED_RGBA_FXT1_3DFX:
            return &_mesa_texformat_rgba_fxt1;
         default:
            ; /* fallthrough */
      }
   }

   if (ctx->Extensions.EXT_texture_compression_s3tc) {
      switch (internalFormat) {
         case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
            return &_mesa_texformat_rgb_dxt1;
         case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
            return &_mesa_texformat_rgba_dxt1;
         case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
            return &_mesa_texformat_rgba_dxt3;
         case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
            return &_mesa_texformat_rgba_dxt5;
         default:
            ; /* fallthrough */
      }
   }

   if (ctx->Extensions.S3_s3tc) {
      switch (internalFormat) {
         case GL_RGB_S3TC:
         case GL_RGB4_S3TC:
            return &_mesa_texformat_rgb_dxt1;
         case GL_RGBA_S3TC:
         case GL_RGBA4_S3TC:
            return &_mesa_texformat_rgba_dxt3;
         default:
            ; /* fallthrough */
      }
   }

   if (ctx->Extensions.ARB_texture_float) {
      switch (internalFormat) {
         case GL_ALPHA16F_ARB:
            return &_mesa_texformat_alpha_float16;
         case GL_ALPHA32F_ARB:
            return &_mesa_texformat_alpha_float32;
         case GL_LUMINANCE16F_ARB:
            return &_mesa_texformat_luminance_float16;
         case GL_LUMINANCE32F_ARB:
            return &_mesa_texformat_luminance_float32;
         case GL_LUMINANCE_ALPHA16F_ARB:
            return &_mesa_texformat_luminance_alpha_float16;
         case GL_LUMINANCE_ALPHA32F_ARB:
            return &_mesa_texformat_luminance_alpha_float32;
         case GL_INTENSITY16F_ARB:
            return &_mesa_texformat_intensity_float16;
         case GL_INTENSITY32F_ARB:
            return &_mesa_texformat_intensity_float32;
         case GL_RGB16F_ARB:
            return &_mesa_texformat_rgb_float16;
         case GL_RGB32F_ARB:
            return &_mesa_texformat_rgb_float32;
         case GL_RGBA16F_ARB:
            return &_mesa_texformat_rgba_float16;
         case GL_RGBA32F_ARB:
            return &_mesa_texformat_rgba_float32;
         default:
            ; /* fallthrough */
      }
   }

   _mesa_problem(ctx, "unexpected format in _mesa_choose_tex_format()");
   return NULL;
}


/**
 * Return the base texture format for the given compressed format
 * 
 * Called via dd_function_table::Driver.BaseCompressedTexFormat.
 * This function is used by software rasterizers.  Hardware drivers
 * which support texture compression should not use this function but
 * a specialized function instead.
 */
GLint
_mesa_base_compressed_texformat(GLcontext *ctx, GLint intFormat)
{
   switch (intFormat) {
   case GL_COMPRESSED_ALPHA_ARB:
      return GL_ALPHA;
   case GL_COMPRESSED_LUMINANCE_ARB:
      return GL_LUMINANCE;
   case GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
      return GL_LUMINANCE_ALPHA;
   case GL_COMPRESSED_INTENSITY_ARB:
      return GL_INTENSITY;
   case GL_COMPRESSED_RGB_ARB:
      return GL_RGB;
   case GL_COMPRESSED_RGBA_ARB:
      return GL_RGBA;
   default:
      return -1;  /* not a recognized compressed format */
   }
}