/* * Mesa 3-D graphics library * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * Copyright (c) 2008 VMware, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ /** * \file texcompress_s3tc.c * GL_EXT_texture_compression_s3tc support. */ #include "glheader.h" #include "util/imports.h" #include "image.h" #include "macros.h" #include "mtypes.h" #include "texcompress.h" #include "texcompress_s3tc.h" #include "texcompress_s3tc_tmp.h" #include "texstore.h" #include "format_unpack.h" #include "util/format_srgb.h" /** * Store user's image in rgb_dxt1 format. */ GLboolean _mesa_texstore_rgb_dxt1(TEXSTORE_PARAMS) { const GLubyte *pixels; GLubyte *dst; const GLubyte *tempImage = NULL; assert(dstFormat == MESA_FORMAT_RGB_DXT1 || dstFormat == MESA_FORMAT_SRGB_DXT1); if (srcFormat != GL_RGB || srcType != GL_UNSIGNED_BYTE || ctx->_ImageTransferState || ALIGN(srcPacking->RowLength, srcPacking->Alignment) != srcWidth || srcPacking->SwapBytes) { /* convert image to RGB/GLubyte */ GLubyte *tempImageSlices[1]; int rgbRowStride = 3 * srcWidth * sizeof(GLubyte); tempImage = malloc(srcWidth * srcHeight * 3 * sizeof(GLubyte)); if (!tempImage) return GL_FALSE; /* out of memory */ tempImageSlices[0] = (GLubyte *) tempImage; _mesa_texstore(ctx, dims, baseInternalFormat, MESA_FORMAT_RGB_UNORM8, rgbRowStride, tempImageSlices, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); pixels = tempImage; srcFormat = GL_RGB; } else { pixels = _mesa_image_address2d(srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, 0, 0); } dst = dstSlices[0]; tx_compress_dxtn(3, srcWidth, srcHeight, pixels, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, dst, dstRowStride); free((void *) tempImage); return GL_TRUE; } /** * Store user's image in rgba_dxt1 format. */ GLboolean _mesa_texstore_rgba_dxt1(TEXSTORE_PARAMS) { const GLubyte *pixels; GLubyte *dst; const GLubyte *tempImage = NULL; assert(dstFormat == MESA_FORMAT_RGBA_DXT1 || dstFormat == MESA_FORMAT_SRGBA_DXT1); if (srcFormat != GL_RGBA || srcType != GL_UNSIGNED_BYTE || ctx->_ImageTransferState || ALIGN(srcPacking->RowLength, srcPacking->Alignment) != srcWidth || srcPacking->SwapBytes) { /* convert image to RGBA/GLubyte */ GLubyte *tempImageSlices[1]; int rgbaRowStride = 4 * srcWidth * sizeof(GLubyte); tempImage = malloc(srcWidth * srcHeight * 4 * sizeof(GLubyte)); if (!tempImage) return GL_FALSE; /* out of memory */ tempImageSlices[0] = (GLubyte *) tempImage; _mesa_texstore(ctx, dims, baseInternalFormat, #if UTIL_ARCH_LITTLE_ENDIAN MESA_FORMAT_R8G8B8A8_UNORM, #else MESA_FORMAT_A8B8G8R8_UNORM, #endif rgbaRowStride, tempImageSlices, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); pixels = tempImage; srcFormat = GL_RGBA; } else { pixels = _mesa_image_address2d(srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, 0, 0); } dst = dstSlices[0]; tx_compress_dxtn(4, srcWidth, srcHeight, pixels, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, dst, dstRowStride); free((void*) tempImage); return GL_TRUE; } /** * Store user's image in rgba_dxt3 format. */ GLboolean _mesa_texstore_rgba_dxt3(TEXSTORE_PARAMS) { const GLubyte *pixels; GLubyte *dst; const GLubyte *tempImage = NULL; assert(dstFormat == MESA_FORMAT_RGBA_DXT3 || dstFormat == MESA_FORMAT_SRGBA_DXT3); if (srcFormat != GL_RGBA || srcType != GL_UNSIGNED_BYTE || ctx->_ImageTransferState || ALIGN(srcPacking->RowLength, srcPacking->Alignment) != srcWidth || srcPacking->SwapBytes) { /* convert image to RGBA/GLubyte */ GLubyte *tempImageSlices[1]; int rgbaRowStride = 4 * srcWidth * sizeof(GLubyte); tempImage = malloc(srcWidth * srcHeight * 4 * sizeof(GLubyte)); if (!tempImage) return GL_FALSE; /* out of memory */ tempImageSlices[0] = (GLubyte *) tempImage; _mesa_texstore(ctx, dims, baseInternalFormat, #if UTIL_ARCH_LITTLE_ENDIAN MESA_FORMAT_R8G8B8A8_UNORM, #else MESA_FORMAT_A8B8G8R8_UNORM, #endif rgbaRowStride, tempImageSlices, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); pixels = tempImage; } else { pixels = _mesa_image_address2d(srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, 0, 0); } dst = dstSlices[0]; tx_compress_dxtn(4, srcWidth, srcHeight, pixels, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, dst, dstRowStride); free((void *) tempImage); return GL_TRUE; } /** * Store user's image in rgba_dxt5 format. */ GLboolean _mesa_texstore_rgba_dxt5(TEXSTORE_PARAMS) { const GLubyte *pixels; GLubyte *dst; const GLubyte *tempImage = NULL; assert(dstFormat == MESA_FORMAT_RGBA_DXT5 || dstFormat == MESA_FORMAT_SRGBA_DXT5); if (srcFormat != GL_RGBA || srcType != GL_UNSIGNED_BYTE || ctx->_ImageTransferState || ALIGN(srcPacking->RowLength, srcPacking->Alignment) != srcWidth || srcPacking->SwapBytes) { /* convert image to RGBA/GLubyte */ GLubyte *tempImageSlices[1]; int rgbaRowStride = 4 * srcWidth * sizeof(GLubyte); tempImage = malloc(srcWidth * srcHeight * 4 * sizeof(GLubyte)); if (!tempImage) return GL_FALSE; /* out of memory */ tempImageSlices[0] = (GLubyte *) tempImage; _mesa_texstore(ctx, dims, baseInternalFormat, #if UTIL_ARCH_LITTLE_ENDIAN MESA_FORMAT_R8G8B8A8_UNORM, #else MESA_FORMAT_A8B8G8R8_UNORM, #endif rgbaRowStride, tempImageSlices, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); pixels = tempImage; } else { pixels = _mesa_image_address2d(srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, 0, 0); } dst = dstSlices[0]; tx_compress_dxtn(4, srcWidth, srcHeight, pixels, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, dst, dstRowStride); free((void *) tempImage); return GL_TRUE; } static void fetch_rgb_dxt1(const GLubyte *map, GLint rowStride, GLint i, GLint j, GLfloat *texel) { GLubyte tex[4]; fetch_2d_texel_rgb_dxt1(rowStride, map, i, j, tex); texel[RCOMP] = UBYTE_TO_FLOAT(tex[RCOMP]); texel[GCOMP] = UBYTE_TO_FLOAT(tex[GCOMP]); texel[BCOMP] = UBYTE_TO_FLOAT(tex[BCOMP]); texel[ACOMP] = UBYTE_TO_FLOAT(tex[ACOMP]); } static void fetch_rgba_dxt1(const GLubyte *map, GLint rowStride, GLint i, GLint j, GLfloat *texel) { GLubyte tex[4]; fetch_2d_texel_rgba_dxt1(rowStride, map, i, j, tex); texel[RCOMP] = UBYTE_TO_FLOAT(tex[RCOMP]); texel[GCOMP] = UBYTE_TO_FLOAT(tex[GCOMP]); texel[BCOMP] = UBYTE_TO_FLOAT(tex[BCOMP]); texel[ACOMP] = UBYTE_TO_FLOAT(tex[ACOMP]); } static void fetch_rgba_dxt3(const GLubyte *map, GLint rowStride, GLint i, GLint j, GLfloat *texel) { GLubyte tex[4]; fetch_2d_texel_rgba_dxt3(rowStride, map, i, j, tex); texel[RCOMP] = UBYTE_TO_FLOAT(tex[RCOMP]); texel[GCOMP] = UBYTE_TO_FLOAT(tex[GCOMP]); texel[BCOMP] = UBYTE_TO_FLOAT(tex[BCOMP]); texel[ACOMP] = UBYTE_TO_FLOAT(tex[ACOMP]); } static void fetch_rgba_dxt5(const GLubyte *map, GLint rowStride, GLint i, GLint j, GLfloat *texel) { GLubyte tex[4]; fetch_2d_texel_rgba_dxt5(rowStride, map, i, j, tex); texel[RCOMP] = UBYTE_TO_FLOAT(tex[RCOMP]); texel[GCOMP] = UBYTE_TO_FLOAT(tex[GCOMP]); texel[BCOMP] = UBYTE_TO_FLOAT(tex[BCOMP]); texel[ACOMP] = UBYTE_TO_FLOAT(tex[ACOMP]); } static void fetch_srgb_dxt1(const GLubyte *map, GLint rowStride, GLint i, GLint j, GLfloat *texel) { GLubyte tex[4]; fetch_2d_texel_rgb_dxt1(rowStride, map, i, j, tex); texel[RCOMP] = util_format_srgb_8unorm_to_linear_float(tex[RCOMP]); texel[GCOMP] = util_format_srgb_8unorm_to_linear_float(tex[GCOMP]); texel[BCOMP] = util_format_srgb_8unorm_to_linear_float(tex[BCOMP]); texel[ACOMP] = UBYTE_TO_FLOAT(tex[ACOMP]); } static void fetch_srgba_dxt1(const GLubyte *map, GLint rowStride, GLint i, GLint j, GLfloat *texel) { GLubyte tex[4]; fetch_2d_texel_rgba_dxt1(rowStride, map, i, j, tex); texel[RCOMP] = util_format_srgb_8unorm_to_linear_float(tex[RCOMP]); texel[GCOMP] = util_format_srgb_8unorm_to_linear_float(tex[GCOMP]); texel[BCOMP] = util_format_srgb_8unorm_to_linear_float(tex[BCOMP]); texel[ACOMP] = UBYTE_TO_FLOAT(tex[ACOMP]); } static void fetch_srgba_dxt3(const GLubyte *map, GLint rowStride, GLint i, GLint j, GLfloat *texel) { GLubyte tex[4]; fetch_2d_texel_rgba_dxt3(rowStride, map, i, j, tex); texel[RCOMP] = util_format_srgb_8unorm_to_linear_float(tex[RCOMP]); texel[GCOMP] = util_format_srgb_8unorm_to_linear_float(tex[GCOMP]); texel[BCOMP] = util_format_srgb_8unorm_to_linear_float(tex[BCOMP]); texel[ACOMP] = UBYTE_TO_FLOAT(tex[ACOMP]); } static void fetch_srgba_dxt5(const GLubyte *map, GLint rowStride, GLint i, GLint j, GLfloat *texel) { GLubyte tex[4]; fetch_2d_texel_rgba_dxt5(rowStride, map, i, j, tex); texel[RCOMP] = util_format_srgb_8unorm_to_linear_float(tex[RCOMP]); texel[GCOMP] = util_format_srgb_8unorm_to_linear_float(tex[GCOMP]); texel[BCOMP] = util_format_srgb_8unorm_to_linear_float(tex[BCOMP]); texel[ACOMP] = UBYTE_TO_FLOAT(tex[ACOMP]); } compressed_fetch_func _mesa_get_dxt_fetch_func(mesa_format format) { switch (format) { case MESA_FORMAT_RGB_DXT1: return fetch_rgb_dxt1; case MESA_FORMAT_RGBA_DXT1: return fetch_rgba_dxt1; case MESA_FORMAT_RGBA_DXT3: return fetch_rgba_dxt3; case MESA_FORMAT_RGBA_DXT5: return fetch_rgba_dxt5; case MESA_FORMAT_SRGB_DXT1: return fetch_srgb_dxt1; case MESA_FORMAT_SRGBA_DXT1: return fetch_srgba_dxt1; case MESA_FORMAT_SRGBA_DXT3: return fetch_srgba_dxt3; case MESA_FORMAT_SRGBA_DXT5: return fetch_srgba_dxt5; default: return NULL; } }