/* * Mesa 3-D graphics library * Version: 6.5.3 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * Copyright (c) 2008 VMware, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** * \file texcompress_s3tc.c * GL_EXT_texture_compression_s3tc support. */ #ifndef USE_EXTERNAL_DXTN_LIB #define USE_EXTERNAL_DXTN_LIB 1 #endif #include "glheader.h" #include "imports.h" #include "colormac.h" #include "dlopen.h" #include "image.h" #include "macros.h" #include "mfeatures.h" #include "mtypes.h" #include "texcompress.h" #include "texcompress_s3tc.h" #include "texstore.h" #include "swrast/s_context.h" #if FEATURE_texture_s3tc #if defined(_WIN32) || defined(WIN32) #define DXTN_LIBNAME "dxtn.dll" #define RTLD_LAZY 0 #define RTLD_GLOBAL 0 #elif defined(__DJGPP__) #define DXTN_LIBNAME "dxtn.dxe" #else #define DXTN_LIBNAME "libtxc_dxtn.so" #endif #if FEATURE_EXT_texture_sRGB /** * Convert an 8-bit sRGB value from non-linear space to a * linear RGB value in [0, 1]. * Implemented with a 256-entry lookup table. */ static INLINE GLfloat nonlinear_to_linear(GLubyte cs8) { static GLfloat table[256]; static GLboolean tableReady = GL_FALSE; if (!tableReady) { /* compute lookup table now */ GLuint i; for (i = 0; i < 256; i++) { const GLfloat cs = UBYTE_TO_FLOAT(i); if (cs <= 0.04045) { table[i] = cs / 12.92f; } else { table[i] = (GLfloat) pow((cs + 0.055) / 1.055, 2.4); } } tableReady = GL_TRUE; } return table[cs8]; } #endif /* FEATURE_EXT_texture_sRGB */ typedef void (*dxtFetchTexelFuncExt)( GLint srcRowstride, GLubyte *pixdata, GLint col, GLint row, GLvoid *texelOut ); dxtFetchTexelFuncExt fetch_ext_rgb_dxt1 = NULL; dxtFetchTexelFuncExt fetch_ext_rgba_dxt1 = NULL; dxtFetchTexelFuncExt fetch_ext_rgba_dxt3 = NULL; dxtFetchTexelFuncExt fetch_ext_rgba_dxt5 = NULL; typedef void (*dxtCompressTexFuncExt)(GLint srccomps, GLint width, GLint height, const GLchan *srcPixData, GLenum destformat, GLubyte *dest, GLint dstRowStride); static dxtCompressTexFuncExt ext_tx_compress_dxtn = NULL; static void *dxtlibhandle = NULL; void _mesa_init_texture_s3tc( struct gl_context *ctx ) { /* called during context initialization */ ctx->Mesa_DXTn = GL_FALSE; #if USE_EXTERNAL_DXTN_LIB if (!dxtlibhandle) { dxtlibhandle = _mesa_dlopen(DXTN_LIBNAME, 0); if (!dxtlibhandle) { _mesa_warning(ctx, "couldn't open " DXTN_LIBNAME ", software DXTn " "compression/decompression unavailable"); } else { /* the fetch functions are not per context! Might be problematic... */ fetch_ext_rgb_dxt1 = (dxtFetchTexelFuncExt) _mesa_dlsym(dxtlibhandle, "fetch_2d_texel_rgb_dxt1"); fetch_ext_rgba_dxt1 = (dxtFetchTexelFuncExt) _mesa_dlsym(dxtlibhandle, "fetch_2d_texel_rgba_dxt1"); fetch_ext_rgba_dxt3 = (dxtFetchTexelFuncExt) _mesa_dlsym(dxtlibhandle, "fetch_2d_texel_rgba_dxt3"); fetch_ext_rgba_dxt5 = (dxtFetchTexelFuncExt) _mesa_dlsym(dxtlibhandle, "fetch_2d_texel_rgba_dxt5"); ext_tx_compress_dxtn = (dxtCompressTexFuncExt) _mesa_dlsym(dxtlibhandle, "tx_compress_dxtn"); if (!fetch_ext_rgb_dxt1 || !fetch_ext_rgba_dxt1 || !fetch_ext_rgba_dxt3 || !fetch_ext_rgba_dxt5 || !ext_tx_compress_dxtn) { _mesa_warning(ctx, "couldn't reference all symbols in " DXTN_LIBNAME ", software DXTn compression/decompression " "unavailable"); fetch_ext_rgb_dxt1 = NULL; fetch_ext_rgba_dxt1 = NULL; fetch_ext_rgba_dxt3 = NULL; fetch_ext_rgba_dxt5 = NULL; ext_tx_compress_dxtn = NULL; _mesa_dlclose(dxtlibhandle); dxtlibhandle = NULL; } } } if (dxtlibhandle) { ctx->Mesa_DXTn = GL_TRUE; } #else (void) ctx; #endif } /** * Store user's image in rgb_dxt1 format. */ GLboolean _mesa_texstore_rgb_dxt1(TEXSTORE_PARAMS) { const GLchan *pixels; GLubyte *dst; const GLint texWidth = dstRowStride * 4 / 8; /* a bit of a hack */ const GLubyte *tempImage = NULL; ASSERT(dstFormat == MESA_FORMAT_RGB_DXT1 || dstFormat == MESA_FORMAT_SRGB_DXT1); ASSERT(dstXoffset % 4 == 0); ASSERT(dstYoffset % 4 == 0); ASSERT(dstZoffset % 4 == 0); (void) dstZoffset; (void) dstImageOffsets; if (srcFormat != GL_RGB || srcType != CHAN_TYPE || ctx->_ImageTransferState || srcPacking->SwapBytes) { /* convert image to RGB/GLchan */ tempImage = _mesa_make_temp_ubyte_image(ctx, dims, baseInternalFormat, _mesa_get_format_base_format(dstFormat), srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); if (!tempImage) return GL_FALSE; /* out of memory */ pixels = tempImage; srcFormat = GL_RGB; } else { pixels = (const GLchan *) srcAddr; } dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0, dstFormat, texWidth, (GLubyte *) dstAddr); if (ext_tx_compress_dxtn) { (*ext_tx_compress_dxtn)(3, srcWidth, srcHeight, pixels, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, dst, dstRowStride); } else { _mesa_warning(ctx, "external dxt library not available: texstore_rgb_dxt1"); } if (tempImage) free((void *) tempImage); return GL_TRUE; } /** * Store user's image in rgba_dxt1 format. */ GLboolean _mesa_texstore_rgba_dxt1(TEXSTORE_PARAMS) { const GLchan *pixels; GLubyte *dst; const GLint texWidth = dstRowStride * 4 / 8; /* a bit of a hack */ const GLubyte *tempImage = NULL; ASSERT(dstFormat == MESA_FORMAT_RGBA_DXT1 || dstFormat == MESA_FORMAT_SRGBA_DXT1); ASSERT(dstXoffset % 4 == 0); ASSERT(dstYoffset % 4 == 0); ASSERT(dstZoffset % 4 == 0); (void) dstZoffset; (void) dstImageOffsets; if (srcFormat != GL_RGBA || srcType != CHAN_TYPE || ctx->_ImageTransferState || srcPacking->SwapBytes) { /* convert image to RGBA/GLchan */ tempImage = _mesa_make_temp_ubyte_image(ctx, dims, baseInternalFormat, _mesa_get_format_base_format(dstFormat), srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); if (!tempImage) return GL_FALSE; /* out of memory */ pixels = tempImage; srcFormat = GL_RGBA; } else { pixels = (const GLchan *) srcAddr; } dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0, dstFormat, texWidth, (GLubyte *) dstAddr); if (ext_tx_compress_dxtn) { (*ext_tx_compress_dxtn)(4, srcWidth, srcHeight, pixels, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, dst, dstRowStride); } else { _mesa_warning(ctx, "external dxt library not available: texstore_rgba_dxt1"); } if (tempImage) free((void*) tempImage); return GL_TRUE; } /** * Store user's image in rgba_dxt3 format. */ GLboolean _mesa_texstore_rgba_dxt3(TEXSTORE_PARAMS) { const GLchan *pixels; GLubyte *dst; const GLint texWidth = dstRowStride * 4 / 16; /* a bit of a hack */ const GLubyte *tempImage = NULL; ASSERT(dstFormat == MESA_FORMAT_RGBA_DXT3 || dstFormat == MESA_FORMAT_SRGBA_DXT3); ASSERT(dstXoffset % 4 == 0); ASSERT(dstYoffset % 4 == 0); ASSERT(dstZoffset % 4 == 0); (void) dstZoffset; (void) dstImageOffsets; if (srcFormat != GL_RGBA || srcType != CHAN_TYPE || ctx->_ImageTransferState || srcPacking->SwapBytes) { /* convert image to RGBA/GLchan */ tempImage = _mesa_make_temp_ubyte_image(ctx, dims, baseInternalFormat, _mesa_get_format_base_format(dstFormat), srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); if (!tempImage) return GL_FALSE; /* out of memory */ pixels = tempImage; } else { pixels = (const GLchan *) srcAddr; } dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0, dstFormat, texWidth, (GLubyte *) dstAddr); if (ext_tx_compress_dxtn) { (*ext_tx_compress_dxtn)(4, srcWidth, srcHeight, pixels, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, dst, dstRowStride); } else { _mesa_warning(ctx, "external dxt library not available: texstore_rgba_dxt3"); } if (tempImage) free((void *) tempImage); return GL_TRUE; } /** * Store user's image in rgba_dxt5 format. */ GLboolean _mesa_texstore_rgba_dxt5(TEXSTORE_PARAMS) { const GLchan *pixels; GLubyte *dst; const GLint texWidth = dstRowStride * 4 / 16; /* a bit of a hack */ const GLubyte *tempImage = NULL; ASSERT(dstFormat == MESA_FORMAT_RGBA_DXT5 || dstFormat == MESA_FORMAT_SRGBA_DXT5); ASSERT(dstXoffset % 4 == 0); ASSERT(dstYoffset % 4 == 0); ASSERT(dstZoffset % 4 == 0); (void) dstZoffset; (void) dstImageOffsets; if (srcFormat != GL_RGBA || srcType != CHAN_TYPE || ctx->_ImageTransferState || srcPacking->SwapBytes) { /* convert image to RGBA/GLchan */ tempImage = _mesa_make_temp_ubyte_image(ctx, dims, baseInternalFormat, _mesa_get_format_base_format(dstFormat), srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); if (!tempImage) return GL_FALSE; /* out of memory */ pixels = tempImage; } else { pixels = (const GLchan *) srcAddr; } dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0, dstFormat, texWidth, (GLubyte *) dstAddr); if (ext_tx_compress_dxtn) { (*ext_tx_compress_dxtn)(4, srcWidth, srcHeight, pixels, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, dst, dstRowStride); } else { _mesa_warning(ctx, "external dxt library not available: texstore_rgba_dxt5"); } if (tempImage) free((void *) tempImage); return GL_TRUE; } static void fetch_texel_2d_rgb_dxt1( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { (void) k; if (fetch_ext_rgb_dxt1) { ASSERT (sizeof(GLchan) == sizeof(GLubyte)); fetch_ext_rgb_dxt1(texImage->Base.RowStride, (GLubyte *)(texImage)->Base.Data, i, j, texel); } else _mesa_debug(NULL, "attempted to decode s3tc texture without library available: fetch_texel_2d_rgb_dxt1"); } void _mesa_fetch_texel_2d_f_rgb_dxt1(const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel) { /* just sample as GLchan and convert to float here */ GLchan rgba[4]; fetch_texel_2d_rgb_dxt1(texImage, i, j, k, rgba); texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]); texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]); texel[BCOMP] = CHAN_TO_FLOAT(rgba[BCOMP]); texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]); } static void fetch_texel_2d_rgba_dxt1( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { (void) k; if (fetch_ext_rgba_dxt1) { fetch_ext_rgba_dxt1(texImage->Base.RowStride, (GLubyte *)(texImage)->Base.Data, i, j, texel); } else _mesa_debug(NULL, "attempted to decode s3tc texture without library available: fetch_texel_2d_rgba_dxt1\n"); } void _mesa_fetch_texel_2d_f_rgba_dxt1(const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel) { /* just sample as GLchan and convert to float here */ GLchan rgba[4]; fetch_texel_2d_rgba_dxt1(texImage, i, j, k, rgba); texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]); texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]); texel[BCOMP] = CHAN_TO_FLOAT(rgba[BCOMP]); texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]); } static void fetch_texel_2d_rgba_dxt3( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { (void) k; if (fetch_ext_rgba_dxt3) { ASSERT (sizeof(GLchan) == sizeof(GLubyte)); fetch_ext_rgba_dxt3(texImage->Base.RowStride, (GLubyte *)(texImage)->Base.Data, i, j, texel); } else _mesa_debug(NULL, "attempted to decode s3tc texture without library available: fetch_texel_2d_rgba_dxt3\n"); } void _mesa_fetch_texel_2d_f_rgba_dxt3(const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel) { /* just sample as GLchan and convert to float here */ GLchan rgba[4]; fetch_texel_2d_rgba_dxt3(texImage, i, j, k, rgba); texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]); texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]); texel[BCOMP] = CHAN_TO_FLOAT(rgba[BCOMP]); texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]); } static void fetch_texel_2d_rgba_dxt5( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { (void) k; if (fetch_ext_rgba_dxt5) { fetch_ext_rgba_dxt5(texImage->Base.RowStride, (GLubyte *)(texImage)->Base.Data, i, j, texel); } else _mesa_debug(NULL, "attempted to decode s3tc texture without library available: fetch_texel_2d_rgba_dxt5\n"); } void _mesa_fetch_texel_2d_f_rgba_dxt5(const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel) { /* just sample as GLchan and convert to float here */ GLchan rgba[4]; fetch_texel_2d_rgba_dxt5(texImage, i, j, k, rgba); texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]); texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]); texel[BCOMP] = CHAN_TO_FLOAT(rgba[BCOMP]); texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]); } #if FEATURE_EXT_texture_sRGB void _mesa_fetch_texel_2d_f_srgb_dxt1( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { /* just sample as GLchan and convert to float here */ GLchan rgba[4]; fetch_texel_2d_rgb_dxt1(texImage, i, j, k, rgba); texel[RCOMP] = nonlinear_to_linear(rgba[RCOMP]); texel[GCOMP] = nonlinear_to_linear(rgba[GCOMP]); texel[BCOMP] = nonlinear_to_linear(rgba[BCOMP]); texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]); } void _mesa_fetch_texel_2d_f_srgba_dxt1(const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel) { /* just sample as GLchan and convert to float here */ GLchan rgba[4]; fetch_texel_2d_rgba_dxt1(texImage, i, j, k, rgba); texel[RCOMP] = nonlinear_to_linear(rgba[RCOMP]); texel[GCOMP] = nonlinear_to_linear(rgba[GCOMP]); texel[BCOMP] = nonlinear_to_linear(rgba[BCOMP]); texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]); } void _mesa_fetch_texel_2d_f_srgba_dxt3(const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel) { /* just sample as GLchan and convert to float here */ GLchan rgba[4]; fetch_texel_2d_rgba_dxt3(texImage, i, j, k, rgba); texel[RCOMP] = nonlinear_to_linear(rgba[RCOMP]); texel[GCOMP] = nonlinear_to_linear(rgba[GCOMP]); texel[BCOMP] = nonlinear_to_linear(rgba[BCOMP]); texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]); } void _mesa_fetch_texel_2d_f_srgba_dxt5(const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel) { /* just sample as GLchan and convert to float here */ GLchan rgba[4]; fetch_texel_2d_rgba_dxt5(texImage, i, j, k, rgba); texel[RCOMP] = nonlinear_to_linear(rgba[RCOMP]); texel[GCOMP] = nonlinear_to_linear(rgba[GCOMP]); texel[BCOMP] = nonlinear_to_linear(rgba[BCOMP]); texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]); } #endif /* FEATURE_EXT_texture_sRGB */ #endif /* FEATURE_texture_s3tc */