/* * Mesa 3-D graphics library * Version: 6.5.1 * * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * Copyright (c) 2008 VMware, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** * \file texcompress.c * Helper functions for texture compression. */ #include "glheader.h" #include "imports.h" #include "colormac.h" #include "formats.h" #include "mfeatures.h" #include "mtypes.h" #include "texcompress.h" #include "texcompress_fxt1.h" #include "texcompress_rgtc.h" #include "texcompress_s3tc.h" #include "texcompress_etc.h" #include "swrast/s_context.h" /** * Get the GL base format of a specified GL compressed texture format * * From page 232 of the OpenGL 3.3 (Compatiblity Profile) spec: * * "Compressed Internal Format Base Internal Format Type * --------------------------- -------------------- --------- * COMPRESSED_ALPHA ALPHA Generic * COMPRESSED_LUMINANCE LUMINANCE Generic * COMPRESSED_LUMINANCE_ALPHA LUMINANCE_ALPHA Generic * COMPRESSED_INTENSITY INTENSITY Generic * COMPRESSED_RED RED Generic * COMPRESSED_RG RG Generic * COMPRESSED_RGB RGB Generic * COMPRESSED_RGBA RGBA Generic * COMPRESSED_SRGB RGB Generic * COMPRESSED_SRGB_ALPHA RGBA Generic * COMPRESSED_SLUMINANCE LUMINANCE Generic * COMPRESSED_SLUMINANCE_ALPHA LUMINANCE_ALPHA Generic * COMPRESSED_RED_RGTC1 RED Specific * COMPRESSED_SIGNED_RED_RGTC1 RED Specific * COMPRESSED_RG_RGTC2 RG Specific * COMPRESSED_SIGNED_RG_RGTC2 RG Specific" * * \return * The base format of \c format if \c format is a compressed format (either * generic or specific. Otherwise 0 is returned. */ GLenum _mesa_gl_compressed_format_base_format(GLenum format) { switch (format) { case GL_COMPRESSED_RED: case GL_COMPRESSED_RED_RGTC1: case GL_COMPRESSED_SIGNED_RED_RGTC1: return GL_RED; case GL_COMPRESSED_RG: case GL_COMPRESSED_RG_RGTC2: case GL_COMPRESSED_SIGNED_RG_RGTC2: return GL_RG; case GL_COMPRESSED_RGB: case GL_COMPRESSED_SRGB: case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: case GL_COMPRESSED_RGB_FXT1_3DFX: case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: case GL_ETC1_RGB8_OES: return GL_RGB; case GL_COMPRESSED_RGBA: case GL_COMPRESSED_SRGB_ALPHA: case GL_COMPRESSED_RGBA_BPTC_UNORM_ARB: case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB: case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB: case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB: case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: case GL_COMPRESSED_RGBA_FXT1_3DFX: case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: return GL_RGBA; case GL_COMPRESSED_ALPHA: return GL_ALPHA; case GL_COMPRESSED_LUMINANCE: case GL_COMPRESSED_SLUMINANCE: case GL_COMPRESSED_LUMINANCE_LATC1_EXT: case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT: return GL_LUMINANCE; case GL_COMPRESSED_LUMINANCE_ALPHA: case GL_COMPRESSED_SLUMINANCE_ALPHA: case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT: case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT: case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI: return GL_LUMINANCE_ALPHA; case GL_COMPRESSED_INTENSITY: return GL_INTENSITY; default: return 0; } } /** * Return list of (and count of) all specific texture compression * formats that are supported. * * Some formats are \b not returned by this function. The * \c GL_COMPRESSED_TEXTURE_FORMATS query only returns formats that are * "suitable for general-purpose usage." All texture compression extensions * have taken this to mean either linear RGB or linear RGBA. * * The GL_ARB_texture_compress_rgtc spec says: * * "19) Should the GL_NUM_COMPRESSED_TEXTURE_FORMATS and * GL_COMPRESSED_TEXTURE_FORMATS queries return the RGTC formats? * * RESOLVED: No. * * The OpenGL 2.1 specification says "The only values returned * by this query [GL_COMPRESSED_TEXTURE_FORMATS"] are those * corresponding to formats suitable for general-purpose usage. * The renderer will not enumerate formats with restrictions that * need to be specifically understood prior to use." * * Compressed textures with just red or red-green components are * not general-purpose so should not be returned by these queries * because they have restrictions. * * Applications that seek to use the RGTC formats should do so * by looking for this extension's name in the string returned by * glGetString(GL_EXTENSIONS) rather than * what GL_NUM_COMPRESSED_TEXTURE_FORMATS and * GL_COMPRESSED_TEXTURE_FORMATS return." * * There is nearly identical wording in the GL_EXT_texture_compression_rgtc * spec. * * The GL_EXT_texture_rRGB spec says: * * "22) Should the new COMPRESSED_SRGB_* formats be listed in an * implementation's GL_COMPRESSED_TEXTURE_FORMATS list? * * RESOLVED: No. Section 3.8.1 says formats listed by * GL_COMPRESSED_TEXTURE_FORMATS are "suitable for general-purpose * usage." The non-linear distribution of red, green, and * blue for these sRGB compressed formats makes them not really * general-purpose." * * The GL_EXT_texture_compression_latc spec says: * * "16) Should the GL_NUM_COMPRESSED_TEXTURE_FORMATS and * GL_COMPRESSED_TEXTURE_FORMATS queries return the LATC formats? * * RESOLVED: No. * * The OpenGL 2.1 specification says "The only values returned * by this query [GL_COMPRESSED_TEXTURE_FORMATS"] are those * corresponding to formats suitable for general-purpose usage. * The renderer will not enumerate formats with restrictions that * need to be specifically understood prior to use." * * Historically, OpenGL implementation have advertised the RGB and * RGBA versions of the S3TC extensions compressed format tokens * through this mechanism. * * The specification is not sufficiently clear about what "suitable * for general-purpose usage" means. Historically that seems to mean * unsigned RGB or unsigned RGBA. The DXT1 format supporting alpha * (GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) is not exposed in the list (at * least for NVIDIA drivers) because the alpha is always 1.0 expect * when it is 0.0 when RGB is required to be black. NVIDIA's even * limits itself to true linear RGB or RGBA formats, specifically * not including EXT_texture_sRGB's sRGB S3TC compressed formats. * * Adding luminance and luminance-alpha texture formats (and * certainly signed versions of luminance and luminance-alpha * formats!) invites potential comptaibility problems with old * applications using this mechanism since old applications are * unlikely to expect non-RGB or non-RGBA formats to be advertised * through this mechanism. However no specific misinteractions * with old applications is known. * * Applications that seek to use the LATC formats should do so * by looking for this extension's name in the string returned by * glGetString(GL_EXTENSIONS) rather than * what GL_NUM_COMPRESSED_TEXTURE_FORMATS and * GL_COMPRESSED_TEXTURE_FORMATS return." * * There is no formal spec for GL_ATI_texture_compression_3dc. Since the * formats added by this extension are luminance-alpha formats, it is * reasonable to expect them to follow the same rules as * GL_EXT_texture_compression_latc. At the very least, Catalyst 11.6 does not * expose the 3dc formats through this mechanism. * * \param ctx the GL context * \param formats the resulting format list (may be NULL). * * \return number of formats. */ GLuint _mesa_get_compressed_formats(struct gl_context *ctx, GLint *formats) { GLuint n = 0; if (ctx->Extensions.TDFX_texture_compression_FXT1) { if (formats) { formats[n++] = GL_COMPRESSED_RGB_FXT1_3DFX; formats[n++] = GL_COMPRESSED_RGBA_FXT1_3DFX; } else { n += 2; } } if (ctx->Extensions.EXT_texture_compression_s3tc) { if (formats) { formats[n++] = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; } else { n += 3; } } if (ctx->Extensions.S3_s3tc) { if (formats) { formats[n++] = GL_RGB_S3TC; formats[n++] = GL_RGB4_S3TC; formats[n++] = GL_RGBA_S3TC; formats[n++] = GL_RGBA4_S3TC; } else { n += 4; } } if (ctx->Extensions.OES_compressed_ETC1_RGB8_texture) { if (formats) { formats[n++] = GL_ETC1_RGB8_OES; } else { n += 1; } } #if FEATURE_ES1 if (ctx->API == API_OPENGLES) { if (formats) { formats[n++] = GL_PALETTE4_RGB8_OES; formats[n++] = GL_PALETTE4_RGBA8_OES; formats[n++] = GL_PALETTE4_R5_G6_B5_OES; formats[n++] = GL_PALETTE4_RGBA4_OES; formats[n++] = GL_PALETTE4_RGB5_A1_OES; formats[n++] = GL_PALETTE8_RGB8_OES; formats[n++] = GL_PALETTE8_RGBA8_OES; formats[n++] = GL_PALETTE8_R5_G6_B5_OES; formats[n++] = GL_PALETTE8_RGBA4_OES; formats[n++] = GL_PALETTE8_RGB5_A1_OES; } else { n += 10; } } #endif return n; } /** * Convert a compressed MESA_FORMAT_x to a GLenum. */ gl_format _mesa_glenum_to_compressed_format(GLenum format) { switch (format) { case GL_COMPRESSED_RGB_FXT1_3DFX: return MESA_FORMAT_RGB_FXT1; case GL_COMPRESSED_RGBA_FXT1_3DFX: return MESA_FORMAT_RGBA_FXT1; case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: case GL_RGB_S3TC: return MESA_FORMAT_RGB_DXT1; case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: case GL_RGB4_S3TC: return MESA_FORMAT_RGBA_DXT1; case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: case GL_RGBA_S3TC: return MESA_FORMAT_RGBA_DXT3; case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: case GL_RGBA4_S3TC: return MESA_FORMAT_RGBA_DXT5; case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: return MESA_FORMAT_SRGB_DXT1; case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: return MESA_FORMAT_SRGBA_DXT1; case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: return MESA_FORMAT_SRGBA_DXT3; case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: return MESA_FORMAT_SRGBA_DXT5; case GL_COMPRESSED_RED_RGTC1: return MESA_FORMAT_RED_RGTC1; case GL_COMPRESSED_SIGNED_RED_RGTC1: return MESA_FORMAT_SIGNED_RED_RGTC1; case GL_COMPRESSED_RG_RGTC2: return MESA_FORMAT_RG_RGTC2; case GL_COMPRESSED_SIGNED_RG_RGTC2: return MESA_FORMAT_SIGNED_RG_RGTC2; case GL_COMPRESSED_LUMINANCE_LATC1_EXT: return MESA_FORMAT_L_LATC1; case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT: return MESA_FORMAT_SIGNED_L_LATC1; case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT: case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI: return MESA_FORMAT_LA_LATC2; case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT: return MESA_FORMAT_SIGNED_LA_LATC2; case GL_ETC1_RGB8_OES: return MESA_FORMAT_ETC1_RGB8; default: return MESA_FORMAT_NONE; } } /** * Given a compressed MESA_FORMAT_x value, return the corresponding * GLenum for that format. * This is needed for glGetTexLevelParameter(GL_TEXTURE_INTERNAL_FORMAT) * which must return the specific texture format used when the user might * have originally specified a generic compressed format in their * glTexImage2D() call. * For non-compressed textures, we always return the user-specified * internal format unchanged. */ GLenum _mesa_compressed_format_to_glenum(struct gl_context *ctx, gl_format mesaFormat) { switch (mesaFormat) { case MESA_FORMAT_RGB_FXT1: return GL_COMPRESSED_RGB_FXT1_3DFX; case MESA_FORMAT_RGBA_FXT1: return GL_COMPRESSED_RGBA_FXT1_3DFX; case MESA_FORMAT_RGB_DXT1: return GL_COMPRESSED_RGB_S3TC_DXT1_EXT; case MESA_FORMAT_RGBA_DXT1: return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; case MESA_FORMAT_RGBA_DXT3: return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; case MESA_FORMAT_RGBA_DXT5: return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; #if FEATURE_EXT_texture_sRGB case MESA_FORMAT_SRGB_DXT1: return GL_COMPRESSED_SRGB_S3TC_DXT1_EXT; case MESA_FORMAT_SRGBA_DXT1: return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT; case MESA_FORMAT_SRGBA_DXT3: return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT; case MESA_FORMAT_SRGBA_DXT5: return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT; #endif case MESA_FORMAT_RED_RGTC1: return GL_COMPRESSED_RED_RGTC1; case MESA_FORMAT_SIGNED_RED_RGTC1: return GL_COMPRESSED_SIGNED_RED_RGTC1; case MESA_FORMAT_RG_RGTC2: return GL_COMPRESSED_RG_RGTC2; case MESA_FORMAT_SIGNED_RG_RGTC2: return GL_COMPRESSED_SIGNED_RG_RGTC2; case MESA_FORMAT_L_LATC1: return GL_COMPRESSED_LUMINANCE_LATC1_EXT; case MESA_FORMAT_SIGNED_L_LATC1: return GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT; case MESA_FORMAT_LA_LATC2: return GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT; case MESA_FORMAT_SIGNED_LA_LATC2: return GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT; case MESA_FORMAT_ETC1_RGB8: return GL_ETC1_RGB8_OES; default: _mesa_problem(ctx, "Unexpected mesa texture format in" " _mesa_compressed_format_to_glenum()"); return 0; } } /* * Return the address of the pixel at (col, row, img) in a * compressed texture image. * \param col, row, img - image position (3D), should be a multiple of the * format's block size. * \param format - compressed image format * \param width - image width (stride) in pixels * \param image - the image address * \return address of pixel at (row, col, img) */ GLubyte * _mesa_compressed_image_address(GLint col, GLint row, GLint img, gl_format mesaFormat, GLsizei width, const GLubyte *image) { /* XXX only 2D images implemented, not 3D */ const GLuint blockSize = _mesa_get_format_bytes(mesaFormat); GLuint bw, bh; GLint offset; _mesa_get_format_block_size(mesaFormat, &bw, &bh); ASSERT(col % bw == 0); ASSERT(row % bh == 0); offset = ((width + bw - 1) / bw) * (row / bh) + col / bw; offset *= blockSize; return (GLubyte *) image + offset; } /** * Decompress a compressed texture image, returning a GL_RGBA/GL_FLOAT image. * \param srcRowStride stride in bytes between rows of blocks in the * compressed source image. */ void _mesa_decompress_image(gl_format format, GLuint width, GLuint height, const GLubyte *src, GLint srcRowStride, GLfloat *dest) { void (*fetch)(const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel); struct swrast_texture_image texImage; /* dummy teximage */ GLuint i, j; GLuint bytes, bw, bh; bytes = _mesa_get_format_bytes(format); _mesa_get_format_block_size(format, &bw, &bh); /* setup dummy texture image info */ memset(&texImage, 0, sizeof(texImage)); texImage.Map = (void *) src; /* XXX This line is a bit of a hack to adapt to the row stride * convention used by the texture decompression functions. */ texImage.RowStride = srcRowStride * bh / bytes; switch (format) { /* DXT formats */ case MESA_FORMAT_RGB_DXT1: fetch = _mesa_fetch_texel_rgb_dxt1; break; case MESA_FORMAT_RGBA_DXT1: fetch = _mesa_fetch_texel_rgba_dxt1; break; case MESA_FORMAT_RGBA_DXT3: fetch = _mesa_fetch_texel_rgba_dxt3; break; case MESA_FORMAT_RGBA_DXT5: fetch = _mesa_fetch_texel_rgba_dxt5; break; /* FXT1 formats */ case MESA_FORMAT_RGB_FXT1: fetch = _mesa_fetch_texel_2d_f_rgb_fxt1; break; case MESA_FORMAT_RGBA_FXT1: fetch = _mesa_fetch_texel_2d_f_rgba_fxt1; break; /* Red/RG formats */ case MESA_FORMAT_RED_RGTC1: fetch = _mesa_fetch_texel_red_rgtc1; break; case MESA_FORMAT_SIGNED_RED_RGTC1: fetch = _mesa_fetch_texel_signed_red_rgtc1; break; case MESA_FORMAT_RG_RGTC2: fetch = _mesa_fetch_texel_rg_rgtc2; break; case MESA_FORMAT_SIGNED_RG_RGTC2: fetch = _mesa_fetch_texel_signed_rg_rgtc2; break; /* L/LA formats */ case MESA_FORMAT_L_LATC1: fetch = _mesa_fetch_texel_l_latc1; break; case MESA_FORMAT_SIGNED_L_LATC1: fetch = _mesa_fetch_texel_signed_l_latc1; break; case MESA_FORMAT_LA_LATC2: fetch = _mesa_fetch_texel_la_latc2; break; case MESA_FORMAT_SIGNED_LA_LATC2: fetch = _mesa_fetch_texel_signed_la_latc2; break; /* ETC1 formats */ case MESA_FORMAT_ETC1_RGB8: fetch = _mesa_fetch_texel_2d_f_etc1_rgb8; break; default: _mesa_problem(NULL, "Unexpected format in _mesa_decompress_image()"); return; } for (j = 0; j < height; j++) { for (i = 0; i < width; i++) { fetch(&texImage, i, j, 0, dest); dest += 4; } } }