/* * Copyright © 2012 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * \name dispatch_sanity.cpp * * Verify that only set of functions that should be available in a particular * API are available in that API. * * The list of expected functions originally came from the functions set by * api_exec_es2.c. This file no longer exists in Mesa (but api_exec_es1.c was * still generated at the time this test was written). It was the generated * file that configured the dispatch table for ES2 contexts. This test * verifies that all of the functions set by the old api_exec_es2.c (with the * recent addition of VAO functions) are set in the dispatch table and * everything else is a NOP. * * When adding extensions that add new functions, this test will need to be * modified to expect dispatch functions for the new extension functions. */ extern "C" { #include "main/mfeatures.h" } #include extern "C" { #include "GL/gl.h" #include "GL/glext.h" #include "main/compiler.h" #include "main/api_exec.h" #include "main/context.h" #include "main/remap.h" #include "glapi/glapi.h" #include "drivers/common/driverfuncs.h" #include "swrast/swrast.h" #include "vbo/vbo.h" #include "tnl/tnl.h" #include "swrast_setup/swrast_setup.h" #ifndef GLAPIENTRYP #define GLAPIENTRYP GL_APIENTRYP #endif #include "main/dispatch.h" } struct function { const char *name; unsigned int Version; int offset; }; extern const struct function gl_core_functions_possible[]; extern const struct function gles2_functions_possible[]; extern const struct function gles3_functions_possible[]; #if FEATURE_ES1 extern const struct function gles11_functions_possible[]; #endif /* FEATURE_ES1 */ class DispatchSanity_test : public ::testing::Test { public: virtual void SetUp(); void SetUpCtx(gl_api api, unsigned int version); struct gl_config visual; struct dd_function_table driver_functions; struct gl_context share_list; struct gl_context ctx; }; void DispatchSanity_test::SetUp() { memset(&visual, 0, sizeof(visual)); memset(&driver_functions, 0, sizeof(driver_functions)); memset(&share_list, 0, sizeof(share_list)); memset(&ctx, 0, sizeof(ctx)); _mesa_init_driver_functions(&driver_functions); } void DispatchSanity_test::SetUpCtx(gl_api api, unsigned int version) { ctx.Version = version; _mesa_initialize_context(&ctx, api, &visual, NULL, // share_list &driver_functions); _vbo_CreateContext(&ctx); } static const char * offset_to_proc_name_safe(unsigned offset) { const char *name = _glapi_get_proc_name(offset); return name ? name : "???"; } /* Scan through the dispatch table and check that all the functions in * _glapi_proc *table exist. When found, set their pointers in the table * to _mesa_generic_nop. */ static void validate_functions(struct gl_context *ctx, const struct function *function_table) { _glapi_proc *table = (_glapi_proc *) ctx->Exec; for (unsigned i = 0; function_table[i].name != NULL; i++) { /* The context version is >= the GL version where the function was introduced. Therefore, the function cannot be set to the nop function. */ bool cant_be_nop = ctx->Version >= function_table[i].Version; const int offset = (function_table[i].offset != -1) ? function_table[i].offset : _glapi_get_proc_offset(function_table[i].name); ASSERT_NE(-1, offset) << "Function: " << function_table[i].name; ASSERT_EQ(offset, _glapi_get_proc_offset(function_table[i].name)) << "Function: " << function_table[i].name; if (cant_be_nop) { EXPECT_NE((_glapi_proc) _mesa_generic_nop, table[offset]) << "Function: " << function_table[i].name << " at offset " << offset; } table[offset] = (_glapi_proc) _mesa_generic_nop; } } /* Scan through the table and ensure that there is nothing except * _mesa_generic_nop (as set by validate_functions(). */ static void validate_nops(struct gl_context *ctx) { _glapi_proc *table = (_glapi_proc *) ctx->Exec; const unsigned size = _glapi_get_dispatch_table_size(); for (unsigned i = 0; i < size; i++) { EXPECT_EQ((_glapi_proc) _mesa_generic_nop, table[i]) << "i = " << i << " (" << offset_to_proc_name_safe(i) << ")"; } } TEST_F(DispatchSanity_test, GL31_CORE) { SetUpCtx(API_OPENGL_CORE, 31); validate_functions(&ctx, gl_core_functions_possible); validate_nops(&ctx); } #if FEATURE_ES1 TEST_F(DispatchSanity_test, GLES11) { SetUpCtx(API_OPENGLES, 11); validate_functions(&ctx, gles11_functions_possible); validate_nops(&ctx); } #endif /* FEATURE_ES1 */ TEST_F(DispatchSanity_test, GLES2) { SetUpCtx(API_OPENGLES2, 20); validate_functions(&ctx, gles2_functions_possible); validate_nops(&ctx); } TEST_F(DispatchSanity_test, GLES3) { SetUpCtx(API_OPENGLES2, 30); validate_functions(&ctx, gles2_functions_possible); validate_functions(&ctx, gles3_functions_possible); validate_nops(&ctx); } const struct function gl_core_functions_possible[] = { { "glCullFace", 10, -1 }, { "glFrontFace", 10, -1 }, { "glHint", 10, -1 }, { "glLineWidth", 10, -1 }, { "glPointSize", 10, -1 }, { "glPolygonMode", 10, -1 }, { "glScissor", 10, -1 }, { "glTexParameterf", 10, -1 }, { "glTexParameterfv", 10, -1 }, { "glTexParameteri", 10, -1 }, { "glTexParameteriv", 10, -1 }, { "glTexImage1D", 10, -1 }, { "glTexImage2D", 10, -1 }, { "glDrawBuffer", 10, -1 }, { "glClear", 10, -1 }, { "glClearColor", 10, -1 }, { "glClearStencil", 10, -1 }, { "glClearDepth", 10, -1 }, { "glStencilMask", 10, -1 }, { "glColorMask", 10, -1 }, { "glDepthMask", 10, -1 }, { "glDisable", 10, -1 }, { "glEnable", 10, -1 }, { "glFinish", 10, -1 }, { "glFlush", 10, -1 }, { "glBlendFunc", 10, -1 }, { "glLogicOp", 10, -1 }, { "glStencilFunc", 10, -1 }, { "glStencilOp", 10, -1 }, { "glDepthFunc", 10, -1 }, { "glPixelStoref", 10, -1 }, { "glPixelStorei", 10, -1 }, { "glReadBuffer", 10, -1 }, { "glReadPixels", 10, -1 }, { "glGetBooleanv", 10, -1 }, { "glGetDoublev", 10, -1 }, { "glGetError", 10, -1 }, { "glGetFloatv", 10, -1 }, { "glGetIntegerv", 10, -1 }, { "glGetString", 10, -1 }, { "glGetTexImage", 10, -1 }, { "glGetTexParameterfv", 10, -1 }, { "glGetTexParameteriv", 10, -1 }, { "glGetTexLevelParameterfv", 10, -1 }, { "glGetTexLevelParameteriv", 10, -1 }, { "glIsEnabled", 10, -1 }, { "glDepthRange", 10, -1 }, { "glViewport", 10, -1 }, /* GL 1.1 */ { "glDrawArrays", 11, -1 }, { "glDrawElements", 11, -1 }, { "glGetPointerv", 11, -1 }, { "glPolygonOffset", 11, -1 }, { "glCopyTexImage1D", 11, -1 }, { "glCopyTexImage2D", 11, -1 }, { "glCopyTexSubImage1D", 11, -1 }, { "glCopyTexSubImage2D", 11, -1 }, { "glTexSubImage1D", 11, -1 }, { "glTexSubImage2D", 11, -1 }, { "glBindTexture", 11, -1 }, { "glDeleteTextures", 11, -1 }, { "glGenTextures", 11, -1 }, { "glIsTexture", 11, -1 }, /* GL 1.2 */ { "glBlendColor", 12, -1 }, { "glBlendEquation", 12, -1 }, { "glDrawRangeElements", 12, -1 }, { "glTexImage3D", 12, -1 }, { "glTexSubImage3D", 12, -1 }, { "glCopyTexSubImage3D", 12, -1 }, /* GL 1.3 */ { "glActiveTexture", 13, -1 }, { "glSampleCoverage", 13, -1 }, { "glCompressedTexImage3D", 13, -1 }, { "glCompressedTexImage2D", 13, -1 }, { "glCompressedTexImage1D", 13, -1 }, { "glCompressedTexSubImage3D", 13, -1 }, { "glCompressedTexSubImage2D", 13, -1 }, { "glCompressedTexSubImage1D", 13, -1 }, { "glGetCompressedTexImage", 13, -1 }, /* GL 1.4 */ { "glBlendFuncSeparate", 14, -1 }, { "glMultiDrawArrays", 14, -1 }, { "glMultiDrawElements", 14, -1 }, { "glPointParameterf", 14, -1 }, { "glPointParameterfv", 14, -1 }, { "glPointParameteri", 14, -1 }, { "glPointParameteriv", 14, -1 }, /* GL 1.5 */ { "glGenQueries", 15, -1 }, { "glDeleteQueries", 15, -1 }, { "glIsQuery", 15, -1 }, { "glBeginQuery", 15, -1 }, { "glEndQuery", 15, -1 }, { "glGetQueryiv", 15, -1 }, { "glGetQueryObjectiv", 15, -1 }, { "glGetQueryObjectuiv", 15, -1 }, { "glBindBuffer", 15, -1 }, { "glDeleteBuffers", 15, -1 }, { "glGenBuffers", 15, -1 }, { "glIsBuffer", 15, -1 }, { "glBufferData", 15, -1 }, { "glBufferSubData", 15, -1 }, { "glGetBufferSubData", 15, -1 }, { "glMapBuffer", 15, -1 }, { "glUnmapBuffer", 15, -1 }, { "glGetBufferParameteriv", 15, -1 }, { "glGetBufferPointerv", 15, -1 }, /* GL 2.0 */ { "glBlendEquationSeparate", 20, -1 }, { "glDrawBuffers", 20, -1 }, { "glStencilOpSeparate", 20, -1 }, { "glStencilFuncSeparate", 20, -1 }, { "glStencilMaskSeparate", 20, -1 }, { "glAttachShader", 20, -1 }, { "glBindAttribLocation", 20, -1 }, { "glCompileShader", 20, -1 }, { "glCreateProgram", 20, -1 }, { "glCreateShader", 20, -1 }, { "glDeleteProgram", 20, -1 }, { "glDeleteShader", 20, -1 }, { "glDetachShader", 20, -1 }, { "glDisableVertexAttribArray", 20, -1 }, { "glEnableVertexAttribArray", 20, -1 }, { "glGetActiveAttrib", 20, -1 }, { "glGetActiveUniform", 20, -1 }, { "glGetAttachedShaders", 20, -1 }, { "glGetAttribLocation", 20, -1 }, { "glGetProgramiv", 20, -1 }, { "glGetProgramInfoLog", 20, -1 }, { "glGetShaderiv", 20, -1 }, { "glGetShaderInfoLog", 20, -1 }, { "glGetShaderSource", 20, -1 }, { "glGetUniformLocation", 20, -1 }, { "glGetUniformfv", 20, -1 }, { "glGetUniformiv", 20, -1 }, { "glGetVertexAttribdv", 20, -1 }, { "glGetVertexAttribfv", 20, -1 }, { "glGetVertexAttribiv", 20, -1 }, { "glGetVertexAttribPointerv", 20, -1 }, { "glIsProgram", 20, -1 }, { "glIsShader", 20, -1 }, { "glLinkProgram", 20, -1 }, { "glShaderSource", 20, -1 }, { "glUseProgram", 20, -1 }, { "glUniform1f", 20, -1 }, { "glUniform2f", 20, -1 }, { "glUniform3f", 20, -1 }, { "glUniform4f", 20, -1 }, { "glUniform1i", 20, -1 }, { "glUniform2i", 20, -1 }, { "glUniform3i", 20, -1 }, { "glUniform4i", 20, -1 }, { "glUniform1fv", 20, -1 }, { "glUniform2fv", 20, -1 }, { "glUniform3fv", 20, -1 }, { "glUniform4fv", 20, -1 }, { "glUniform1iv", 20, -1 }, { "glUniform2iv", 20, -1 }, { "glUniform3iv", 20, -1 }, { "glUniform4iv", 20, -1 }, { "glUniformMatrix2fv", 20, -1 }, { "glUniformMatrix3fv", 20, -1 }, { "glUniformMatrix4fv", 20, -1 }, { "glValidateProgram", 20, -1 }, { "glVertexAttrib1d", 20, -1 }, { "glVertexAttrib1dv", 20, -1 }, { "glVertexAttrib1f", 20, -1 }, { "glVertexAttrib1fv", 20, -1 }, { "glVertexAttrib1s", 20, -1 }, { "glVertexAttrib1sv", 20, -1 }, { "glVertexAttrib2d", 20, -1 }, { "glVertexAttrib2dv", 20, -1 }, { "glVertexAttrib2f", 20, -1 }, { "glVertexAttrib2fv", 20, -1 }, { "glVertexAttrib2s", 20, -1 }, { "glVertexAttrib2sv", 20, -1 }, { "glVertexAttrib3d", 20, -1 }, { "glVertexAttrib3dv", 20, -1 }, { "glVertexAttrib3f", 20, -1 }, { "glVertexAttrib3fv", 20, -1 }, { "glVertexAttrib3s", 20, -1 }, { "glVertexAttrib3sv", 20, -1 }, { "glVertexAttrib4Nbv", 20, -1 }, { "glVertexAttrib4Niv", 20, -1 }, { "glVertexAttrib4Nsv", 20, -1 }, { "glVertexAttrib4Nub", 20, -1 }, { "glVertexAttrib4Nubv", 20, -1 }, { "glVertexAttrib4Nuiv", 20, -1 }, { "glVertexAttrib4Nusv", 20, -1 }, { "glVertexAttrib4bv", 20, -1 }, { "glVertexAttrib4d", 20, -1 }, { "glVertexAttrib4dv", 20, -1 }, { "glVertexAttrib4f", 20, -1 }, { "glVertexAttrib4fv", 20, -1 }, { "glVertexAttrib4iv", 20, -1 }, { "glVertexAttrib4s", 20, -1 }, { "glVertexAttrib4sv", 20, -1 }, { "glVertexAttrib4ubv", 20, -1 }, { "glVertexAttrib4uiv", 20, -1 }, { "glVertexAttrib4usv", 20, -1 }, { "glVertexAttribPointer", 20, -1 }, /* GL 2.1 */ { "glUniformMatrix2x3fv", 21, -1 }, { "glUniformMatrix3x2fv", 21, -1 }, { "glUniformMatrix2x4fv", 21, -1 }, { "glUniformMatrix4x2fv", 21, -1 }, { "glUniformMatrix3x4fv", 21, -1 }, { "glUniformMatrix4x3fv", 21, -1 }, /* GL 3.0 */ { "glColorMaski", 30, -1 }, { "glGetBooleani_v", 30, -1 }, { "glGetIntegeri_v", 30, -1 }, { "glEnablei", 30, -1 }, { "glDisablei", 30, -1 }, { "glIsEnabledi", 30, -1 }, { "glBeginTransformFeedback", 30, -1 }, { "glEndTransformFeedback", 30, -1 }, { "glBindBufferRange", 30, -1 }, { "glBindBufferBase", 30, -1 }, { "glTransformFeedbackVaryings", 30, -1 }, { "glGetTransformFeedbackVarying", 30, -1 }, { "glClampColor", 30, -1 }, { "glBeginConditionalRender", 30, -1 }, { "glEndConditionalRender", 30, -1 }, { "glVertexAttribIPointer", 30, -1 }, { "glGetVertexAttribIiv", 30, -1 }, { "glGetVertexAttribIuiv", 30, -1 }, { "glVertexAttribI1i", 30, -1 }, { "glVertexAttribI2i", 30, -1 }, { "glVertexAttribI3i", 30, -1 }, { "glVertexAttribI4i", 30, -1 }, { "glVertexAttribI1ui", 30, -1 }, { "glVertexAttribI2ui", 30, -1 }, { "glVertexAttribI3ui", 30, -1 }, { "glVertexAttribI4ui", 30, -1 }, { "glVertexAttribI1iv", 30, -1 }, { "glVertexAttribI2iv", 30, -1 }, { "glVertexAttribI3iv", 30, -1 }, { "glVertexAttribI4iv", 30, -1 }, { "glVertexAttribI1uiv", 30, -1 }, { "glVertexAttribI2uiv", 30, -1 }, { "glVertexAttribI3uiv", 30, -1 }, { "glVertexAttribI4uiv", 30, -1 }, { "glVertexAttribI4bv", 30, -1 }, { "glVertexAttribI4sv", 30, -1 }, { "glVertexAttribI4ubv", 30, -1 }, { "glVertexAttribI4usv", 30, -1 }, { "glGetUniformuiv", 30, -1 }, { "glBindFragDataLocation", 30, -1 }, { "glGetFragDataLocation", 30, -1 }, { "glUniform1ui", 30, -1 }, { "glUniform2ui", 30, -1 }, { "glUniform3ui", 30, -1 }, { "glUniform4ui", 30, -1 }, { "glUniform1uiv", 30, -1 }, { "glUniform2uiv", 30, -1 }, { "glUniform3uiv", 30, -1 }, { "glUniform4uiv", 30, -1 }, { "glTexParameterIiv", 30, -1 }, { "glTexParameterIuiv", 30, -1 }, { "glGetTexParameterIiv", 30, -1 }, { "glGetTexParameterIuiv", 30, -1 }, { "glClearBufferiv", 30, -1 }, { "glClearBufferuiv", 30, -1 }, { "glClearBufferfv", 30, -1 }, { "glClearBufferfi", 30, -1 }, { "glGetStringi", 30, -1 }, /* GL 3.1 */ { "glDrawArraysInstanced", 31, -1 }, { "glDrawElementsInstanced", 31, -1 }, { "glTexBuffer", 31, -1 }, { "glPrimitiveRestartIndex", 31, -1 }, /* GL_ARB_shader_objects */ { "glDeleteObjectARB", 31, -1 }, { "glGetHandleARB", 31, -1 }, { "glDetachObjectARB", 31, -1 }, { "glCreateShaderObjectARB", 31, -1 }, { "glCreateProgramObjectARB", 31, -1 }, { "glAttachObjectARB", 31, -1 }, { "glGetObjectParameterfvARB", 31, -1 }, { "glGetObjectParameterivARB", 31, -1 }, { "glGetInfoLogARB", 31, -1 }, { "glGetAttachedObjectsARB", 31, -1 }, /* GL_EXT_transform_feedback */ { "glBindBufferOffsetEXT", 31, -1 }, /* GL_MESA_resize_buffers */ { "glResizeBuffersMESA", 31, -1 }, /* GL_IBM_multimode_draw_arrays */ { "glMultiModeDrawArraysIBM", 31, -1 }, { "glMultiModeDrawElementsIBM", 31, -1 }, /* GL_EXT_depth_bounds_test */ { "glDepthBoundsEXT", 31, -1 }, /* GL_apple_object_purgeable */ { "glObjectPurgeableAPPLE", 31, -1 }, { "glObjectUnpurgeableAPPLE", 31, -1 }, { "glGetObjectParameterivAPPLE", 31, -1 }, /* GL_ARB_instanced_arrays */ { "glVertexAttribDivisorARB", 31, -1 }, /* GL_NV_texture_barrier */ { "glTextureBarrierNV", 31, -1 }, /* GL_EXT_texture_integer */ { "glClearColorIiEXT", 31, -1 }, { "glClearColorIuiEXT", 31, -1 }, /* GL_OES_EGL_image */ { "glEGLImageTargetRenderbufferStorageOES", 31, -1 }, { "glEGLImageTargetTexture2DOES", 31, -1 }, /* GL 3.2 */ { "glGetInteger64i_v", 32, -1 }, { "glGetBufferParameteri64v", 32, -1 }, { "glFramebufferTexture", 32, -1 }, /* GL_ARB_geometry_shader4 */ { "glProgramParameteriARB", 32, -1 }, { "glFramebufferTextureARB", 32, -1 }, { "glFramebufferTextureLayerARB", 32, -1 }, { "glFramebufferTextureFaceARB", 32, -1 }, /* GL 3.3 */ { "glVertexAttribDivisor", 33, -1 }, /* GL 4.0 */ // { "glMinSampleShading", 40, -1 }, // XXX: Add to xml // { "glBlendEquationi", 40, -1 }, // XXX: Add to xml // { "glBlendEquationSeparatei", 40, -1 }, // XXX: Add to xml // { "glBlendFunci", 40, -1 }, // XXX: Add to xml // { "glBlendFuncSeparatei", 40, -1 }, // XXX: Add to xml /* GL 4.3 */ { "glIsRenderbuffer", 43, -1 }, { "glBindRenderbuffer", 43, -1 }, { "glDeleteRenderbuffers", 43, -1 }, { "glGenRenderbuffers", 43, -1 }, { "glRenderbufferStorage", 43, -1 }, { "glGetRenderbufferParameteriv", 43, -1 }, { "glIsFramebuffer", 43, -1 }, { "glBindFramebuffer", 43, -1 }, { "glDeleteFramebuffers", 43, -1 }, { "glGenFramebuffers", 43, -1 }, { "glCheckFramebufferStatus", 43, -1 }, { "glFramebufferTexture1D", 43, -1 }, { "glFramebufferTexture2D", 43, -1 }, { "glFramebufferTexture3D", 43, -1 }, { "glFramebufferRenderbuffer", 43, -1 }, { "glGetFramebufferAttachmentParameteriv", 43, -1 }, { "glGenerateMipmap", 43, -1 }, { "glBlitFramebuffer", 43, -1 }, { "glRenderbufferStorageMultisample", 43, -1 }, { "glFramebufferTextureLayer", 43, -1 }, { "glMapBufferRange", 43, -1 }, { "glFlushMappedBufferRange", 43, -1 }, { "glBindVertexArray", 43, -1 }, { "glDeleteVertexArrays", 43, -1 }, { "glGenVertexArrays", 43, -1 }, { "glIsVertexArray", 43, -1 }, { "glGetUniformIndices", 43, -1 }, { "glGetActiveUniformsiv", 43, -1 }, { "glGetActiveUniformName", 43, -1 }, { "glGetUniformBlockIndex", 43, -1 }, { "glGetActiveUniformBlockiv", 43, -1 }, { "glGetActiveUniformBlockName", 43, -1 }, { "glUniformBlockBinding", 43, -1 }, { "glCopyBufferSubData", 43, -1 }, { "glDrawElementsBaseVertex", 43, -1 }, { "glDrawRangeElementsBaseVertex", 43, -1 }, { "glDrawElementsInstancedBaseVertex", 43, -1 }, { "glMultiDrawElementsBaseVertex", 43, -1 }, { "glProvokingVertex", 43, -1 }, { "glFenceSync", 43, -1 }, { "glIsSync", 43, -1 }, { "glDeleteSync", 43, -1 }, { "glClientWaitSync", 43, -1 }, { "glWaitSync", 43, -1 }, { "glGetInteger64v", 43, -1 }, { "glGetSynciv", 43, -1 }, // { "glTexImage2DMultisample", 43, -1 }, // XXX: Add to xml // { "glTexImage3DMultisample", 43, -1 }, // XXX: Add to xml // { "glGetMultisamplefv", 43, -1 }, // XXX: Add to xml // { "glSampleMaski", 43, -1 }, // XXX: Add to xml { "glBlendEquationiARB", 43, -1 }, { "glBlendEquationSeparateiARB", 43, -1 }, { "glBlendFunciARB", 43, -1 }, { "glBlendFuncSeparateiARB", 43, -1 }, // { "glMinSampleShadingARB", 43, -1 }, // XXX: Add to xml // { "glNamedStringARB", 43, -1 }, // XXX: Add to xml // { "glDeleteNamedStringARB", 43, -1 }, // XXX: Add to xml // { "glCompileShaderIncludeARB", 43, -1 }, // XXX: Add to xml // { "glIsNamedStringARB", 43, -1 }, // XXX: Add to xml // { "glGetNamedStringARB", 43, -1 }, // XXX: Add to xml // { "glGetNamedStringivARB", 43, -1 }, // XXX: Add to xml { "glBindFragDataLocationIndexed", 43, -1 }, { "glGetFragDataIndex", 43, -1 }, { "glGenSamplers", 43, -1 }, { "glDeleteSamplers", 43, -1 }, { "glIsSampler", 43, -1 }, { "glBindSampler", 43, -1 }, { "glSamplerParameteri", 43, -1 }, { "glSamplerParameteriv", 43, -1 }, { "glSamplerParameterf", 43, -1 }, { "glSamplerParameterfv", 43, -1 }, { "glSamplerParameterIiv", 43, -1 }, { "glSamplerParameterIuiv", 43, -1 }, { "glGetSamplerParameteriv", 43, -1 }, { "glGetSamplerParameterIiv", 43, -1 }, { "glGetSamplerParameterfv", 43, -1 }, { "glGetSamplerParameterIuiv", 43, -1 }, { "glQueryCounter", 43, -1 }, { "glGetQueryObjecti64v", 43, -1 }, { "glGetQueryObjectui64v", 43, -1 }, { "glVertexP2ui", 43, -1 }, { "glVertexP2uiv", 43, -1 }, { "glVertexP3ui", 43, -1 }, { "glVertexP3uiv", 43, -1 }, { "glVertexP4ui", 43, -1 }, { "glVertexP4uiv", 43, -1 }, { "glTexCoordP1ui", 43, -1 }, { "glTexCoordP1uiv", 43, -1 }, { "glTexCoordP2ui", 43, -1 }, { "glTexCoordP2uiv", 43, -1 }, { "glTexCoordP3ui", 43, -1 }, { "glTexCoordP3uiv", 43, -1 }, { "glTexCoordP4ui", 43, -1 }, { "glTexCoordP4uiv", 43, -1 }, { "glMultiTexCoordP1ui", 43, -1 }, { "glMultiTexCoordP1uiv", 43, -1 }, { "glMultiTexCoordP2ui", 43, -1 }, { "glMultiTexCoordP2uiv", 43, -1 }, { "glMultiTexCoordP3ui", 43, -1 }, { "glMultiTexCoordP3uiv", 43, -1 }, { "glMultiTexCoordP4ui", 43, -1 }, { "glMultiTexCoordP4uiv", 43, -1 }, { "glNormalP3ui", 43, -1 }, { "glNormalP3uiv", 43, -1 }, { "glColorP3ui", 43, -1 }, { "glColorP3uiv", 43, -1 }, { "glColorP4ui", 43, -1 }, { "glColorP4uiv", 43, -1 }, { "glSecondaryColorP3ui", 43, -1 }, { "glSecondaryColorP3uiv", 43, -1 }, { "glVertexAttribP1ui", 43, -1 }, { "glVertexAttribP1uiv", 43, -1 }, { "glVertexAttribP2ui", 43, -1 }, { "glVertexAttribP2uiv", 43, -1 }, { "glVertexAttribP3ui", 43, -1 }, { "glVertexAttribP3uiv", 43, -1 }, { "glVertexAttribP4ui", 43, -1 }, { "glVertexAttribP4uiv", 43, -1 }, // { "glDrawArraysIndirect", 43, -1 }, // XXX: Add to xml // { "glDrawElementsIndirect", 43, -1 }, // XXX: Add to xml // { "glUniform1d", 43, -1 }, // XXX: Add to xml // { "glUniform2d", 43, -1 }, // XXX: Add to xml // { "glUniform3d", 43, -1 }, // XXX: Add to xml // { "glUniform4d", 43, -1 }, // XXX: Add to xml // { "glUniform1dv", 43, -1 }, // XXX: Add to xml // { "glUniform2dv", 43, -1 }, // XXX: Add to xml // { "glUniform3dv", 43, -1 }, // XXX: Add to xml // { "glUniform4dv", 43, -1 }, // XXX: Add to xml // { "glUniformMatrix2dv", 43, -1 }, // XXX: Add to xml // { "glUniformMatrix3dv", 43, -1 }, // XXX: Add to xml // { "glUniformMatrix4dv", 43, -1 }, // XXX: Add to xml // { "glUniformMatrix2x3dv", 43, -1 }, // XXX: Add to xml // { "glUniformMatrix2x4dv", 43, -1 }, // XXX: Add to xml // { "glUniformMatrix3x2dv", 43, -1 }, // XXX: Add to xml // { "glUniformMatrix3x4dv", 43, -1 }, // XXX: Add to xml // { "glUniformMatrix4x2dv", 43, -1 }, // XXX: Add to xml // { "glUniformMatrix4x3dv", 43, -1 }, // XXX: Add to xml // { "glGetUniformdv", 43, -1 }, // XXX: Add to xml // { "glGetSubroutineUniformLocation", 43, -1 }, // XXX: Add to xml // { "glGetSubroutineIndex", 43, -1 }, // XXX: Add to xml // { "glGetActiveSubroutineUniformiv", 43, -1 }, // XXX: Add to xml // { "glGetActiveSubroutineUniformName", 43, -1 }, // XXX: Add to xml // { "glGetActiveSubroutineName", 43, -1 }, // XXX: Add to xml // { "glUniformSubroutinesuiv", 43, -1 }, // XXX: Add to xml // { "glGetUniformSubroutineuiv", 43, -1 }, // XXX: Add to xml // { "glGetProgramStageiv", 43, -1 }, // XXX: Add to xml // { "glPatchParameteri", 43, -1 }, // XXX: Add to xml // { "glPatchParameterfv", 43, -1 }, // XXX: Add to xml { "glBindTransformFeedback", 43, -1 }, { "glDeleteTransformFeedbacks", 43, -1 }, { "glGenTransformFeedbacks", 43, -1 }, { "glIsTransformFeedback", 43, -1 }, { "glPauseTransformFeedback", 43, -1 }, { "glResumeTransformFeedback", 43, -1 }, { "glDrawTransformFeedback", 43, -1 }, { "glDrawTransformFeedbackStream", 43, -1 }, { "glBeginQueryIndexed", 43, -1 }, { "glEndQueryIndexed", 43, -1 }, { "glGetQueryIndexediv", 43, -1 }, { "glReleaseShaderCompiler", 43, -1 }, { "glShaderBinary", 43, -1 }, { "glGetShaderPrecisionFormat", 43, -1 }, { "glDepthRangef", 43, -1 }, { "glClearDepthf", 43, -1 }, { "glGetProgramBinary", 43, -1 }, { "glProgramBinary", 43, -1 }, { "glProgramParameteri", 43, -1 }, // { "glUseProgramStages", 43, -1 }, // XXX: Add to xml // { "glActiveShaderProgram", 43, -1 }, // XXX: Add to xml // { "glCreateShaderProgramv", 43, -1 }, // XXX: Add to xml // { "glBindProgramPipeline", 43, -1 }, // XXX: Add to xml // { "glDeleteProgramPipelines", 43, -1 }, // XXX: Add to xml // { "glGenProgramPipelines", 43, -1 }, // XXX: Add to xml // { "glIsProgramPipeline", 43, -1 }, // XXX: Add to xml // { "glGetProgramPipelineiv", 43, -1 }, // XXX: Add to xml // { "glProgramUniform1i", 43, -1 }, // XXX: Add to xml // { "glProgramUniform1iv", 43, -1 }, // XXX: Add to xml // { "glProgramUniform1f", 43, -1 }, // XXX: Add to xml // { "glProgramUniform1fv", 43, -1 }, // XXX: Add to xml // { "glProgramUniform1d", 43, -1 }, // XXX: Add to xml // { "glProgramUniform1dv", 43, -1 }, // XXX: Add to xml // { "glProgramUniform1ui", 43, -1 }, // XXX: Add to xml // { "glProgramUniform1uiv", 43, -1 }, // XXX: Add to xml // { "glProgramUniform2i", 43, -1 }, // XXX: Add to xml // { "glProgramUniform2iv", 43, -1 }, // XXX: Add to xml // { "glProgramUniform2f", 43, -1 }, // XXX: Add to xml // { "glProgramUniform2fv", 43, -1 }, // XXX: Add to xml // { "glProgramUniform2d", 43, -1 }, // XXX: Add to xml // { "glProgramUniform2dv", 43, -1 }, // XXX: Add to xml // { "glProgramUniform2ui", 43, -1 }, // XXX: Add to xml // { "glProgramUniform2uiv", 43, -1 }, // XXX: Add to xml // { "glProgramUniform3i", 43, -1 }, // XXX: Add to xml // { "glProgramUniform3iv", 43, -1 }, // XXX: Add to xml // { "glProgramUniform3f", 43, -1 }, // XXX: Add to xml // { "glProgramUniform3fv", 43, -1 }, // XXX: Add to xml // { "glProgramUniform3d", 43, -1 }, // XXX: Add to xml // { "glProgramUniform3dv", 43, -1 }, // XXX: Add to xml // { "glProgramUniform3ui", 43, -1 }, // XXX: Add to xml // { "glProgramUniform3uiv", 43, -1 }, // XXX: Add to xml // { "glProgramUniform4i", 43, -1 }, // XXX: Add to xml // { "glProgramUniform4iv", 43, -1 }, // XXX: Add to xml // { "glProgramUniform4f", 43, -1 }, // XXX: Add to xml // { "glProgramUniform4fv", 43, -1 }, // XXX: Add to xml // { "glProgramUniform4d", 43, -1 }, // XXX: Add to xml // { "glProgramUniform4dv", 43, -1 }, // XXX: Add to xml // { "glProgramUniform4ui", 43, -1 }, // XXX: Add to xml // { "glProgramUniform4uiv", 43, -1 }, // XXX: Add to xml // { "glProgramUniformMatrix2fv", 43, -1 }, // XXX: Add to xml // { "glProgramUniformMatrix3fv", 43, -1 }, // XXX: Add to xml // { "glProgramUniformMatrix4fv", 43, -1 }, // XXX: Add to xml // { "glProgramUniformMatrix2dv", 43, -1 }, // XXX: Add to xml // { "glProgramUniformMatrix3dv", 43, -1 }, // XXX: Add to xml // { "glProgramUniformMatrix4dv", 43, -1 }, // XXX: Add to xml // { "glProgramUniformMatrix2x3fv", 43, -1 }, // XXX: Add to xml // { "glProgramUniformMatrix3x2fv", 43, -1 }, // XXX: Add to xml // { "glProgramUniformMatrix2x4fv", 43, -1 }, // XXX: Add to xml // { "glProgramUniformMatrix4x2fv", 43, -1 }, // XXX: Add to xml // { "glProgramUniformMatrix3x4fv", 43, -1 }, // XXX: Add to xml // { "glProgramUniformMatrix4x3fv", 43, -1 }, // XXX: Add to xml // { "glProgramUniformMatrix2x3dv", 43, -1 }, // XXX: Add to xml // { "glProgramUniformMatrix3x2dv", 43, -1 }, // XXX: Add to xml // { "glProgramUniformMatrix2x4dv", 43, -1 }, // XXX: Add to xml // { "glProgramUniformMatrix4x2dv", 43, -1 }, // XXX: Add to xml // { "glProgramUniformMatrix3x4dv", 43, -1 }, // XXX: Add to xml // { "glProgramUniformMatrix4x3dv", 43, -1 }, // XXX: Add to xml // { "glValidateProgramPipeline", 43, -1 }, // XXX: Add to xml // { "glGetProgramPipelineInfoLog", 43, -1 }, // XXX: Add to xml // { "glVertexAttribL1d", 43, -1 }, // XXX: Add to xml // { "glVertexAttribL2d", 43, -1 }, // XXX: Add to xml // { "glVertexAttribL3d", 43, -1 }, // XXX: Add to xml // { "glVertexAttribL4d", 43, -1 }, // XXX: Add to xml // { "glVertexAttribL1dv", 43, -1 }, // XXX: Add to xml // { "glVertexAttribL2dv", 43, -1 }, // XXX: Add to xml // { "glVertexAttribL3dv", 43, -1 }, // XXX: Add to xml // { "glVertexAttribL4dv", 43, -1 }, // XXX: Add to xml // { "glVertexAttribLPointer", 43, -1 }, // XXX: Add to xml // { "glGetVertexAttribLdv", 43, -1 }, // XXX: Add to xml // { "glViewportArrayv", 43, -1 }, // XXX: Add to xml // { "glViewportIndexedf", 43, -1 }, // XXX: Add to xml // { "glViewportIndexedfv", 43, -1 }, // XXX: Add to xml // { "glScissorArrayv", 43, -1 }, // XXX: Add to xml // { "glScissorIndexed", 43, -1 }, // XXX: Add to xml // { "glScissorIndexedv", 43, -1 }, // XXX: Add to xml // { "glDepthRangeArrayv", 43, -1 }, // XXX: Add to xml // { "glDepthRangeIndexed", 43, -1 }, // XXX: Add to xml // { "glGetFloati_v", 43, -1 }, // XXX: Add to xml // { "glGetDoublei_v", 43, -1 }, // XXX: Add to xml // { "glCreateSyncFromCLeventARB", 43, -1 }, // XXX: Add to xml { "glDebugMessageControlARB", 43, -1 }, { "glDebugMessageInsertARB", 43, -1 }, { "glDebugMessageCallbackARB", 43, -1 }, { "glGetDebugMessageLogARB", 43, -1 }, { "glGetGraphicsResetStatusARB", 43, -1 }, { "glGetnMapdvARB", 43, -1 }, { "glGetnMapfvARB", 43, -1 }, { "glGetnMapivARB", 43, -1 }, { "glGetnPixelMapfvARB", 43, -1 }, { "glGetnPixelMapuivARB", 43, -1 }, { "glGetnPixelMapusvARB", 43, -1 }, { "glGetnPolygonStippleARB", 43, -1 }, { "glGetnColorTableARB", 43, -1 }, { "glGetnConvolutionFilterARB", 43, -1 }, { "glGetnSeparableFilterARB", 43, -1 }, { "glGetnHistogramARB", 43, -1 }, { "glGetnMinmaxARB", 43, -1 }, { "glGetnTexImageARB", 43, -1 }, { "glReadnPixelsARB", 43, -1 }, { "glGetnCompressedTexImageARB", 43, -1 }, { "glGetnUniformfvARB", 43, -1 }, { "glGetnUniformivARB", 43, -1 }, { "glGetnUniformuivARB", 43, -1 }, { "glGetnUniformdvARB", 43, -1 }, { "glDrawArraysInstancedBaseInstance", 43, -1 }, { "glDrawElementsInstancedBaseInstance", 43, -1 }, { "glDrawElementsInstancedBaseVertexBaseInstance", 43, -1 }, { "glDrawTransformFeedbackInstanced", 43, -1 }, { "glDrawTransformFeedbackStreamInstanced", 43, -1 }, // { "glGetInternalformativ", 43, -1 }, // XXX: Add to xml // { "glGetActiveAtomicCounterBufferiv", 43, -1 }, // XXX: Add to xml // { "glBindImageTexture", 43, -1 }, // XXX: Add to xml // { "glMemoryBarrier", 43, -1 }, // XXX: Add to xml { "glTexStorage1D", 43, -1 }, { "glTexStorage2D", 43, -1 }, { "glTexStorage3D", 43, -1 }, { "glTextureStorage1DEXT", 43, -1 }, { "glTextureStorage2DEXT", 43, -1 }, { "glTextureStorage3DEXT", 43, -1 }, // { "glDebugMessageControl", 43, -1 }, // XXX: Add to xml // { "glDebugMessageInsert", 43, -1 }, // XXX: Add to xml // { "glDebugMessageCallback", 43, -1 }, // XXX: Add to xml // { "glGetDebugMessageLog", 43, -1 }, // XXX: Add to xml // { "glPushDebugGroup", 43, -1 }, // XXX: Add to xml // { "glPopDebugGroup", 43, -1 }, // XXX: Add to xml // { "glObjectLabel", 43, -1 }, // XXX: Add to xml // { "glGetObjectLabel", 43, -1 }, // XXX: Add to xml // { "glObjectPtrLabel", 43, -1 }, // XXX: Add to xml // { "glGetObjectPtrLabel", 43, -1 }, // XXX: Add to xml // { "glClearBufferData", 43, -1 }, // XXX: Add to xml // { "glClearBufferSubData", 43, -1 }, // XXX: Add to xml // { "glClearNamedBufferDataEXT", 43, -1 }, // XXX: Add to xml // { "glClearNamedBufferSubDataEXT", 43, -1 }, // XXX: Add to xml // { "glDispatchCompute", 43, -1 }, // XXX: Add to xml // { "glDispatchComputeIndirect", 43, -1 }, // XXX: Add to xml // { "glCopyImageSubData", 43, -1 }, // XXX: Add to xml // { "glTextureView", 43, -1 }, // XXX: Add to xml // { "glBindVertexBuffer", 43, -1 }, // XXX: Add to xml // { "glVertexAttribFormat", 43, -1 }, // XXX: Add to xml // { "glVertexAttribIFormat", 43, -1 }, // XXX: Add to xml // { "glVertexAttribLFormat", 43, -1 }, // XXX: Add to xml // { "glVertexAttribBinding", 43, -1 }, // XXX: Add to xml // { "glVertexBindingDivisor", 43, -1 }, // XXX: Add to xml // { "glVertexArrayBindVertexBufferEXT", 43, -1 }, // XXX: Add to xml // { "glVertexArrayVertexAttribFormatEXT", 43, -1 }, // XXX: Add to xml // { "glVertexArrayVertexAttribIFormatEXT", 43, -1 }, // XXX: Add to xml // { "glVertexArrayVertexAttribLFormatEXT", 43, -1 }, // XXX: Add to xml // { "glVertexArrayVertexAttribBindingEXT", 43, -1 }, // XXX: Add to xml // { "glVertexArrayVertexBindingDivisorEXT", 43, -1 }, // XXX: Add to xml // { "glFramebufferParameteri", 43, -1 }, // XXX: Add to xml // { "glGetFramebufferParameteriv", 43, -1 }, // XXX: Add to xml // { "glNamedFramebufferParameteriEXT", 43, -1 }, // XXX: Add to xml // { "glGetNamedFramebufferParameterivEXT", 43, -1 }, // XXX: Add to xml // { "glGetInternalformati64v", 43, -1 }, // XXX: Add to xml { "glInvalidateTexSubImage", 43, -1 }, { "glInvalidateTexImage", 43, -1 }, { "glInvalidateBufferSubData", 43, -1 }, { "glInvalidateBufferData", 43, -1 }, { "glInvalidateFramebuffer", 43, -1 }, { "glInvalidateSubFramebuffer", 43, -1 }, // { "glMultiDrawArraysIndirect", 43, -1 }, // XXX: Add to xml // { "glMultiDrawElementsIndirect", 43, -1 }, // XXX: Add to xml // { "glGetProgramInterfaceiv", 43, -1 }, // XXX: Add to xml // { "glGetProgramResourceIndex", 43, -1 }, // XXX: Add to xml // { "glGetProgramResourceName", 43, -1 }, // XXX: Add to xml // { "glGetProgramResourceiv", 43, -1 }, // XXX: Add to xml // { "glGetProgramResourceLocation", 43, -1 }, // XXX: Add to xml // { "glGetProgramResourceLocationIndex", 43, -1 }, // XXX: Add to xml // { "glShaderStorageBlockBinding", 43, -1 }, // XXX: Add to xml // { "glTexBufferRange", 43, -1 }, // XXX: Add to xml // { "glTextureBufferRangeEXT", 43, -1 }, // XXX: Add to xml // { "glTexStorage2DMultisample", 43, -1 }, // XXX: Add to xml // { "glTexStorage3DMultisample", 43, -1 }, // XXX: Add to xml // { "glTextureStorage2DMultisampleEXT", 43, -1 }, // XXX: Add to xml // { "glTextureStorage3DMultisampleEXT", 43, -1 }, // XXX: Add to xml { NULL, 0, -1 } }; #if FEATURE_ES1 const struct function gles11_functions_possible[] = { { "glActiveTexture", 11, _gloffset_ActiveTextureARB }, { "glAlphaFunc", 11, _gloffset_AlphaFunc }, { "glAlphaFuncx", 11, -1 }, { "glBindBuffer", 11, -1 }, { "glBindFramebufferOES", 11, -1 }, { "glBindRenderbufferOES", 11, -1 }, { "glBindTexture", 11, _gloffset_BindTexture }, { "glBlendEquationOES", 11, _gloffset_BlendEquation }, { "glBlendEquationSeparateOES", 11, -1 }, { "glBlendFunc", 11, _gloffset_BlendFunc }, { "glBlendFuncSeparateOES", 11, -1 }, { "glBufferData", 11, -1 }, { "glBufferSubData", 11, -1 }, { "glCheckFramebufferStatusOES", 11, -1 }, { "glClear", 11, _gloffset_Clear }, { "glClearColor", 11, _gloffset_ClearColor }, { "glClearColorx", 11, -1 }, { "glClearDepthf", 11, -1 }, { "glClearDepthx", 11, -1 }, { "glClearStencil", 11, _gloffset_ClearStencil }, { "glClientActiveTexture", 11, _gloffset_ClientActiveTextureARB }, { "glClipPlanef", 11, -1 }, { "glClipPlanex", 11, -1 }, { "glColor4f", 11, _gloffset_Color4f }, { "glColor4ub", 11, _gloffset_Color4ub }, { "glColor4x", 11, -1 }, { "glColorMask", 11, _gloffset_ColorMask }, { "glColorPointer", 11, _gloffset_ColorPointer }, { "glCompressedTexImage2D", 11, -1 }, { "glCompressedTexSubImage2D", 11, -1 }, { "glCopyTexImage2D", 11, _gloffset_CopyTexImage2D }, { "glCopyTexSubImage2D", 11, _gloffset_CopyTexSubImage2D }, { "glCullFace", 11, _gloffset_CullFace }, { "glDeleteBuffers", 11, -1 }, { "glDeleteFramebuffersOES", 11, -1 }, { "glDeleteRenderbuffersOES", 11, -1 }, { "glDeleteTextures", 11, _gloffset_DeleteTextures }, { "glDepthFunc", 11, _gloffset_DepthFunc }, { "glDepthMask", 11, _gloffset_DepthMask }, { "glDepthRangef", 11, -1 }, { "glDepthRangex", 11, -1 }, { "glDisable", 11, _gloffset_Disable }, { "glDisableClientState", 11, _gloffset_DisableClientState }, { "glDrawArrays", 11, _gloffset_DrawArrays }, { "glDrawElements", 11, _gloffset_DrawElements }, { "glDrawTexfOES", 11, -1 }, { "glDrawTexfvOES", 11, -1 }, { "glDrawTexiOES", 11, -1 }, { "glDrawTexivOES", 11, -1 }, { "glDrawTexsOES", 11, -1 }, { "glDrawTexsvOES", 11, -1 }, { "glDrawTexxOES", 11, -1 }, { "glDrawTexxvOES", 11, -1 }, { "glEGLImageTargetRenderbufferStorageOES", 11, -1 }, { "glEGLImageTargetTexture2DOES", 11, -1 }, { "glEnable", 11, _gloffset_Enable }, { "glEnableClientState", 11, _gloffset_EnableClientState }, { "glFinish", 11, _gloffset_Finish }, { "glFlush", 11, _gloffset_Flush }, { "glFlushMappedBufferRangeEXT", 11, -1 }, { "glFogf", 11, _gloffset_Fogf }, { "glFogfv", 11, _gloffset_Fogfv }, { "glFogx", 11, -1 }, { "glFogxv", 11, -1 }, { "glFramebufferRenderbufferOES", 11, -1 }, { "glFramebufferTexture2DOES", 11, -1 }, { "glFrontFace", 11, _gloffset_FrontFace }, { "glFrustumf", 11, -1 }, { "glFrustumx", 11, -1 }, { "glGenBuffers", 11, -1 }, { "glGenFramebuffersOES", 11, -1 }, { "glGenRenderbuffersOES", 11, -1 }, { "glGenTextures", 11, _gloffset_GenTextures }, { "glGenerateMipmapOES", 11, -1 }, { "glGetBooleanv", 11, _gloffset_GetBooleanv }, { "glGetBufferParameteriv", 11, -1 }, { "glGetBufferPointervOES", 11, -1 }, { "glGetClipPlanef", 11, -1 }, { "glGetClipPlanex", 11, -1 }, { "glGetError", 11, _gloffset_GetError }, { "glGetFixedv", 11, -1 }, { "glGetFloatv", 11, _gloffset_GetFloatv }, { "glGetFramebufferAttachmentParameterivOES", 11, -1 }, { "glGetIntegerv", 11, _gloffset_GetIntegerv }, { "glGetLightfv", 11, _gloffset_GetLightfv }, { "glGetLightxv", 11, -1 }, { "glGetMaterialfv", 11, _gloffset_GetMaterialfv }, { "glGetMaterialxv", 11, -1 }, { "glGetPointerv", 11, _gloffset_GetPointerv }, { "glGetRenderbufferParameterivOES", 11, -1 }, { "glGetString", 11, _gloffset_GetString }, { "glGetTexEnvfv", 11, _gloffset_GetTexEnvfv }, { "glGetTexEnviv", 11, _gloffset_GetTexEnviv }, { "glGetTexEnvxv", 11, -1 }, { "glGetTexGenfvOES", 11, _gloffset_GetTexGenfv }, { "glGetTexGenivOES", 11, _gloffset_GetTexGeniv }, { "glGetTexGenxvOES", 11, -1 }, { "glGetTexParameterfv", 11, _gloffset_GetTexParameterfv }, { "glGetTexParameteriv", 11, _gloffset_GetTexParameteriv }, { "glGetTexParameterxv", 11, -1 }, { "glHint", 11, _gloffset_Hint }, { "glIsBuffer", 11, -1 }, { "glIsEnabled", 11, _gloffset_IsEnabled }, { "glIsFramebufferOES", 11, -1 }, { "glIsRenderbufferOES", 11, -1 }, { "glIsTexture", 11, _gloffset_IsTexture }, { "glLightModelf", 11, _gloffset_LightModelf }, { "glLightModelfv", 11, _gloffset_LightModelfv }, { "glLightModelx", 11, -1 }, { "glLightModelxv", 11, -1 }, { "glLightf", 11, _gloffset_Lightf }, { "glLightfv", 11, _gloffset_Lightfv }, { "glLightx", 11, -1 }, { "glLightxv", 11, -1 }, { "glLineWidth", 11, _gloffset_LineWidth }, { "glLineWidthx", 11, -1 }, { "glLoadIdentity", 11, _gloffset_LoadIdentity }, { "glLoadMatrixf", 11, _gloffset_LoadMatrixf }, { "glLoadMatrixx", 11, -1 }, { "glLogicOp", 11, _gloffset_LogicOp }, { "glMapBufferOES", 11, -1 }, { "glMapBufferRangeEXT", 11, -1 }, { "glMaterialf", 11, _gloffset_Materialf }, { "glMaterialfv", 11, _gloffset_Materialfv }, { "glMaterialx", 11, -1 }, { "glMaterialxv", 11, -1 }, { "glMatrixMode", 11, _gloffset_MatrixMode }, { "glMultMatrixf", 11, _gloffset_MultMatrixf }, { "glMultMatrixx", 11, -1 }, { "glMultiDrawArraysEXT", 11, -1 }, { "glMultiDrawElementsEXT", 11, -1 }, { "glMultiTexCoord4f", 11, _gloffset_MultiTexCoord4fARB }, { "glMultiTexCoord4x", 11, -1 }, { "glNormal3f", 11, _gloffset_Normal3f }, { "glNormal3x", 11, -1 }, { "glNormalPointer", 11, _gloffset_NormalPointer }, { "glOrthof", 11, -1 }, { "glOrthox", 11, -1 }, { "glPixelStorei", 11, _gloffset_PixelStorei }, { "glPointParameterf", 11, -1 }, { "glPointParameterfv", 11, -1 }, { "glPointParameterx", 11, -1 }, { "glPointParameterxv", 11, -1 }, { "glPointSize", 11, _gloffset_PointSize }, { "glPointSizePointerOES", 11, -1 }, { "glPointSizex", 11, -1 }, { "glPolygonOffset", 11, _gloffset_PolygonOffset }, { "glPolygonOffsetx", 11, -1 }, { "glPopMatrix", 11, _gloffset_PopMatrix }, { "glPushMatrix", 11, _gloffset_PushMatrix }, { "glQueryMatrixxOES", 11, -1 }, { "glReadPixels", 11, _gloffset_ReadPixels }, { "glRenderbufferStorageOES", 11, -1 }, { "glRotatef", 11, _gloffset_Rotatef }, { "glRotatex", 11, -1 }, { "glSampleCoverage", 11, -1 }, { "glSampleCoveragex", 11, -1 }, { "glScalef", 11, _gloffset_Scalef }, { "glScalex", 11, -1 }, { "glScissor", 11, _gloffset_Scissor }, { "glShadeModel", 11, _gloffset_ShadeModel }, { "glStencilFunc", 11, _gloffset_StencilFunc }, { "glStencilMask", 11, _gloffset_StencilMask }, { "glStencilOp", 11, _gloffset_StencilOp }, { "glTexCoordPointer", 11, _gloffset_TexCoordPointer }, { "glTexEnvf", 11, _gloffset_TexEnvf }, { "glTexEnvfv", 11, _gloffset_TexEnvfv }, { "glTexEnvi", 11, _gloffset_TexEnvi }, { "glTexEnviv", 11, _gloffset_TexEnviv }, { "glTexEnvx", 11, -1 }, { "glTexEnvxv", 11, -1 }, { "glTexGenfOES", 11, _gloffset_TexGenf }, { "glTexGenfvOES", 11, _gloffset_TexGenfv }, { "glTexGeniOES", 11, _gloffset_TexGeni }, { "glTexGenivOES", 11, _gloffset_TexGeniv }, { "glTexGenxOES", 11, -1 }, { "glTexGenxvOES", 11, -1 }, { "glTexImage2D", 11, _gloffset_TexImage2D }, { "glTexParameterf", 11, _gloffset_TexParameterf }, { "glTexParameterfv", 11, _gloffset_TexParameterfv }, { "glTexParameteri", 11, _gloffset_TexParameteri }, { "glTexParameteriv", 11, _gloffset_TexParameteriv }, { "glTexParameterx", 11, -1 }, { "glTexParameterxv", 11, -1 }, { "glTexSubImage2D", 11, _gloffset_TexSubImage2D }, { "glTranslatef", 11, _gloffset_Translatef }, { "glTranslatex", 11, -1 }, { "glUnmapBufferOES", 11, -1 }, { "glVertexPointer", 11, _gloffset_VertexPointer }, { "glViewport", 11, _gloffset_Viewport }, { NULL, 0, -1 } }; #endif /* FEATURE_ES1 */ const struct function gles2_functions_possible[] = { { "glActiveTexture", 20, _gloffset_ActiveTextureARB }, { "glAttachShader", 20, -1 }, { "glBindAttribLocation", 20, -1 }, { "glBindBuffer", 20, -1 }, { "glBindFramebuffer", 20, -1 }, { "glBindRenderbuffer", 20, -1 }, { "glBindTexture", 20, _gloffset_BindTexture }, { "glBindVertexArrayOES", 20, -1 }, { "glBlendColor", 20, _gloffset_BlendColor }, { "glBlendEquation", 20, _gloffset_BlendEquation }, { "glBlendEquationSeparate", 20, -1 }, { "glBlendFunc", 20, _gloffset_BlendFunc }, { "glBlendFuncSeparate", 20, -1 }, { "glBufferData", 20, -1 }, { "glBufferSubData", 20, -1 }, { "glCheckFramebufferStatus", 20, -1 }, { "glClear", 20, _gloffset_Clear }, { "glClearColor", 20, _gloffset_ClearColor }, { "glClearDepthf", 20, -1 }, { "glClearStencil", 20, _gloffset_ClearStencil }, { "glColorMask", 20, _gloffset_ColorMask }, { "glCompileShader", 20, -1 }, { "glCompressedTexImage2D", 20, -1 }, { "glCompressedTexImage3DOES", 20, -1 }, { "glCompressedTexSubImage2D", 20, -1 }, { "glCompressedTexSubImage3DOES", 20, -1 }, { "glCopyTexImage2D", 20, _gloffset_CopyTexImage2D }, { "glCopyTexSubImage2D", 20, _gloffset_CopyTexSubImage2D }, { "glCopyTexSubImage3DOES", 20, _gloffset_CopyTexSubImage3D }, { "glCreateProgram", 20, -1 }, { "glCreateShader", 20, -1 }, { "glCullFace", 20, _gloffset_CullFace }, { "glDeleteBuffers", 20, -1 }, { "glDeleteFramebuffers", 20, -1 }, { "glDeleteProgram", 20, -1 }, { "glDeleteRenderbuffers", 20, -1 }, { "glDeleteShader", 20, -1 }, { "glDeleteTextures", 20, _gloffset_DeleteTextures }, { "glDeleteVertexArraysOES", 20, -1 }, { "glDepthFunc", 20, _gloffset_DepthFunc }, { "glDepthMask", 20, _gloffset_DepthMask }, { "glDepthRangef", 20, -1 }, { "glDetachShader", 20, -1 }, { "glDisable", 20, _gloffset_Disable }, { "glDisableVertexAttribArray", 20, -1 }, { "glDrawArrays", 20, _gloffset_DrawArrays }, { "glDrawBuffersNV", 20, -1 }, { "glDrawElements", 20, _gloffset_DrawElements }, { "glEGLImageTargetRenderbufferStorageOES", 20, -1 }, { "glEGLImageTargetTexture2DOES", 20, -1 }, { "glEnable", 20, _gloffset_Enable }, { "glEnableVertexAttribArray", 20, -1 }, { "glFinish", 20, _gloffset_Finish }, { "glFlush", 20, _gloffset_Flush }, { "glFlushMappedBufferRangeEXT", 20, -1 }, { "glFramebufferRenderbuffer", 20, -1 }, { "glFramebufferTexture2D", 20, -1 }, { "glFramebufferTexture3DOES", 20, -1 }, { "glFrontFace", 20, _gloffset_FrontFace }, { "glGenBuffers", 20, -1 }, { "glGenFramebuffers", 20, -1 }, { "glGenRenderbuffers", 20, -1 }, { "glGenTextures", 20, _gloffset_GenTextures }, { "glGenVertexArraysOES", 20, -1 }, { "glGenerateMipmap", 20, -1 }, { "glGetActiveAttrib", 20, -1 }, { "glGetActiveUniform", 20, -1 }, { "glGetAttachedShaders", 20, -1 }, { "glGetAttribLocation", 20, -1 }, { "glGetBooleanv", 20, _gloffset_GetBooleanv }, { "glGetBufferParameteriv", 20, -1 }, { "glGetBufferPointervOES", 20, -1 }, { "glGetError", 20, _gloffset_GetError }, { "glGetFloatv", 20, _gloffset_GetFloatv }, { "glGetFramebufferAttachmentParameteriv", 20, -1 }, { "glGetIntegerv", 20, _gloffset_GetIntegerv }, { "glGetProgramInfoLog", 20, -1 }, { "glGetProgramiv", 20, -1 }, { "glGetRenderbufferParameteriv", 20, -1 }, { "glGetShaderInfoLog", 20, -1 }, { "glGetShaderPrecisionFormat", 20, -1 }, { "glGetShaderSource", 20, -1 }, { "glGetShaderiv", 20, -1 }, { "glGetString", 20, _gloffset_GetString }, { "glGetTexParameterfv", 20, _gloffset_GetTexParameterfv }, { "glGetTexParameteriv", 20, _gloffset_GetTexParameteriv }, { "glGetUniformLocation", 20, -1 }, { "glGetUniformfv", 20, -1 }, { "glGetUniformiv", 20, -1 }, { "glGetVertexAttribPointerv", 20, -1 }, { "glGetVertexAttribfv", 20, -1 }, { "glGetVertexAttribiv", 20, -1 }, { "glHint", 20, _gloffset_Hint }, { "glIsBuffer", 20, -1 }, { "glIsEnabled", 20, _gloffset_IsEnabled }, { "glIsFramebuffer", 20, -1 }, { "glIsProgram", 20, -1 }, { "glIsRenderbuffer", 20, -1 }, { "glIsShader", 20, -1 }, { "glIsTexture", 20, _gloffset_IsTexture }, { "glIsVertexArrayOES", 20, -1 }, { "glLineWidth", 20, _gloffset_LineWidth }, { "glLinkProgram", 20, -1 }, { "glMapBufferOES", 20, -1 }, { "glMapBufferRangeEXT", 20, -1 }, { "glMultiDrawArraysEXT", 20, -1 }, { "glMultiDrawElementsEXT", 20, -1 }, { "glPixelStorei", 20, _gloffset_PixelStorei }, { "glPolygonOffset", 20, _gloffset_PolygonOffset }, { "glReadBufferNV", 20, _gloffset_ReadBuffer }, { "glReadPixels", 20, _gloffset_ReadPixels }, { "glReleaseShaderCompiler", 20, -1 }, { "glRenderbufferStorage", 20, -1 }, { "glSampleCoverage", 20, -1 }, { "glScissor", 20, _gloffset_Scissor }, { "glShaderBinary", 20, -1 }, { "glShaderSource", 20, -1 }, { "glStencilFunc", 20, _gloffset_StencilFunc }, { "glStencilFuncSeparate", 20, -1 }, { "glStencilMask", 20, _gloffset_StencilMask }, { "glStencilMaskSeparate", 20, -1 }, { "glStencilOp", 20, _gloffset_StencilOp }, { "glStencilOpSeparate", 20, -1 }, { "glTexImage2D", 20, _gloffset_TexImage2D }, { "glTexImage3DOES", 20, _gloffset_TexImage3D }, { "glTexParameterf", 20, _gloffset_TexParameterf }, { "glTexParameterfv", 20, _gloffset_TexParameterfv }, { "glTexParameteri", 20, _gloffset_TexParameteri }, { "glTexParameteriv", 20, _gloffset_TexParameteriv }, { "glTexSubImage2D", 20, _gloffset_TexSubImage2D }, { "glTexSubImage3DOES", 20, _gloffset_TexSubImage3D }, { "glUniform1f", 20, -1 }, { "glUniform1fv", 20, -1 }, { "glUniform1i", 20, -1 }, { "glUniform1iv", 20, -1 }, { "glUniform2f", 20, -1 }, { "glUniform2fv", 20, -1 }, { "glUniform2i", 20, -1 }, { "glUniform2iv", 20, -1 }, { "glUniform3f", 20, -1 }, { "glUniform3fv", 20, -1 }, { "glUniform3i", 20, -1 }, { "glUniform3iv", 20, -1 }, { "glUniform4f", 20, -1 }, { "glUniform4fv", 20, -1 }, { "glUniform4i", 20, -1 }, { "glUniform4iv", 20, -1 }, { "glUniformMatrix2fv", 20, -1 }, { "glUniformMatrix3fv", 20, -1 }, { "glUniformMatrix4fv", 20, -1 }, { "glUnmapBufferOES", 20, -1 }, { "glUseProgram", 20, -1 }, { "glValidateProgram", 20, -1 }, { "glVertexAttrib1f", 20, -1 }, { "glVertexAttrib1fv", 20, -1 }, { "glVertexAttrib2f", 20, -1 }, { "glVertexAttrib2fv", 20, -1 }, { "glVertexAttrib3f", 20, -1 }, { "glVertexAttrib3fv", 20, -1 }, { "glVertexAttrib4f", 20, -1 }, { "glVertexAttrib4fv", 20, -1 }, { "glVertexAttribPointer", 20, -1 }, { "glViewport", 20, _gloffset_Viewport }, { NULL, 0, -1 } }; const struct function gles3_functions_possible[] = { { "glBeginQuery", 30, -1 }, { "glBeginTransformFeedback", 30, -1 }, { "glBindBufferBase", 30, -1 }, { "glBindBufferRange", 30, -1 }, { "glBindSampler", 30, -1 }, { "glBindTransformFeedback", 30, -1 }, // We check for the aliased -OES version in GLES 2 // { "glBindVertexArray", 30, -1 }, { "glBlitFramebuffer", 30, -1 }, { "glClearBufferfi", 30, -1 }, { "glClearBufferfv", 30, -1 }, { "glClearBufferiv", 30, -1 }, { "glClearBufferuiv", 30, -1 }, { "glClientWaitSync", 30, -1 }, // We check for the aliased -OES version in GLES 2 // { "glCompressedTexImage3D", 30, -1 }, // We check for the aliased -OES version in GLES 2 // { "glCompressedTexSubImage3D", 30, -1 }, { "glCopyBufferSubData", 30, -1 }, // We check for the aliased -OES version in GLES 2 // { "glCopyTexSubImage3D", 30, -1 }, { "glDeleteQueries", 30, -1 }, { "glDeleteSamplers", 30, -1 }, { "glDeleteSync", 30, -1 }, { "glDeleteTransformFeedbacks", 30, -1 }, // We check for the aliased -OES version in GLES 2 // { "glDeleteVertexArrays", 30, -1 }, { "glDrawArraysInstanced", 30, -1 }, // We check for the aliased -NV version in GLES 2 // { "glDrawBuffers", 30, -1 }, { "glDrawElementsInstanced", 30, -1 }, { "glDrawRangeElements", 30, -1 }, { "glEndQuery", 30, -1 }, { "glEndTransformFeedback", 30, -1 }, { "glFenceSync", 30, -1 }, // We check for the aliased -EXT version in GLES 2 // { "glFlushMappedBufferRange", 30, -1 }, { "glFramebufferTextureLayer", 30, -1 }, { "glGenQueries", 30, -1 }, { "glGenSamplers", 30, -1 }, { "glGenTransformFeedbacks", 30, -1 }, // We check for the aliased -OES version in GLES 2 // { "glGenVertexArrays", 30, -1 }, { "glGetActiveUniformBlockiv", 30, -1 }, { "glGetActiveUniformBlockName", 30, -1 }, { "glGetActiveUniformsiv", 30, -1 }, // We have an implementation (added Jan 1 2010, 1fbc7193) but never tested... // { "glGetBufferParameteri64v", 30, -1 }, // We check for the aliased -OES version in GLES 2 // { "glGetBufferPointerv", 30, -1 }, { "glGetFragDataLocation", 30, -1 }, /// XXX: Missing implementation of glGetInteger64i_v // { "glGetInteger64i_v", 30, -1 }, { "glGetInteger64v", 30, -1 }, { "glGetIntegeri_v", 30, -1 }, // XXX: Missing implementation of ARB_internalformat_query // { "glGetInternalformativ", 30, -1 }, // XXX: Missing implementation of ARB_get_program_binary /// { "glGetProgramBinary", 30, -1 }, { "glGetQueryiv", 30, -1 }, { "glGetQueryObjectuiv", 30, -1 }, { "glGetSamplerParameterfv", 30, -1 }, { "glGetSamplerParameteriv", 30, -1 }, { "glGetStringi", 30, -1 }, { "glGetSynciv", 30, -1 }, { "glGetTransformFeedbackVarying", 30, -1 }, { "glGetUniformBlockIndex", 30, -1 }, { "glGetUniformIndices", 30, -1 }, { "glGetUniformuiv", 30, -1 }, { "glGetVertexAttribIiv", 30, -1 }, { "glGetVertexAttribIuiv", 30, -1 }, { "glInvalidateFramebuffer", 30, -1 }, { "glInvalidateSubFramebuffer", 30, -1 }, { "glIsQuery", 30, -1 }, { "glIsSampler", 30, -1 }, { "glIsSync", 30, -1 }, { "glIsTransformFeedback", 30, -1 }, // We check for the aliased -OES version in GLES 2 // { "glIsVertexArray", 30, -1 }, // We check for the aliased -EXT version in GLES 2 // { "glMapBufferRange", 30, -1 }, { "glPauseTransformFeedback", 30, -1 }, // XXX: Missing implementation of ARB_get_program_binary // { "glProgramBinary", 30, -1 }, // XXX: Missing implementation of ARB_get_program_binary // { "glProgramParameteri", 30, -1 }, // We check for the aliased -NV version in GLES 2 // { "glReadBuffer", 30, -1 }, { "glRenderbufferStorageMultisample", 30, -1 }, { "glResumeTransformFeedback", 30, -1 }, { "glSamplerParameterf", 30, -1 }, { "glSamplerParameterfv", 30, -1 }, { "glSamplerParameteri", 30, -1 }, { "glSamplerParameteriv", 30, -1 }, // We check for the aliased -OES version in GLES 2 // { "glTexImage3D", 30, -1 }, { "glTexStorage2D", 30, -1 }, { "glTexStorage3D", 30, -1 }, // We check for the aliased -OES version in GLES 2 // { "glTexSubImage3D", 30, -1 }, { "glTransformFeedbackVaryings", 30, -1 }, { "glUniform1ui", 30, -1 }, { "glUniform1uiv", 30, -1 }, { "glUniform2ui", 30, -1 }, { "glUniform2uiv", 30, -1 }, { "glUniform3ui", 30, -1 }, { "glUniform3uiv", 30, -1 }, { "glUniform4ui", 30, -1 }, { "glUniform4uiv", 30, -1 }, { "glUniformBlockBinding", 30, -1 }, { "glUniformMatrix2x3fv", 30, -1 }, { "glUniformMatrix2x4fv", 30, -1 }, { "glUniformMatrix3x2fv", 30, -1 }, { "glUniformMatrix3x4fv", 30, -1 }, { "glUniformMatrix4x2fv", 30, -1 }, { "glUniformMatrix4x3fv", 30, -1 }, // We check for the aliased -OES version in GLES 2 // { "glUnmapBuffer", 30, -1 }, { "glVertexAttribDivisor", 30, -1 }, { "glVertexAttribI4i", 30, -1 }, { "glVertexAttribI4iv", 30, -1 }, { "glVertexAttribI4ui", 30, -1 }, { "glVertexAttribI4uiv", 30, -1 }, { "glVertexAttribIPointer", 30, -1 }, { "glWaitSync", 30, -1 }, { NULL, 0, -1 } };