/* $Id: state.c,v 1.57 2001/02/12 19:04:30 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 3.5 * * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * This file manages internal Mesa state update. */ #ifdef PC_HEADER #include "all.h" #else #include "glheader.h" #include "accum.h" #include "alpha.h" #include "api_loopback.h" #include "attrib.h" #include "bitmap.h" #include "blend.h" #include "buffers.h" #include "clip.h" #include "colortab.h" #include "context.h" #include "convolve.h" #include "copypix.h" #include "depth.h" #include "dlist.h" #include "drawpix.h" #include "enable.h" #include "eval.h" #include "get.h" #include "feedback.h" #include "fog.h" #include "hint.h" #include "histogram.h" #include "light.h" #include "lines.h" #include "logic.h" #include "masking.h" #include "matrix.h" #include "mmath.h" #include "pixel.h" #include "pixeltex.h" #include "points.h" #include "polygon.h" #include "rastpos.h" #include "readpix.h" #include "scissor.h" #include "state.h" #include "stencil.h" #include "teximage.h" #include "texobj.h" #include "texstate.h" #include "mtypes.h" #include "varray.h" #include "winpos.h" #include "math/m_matrix.h" #include "math/m_xform.h" #endif static int generic_noop(void) { #ifdef DEBUG gl_problem(NULL, "undefined function dispatch"); #endif return 0; } /* * Set all pointers in the given dispatch table to point to a * generic no-op function. */ void _mesa_init_no_op_table(struct _glapi_table *table, GLuint tableSize) { GLuint i; void **dispatch = (void **) table; for (i = 0; i < tableSize; i++) { dispatch[i] = (void *) generic_noop; } } /* * Initialize the given dispatch table with pointers to Mesa's * immediate-mode commands. * * Pointers to begin/end object commands and a few others * are provided via the vtxfmt interface elsewhere. */ void _mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize) { /* first initialize all dispatch slots to no-op */ _mesa_init_no_op_table(exec, tableSize); _mesa_loopback_init_api_table( exec, GL_FALSE ); /* load the dispatch slots we understand */ exec->Accum = _mesa_Accum; exec->AlphaFunc = _mesa_AlphaFunc; exec->Bitmap = _mesa_Bitmap; exec->BlendFunc = _mesa_BlendFunc; exec->CallList = _mesa_CallList; exec->CallLists = _mesa_CallLists; exec->Clear = _mesa_Clear; exec->ClearAccum = _mesa_ClearAccum; exec->ClearColor = _mesa_ClearColor; exec->ClearDepth = _mesa_ClearDepth; exec->ClearIndex = _mesa_ClearIndex; exec->ClearStencil = _mesa_ClearStencil; exec->ClipPlane = _mesa_ClipPlane; exec->ColorMask = _mesa_ColorMask; exec->ColorMaterial = _mesa_ColorMaterial; exec->CopyPixels = _mesa_CopyPixels; exec->CullFace = _mesa_CullFace; exec->DeleteLists = _mesa_DeleteLists; exec->DepthFunc = _mesa_DepthFunc; exec->DepthMask = _mesa_DepthMask; exec->DepthRange = _mesa_DepthRange; exec->Disable = _mesa_Disable; exec->DrawBuffer = _mesa_DrawBuffer; exec->DrawPixels = _mesa_DrawPixels; exec->Enable = _mesa_Enable; exec->EndList = _mesa_EndList; exec->FeedbackBuffer = _mesa_FeedbackBuffer; exec->Finish = _mesa_Finish; exec->Flush = _mesa_Flush; exec->FogCoordPointerEXT = _mesa_FogCoordPointerEXT; exec->Fogf = _mesa_Fogf; exec->Fogfv = _mesa_Fogfv; exec->Fogi = _mesa_Fogi; exec->Fogiv = _mesa_Fogiv; exec->FrontFace = _mesa_FrontFace; exec->Frustum = _mesa_Frustum; exec->GenLists = _mesa_GenLists; exec->GetBooleanv = _mesa_GetBooleanv; exec->GetClipPlane = _mesa_GetClipPlane; exec->GetDoublev = _mesa_GetDoublev; exec->GetError = _mesa_GetError; exec->GetFloatv = _mesa_GetFloatv; exec->GetIntegerv = _mesa_GetIntegerv; exec->GetLightfv = _mesa_GetLightfv; exec->GetLightiv = _mesa_GetLightiv; exec->GetMapdv = _mesa_GetMapdv; exec->GetMapfv = _mesa_GetMapfv; exec->GetMapiv = _mesa_GetMapiv; exec->GetMaterialfv = _mesa_GetMaterialfv; exec->GetMaterialiv = _mesa_GetMaterialiv; exec->GetPixelMapfv = _mesa_GetPixelMapfv; exec->GetPixelMapuiv = _mesa_GetPixelMapuiv; exec->GetPixelMapusv = _mesa_GetPixelMapusv; exec->GetPolygonStipple = _mesa_GetPolygonStipple; exec->GetString = _mesa_GetString; exec->GetTexEnvfv = _mesa_GetTexEnvfv; exec->GetTexEnviv = _mesa_GetTexEnviv; exec->GetTexGendv = _mesa_GetTexGendv; exec->GetTexGenfv = _mesa_GetTexGenfv; exec->GetTexGeniv = _mesa_GetTexGeniv; exec->GetTexImage = _mesa_GetTexImage; exec->GetTexLevelParameterfv = _mesa_GetTexLevelParameterfv; exec->GetTexLevelParameteriv = _mesa_GetTexLevelParameteriv; exec->GetTexParameterfv = _mesa_GetTexParameterfv; exec->GetTexParameteriv = _mesa_GetTexParameteriv; exec->Hint = _mesa_Hint; exec->IndexMask = _mesa_IndexMask; exec->InitNames = _mesa_InitNames; exec->IsEnabled = _mesa_IsEnabled; exec->IsList = _mesa_IsList; exec->LightModelf = _mesa_LightModelf; exec->LightModelfv = _mesa_LightModelfv; exec->LightModeli = _mesa_LightModeli; exec->LightModeliv = _mesa_LightModeliv; exec->Lightf = _mesa_Lightf; exec->Lightfv = _mesa_Lightfv; exec->Lighti = _mesa_Lighti; exec->Lightiv = _mesa_Lightiv; exec->LineStipple = _mesa_LineStipple; exec->LineWidth = _mesa_LineWidth; exec->ListBase = _mesa_ListBase; exec->LoadIdentity = _mesa_LoadIdentity; exec->LoadMatrixd = _mesa_LoadMatrixd; exec->LoadMatrixf = _mesa_LoadMatrixf; exec->LoadName = _mesa_LoadName; exec->LogicOp = _mesa_LogicOp; exec->Map1d = _mesa_Map1d; exec->Map1f = _mesa_Map1f; exec->Map2d = _mesa_Map2d; exec->Map2f = _mesa_Map2f; exec->MapGrid1d = _mesa_MapGrid1d; exec->MapGrid1f = _mesa_MapGrid1f; exec->MapGrid2d = _mesa_MapGrid2d; exec->MapGrid2f = _mesa_MapGrid2f; exec->MatrixMode = _mesa_MatrixMode; exec->MultMatrixd = _mesa_MultMatrixd; exec->MultMatrixf = _mesa_MultMatrixf; exec->NewList = _mesa_NewList; exec->Ortho = _mesa_Ortho; exec->PassThrough = _mesa_PassThrough; exec->PixelMapfv = _mesa_PixelMapfv; exec->PixelMapuiv = _mesa_PixelMapuiv; exec->PixelMapusv = _mesa_PixelMapusv; exec->PixelStoref = _mesa_PixelStoref; exec->PixelStorei = _mesa_PixelStorei; exec->PixelTransferf = _mesa_PixelTransferf; exec->PixelTransferi = _mesa_PixelTransferi; exec->PixelZoom = _mesa_PixelZoom; exec->PointSize = _mesa_PointSize; exec->PolygonMode = _mesa_PolygonMode; exec->PolygonOffset = _mesa_PolygonOffset; exec->PolygonStipple = _mesa_PolygonStipple; exec->PopAttrib = _mesa_PopAttrib; exec->PopMatrix = _mesa_PopMatrix; exec->PopName = _mesa_PopName; exec->PushAttrib = _mesa_PushAttrib; exec->PushMatrix = _mesa_PushMatrix; exec->PushName = _mesa_PushName; exec->RasterPos2d = _mesa_RasterPos2d; exec->RasterPos2dv = _mesa_RasterPos2dv; exec->RasterPos2f = _mesa_RasterPos2f; exec->RasterPos2fv = _mesa_RasterPos2fv; exec->RasterPos2i = _mesa_RasterPos2i; exec->RasterPos2iv = _mesa_RasterPos2iv; exec->RasterPos2s = _mesa_RasterPos2s; exec->RasterPos2sv = _mesa_RasterPos2sv; exec->RasterPos3d = _mesa_RasterPos3d; exec->RasterPos3dv = _mesa_RasterPos3dv; exec->RasterPos3f = _mesa_RasterPos3f; exec->RasterPos3fv = _mesa_RasterPos3fv; exec->RasterPos3i = _mesa_RasterPos3i; exec->RasterPos3iv = _mesa_RasterPos3iv; exec->RasterPos3s = _mesa_RasterPos3s; exec->RasterPos3sv = _mesa_RasterPos3sv; exec->RasterPos4d = _mesa_RasterPos4d; exec->RasterPos4dv = _mesa_RasterPos4dv; exec->RasterPos4f = _mesa_RasterPos4f; exec->RasterPos4fv = _mesa_RasterPos4fv; exec->RasterPos4i = _mesa_RasterPos4i; exec->RasterPos4iv = _mesa_RasterPos4iv; exec->RasterPos4s = _mesa_RasterPos4s; exec->RasterPos4sv = _mesa_RasterPos4sv; exec->ReadBuffer = _mesa_ReadBuffer; exec->ReadPixels = _mesa_ReadPixels; exec->RenderMode = _mesa_RenderMode; exec->Rotated = _mesa_Rotated; exec->Rotatef = _mesa_Rotatef; exec->Scaled = _mesa_Scaled; exec->Scalef = _mesa_Scalef; exec->Scissor = _mesa_Scissor; exec->SecondaryColorPointerEXT = _mesa_SecondaryColorPointerEXT; exec->SelectBuffer = _mesa_SelectBuffer; exec->ShadeModel = _mesa_ShadeModel; exec->StencilFunc = _mesa_StencilFunc; exec->StencilMask = _mesa_StencilMask; exec->StencilOp = _mesa_StencilOp; exec->TexEnvf = _mesa_TexEnvf; exec->TexEnvfv = _mesa_TexEnvfv; exec->TexEnvi = _mesa_TexEnvi; exec->TexEnviv = _mesa_TexEnviv; exec->TexGend = _mesa_TexGend; exec->TexGendv = _mesa_TexGendv; exec->TexGenf = _mesa_TexGenf; exec->TexGenfv = _mesa_TexGenfv; exec->TexGeni = _mesa_TexGeni; exec->TexGeniv = _mesa_TexGeniv; exec->TexImage1D = _mesa_TexImage1D; exec->TexImage2D = _mesa_TexImage2D; exec->TexParameterf = _mesa_TexParameterf; exec->TexParameterfv = _mesa_TexParameterfv; exec->TexParameteri = _mesa_TexParameteri; exec->TexParameteriv = _mesa_TexParameteriv; exec->Translated = _mesa_Translated; exec->Translatef = _mesa_Translatef; exec->Viewport = _mesa_Viewport; /* 1.1 */ exec->AreTexturesResident = _mesa_AreTexturesResident; exec->BindTexture = _mesa_BindTexture; exec->ColorPointer = _mesa_ColorPointer; exec->CopyTexImage1D = _mesa_CopyTexImage1D; exec->CopyTexImage2D = _mesa_CopyTexImage2D; exec->CopyTexSubImage1D = _mesa_CopyTexSubImage1D; exec->CopyTexSubImage2D = _mesa_CopyTexSubImage2D; exec->DeleteTextures = _mesa_DeleteTextures; exec->DisableClientState = _mesa_DisableClientState; exec->EdgeFlagPointer = _mesa_EdgeFlagPointer; exec->EnableClientState = _mesa_EnableClientState; exec->GenTextures = _mesa_GenTextures; exec->GetPointerv = _mesa_GetPointerv; exec->IndexPointer = _mesa_IndexPointer; exec->InterleavedArrays = _mesa_InterleavedArrays; exec->IsTexture = _mesa_IsTexture; exec->NormalPointer = _mesa_NormalPointer; exec->PopClientAttrib = _mesa_PopClientAttrib; exec->PrioritizeTextures = _mesa_PrioritizeTextures; exec->PushClientAttrib = _mesa_PushClientAttrib; exec->TexCoordPointer = _mesa_TexCoordPointer; exec->TexSubImage1D = _mesa_TexSubImage1D; exec->TexSubImage2D = _mesa_TexSubImage2D; exec->VertexPointer = _mesa_VertexPointer; /* 1.2 */ exec->CopyTexSubImage3D = _mesa_CopyTexSubImage3D; exec->TexImage3D = _mesa_TexImage3D; exec->TexSubImage3D = _mesa_TexSubImage3D; /* OpenGL 1.2 GL_ARB_imaging */ exec->BlendColor = _mesa_BlendColor; exec->BlendEquation = _mesa_BlendEquation; exec->ColorSubTable = _mesa_ColorSubTable; exec->ColorTable = _mesa_ColorTable; exec->ColorTableParameterfv = _mesa_ColorTableParameterfv; exec->ColorTableParameteriv = _mesa_ColorTableParameteriv; exec->ConvolutionFilter1D = _mesa_ConvolutionFilter1D; exec->ConvolutionFilter2D = _mesa_ConvolutionFilter2D; exec->ConvolutionParameterf = _mesa_ConvolutionParameterf; exec->ConvolutionParameterfv = _mesa_ConvolutionParameterfv; exec->ConvolutionParameteri = _mesa_ConvolutionParameteri; exec->ConvolutionParameteriv = _mesa_ConvolutionParameteriv; exec->CopyColorSubTable = _mesa_CopyColorSubTable; exec->CopyColorTable = _mesa_CopyColorTable; exec->CopyConvolutionFilter1D = _mesa_CopyConvolutionFilter1D; exec->CopyConvolutionFilter2D = _mesa_CopyConvolutionFilter2D; exec->GetColorTable = _mesa_GetColorTable; exec->GetColorTableParameterfv = _mesa_GetColorTableParameterfv; exec->GetColorTableParameteriv = _mesa_GetColorTableParameteriv; exec->GetConvolutionFilter = _mesa_GetConvolutionFilter; exec->GetConvolutionParameterfv = _mesa_GetConvolutionParameterfv; exec->GetConvolutionParameteriv = _mesa_GetConvolutionParameteriv; exec->GetHistogram = _mesa_GetHistogram; exec->GetHistogramParameterfv = _mesa_GetHistogramParameterfv; exec->GetHistogramParameteriv = _mesa_GetHistogramParameteriv; exec->GetMinmax = _mesa_GetMinmax; exec->GetMinmaxParameterfv = _mesa_GetMinmaxParameterfv; exec->GetMinmaxParameteriv = _mesa_GetMinmaxParameteriv; exec->GetSeparableFilter = _mesa_GetSeparableFilter; exec->Histogram = _mesa_Histogram; exec->Minmax = _mesa_Minmax; exec->ResetHistogram = _mesa_ResetHistogram; exec->ResetMinmax = _mesa_ResetMinmax; exec->SeparableFilter2D = _mesa_SeparableFilter2D; /* 2. GL_EXT_blend_color */ #if 0 exec->BlendColorEXT = _mesa_BlendColorEXT; #endif /* 3. GL_EXT_polygon_offset */ exec->PolygonOffsetEXT = _mesa_PolygonOffsetEXT; /* 6. GL_EXT_texture3d */ #if 0 exec->CopyTexSubImage3DEXT = _mesa_CopyTexSubImage3D; exec->TexImage3DEXT = _mesa_TexImage3DEXT; exec->TexSubImage3DEXT = _mesa_TexSubImage3D; #endif /* 11. GL_EXT_histogram */ exec->GetHistogramEXT = _mesa_GetHistogram; exec->GetHistogramParameterfvEXT = _mesa_GetHistogramParameterfv; exec->GetHistogramParameterivEXT = _mesa_GetHistogramParameteriv; exec->GetMinmaxEXT = _mesa_GetMinmax; exec->GetMinmaxParameterfvEXT = _mesa_GetMinmaxParameterfv; exec->GetMinmaxParameterivEXT = _mesa_GetMinmaxParameteriv; /* ?. GL_SGIX_pixel_texture */ exec->PixelTexGenSGIX = _mesa_PixelTexGenSGIX; /* 15. GL_SGIS_pixel_texture */ exec->PixelTexGenParameteriSGIS = _mesa_PixelTexGenParameteriSGIS; exec->PixelTexGenParameterivSGIS = _mesa_PixelTexGenParameterivSGIS; exec->PixelTexGenParameterfSGIS = _mesa_PixelTexGenParameterfSGIS; exec->PixelTexGenParameterfvSGIS = _mesa_PixelTexGenParameterfvSGIS; exec->GetPixelTexGenParameterivSGIS = _mesa_GetPixelTexGenParameterivSGIS; exec->GetPixelTexGenParameterfvSGIS = _mesa_GetPixelTexGenParameterfvSGIS; /* 30. GL_EXT_vertex_array */ exec->ColorPointerEXT = _mesa_ColorPointerEXT; exec->EdgeFlagPointerEXT = _mesa_EdgeFlagPointerEXT; exec->IndexPointerEXT = _mesa_IndexPointerEXT; exec->NormalPointerEXT = _mesa_NormalPointerEXT; exec->TexCoordPointerEXT = _mesa_TexCoordPointerEXT; exec->VertexPointerEXT = _mesa_VertexPointerEXT; /* 37. GL_EXT_blend_minmax */ #if 0 exec->BlendEquationEXT = _mesa_BlendEquationEXT; #endif /* 54. GL_EXT_point_parameters */ exec->PointParameterfEXT = _mesa_PointParameterfEXT; exec->PointParameterfvEXT = _mesa_PointParameterfvEXT; /* 78. GL_EXT_paletted_texture */ #if 0 exec->ColorTableEXT = _mesa_ColorTableEXT; exec->ColorSubTableEXT = _mesa_ColorSubTableEXT; #endif exec->GetColorTableEXT = _mesa_GetColorTable; exec->GetColorTableParameterfvEXT = _mesa_GetColorTableParameterfv; exec->GetColorTableParameterivEXT = _mesa_GetColorTableParameteriv; /* 97. GL_EXT_compiled_vertex_array */ exec->LockArraysEXT = _mesa_LockArraysEXT; exec->UnlockArraysEXT = _mesa_UnlockArraysEXT; /* 173. GL_INGR_blend_func_separate */ exec->BlendFuncSeparateEXT = _mesa_BlendFuncSeparateEXT; /* 196. GL_MESA_resize_buffers */ exec->ResizeBuffersMESA = _mesa_ResizeBuffersMESA; /* 197. GL_MESA_window_pos */ exec->WindowPos2dMESA = _mesa_WindowPos2dMESA; exec->WindowPos2dvMESA = _mesa_WindowPos2dvMESA; exec->WindowPos2fMESA = _mesa_WindowPos2fMESA; exec->WindowPos2fvMESA = _mesa_WindowPos2fvMESA; exec->WindowPos2iMESA = _mesa_WindowPos2iMESA; exec->WindowPos2ivMESA = _mesa_WindowPos2ivMESA; exec->WindowPos2sMESA = _mesa_WindowPos2sMESA; exec->WindowPos2svMESA = _mesa_WindowPos2svMESA; exec->WindowPos3dMESA = _mesa_WindowPos3dMESA; exec->WindowPos3dvMESA = _mesa_WindowPos3dvMESA; exec->WindowPos3fMESA = _mesa_WindowPos3fMESA; exec->WindowPos3fvMESA = _mesa_WindowPos3fvMESA; exec->WindowPos3iMESA = _mesa_WindowPos3iMESA; exec->WindowPos3ivMESA = _mesa_WindowPos3ivMESA; exec->WindowPos3sMESA = _mesa_WindowPos3sMESA; exec->WindowPos3svMESA = _mesa_WindowPos3svMESA; exec->WindowPos4dMESA = _mesa_WindowPos4dMESA; exec->WindowPos4dvMESA = _mesa_WindowPos4dvMESA; exec->WindowPos4fMESA = _mesa_WindowPos4fMESA; exec->WindowPos4fvMESA = _mesa_WindowPos4fvMESA; exec->WindowPos4iMESA = _mesa_WindowPos4iMESA; exec->WindowPos4ivMESA = _mesa_WindowPos4ivMESA; exec->WindowPos4sMESA = _mesa_WindowPos4sMESA; exec->WindowPos4svMESA = _mesa_WindowPos4svMESA; /* ARB 1. GL_ARB_multitexture */ exec->ActiveTextureARB = _mesa_ActiveTextureARB; exec->ClientActiveTextureARB = _mesa_ClientActiveTextureARB; /* ARB 3. GL_ARB_transpose_matrix */ exec->LoadTransposeMatrixdARB = _mesa_LoadTransposeMatrixdARB; exec->LoadTransposeMatrixfARB = _mesa_LoadTransposeMatrixfARB; exec->MultTransposeMatrixdARB = _mesa_MultTransposeMatrixdARB; exec->MultTransposeMatrixfARB = _mesa_MultTransposeMatrixfARB; /* ARB 12. GL_ARB_texture_compression */ exec->CompressedTexImage3DARB = _mesa_CompressedTexImage3DARB; exec->CompressedTexImage2DARB = _mesa_CompressedTexImage2DARB; exec->CompressedTexImage1DARB = _mesa_CompressedTexImage1DARB; exec->CompressedTexSubImage3DARB = _mesa_CompressedTexSubImage3DARB; exec->CompressedTexSubImage2DARB = _mesa_CompressedTexSubImage2DARB; exec->CompressedTexSubImage1DARB = _mesa_CompressedTexSubImage1DARB; exec->GetCompressedTexImageARB = _mesa_GetCompressedTexImageARB; } /**********************************************************************/ /***** State update logic *****/ /**********************************************************************/ static void update_polygon( GLcontext *ctx ) { ctx->_TriangleCaps &= ~(DD_TRI_CULL_FRONT_BACK | DD_TRI_OFFSET); if (ctx->Polygon.CullFlag && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK; /* Any Polygon offsets enabled? */ ctx->Polygon._OffsetAny = GL_FALSE; ctx->_TriangleCaps &= ~DD_TRI_OFFSET; if (ctx->Polygon.OffsetPoint || ctx->Polygon.OffsetLine || ctx->Polygon.OffsetFill) { ctx->_TriangleCaps |= DD_TRI_OFFSET; ctx->Polygon._OffsetAny = GL_TRUE; } } static void calculate_model_project_matrix( GLcontext *ctx ) { if (!ctx->_NeedEyeCoords) { _math_matrix_mul_matrix( &ctx->_ModelProjectMatrix, &ctx->ProjectionMatrix, &ctx->ModelView ); _math_matrix_analyse( &ctx->_ModelProjectMatrix ); } } static void update_modelview_scale( GLcontext *ctx ) { ctx->_ModelViewInvScale = 1.0F; if (ctx->ModelView.flags & (MAT_FLAG_UNIFORM_SCALE | MAT_FLAG_GENERAL_SCALE | MAT_FLAG_GENERAL_3D | MAT_FLAG_GENERAL) ) { const GLfloat *m = ctx->ModelView.inv; GLfloat f = m[2] * m[2] + m[6] * m[6] + m[10] * m[10]; if (f < 1e-12) f = 1.0; if (ctx->_NeedEyeCoords) ctx->_ModelViewInvScale = 1.0/GL_SQRT(f); else ctx->_ModelViewInvScale = GL_SQRT(f); } } /* Bring uptodate any state that relies on _NeedEyeCoords. */ static void update_tnl_spaces( GLcontext *ctx, GLuint oldneedeyecoords ) { /* Check if the truth-value interpretations of the bitfields have * changed: */ if ((oldneedeyecoords == 0) != (ctx->_NeedEyeCoords == 0)) { /* Recalculate all state that depends on _NeedEyeCoords. */ update_modelview_scale(ctx); calculate_model_project_matrix(ctx); gl_compute_light_positions( ctx ); if (ctx->Driver.LightingSpaceChange) ctx->Driver.LightingSpaceChange( ctx ); } else { GLuint new_state = ctx->NewState; /* Recalculate that same state only if it has been invalidated * by other statechanges. */ if (new_state & _NEW_MODELVIEW) update_modelview_scale(ctx); if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION)) calculate_model_project_matrix(ctx); if (new_state & (_NEW_LIGHT|_NEW_MODELVIEW)) gl_compute_light_positions( ctx ); } } static void update_drawbuffer( GLcontext *ctx ) { ctx->DrawBuffer->_Xmin = 0; ctx->DrawBuffer->_Ymin = 0; ctx->DrawBuffer->_Xmax = ctx->DrawBuffer->Width; ctx->DrawBuffer->_Ymax = ctx->DrawBuffer->Height; if (ctx->Scissor.Enabled) { if (ctx->Scissor.X > ctx->DrawBuffer->_Xmin) { ctx->DrawBuffer->_Xmin = ctx->Scissor.X; } if (ctx->Scissor.Y > ctx->DrawBuffer->_Ymin) { ctx->DrawBuffer->_Ymin = ctx->Scissor.Y; } if (ctx->Scissor.X + ctx->Scissor.Width < ctx->DrawBuffer->_Xmax) { ctx->DrawBuffer->_Xmax = ctx->Scissor.X + ctx->Scissor.Width; } if (ctx->Scissor.Y + ctx->Scissor.Height < ctx->DrawBuffer->_Ymax) { ctx->DrawBuffer->_Ymax = ctx->Scissor.Y + ctx->Scissor.Height; } } } /* NOTE: This routine references Tranform attribute values to compute * userclip positions in clip space, but is only called on * _NEW_PROJECTION. The _mesa_ClipPlane() function keeps these values * uptodate across changes to the Transform attributes. */ static void update_projection( GLcontext *ctx ) { _math_matrix_analyse( &ctx->ProjectionMatrix ); /* Recompute clip plane positions in clipspace. This is also done * in _mesa_ClipPlane(). */ if (ctx->Transform._AnyClip) { GLuint p; for (p = 0; p < ctx->Const.MaxClipPlanes; p++) { if (ctx->Transform.ClipEnabled[p]) { gl_transform_vector( ctx->Transform._ClipUserPlane[p], ctx->Transform.EyeUserPlane[p], ctx->ProjectionMatrix.inv ); } } } } /* * Return a bitmask of IMAGE_*_BIT flags which to indicate which * pixel transfer operations are enabled. */ static void update_image_transfer_state(GLcontext *ctx) { GLuint mask = 0; if (ctx->Pixel.RedScale != 1.0F || ctx->Pixel.RedBias != 0.0F || ctx->Pixel.GreenScale != 1.0F || ctx->Pixel.GreenBias != 0.0F || ctx->Pixel.BlueScale != 1.0F || ctx->Pixel.BlueBias != 0.0F || ctx->Pixel.AlphaScale != 1.0F || ctx->Pixel.AlphaBias != 0.0F) mask |= IMAGE_SCALE_BIAS_BIT; if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset) mask |= IMAGE_SHIFT_OFFSET_BIT; if (ctx->Pixel.MapColorFlag) mask |= IMAGE_MAP_COLOR_BIT; if (ctx->Pixel.ColorTableEnabled) mask |= IMAGE_COLOR_TABLE_BIT; if (ctx->Pixel.Convolution1DEnabled || ctx->Pixel.Convolution2DEnabled || ctx->Pixel.Separable2DEnabled) { mask |= IMAGE_CONVOLUTION_BIT; if (ctx->Pixel.PostConvolutionScale[0] != 1.0F || ctx->Pixel.PostConvolutionScale[1] != 1.0F || ctx->Pixel.PostConvolutionScale[2] != 1.0F || ctx->Pixel.PostConvolutionScale[3] != 1.0F || ctx->Pixel.PostConvolutionBias[0] != 0.0F || ctx->Pixel.PostConvolutionBias[1] != 0.0F || ctx->Pixel.PostConvolutionBias[2] != 0.0F || ctx->Pixel.PostConvolutionBias[3] != 0.0F) { mask |= IMAGE_POST_CONVOLUTION_SCALE_BIAS; } } if (ctx->Pixel.PostConvolutionColorTableEnabled) mask |= IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT; if (ctx->ColorMatrix.type != MATRIX_IDENTITY || ctx->Pixel.PostColorMatrixScale[0] != 1.0F || ctx->Pixel.PostColorMatrixBias[0] != 0.0F || ctx->Pixel.PostColorMatrixScale[1] != 1.0F || ctx->Pixel.PostColorMatrixBias[1] != 0.0F || ctx->Pixel.PostColorMatrixScale[2] != 1.0F || ctx->Pixel.PostColorMatrixBias[2] != 0.0F || ctx->Pixel.PostColorMatrixScale[3] != 1.0F || ctx->Pixel.PostColorMatrixBias[3] != 0.0F) mask |= IMAGE_COLOR_MATRIX_BIT; if (ctx->Pixel.PostColorMatrixColorTableEnabled) mask |= IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT; if (ctx->Pixel.HistogramEnabled) mask |= IMAGE_HISTOGRAM_BIT; if (ctx->Pixel.MinMaxEnabled) mask |= IMAGE_MIN_MAX_BIT; ctx->_ImageTransferState = mask; } /* Note: This routine refers to derived texture attribute values to * compute the ENABLE_TEXMAT flags, but is only called on * _NEW_TEXTURE_MATRIX. On changes to _NEW_TEXTURE, the ENABLE_TEXMAT * flags are updated by _mesa_update_textures(), below. * * If both TEXTURE and TEXTURE_MATRIX change at once, these values * will be computed twice. */ static void update_texture_matrices( GLcontext *ctx ) { GLuint i; ctx->_Enabled &= ~ENABLE_TEXMAT_ANY; for (i=0; i < ctx->Const.MaxTextureUnits; i++) { if (ctx->TextureMatrix[i].flags & MAT_DIRTY) { _math_matrix_analyse( &ctx->TextureMatrix[i] ); if (ctx->Driver.TextureMatrix) ctx->Driver.TextureMatrix( ctx, i, &ctx->TextureMatrix[i] ); if (ctx->Texture.Unit[i]._ReallyEnabled && ctx->TextureMatrix[i].type != MATRIX_IDENTITY) ctx->_Enabled |= ENABLE_TEXMAT0 << i; } } } /* Note: This routine refers to derived texture matrix values to * compute the ENABLE_TEXMAT flags, but is only called on * _NEW_TEXTURE. On changes to _NEW_TEXTURE_MATRIX, the ENABLE_TEXMAT * flags are updated by _mesa_update_texture_matrices, above. * * If both TEXTURE and TEXTURE_MATRIX change at once, these values * will be computed twice. */ static void update_texture_state( GLcontext *ctx ) { GLuint i; ctx->Texture._ReallyEnabled = 0; ctx->Texture._GenFlags = 0; ctx->_NeedNormals &= ~NEED_NORMALS_TEXGEN; ctx->_NeedEyeCoords &= ~NEED_EYE_TEXGEN; ctx->_Enabled &= ~(ENABLE_TEXGEN_ANY | ENABLE_TEXMAT_ANY); /* Update texture unit state. */ for (i=0; i < ctx->Const.MaxTextureUnits; i++) { struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; texUnit->_ReallyEnabled = 0; texUnit->_GenFlags = 0; if (!texUnit->Enabled) continue; /* Find the texture of highest dimensionality that is enabled * and complete. We'll use it for texturing. */ if (texUnit->Enabled & TEXTURE0_CUBE) { struct gl_texture_object *texObj = texUnit->CurrentCubeMap; if (!texObj->Complete) { _mesa_test_texobj_completeness(ctx, texObj); } if (texObj->Complete) { texUnit->_ReallyEnabled = TEXTURE0_CUBE; texUnit->_Current = texObj; } } if (!texUnit->_ReallyEnabled && (texUnit->Enabled & TEXTURE0_3D)) { struct gl_texture_object *texObj = texUnit->Current3D; if (!texObj->Complete) { _mesa_test_texobj_completeness(ctx, texObj); } if (texObj->Complete) { texUnit->_ReallyEnabled = TEXTURE0_3D; texUnit->_Current = texObj; } } if (!texUnit->_ReallyEnabled && (texUnit->Enabled & TEXTURE0_2D)) { struct gl_texture_object *texObj = texUnit->Current2D; if (!texObj->Complete) { _mesa_test_texobj_completeness(ctx, texObj); } if (texObj->Complete) { texUnit->_ReallyEnabled = TEXTURE0_2D; texUnit->_Current = texObj; } } if (!texUnit->_ReallyEnabled && (texUnit->Enabled & TEXTURE0_1D)) { struct gl_texture_object *texObj = texUnit->Current1D; if (!texObj->Complete) { _mesa_test_texobj_completeness(ctx, texObj); } if (texObj->Complete) { texUnit->_ReallyEnabled = TEXTURE0_1D; texUnit->_Current = texObj; } } if (!texUnit->_ReallyEnabled) { texUnit->_Current = NULL; continue; } { GLuint flag = texUnit->_ReallyEnabled << (i * 4); ctx->Texture._ReallyEnabled |= flag; } if (texUnit->TexGenEnabled) { if (texUnit->TexGenEnabled & S_BIT) { texUnit->_GenFlags |= texUnit->_GenBitS; } if (texUnit->TexGenEnabled & T_BIT) { texUnit->_GenFlags |= texUnit->_GenBitT; } if (texUnit->TexGenEnabled & Q_BIT) { texUnit->_GenFlags |= texUnit->_GenBitQ; } if (texUnit->TexGenEnabled & R_BIT) { texUnit->_GenFlags |= texUnit->_GenBitR; } ctx->_Enabled |= ENABLE_TEXGEN0 << i; ctx->Texture._GenFlags |= texUnit->_GenFlags; } if (ctx->TextureMatrix[i].type != MATRIX_IDENTITY) ctx->_Enabled |= ENABLE_TEXMAT0 << i; } if (ctx->Texture._GenFlags & TEXGEN_NEED_NORMALS) { ctx->_NeedNormals |= NEED_NORMALS_TEXGEN; ctx->_NeedEyeCoords |= NEED_EYE_TEXGEN; } if (ctx->Texture._GenFlags & TEXGEN_NEED_EYE_COORD) { ctx->_NeedEyeCoords |= NEED_EYE_TEXGEN; } } /* * If ctx->NewState is non-zero then this function MUST be called before * rendering any primitive. Basically, function pointers and miscellaneous * flags are updated to reflect the current state of the state machine. * * The above constraint is now maintained largely by the two Exec * dispatch tables, which trigger the appropriate flush on transition * between State and Geometry modes. * * Special care is taken with the derived value _NeedEyeCoords. This * is a bitflag which is updated with information from a number of * attribute groups (MODELVIEW, LIGHT, TEXTURE). A lot of derived * state references this value, and must be treated with care to * ensure that updates are done correctly. All state dependent on * _NeedEyeCoords is calculated from within _mesa_update_tnl_spaces(), * and from nowhere else. */ void gl_update_state( GLcontext *ctx ) { const GLuint new_state = ctx->NewState; const GLuint oldneedeyecoords = ctx->_NeedEyeCoords; if (MESA_VERBOSE & VERBOSE_STATE) gl_print_state("", new_state); if (new_state & _NEW_MODELVIEW) _math_matrix_analyse( &ctx->ModelView ); if (new_state & _NEW_PROJECTION) update_projection( ctx ); if (new_state & _NEW_TEXTURE_MATRIX) update_texture_matrices( ctx ); if (new_state & _NEW_COLOR_MATRIX) _math_matrix_analyse( &ctx->ColorMatrix ); /* References ColorMatrix.type (derived above). */ if (new_state & _IMAGE_NEW_TRANSFER_STATE) update_image_transfer_state(ctx); /* Contributes to NeedEyeCoords, NeedNormals. */ if (new_state & _NEW_TEXTURE) update_texture_state( ctx ); if (new_state & (_NEW_BUFFERS|_NEW_SCISSOR)) update_drawbuffer( ctx ); if (new_state & _NEW_POLYGON) update_polygon( ctx ); /* Contributes to NeedEyeCoords, NeedNormals. */ if (new_state & _NEW_LIGHT) gl_update_lighting( ctx ); /* We can light in object space if the modelview matrix preserves * lengths and relative angles. */ if (new_state & (_NEW_MODELVIEW|_NEW_LIGHT)) { ctx->_NeedEyeCoords &= ~NEED_EYE_LIGHT_MODELVIEW; if (ctx->Light.Enabled && !TEST_MAT_FLAGS( &ctx->ModelView, MAT_FLAGS_LENGTH_PRESERVING)) ctx->_NeedEyeCoords |= NEED_EYE_LIGHT_MODELVIEW; } /* ctx->_NeedEyeCoords is now uptodate. * * If the truth value of this variable has changed, update for the * new lighting space and recompute the positions of lights and the * normal transform. * * If the lighting space hasn't changed, may still need to recompute * light positions & normal transforms for other reasons. */ if (new_state & (_NEW_MODELVIEW | _NEW_PROJECTION | _NEW_LIGHT | _MESA_NEW_NEED_EYE_COORDS)) update_tnl_spaces( ctx, oldneedeyecoords ); /* * Here the driver sets up all the ctx->Driver function pointers * to it's specific, private functions, and performs any * internal state management necessary, including invalidating * state of active modules. * * Set ctx->NewState to zero to avoid recursion if * Driver.UpdateState() has to call FLUSH_VERTICES(). (fixed?) */ ctx->NewState = 0; ctx->Driver.UpdateState(ctx, new_state); #ifdef DEBUG /* At this point we can do some assertions to be sure the required device * driver function pointers are all initialized. */ assert(ctx->Driver.GetString); assert(ctx->Driver.UpdateState); assert(ctx->Driver.Clear); assert(ctx->Driver.SetDrawBuffer); assert(ctx->Driver.SetReadBuffer); assert(ctx->Driver.GetBufferSize); if (ctx->Visual.rgbMode) { assert(ctx->Driver.WriteRGBASpan); assert(ctx->Driver.WriteRGBSpan); assert(ctx->Driver.WriteMonoRGBASpan); assert(ctx->Driver.WriteRGBAPixels); assert(ctx->Driver.WriteMonoRGBAPixels); assert(ctx->Driver.ReadRGBASpan); assert(ctx->Driver.ReadRGBAPixels); } else { assert(ctx->Driver.WriteCI32Span); assert(ctx->Driver.WriteCI8Span); assert(ctx->Driver.WriteMonoCISpan); assert(ctx->Driver.WriteCI32Pixels); assert(ctx->Driver.WriteMonoCIPixels); assert(ctx->Driver.ReadCI32Span); assert(ctx->Driver.ReadCI32Pixels); } if (ctx->Visual.accumRedBits > 0) { assert(ctx->Driver.Accum); } assert(ctx->Driver.DrawPixels); assert(ctx->Driver.ReadPixels); assert(ctx->Driver.CopyPixels); assert(ctx->Driver.Bitmap); assert(ctx->Driver.ResizeBuffersMESA); assert(ctx->Driver.TexImage1D); assert(ctx->Driver.TexImage2D); assert(ctx->Driver.TexImage3D); assert(ctx->Driver.TexSubImage1D); assert(ctx->Driver.TexSubImage2D); assert(ctx->Driver.TexSubImage3D); if (ctx->Extensions.ARB_texture_compression) { assert(ctx->Driver.CompressedTexImage1D); assert(ctx->Driver.CompressedTexImage2D); assert(ctx->Driver.CompressedTexImage3D); assert(ctx->Driver.CompressedTexSubImage1D); assert(ctx->Driver.CompressedTexSubImage2D); assert(ctx->Driver.CompressedTexSubImage3D); assert(ctx->Driver.IsCompressedFormat); assert(ctx->Driver.GetCompressedTexImage); assert(ctx->Driver.BaseCompressedTexFormat); } assert(ctx->Driver.RenderStart); assert(ctx->Driver.RenderFinish); assert(ctx->Driver.BuildProjectedVertices); assert(ctx->Driver.RenderPrimitive); assert(ctx->Driver.PointsFunc); assert(ctx->Driver.LineFunc); assert(ctx->Driver.TriangleFunc); assert(ctx->Driver.QuadFunc); assert(ctx->Driver.ResetLineStipple); assert(ctx->Driver.RenderInterp); assert(ctx->Driver.RenderCopyPV); assert(ctx->Driver.RenderClippedLine); assert(ctx->Driver.RenderClippedPolygon); #endif ctx->Array.NewState = 0; }