/* * Mesa 3-D graphics library * Version: 6.5.3 * * Copyright (C) 2004-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef SHADEROBJ_H #define SHADEROBJ_H #include "main/compiler.h" #include "main/glheader.h" #include "main/mtypes.h" #include "program/ir_to_mesa.h" #ifdef __cplusplus extern "C" { #endif /** * Internal functions */ extern void _mesa_init_shader_state(struct gl_context * ctx); extern void _mesa_free_shader_state(struct gl_context *ctx); extern void _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr, struct gl_shader *sh); extern struct gl_shader * _mesa_lookup_shader(struct gl_context *ctx, GLuint name); extern struct gl_shader * _mesa_lookup_shader_err(struct gl_context *ctx, GLuint name, const char *caller); extern void _mesa_reference_shader_program(struct gl_context *ctx, struct gl_shader_program **ptr, struct gl_shader_program *shProg); extern void _mesa_init_shader(struct gl_context *ctx, struct gl_shader *shader); extern struct gl_shader * _mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type); extern void _mesa_init_shader_program(struct gl_context *ctx, struct gl_shader_program *prog); extern struct gl_shader_program * _mesa_lookup_shader_program(struct gl_context *ctx, GLuint name); extern struct gl_shader_program * _mesa_lookup_shader_program_err(struct gl_context *ctx, GLuint name, const char *caller); extern void _mesa_clear_shader_program_data(struct gl_context *ctx, struct gl_shader_program *shProg); extern void _mesa_free_shader_program_data(struct gl_context *ctx, struct gl_shader_program *shProg); extern void _mesa_init_shader_object_functions(struct dd_function_table *driver); extern void _mesa_init_shader_state(struct gl_context *ctx); extern void _mesa_free_shader_state(struct gl_context *ctx); static inline gl_shader_type _mesa_shader_type_to_index(GLenum v) { switch (v) { case GL_VERTEX_SHADER: return MESA_SHADER_VERTEX; case GL_FRAGMENT_SHADER: return MESA_SHADER_FRAGMENT; case GL_GEOMETRY_SHADER: return MESA_SHADER_GEOMETRY; default: ASSERT(0 && "bad value in _mesa_shader_type_to_index()"); return MESA_SHADER_TYPES; } } static inline GLenum _mesa_shader_index_to_type(GLuint i) { static const GLenum enums[MESA_SHADER_TYPES] = { GL_VERTEX_SHADER, GL_FRAGMENT_SHADER, GL_GEOMETRY_SHADER , }; if (i >= MESA_SHADER_TYPES) return 0; else return enums[i]; } #ifdef __cplusplus } #endif #endif /* SHADEROBJ_H */