/* * Copyright 2013 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * Authors: * Francisco Jerez */ #include #include "shaderimage.h" #include "mtypes.h" #include "formats.h" #include "errors.h" #include "context.h" #include "texobj.h" #include "teximage.h" #include "enums.h" /* * Define endian-invariant aliases for some mesa formats that are * defined in terms of their channel layout from LSB to MSB in a * 32-bit word. The actual byte offsets matter here because the user * is allowed to bit-cast one format into another and get predictable * results. */ #ifdef MESA_BIG_ENDIAN # define MESA_FORMAT_RGBA_8 MESA_FORMAT_A8B8G8R8_UNORM # define MESA_FORMAT_RG_16 MESA_FORMAT_G16R16_UNORM # define MESA_FORMAT_RG_8 MESA_FORMAT_G8R8_UNORM # define MESA_FORMAT_SIGNED_RGBA_8 MESA_FORMAT_A8B8G8R8_SNORM # define MESA_FORMAT_SIGNED_RG_16 MESA_FORMAT_G16R16_SNORM # define MESA_FORMAT_SIGNED_RG_8 MESA_FORMAT_G8R8_SNORM #else # define MESA_FORMAT_RGBA_8 MESA_FORMAT_R8G8B8A8_UNORM # define MESA_FORMAT_RG_16 MESA_FORMAT_R16G16_UNORM # define MESA_FORMAT_RG_8 MESA_FORMAT_R8G8_UNORM # define MESA_FORMAT_SIGNED_RGBA_8 MESA_FORMAT_R8G8B8A8_SNORM # define MESA_FORMAT_SIGNED_RG_16 MESA_FORMAT_R16G16_SNORM # define MESA_FORMAT_SIGNED_RG_8 MESA_FORMAT_R8G8_SNORM #endif mesa_format _mesa_get_shader_image_format(GLenum format) { switch (format) { case GL_RGBA32F: return MESA_FORMAT_RGBA_FLOAT32; case GL_RGBA16F: return MESA_FORMAT_RGBA_FLOAT16; case GL_RG32F: return MESA_FORMAT_RG_FLOAT32; case GL_RG16F: return MESA_FORMAT_RG_FLOAT16; case GL_R11F_G11F_B10F: return MESA_FORMAT_R11G11B10_FLOAT; case GL_R32F: return MESA_FORMAT_R_FLOAT32; case GL_R16F: return MESA_FORMAT_R_FLOAT16; case GL_RGBA32UI: return MESA_FORMAT_RGBA_UINT32; case GL_RGBA16UI: return MESA_FORMAT_RGBA_UINT16; case GL_RGB10_A2UI: return MESA_FORMAT_R10G10B10A2_UINT; case GL_RGBA8UI: return MESA_FORMAT_RGBA_UINT8; case GL_RG32UI: return MESA_FORMAT_RG_UINT32; case GL_RG16UI: return MESA_FORMAT_RG_UINT16; case GL_RG8UI: return MESA_FORMAT_RG_UINT8; case GL_R32UI: return MESA_FORMAT_R_UINT32; case GL_R16UI: return MESA_FORMAT_R_UINT16; case GL_R8UI: return MESA_FORMAT_R_UINT8; case GL_RGBA32I: return MESA_FORMAT_RGBA_SINT32; case GL_RGBA16I: return MESA_FORMAT_RGBA_SINT16; case GL_RGBA8I: return MESA_FORMAT_RGBA_SINT8; case GL_RG32I: return MESA_FORMAT_RG_SINT32; case GL_RG16I: return MESA_FORMAT_RG_SINT16; case GL_RG8I: return MESA_FORMAT_RG_SINT8; case GL_R32I: return MESA_FORMAT_R_SINT32; case GL_R16I: return MESA_FORMAT_R_SINT16; case GL_R8I: return MESA_FORMAT_R_SINT8; case GL_RGBA16: return MESA_FORMAT_RGBA_UNORM16; case GL_RGB10_A2: return MESA_FORMAT_R10G10B10A2_UNORM; case GL_RGBA8: return MESA_FORMAT_RGBA_8; case GL_RG16: return MESA_FORMAT_RG_16; case GL_RG8: return MESA_FORMAT_RG_8; case GL_R16: return MESA_FORMAT_R_UNORM16; case GL_R8: return MESA_FORMAT_R_UNORM8; case GL_RGBA16_SNORM: return MESA_FORMAT_RGBA_SNORM16; case GL_RGBA8_SNORM: return MESA_FORMAT_SIGNED_RGBA_8; case GL_RG16_SNORM: return MESA_FORMAT_SIGNED_RG_16; case GL_RG8_SNORM: return MESA_FORMAT_SIGNED_RG_8; case GL_R16_SNORM: return MESA_FORMAT_R_SNORM16; case GL_R8_SNORM: return MESA_FORMAT_R_SNORM8; default: return MESA_FORMAT_NONE; } } enum image_format_class { /** Not a valid image format. */ IMAGE_FORMAT_CLASS_NONE = 0, /** Classes of image formats you can cast into each other. */ /** \{ */ IMAGE_FORMAT_CLASS_1X8, IMAGE_FORMAT_CLASS_1X16, IMAGE_FORMAT_CLASS_1X32, IMAGE_FORMAT_CLASS_2X8, IMAGE_FORMAT_CLASS_2X16, IMAGE_FORMAT_CLASS_2X32, IMAGE_FORMAT_CLASS_10_11_11, IMAGE_FORMAT_CLASS_4X8, IMAGE_FORMAT_CLASS_4X16, IMAGE_FORMAT_CLASS_4X32, IMAGE_FORMAT_CLASS_2_10_10_10 /** \} */ }; static enum image_format_class get_image_format_class(mesa_format format) { switch (format) { case MESA_FORMAT_RGBA_FLOAT32: return IMAGE_FORMAT_CLASS_4X32; case MESA_FORMAT_RGBA_FLOAT16: return IMAGE_FORMAT_CLASS_4X16; case MESA_FORMAT_RG_FLOAT32: return IMAGE_FORMAT_CLASS_2X32; case MESA_FORMAT_RG_FLOAT16: return IMAGE_FORMAT_CLASS_2X16; case MESA_FORMAT_R11G11B10_FLOAT: return IMAGE_FORMAT_CLASS_10_11_11; case MESA_FORMAT_R_FLOAT32: return IMAGE_FORMAT_CLASS_1X32; case MESA_FORMAT_R_FLOAT16: return IMAGE_FORMAT_CLASS_1X16; case MESA_FORMAT_RGBA_UINT32: return IMAGE_FORMAT_CLASS_4X32; case MESA_FORMAT_RGBA_UINT16: return IMAGE_FORMAT_CLASS_4X16; case MESA_FORMAT_R10G10B10A2_UINT: return IMAGE_FORMAT_CLASS_2_10_10_10; case MESA_FORMAT_RGBA_UINT8: return IMAGE_FORMAT_CLASS_4X8; case MESA_FORMAT_RG_UINT32: return IMAGE_FORMAT_CLASS_2X32; case MESA_FORMAT_RG_UINT16: return IMAGE_FORMAT_CLASS_2X16; case MESA_FORMAT_RG_UINT8: return IMAGE_FORMAT_CLASS_2X8; case MESA_FORMAT_R_UINT32: return IMAGE_FORMAT_CLASS_1X32; case MESA_FORMAT_R_UINT16: return IMAGE_FORMAT_CLASS_1X16; case MESA_FORMAT_R_UINT8: return IMAGE_FORMAT_CLASS_1X8; case MESA_FORMAT_RGBA_SINT32: return IMAGE_FORMAT_CLASS_4X32; case MESA_FORMAT_RGBA_SINT16: return IMAGE_FORMAT_CLASS_4X16; case MESA_FORMAT_RGBA_SINT8: return IMAGE_FORMAT_CLASS_4X8; case MESA_FORMAT_RG_SINT32: return IMAGE_FORMAT_CLASS_2X32; case MESA_FORMAT_RG_SINT16: return IMAGE_FORMAT_CLASS_2X16; case MESA_FORMAT_RG_SINT8: return IMAGE_FORMAT_CLASS_2X8; case MESA_FORMAT_R_SINT32: return IMAGE_FORMAT_CLASS_1X32; case MESA_FORMAT_R_SINT16: return IMAGE_FORMAT_CLASS_1X16; case MESA_FORMAT_R_SINT8: return IMAGE_FORMAT_CLASS_1X8; case MESA_FORMAT_RGBA_UNORM16: return IMAGE_FORMAT_CLASS_4X16; case MESA_FORMAT_R10G10B10A2_UNORM: return IMAGE_FORMAT_CLASS_2_10_10_10; case MESA_FORMAT_RGBA_8: return IMAGE_FORMAT_CLASS_4X8; case MESA_FORMAT_RG_16: return IMAGE_FORMAT_CLASS_2X16; case MESA_FORMAT_RG_8: return IMAGE_FORMAT_CLASS_2X8; case MESA_FORMAT_R_UNORM16: return IMAGE_FORMAT_CLASS_1X16; case MESA_FORMAT_R_UNORM8: return IMAGE_FORMAT_CLASS_1X8; case MESA_FORMAT_RGBA_SNORM16: return IMAGE_FORMAT_CLASS_4X16; case MESA_FORMAT_SIGNED_RGBA_8: return IMAGE_FORMAT_CLASS_4X8; case MESA_FORMAT_SIGNED_RG_16: return IMAGE_FORMAT_CLASS_2X16; case MESA_FORMAT_SIGNED_RG_8: return IMAGE_FORMAT_CLASS_2X8; case MESA_FORMAT_R_SNORM16: return IMAGE_FORMAT_CLASS_1X16; case MESA_FORMAT_R_SNORM8: return IMAGE_FORMAT_CLASS_1X8; default: return IMAGE_FORMAT_CLASS_NONE; } } /** * Return whether an image format should be supported based on the current API * version of the context. */ static bool is_image_format_supported(const struct gl_context *ctx, GLenum format) { switch (format) { /* Formats supported on both desktop and ES GL, c.f. table 8.27 of the * OpenGL ES 3.1 specification. */ case GL_RGBA32F: case GL_RGBA16F: case GL_R32F: case GL_RGBA32UI: case GL_RGBA16UI: case GL_RGBA8UI: case GL_R32UI: case GL_RGBA32I: case GL_RGBA16I: case GL_RGBA8I: case GL_R32I: case GL_RGBA8: case GL_RGBA8_SNORM: return true; /* Formats supported on unextended desktop GL and the original * ARB_shader_image_load_store extension, c.f. table 3.21 of the OpenGL 4.2 * specification. */ case GL_RG32F: case GL_RG16F: case GL_R11F_G11F_B10F: case GL_R16F: case GL_RGB10_A2UI: case GL_RG32UI: case GL_RG16UI: case GL_RG8UI: case GL_R16UI: case GL_R8UI: case GL_RG32I: case GL_RG16I: case GL_RG8I: case GL_R16I: case GL_R8I: case GL_RGBA16: case GL_RGB10_A2: case GL_RG16: case GL_RG8: case GL_R16: case GL_R8: case GL_RGBA16_SNORM: case GL_RG16_SNORM: case GL_RG8_SNORM: case GL_R16_SNORM: case GL_R8_SNORM: return _mesa_is_desktop_gl(ctx); default: return false; } } struct gl_image_unit _mesa_default_image_unit(struct gl_context *ctx) { const GLenum format = _mesa_is_desktop_gl(ctx) ? GL_R8 : GL_R32UI; const struct gl_image_unit u = { .Access = GL_READ_ONLY, .Format = format, ._ActualFormat = _mesa_get_shader_image_format(format) }; return u; } void _mesa_init_image_units(struct gl_context *ctx) { unsigned i; for (i = 0; i < ARRAY_SIZE(ctx->ImageUnits); ++i) ctx->ImageUnits[i] = _mesa_default_image_unit(ctx); } GLboolean _mesa_is_image_unit_valid(struct gl_context *ctx, struct gl_image_unit *u) { struct gl_texture_object *t = u->TexObj; mesa_format tex_format; if (!t) return GL_FALSE; if (!t->_BaseComplete && !t->_MipmapComplete) _mesa_test_texobj_completeness(ctx, t); if (u->Level < t->BaseLevel || u->Level > t->_MaxLevel || (u->Level == t->BaseLevel && !t->_BaseComplete) || (u->Level != t->BaseLevel && !t->_MipmapComplete)) return GL_FALSE; if (_mesa_tex_target_is_layered(t->Target) && u->_Layer >= _mesa_get_texture_layers(t, u->Level)) return GL_FALSE; if (t->Target == GL_TEXTURE_BUFFER) { tex_format = _mesa_get_shader_image_format(t->BufferObjectFormat); } else { struct gl_texture_image *img = (t->Target == GL_TEXTURE_CUBE_MAP ? t->Image[u->_Layer][u->Level] : t->Image[0][u->Level]); if (!img || img->Border || img->NumSamples > ctx->Const.MaxImageSamples) return GL_FALSE; tex_format = _mesa_get_shader_image_format(img->InternalFormat); } if (!tex_format) return GL_FALSE; switch (t->ImageFormatCompatibilityType) { case GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE: if (_mesa_get_format_bytes(tex_format) != _mesa_get_format_bytes(u->_ActualFormat)) return GL_FALSE; break; case GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS: if (get_image_format_class(tex_format) != get_image_format_class(u->_ActualFormat)) return GL_FALSE; break; default: assert(!"Unexpected image format compatibility type"); } return GL_TRUE; } static GLboolean validate_bind_image_texture(struct gl_context *ctx, GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) { assert(ctx->Const.MaxImageUnits <= MAX_IMAGE_UNITS); if (unit >= ctx->Const.MaxImageUnits) { _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(unit)"); return GL_FALSE; } if (level < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(level)"); return GL_FALSE; } if (layer < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(layer)"); return GL_FALSE; } if (access != GL_READ_ONLY && access != GL_WRITE_ONLY && access != GL_READ_WRITE) { _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(access)"); return GL_FALSE; } if (!is_image_format_supported(ctx, format)) { _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(format)"); return GL_FALSE; } return GL_TRUE; } void GLAPIENTRY _mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) { GET_CURRENT_CONTEXT(ctx); struct gl_image_unit *u; if (!validate_bind_image_texture(ctx, unit, texture, level, layered, layer, access, format)) return; u = &ctx->ImageUnits[unit]; FLUSH_VERTICES(ctx, 0); ctx->NewDriverState |= ctx->DriverFlags.NewImageUnits; if (texture) { struct gl_texture_object *t = _mesa_lookup_texture(ctx, texture); if (!t) { _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(texture)"); return; } /* From section 8.22 "Texture Image Loads and Stores" of the OpenGL ES * 3.1 spec: * * "An INVALID_OPERATION error is generated if texture is not the name * of an immutable texture object." */ if (_mesa_is_gles(ctx) && !t->Immutable) { _mesa_error(ctx, GL_INVALID_OPERATION, "glBindImageTexture(!immutable)"); return; } _mesa_reference_texobj(&u->TexObj, t); } else { _mesa_reference_texobj(&u->TexObj, NULL); } u->Level = level; u->Access = access; u->Format = format; u->_ActualFormat = _mesa_get_shader_image_format(format); if (u->TexObj && _mesa_tex_target_is_layered(u->TexObj->Target)) { u->Layered = layered; u->Layer = layer; u->_Layer = (u->Layered ? 0 : u->Layer); } else { u->Layered = GL_FALSE; u->Layer = 0; } } void GLAPIENTRY _mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures) { GET_CURRENT_CONTEXT(ctx); int i; if (!ctx->Extensions.ARB_shader_image_load_store) { _mesa_error(ctx, GL_INVALID_OPERATION, "glBindImageTextures()"); return; } if (first + count > ctx->Const.MaxImageUnits) { /* The ARB_multi_bind spec says: * * "An INVALID_OPERATION error is generated if + * is greater than the number of image units supported by * the implementation." */ _mesa_error(ctx, GL_INVALID_OPERATION, "glBindImageTextures(first=%u + count=%d > the value of " "GL_MAX_IMAGE_UNITS=%u)", first, count, ctx->Const.MaxImageUnits); return; } /* Assume that at least one binding will be changed */ FLUSH_VERTICES(ctx, 0); ctx->NewDriverState |= ctx->DriverFlags.NewImageUnits; /* Note that the error semantics for multi-bind commands differ from * those of other GL commands. * * The Issues section in the ARB_multi_bind spec says: * * "(11) Typically, OpenGL specifies that if an error is generated by * a command, that command has no effect. This is somewhat * unfortunate for multi-bind commands, because it would require * a first pass to scan the entire list of bound objects for * errors and then a second pass to actually perform the * bindings. Should we have different error semantics? * * RESOLVED: Yes. In this specification, when the parameters for * one of the binding points are invalid, that binding * point is not updated and an error will be generated. However, * other binding points in the same command will be updated if * their parameters are valid and no other error occurs." */ _mesa_begin_texture_lookups(ctx); for (i = 0; i < count; i++) { struct gl_image_unit *u = &ctx->ImageUnits[first + i]; const GLuint texture = textures ? textures[i] : 0; if (texture != 0) { struct gl_texture_object *texObj; GLenum tex_format; if (!u->TexObj || u->TexObj->Name != texture) { texObj = _mesa_lookup_texture_locked(ctx, texture); if (!texObj) { /* The ARB_multi_bind spec says: * * "An INVALID_OPERATION error is generated if any value * in is not zero or the name of an existing * texture object (per binding)." */ _mesa_error(ctx, GL_INVALID_OPERATION, "glBindImageTextures(textures[%d]=%u " "is not zero or the name of an existing texture " "object)", i, texture); continue; } } else { texObj = u->TexObj; } if (texObj->Target == GL_TEXTURE_BUFFER) { tex_format = texObj->BufferObjectFormat; } else { struct gl_texture_image *image = texObj->Image[0][0]; if (!image || image->Width == 0 || image->Height == 0 || image->Depth == 0) { /* The ARB_multi_bind spec says: * * "An INVALID_OPERATION error is generated if the width, * height, or depth of the level zero texture image of * any texture in is zero (per binding)." */ _mesa_error(ctx, GL_INVALID_OPERATION, "glBindImageTextures(the width, height or depth " "of the level zero texture image of " "textures[%d]=%u is zero)", i, texture); continue; } tex_format = image->InternalFormat; } if (!is_image_format_supported(ctx, tex_format)) { /* The ARB_multi_bind spec says: * * "An INVALID_OPERATION error is generated if the internal * format of the level zero texture image of any texture * in is not found in table 8.33 (per binding)." */ _mesa_error(ctx, GL_INVALID_OPERATION, "glBindImageTextures(the internal format %s of " "the level zero texture image of textures[%d]=%u " "is not supported)", _mesa_enum_to_string(tex_format), i, texture); continue; } /* Update the texture binding */ _mesa_reference_texobj(&u->TexObj, texObj); u->Level = 0; u->Layered = _mesa_tex_target_is_layered(texObj->Target); u->_Layer = u->Layer = 0; u->Access = GL_READ_WRITE; u->Format = tex_format; u->_ActualFormat = _mesa_get_shader_image_format(tex_format); } else { /* Unbind the texture from the unit */ _mesa_reference_texobj(&u->TexObj, NULL); u->Level = 0; u->Layered = GL_FALSE; u->_Layer = u->Layer = 0; u->Access = GL_READ_ONLY; u->Format = GL_R8; u->_ActualFormat = MESA_FORMAT_R_UNORM8; } } _mesa_end_texture_lookups(ctx); } void GLAPIENTRY _mesa_MemoryBarrier(GLbitfield barriers) { GET_CURRENT_CONTEXT(ctx); if (ctx->Driver.MemoryBarrier) ctx->Driver.MemoryBarrier(ctx, barriers); } void GLAPIENTRY _mesa_MemoryBarrierByRegion(GLbitfield barriers) { GET_CURRENT_CONTEXT(ctx); GLbitfield all_allowed_bits = GL_ATOMIC_COUNTER_BARRIER_BIT | GL_FRAMEBUFFER_BARRIER_BIT | GL_SHADER_IMAGE_ACCESS_BARRIER_BIT | GL_SHADER_STORAGE_BARRIER_BIT | GL_TEXTURE_FETCH_BARRIER_BIT | GL_UNIFORM_BARRIER_BIT; if (ctx->Driver.MemoryBarrier) { /* From section 7.11.2 of the OpenGL ES 3.1 specification: * * "When barriers is ALL_BARRIER_BITS, shader memory accesses will be * synchronized relative to all these barrier bits, but not to other * barrier bits specific to MemoryBarrier." * * That is, if barriers is the special value GL_ALL_BARRIER_BITS, then all * barriers allowed by glMemoryBarrierByRegion should be activated." */ if (barriers == GL_ALL_BARRIER_BITS) return ctx->Driver.MemoryBarrier(ctx, all_allowed_bits); /* From section 7.11.2 of the OpenGL ES 3.1 specification: * * "An INVALID_VALUE error is generated if barriers is not the special * value ALL_BARRIER_BITS, and has any bits set other than those * described above." */ if ((barriers & ~all_allowed_bits) != 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glMemoryBarrierByRegion(unsupported barrier bit"); } ctx->Driver.MemoryBarrier(ctx, barriers); } }