/* * Copyright 2013 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * Authors: * Francisco Jerez */ #include #include "shaderimage.h" #include "mtypes.h" #include "formats.h" #include "errors.h" #include "context.h" #include "texobj.h" #include "teximage.h" /* * Define endian-invariant aliases for some mesa formats that are * defined in terms of their channel layout from LSB to MSB in a * 32-bit word. The actual byte offsets matter here because the user * is allowed to bit-cast one format into another and get predictable * results. */ #ifdef MESA_BIG_ENDIAN # define MESA_FORMAT_RGBA_8 MESA_FORMAT_A8B8G8R8_UNORM # define MESA_FORMAT_RG_16 MESA_FORMAT_G16R16_UNORM # define MESA_FORMAT_RG_8 MESA_FORMAT_G8R8_UNORM # define MESA_FORMAT_SIGNED_RGBA_8 MESA_FORMAT_A8B8G8R8_SNORM # define MESA_FORMAT_SIGNED_RG_16 MESA_FORMAT_G16R16_SNORM # define MESA_FORMAT_SIGNED_RG_8 MESA_FORMAT_G8R8_SNORM #else # define MESA_FORMAT_RGBA_8 MESA_FORMAT_R8G8B8A8_UNORM # define MESA_FORMAT_RG_16 MESA_FORMAT_R16G16_UNORM # define MESA_FORMAT_RG_8 MESA_FORMAT_R8G8_UNORM # define MESA_FORMAT_SIGNED_RGBA_8 MESA_FORMAT_R8G8B8A8_SNORM # define MESA_FORMAT_SIGNED_RG_16 MESA_FORMAT_R16G16_SNORM # define MESA_FORMAT_SIGNED_RG_8 MESA_FORMAT_R8G8_SNORM #endif static mesa_format get_image_format(GLenum format) { switch (format) { case GL_RGBA32F: return MESA_FORMAT_RGBA_FLOAT32; case GL_RGBA16F: return MESA_FORMAT_RGBA_FLOAT16; case GL_RG32F: return MESA_FORMAT_RG_FLOAT32; case GL_RG16F: return MESA_FORMAT_RG_FLOAT16; case GL_R11F_G11F_B10F: return MESA_FORMAT_R11G11B10_FLOAT; case GL_R32F: return MESA_FORMAT_R_FLOAT32; case GL_R16F: return MESA_FORMAT_R_FLOAT16; case GL_RGBA32UI: return MESA_FORMAT_RGBA_UINT32; case GL_RGBA16UI: return MESA_FORMAT_RGBA_UINT16; case GL_RGB10_A2UI: return MESA_FORMAT_R10G10B10A2_UINT; case GL_RGBA8UI: return MESA_FORMAT_RGBA_UINT8; case GL_RG32UI: return MESA_FORMAT_RG_UINT32; case GL_RG16UI: return MESA_FORMAT_RG_UINT16; case GL_RG8UI: return MESA_FORMAT_RG_UINT8; case GL_R32UI: return MESA_FORMAT_R_UINT32; case GL_R16UI: return MESA_FORMAT_R_UINT16; case GL_R8UI: return MESA_FORMAT_R_UINT8; case GL_RGBA32I: return MESA_FORMAT_RGBA_INT32; case GL_RGBA16I: return MESA_FORMAT_RGBA_INT16; case GL_RGBA8I: return MESA_FORMAT_RGBA_INT8; case GL_RG32I: return MESA_FORMAT_RG_INT32; case GL_RG16I: return MESA_FORMAT_RG_INT16; case GL_RG8I: return MESA_FORMAT_RG_INT8; case GL_R32I: return MESA_FORMAT_R_INT32; case GL_R16I: return MESA_FORMAT_R_INT16; case GL_R8I: return MESA_FORMAT_R_INT8; case GL_RGBA16: return MESA_FORMAT_RGBA_UNORM16; case GL_RGB10_A2: return MESA_FORMAT_R10G10B10A2_UNORM; case GL_RGBA8: return MESA_FORMAT_RGBA_8; case GL_RG16: return MESA_FORMAT_RG_16; case GL_RG8: return MESA_FORMAT_RG_8; case GL_R16: return MESA_FORMAT_R_UNORM16; case GL_R8: return MESA_FORMAT_R_UNORM8; case GL_RGBA16_SNORM: return MESA_FORMAT_RGBA_SNORM16; case GL_RGBA8_SNORM: return MESA_FORMAT_SIGNED_RGBA_8; case GL_RG16_SNORM: return MESA_FORMAT_SIGNED_RG_16; case GL_RG8_SNORM: return MESA_FORMAT_SIGNED_RG_8; case GL_R16_SNORM: return MESA_FORMAT_R_SNORM16; case GL_R8_SNORM: return MESA_FORMAT_R_SNORM8; default: return MESA_FORMAT_NONE; } } enum image_format_class { /** Not a valid image format. */ IMAGE_FORMAT_CLASS_NONE = 0, /** Classes of image formats you can cast into each other. */ /** \{ */ IMAGE_FORMAT_CLASS_1X8, IMAGE_FORMAT_CLASS_1X16, IMAGE_FORMAT_CLASS_1X32, IMAGE_FORMAT_CLASS_2X8, IMAGE_FORMAT_CLASS_2X16, IMAGE_FORMAT_CLASS_2X32, IMAGE_FORMAT_CLASS_10_11_11, IMAGE_FORMAT_CLASS_4X8, IMAGE_FORMAT_CLASS_4X16, IMAGE_FORMAT_CLASS_4X32, IMAGE_FORMAT_CLASS_2_10_10_10 /** \} */ }; static enum image_format_class get_image_format_class(mesa_format format) { switch (format) { case MESA_FORMAT_RGBA_FLOAT32: return IMAGE_FORMAT_CLASS_4X32; case MESA_FORMAT_RGBA_FLOAT16: return IMAGE_FORMAT_CLASS_4X16; case MESA_FORMAT_RG_FLOAT32: return IMAGE_FORMAT_CLASS_2X32; case MESA_FORMAT_RG_FLOAT16: return IMAGE_FORMAT_CLASS_2X16; case MESA_FORMAT_R11G11B10_FLOAT: return IMAGE_FORMAT_CLASS_10_11_11; case MESA_FORMAT_R_FLOAT32: return IMAGE_FORMAT_CLASS_1X32; case MESA_FORMAT_R_FLOAT16: return IMAGE_FORMAT_CLASS_1X16; case MESA_FORMAT_RGBA_UINT32: return IMAGE_FORMAT_CLASS_4X32; case MESA_FORMAT_RGBA_UINT16: return IMAGE_FORMAT_CLASS_4X16; case MESA_FORMAT_R10G10B10A2_UINT: return IMAGE_FORMAT_CLASS_2_10_10_10; case MESA_FORMAT_RGBA_UINT8: return IMAGE_FORMAT_CLASS_4X8; case MESA_FORMAT_RG_UINT32: return IMAGE_FORMAT_CLASS_2X32; case MESA_FORMAT_RG_UINT16: return IMAGE_FORMAT_CLASS_2X16; case MESA_FORMAT_RG_UINT8: return IMAGE_FORMAT_CLASS_2X8; case MESA_FORMAT_R_UINT32: return IMAGE_FORMAT_CLASS_1X32; case MESA_FORMAT_R_UINT16: return IMAGE_FORMAT_CLASS_1X16; case MESA_FORMAT_R_UINT8: return IMAGE_FORMAT_CLASS_1X8; case MESA_FORMAT_RGBA_INT32: return IMAGE_FORMAT_CLASS_4X32; case MESA_FORMAT_RGBA_INT16: return IMAGE_FORMAT_CLASS_4X16; case MESA_FORMAT_RGBA_INT8: return IMAGE_FORMAT_CLASS_4X8; case MESA_FORMAT_RG_INT32: return IMAGE_FORMAT_CLASS_2X32; case MESA_FORMAT_RG_INT16: return IMAGE_FORMAT_CLASS_2X16; case MESA_FORMAT_RG_INT8: return IMAGE_FORMAT_CLASS_2X8; case MESA_FORMAT_R_INT32: return IMAGE_FORMAT_CLASS_1X32; case MESA_FORMAT_R_INT16: return IMAGE_FORMAT_CLASS_1X16; case MESA_FORMAT_R_INT8: return IMAGE_FORMAT_CLASS_1X8; case MESA_FORMAT_RGBA_UNORM16: return IMAGE_FORMAT_CLASS_4X16; case MESA_FORMAT_R10G10B10A2_UNORM: return IMAGE_FORMAT_CLASS_2_10_10_10; case MESA_FORMAT_RGBA_8: return IMAGE_FORMAT_CLASS_4X8; case MESA_FORMAT_RG_16: return IMAGE_FORMAT_CLASS_2X16; case MESA_FORMAT_RG_8: return IMAGE_FORMAT_CLASS_2X8; case MESA_FORMAT_R_UNORM16: return IMAGE_FORMAT_CLASS_1X16; case MESA_FORMAT_R_UNORM8: return IMAGE_FORMAT_CLASS_1X8; case MESA_FORMAT_RGBA_SNORM16: return IMAGE_FORMAT_CLASS_4X16; case MESA_FORMAT_SIGNED_RGBA_8: return IMAGE_FORMAT_CLASS_4X8; case MESA_FORMAT_SIGNED_RG_16: return IMAGE_FORMAT_CLASS_2X16; case MESA_FORMAT_SIGNED_RG_8: return IMAGE_FORMAT_CLASS_2X8; case MESA_FORMAT_R_SNORM16: return IMAGE_FORMAT_CLASS_1X16; case MESA_FORMAT_R_SNORM8: return IMAGE_FORMAT_CLASS_1X8; default: return IMAGE_FORMAT_CLASS_NONE; } } static GLboolean validate_image_unit(struct gl_context *ctx, struct gl_image_unit *u) { struct gl_texture_object *t = u->TexObj; struct gl_texture_image *img; if (!t || u->Level < t->BaseLevel || u->Level > t->_MaxLevel) return GL_FALSE; _mesa_test_texobj_completeness(ctx, t); if ((u->Level == t->BaseLevel && !t->_BaseComplete) || (u->Level != t->BaseLevel && !t->_MipmapComplete)) return GL_FALSE; if (_mesa_tex_target_is_layered(t->Target) && u->Layer >= _mesa_get_texture_layers(t, u->Level)) return GL_FALSE; if (t->Target == GL_TEXTURE_CUBE_MAP) img = t->Image[u->Layer][u->Level]; else img = t->Image[0][u->Level]; if (!img || img->Border || get_image_format_class(img->TexFormat) == IMAGE_FORMAT_CLASS_NONE || img->NumSamples > ctx->Const.MaxImageSamples) return GL_FALSE; switch (t->ImageFormatCompatibilityType) { case GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE: if (_mesa_get_format_bytes(img->TexFormat) != _mesa_get_format_bytes(u->_ActualFormat)) return GL_FALSE; break; case GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS: if (get_image_format_class(img->TexFormat) != get_image_format_class(u->_ActualFormat)) return GL_FALSE; break; default: assert(!"Unexpected image format compatibility type"); } return GL_TRUE; } void _mesa_validate_image_units(struct gl_context *ctx) { int i; for (i = 0; i < ctx->Const.MaxImageUnits; ++i) { struct gl_image_unit *u = &ctx->ImageUnits[i]; u->_Valid = validate_image_unit(ctx, u); } } static GLboolean validate_bind_image_texture(struct gl_context *ctx, GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) { assert(ctx->Const.MaxImageUnits <= MAX_IMAGE_UNITS); if (unit >= ctx->Const.MaxImageUnits) { _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(unit)"); return GL_FALSE; } if (level < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(level)"); return GL_FALSE; } if (layer < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(layer)"); return GL_FALSE; } if (access != GL_READ_ONLY && access != GL_WRITE_ONLY && access != GL_READ_WRITE) { _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(access)"); return GL_FALSE; } if (!get_image_format(format)) { _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(format)"); return GL_FALSE; } return GL_TRUE; } void GLAPIENTRY _mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) { GET_CURRENT_CONTEXT(ctx); struct gl_texture_object *t = NULL; struct gl_image_unit *u; if (!validate_bind_image_texture(ctx, unit, texture, level, layered, layer, access, format)) return; u = &ctx->ImageUnits[unit]; FLUSH_VERTICES(ctx, 0); ctx->NewDriverState |= ctx->DriverFlags.NewImageUnits; if (texture) { t = _mesa_lookup_texture(ctx, texture); if (!t) { _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(texture)"); return; } _mesa_reference_texobj(&u->TexObj, t); u->Level = level; u->Access = access; u->Format = format; u->_ActualFormat = get_image_format(format); if (_mesa_tex_target_is_layered(t->Target)) { u->Layered = layered; u->Layer = (layered ? 0 : layer); } else { u->Layered = GL_FALSE; u->Layer = 0; } } else { _mesa_reference_texobj(&u->TexObj, NULL); } u->_Valid = validate_image_unit(ctx, u); if (ctx->Driver.BindImageTexture) ctx->Driver.BindImageTexture(ctx, u, t, level, layered, layer, access, format); } void GLAPIENTRY _mesa_MemoryBarrier(GLbitfield barriers) { GET_CURRENT_CONTEXT(ctx); if (ctx->Driver.MemoryBarrier) ctx->Driver.MemoryBarrier(ctx, barriers); }