/* * Mesa 3-D graphics library * * Copyright (C) 2004-2007 Brian Paul All Rights Reserved. * Copyright (C) 2010 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #ifndef SHADERAPI_H #define SHADERAPI_H #include "glheader.h" #ifdef __cplusplus extern "C" { #endif struct _glapi_table; struct gl_context; struct gl_shader_program; extern GLbitfield _mesa_get_shader_flags(void); extern const char * _mesa_get_shader_capture_path(void); extern void _mesa_copy_string(GLchar *dst, GLsizei maxLength, GLsizei *length, const GLchar *src); extern void _mesa_use_shader_program(struct gl_context *ctx, struct gl_shader_program *shProg); extern void _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg, const char *caller); extern void _mesa_compile_shader(struct gl_context *ctx, struct gl_shader *sh); extern void _mesa_link_program(struct gl_context *ctx, struct gl_shader_program *sh_prog); extern unsigned _mesa_count_active_attribs(struct gl_shader_program *shProg); extern size_t _mesa_longest_attribute_name_length(struct gl_shader_program *shProg); extern void _mesa_shader_write_subroutine_indices(struct gl_context *ctx, gl_shader_stage stage); void GLAPIENTRY _mesa_AttachObjectARB_no_error(GLhandleARB, GLhandleARB); extern void GLAPIENTRY _mesa_AttachObjectARB(GLhandleARB, GLhandleARB); extern void GLAPIENTRY _mesa_CompileShader(GLuint); extern GLhandleARB GLAPIENTRY _mesa_CreateProgramObjectARB(void); GLhandleARB GLAPIENTRY _mesa_CreateShaderObjectARB_no_error(GLenum type); extern GLhandleARB GLAPIENTRY _mesa_CreateShaderObjectARB(GLenum type); extern void GLAPIENTRY _mesa_DeleteObjectARB(GLhandleARB obj); extern void GLAPIENTRY _mesa_DetachObjectARB(GLhandleARB, GLhandleARB); extern void GLAPIENTRY _mesa_GetAttachedObjectsARB(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *); extern GLint GLAPIENTRY _mesa_GetFragDataLocation(GLuint program, const GLchar *name); extern GLint GLAPIENTRY _mesa_GetFragDataIndex(GLuint program, const GLchar *name); extern GLhandleARB GLAPIENTRY _mesa_GetHandleARB(GLenum pname); extern void GLAPIENTRY _mesa_GetInfoLogARB(GLhandleARB, GLsizei, GLsizei *, GLcharARB *); extern void GLAPIENTRY _mesa_GetObjectParameterfvARB(GLhandleARB, GLenum, GLfloat *); extern void GLAPIENTRY _mesa_GetObjectParameterivARB(GLhandleARB, GLenum, GLint *); extern void GLAPIENTRY _mesa_GetShaderSource(GLuint, GLsizei, GLsizei *, GLchar *); extern GLboolean GLAPIENTRY _mesa_IsProgram(GLuint name); extern GLboolean GLAPIENTRY _mesa_IsShader(GLuint name); extern void GLAPIENTRY _mesa_LinkProgram(GLuint programObj); extern void GLAPIENTRY _mesa_ShaderSource(GLuint, GLsizei, const GLchar* const *, const GLint *); void GLAPIENTRY _mesa_UseProgram_no_error(GLuint); extern void GLAPIENTRY _mesa_UseProgram(GLuint); extern void GLAPIENTRY _mesa_ValidateProgram(GLuint); void GLAPIENTRY _mesa_BindAttribLocation_no_error(GLuint program, GLuint, const GLchar *); extern void GLAPIENTRY _mesa_BindAttribLocation(GLuint program, GLuint, const GLchar *); extern void GLAPIENTRY _mesa_BindFragDataLocation(GLuint program, GLuint colorNumber, const GLchar *name); extern void GLAPIENTRY _mesa_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); extern void GLAPIENTRY _mesa_BindFragDataLocation_no_error(GLuint program, GLuint colorNumber, const GLchar *name); extern void GLAPIENTRY _mesa_BindFragDataLocationIndexed_no_error(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); extern void GLAPIENTRY _mesa_GetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); extern GLint GLAPIENTRY _mesa_GetAttribLocation(GLuint, const GLchar *); void GLAPIENTRY _mesa_AttachShader_no_error(GLuint program, GLuint shader); extern void GLAPIENTRY _mesa_AttachShader(GLuint program, GLuint shader); GLuint GLAPIENTRY _mesa_CreateShader_no_error(GLenum); extern GLuint GLAPIENTRY _mesa_CreateShader(GLenum); extern GLuint GLAPIENTRY _mesa_CreateProgram(void); extern void GLAPIENTRY _mesa_DeleteProgram(GLuint program); extern void GLAPIENTRY _mesa_DeleteShader(GLuint shader); extern void GLAPIENTRY _mesa_DetachShader(GLuint program, GLuint shader); extern void GLAPIENTRY _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); extern void GLAPIENTRY _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params); extern void GLAPIENTRY _mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); extern void GLAPIENTRY _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params); extern void GLAPIENTRY _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); extern void GLAPIENTRY _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); extern void GLAPIENTRY _mesa_ReleaseShaderCompiler(void); extern void GLAPIENTRY _mesa_ShaderBinary(GLint n, const GLuint *shaders, GLenum binaryformat, const void* binary, GLint length); extern void GLAPIENTRY _mesa_GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); extern void GLAPIENTRY _mesa_ProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length); void GLAPIENTRY _mesa_ProgramParameteri_no_error(GLuint program, GLenum pname, GLint value); extern void GLAPIENTRY _mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value); void _mesa_use_program(struct gl_context *ctx, gl_shader_stage stage, struct gl_shader_program *shProg, struct gl_program *prog, struct gl_pipeline_object *shTarget); extern void _mesa_copy_linked_program_data(const struct gl_shader_program *src, struct gl_linked_shader *dst_sh); extern bool _mesa_validate_shader_target(const struct gl_context *ctx, GLenum type); /* GL_ARB_separate_shader_objects */ extern GLuint GLAPIENTRY _mesa_CreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const *strings); /* GL_ARB_program_resource_query */ extern const char* _mesa_program_resource_name(struct gl_program_resource *res); extern unsigned _mesa_program_resource_array_size(struct gl_program_resource *res); extern GLuint _mesa_program_resource_index(struct gl_shader_program *shProg, struct gl_program_resource *res); extern struct gl_program_resource * _mesa_program_resource_find_name(struct gl_shader_program *shProg, GLenum programInterface, const char *name, unsigned *array_index); extern struct gl_program_resource * _mesa_program_resource_find_index(struct gl_shader_program *shProg, GLenum programInterface, GLuint index); extern bool _mesa_get_program_resource_name(struct gl_shader_program *shProg, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name, const char *caller); extern unsigned _mesa_program_resource_name_len(struct gl_program_resource *res); extern GLint _mesa_program_resource_location(struct gl_shader_program *shProg, GLenum programInterface, const char *name); extern GLint _mesa_program_resource_location_index(struct gl_shader_program *shProg, GLenum programInterface, const char *name); extern unsigned _mesa_program_resource_prop(struct gl_shader_program *shProg, struct gl_program_resource *res, GLuint index, const GLenum prop, GLint *val, const char *caller); extern void _mesa_get_program_resourceiv(struct gl_shader_program *shProg, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); /* GL_ARB_tessellation_shader */ void GLAPIENTRY _mesa_PatchParameteri_no_error(GLenum pname, GLint value); extern void GLAPIENTRY _mesa_PatchParameteri(GLenum pname, GLint value); extern void GLAPIENTRY _mesa_PatchParameterfv(GLenum pname, const GLfloat *values); /* GL_ARB_shader_subroutine */ void _mesa_program_init_subroutine_defaults(struct gl_context *ctx, struct gl_program *prog); extern GLint GLAPIENTRY _mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name); extern GLuint GLAPIENTRY _mesa_GetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name); extern GLvoid GLAPIENTRY _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); extern GLvoid GLAPIENTRY _mesa_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); extern GLvoid GLAPIENTRY _mesa_GetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); extern GLvoid GLAPIENTRY _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices); extern GLvoid GLAPIENTRY _mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params); extern GLvoid GLAPIENTRY _mesa_GetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values); #ifdef __cplusplus } #endif #endif /* SHADERAPI_H */