/* * Mesa 3-D graphics library * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #include "main/glheader.h" #include "main/context.h" #include "main/enums.h" #include "main/mtypes.h" #include "main/scissor.h" /** * Set scissor rectangle data directly in ScissorArray * * This is an internal function that performs no error checking on the * supplied data. It also does \b not call \c dd_function_table::Scissor. * * \sa _mesa_set_scissor */ static void set_scissor_no_notify(struct gl_context *ctx, unsigned idx, GLint x, GLint y, GLsizei width, GLsizei height) { if (x == ctx->Scissor.ScissorArray[idx].X && y == ctx->Scissor.ScissorArray[idx].Y && width == ctx->Scissor.ScissorArray[idx].Width && height == ctx->Scissor.ScissorArray[idx].Height) return; FLUSH_VERTICES(ctx, _NEW_SCISSOR); ctx->Scissor.ScissorArray[idx].X = x; ctx->Scissor.ScissorArray[idx].Y = y; ctx->Scissor.ScissorArray[idx].Width = width; ctx->Scissor.ScissorArray[idx].Height = height; } static void scissor(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height) { unsigned i; /* The GL_ARB_viewport_array spec says: * * "Scissor sets the scissor rectangle for all viewports to the same * values and is equivalent (assuming no errors are generated) to: * * for (uint i = 0; i < MAX_VIEWPORTS; i++) { * ScissorIndexed(i, left, bottom, width, height); * }" * * Set the scissor rectangle for all of the viewports supported by the * implementation, but only signal the driver once at the end. */ for (i = 0; i < ctx->Const.MaxViewports; i++) set_scissor_no_notify(ctx, i, x, y, width, height); if (ctx->Driver.Scissor) ctx->Driver.Scissor(ctx); } /** * Called via glScissor */ void GLAPIENTRY _mesa_Scissor_no_error(GLint x, GLint y, GLsizei width, GLsizei height) { GET_CURRENT_CONTEXT(ctx); scissor(ctx, x, y, width, height); } void GLAPIENTRY _mesa_Scissor(GLint x, GLint y, GLsizei width, GLsizei height) { GET_CURRENT_CONTEXT(ctx); if (MESA_VERBOSE & VERBOSE_API) _mesa_debug(ctx, "glScissor %d %d %d %d\n", x, y, width, height); if (width < 0 || height < 0) { _mesa_error( ctx, GL_INVALID_VALUE, "glScissor" ); return; } scissor(ctx, x, y, width, height); } /** * Define the scissor box. * * \param x, y coordinates of the scissor box lower-left corner. * \param width width of the scissor box. * \param height height of the scissor box. * * \sa glScissor(). * * Verifies the parameters and updates __struct gl_contextRec::Scissor. On a * change flushes the vertices and notifies the driver via * the dd_function_table::Scissor callback. */ void _mesa_set_scissor(struct gl_context *ctx, unsigned idx, GLint x, GLint y, GLsizei width, GLsizei height) { set_scissor_no_notify(ctx, idx, x, y, width, height); if (ctx->Driver.Scissor) ctx->Driver.Scissor(ctx); } static void scissor_array(struct gl_context *ctx, GLuint first, GLsizei count, struct gl_scissor_rect *rect) { for (GLsizei i = 0; i < count; i++) { set_scissor_no_notify(ctx, i + first, rect[i].X, rect[i].Y, rect[i].Width, rect[i].Height); } if (ctx->Driver.Scissor) ctx->Driver.Scissor(ctx); } /** * Define count scissor boxes starting at index. * * \param index index of first scissor records to set * \param count number of scissor records to set * \param x, y pointer to array of struct gl_scissor_rects * * \sa glScissorArrayv(). * * Verifies the parameters and call set_scissor_no_notify to do the work. */ void GLAPIENTRY _mesa_ScissorArrayv_no_error(GLuint first, GLsizei count, const GLint *v) { GET_CURRENT_CONTEXT(ctx); struct gl_scissor_rect *p = (struct gl_scissor_rect *)v; scissor_array(ctx, first, count, p); } void GLAPIENTRY _mesa_ScissorArrayv(GLuint first, GLsizei count, const GLint *v) { int i; struct gl_scissor_rect *p = (struct gl_scissor_rect *) v; GET_CURRENT_CONTEXT(ctx); if ((first + count) > ctx->Const.MaxViewports) { _mesa_error(ctx, GL_INVALID_VALUE, "glScissorArrayv: first (%d) + count (%d) >= MaxViewports (%d)", first, count, ctx->Const.MaxViewports); return; } /* Verify width & height */ for (i = 0; i < count; i++) { if (p[i].Width < 0 || p[i].Height < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glScissorArrayv: index (%d) width or height < 0 (%d, %d)", i, p[i].Width, p[i].Height); return; } } scissor_array(ctx, first, count, p); } /** * Define the scissor box. * * \param index index of scissor records to set * \param x, y coordinates of the scissor box lower-left corner. * \param width width of the scissor box. * \param height height of the scissor box. * * Verifies the parameters call set_scissor_no_notify to do the work. */ static void scissor_indexed_err(struct gl_context *ctx, GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height, const char *function) { if (MESA_VERBOSE & VERBOSE_API) _mesa_debug(ctx, "%s(%d, %d, %d, %d, %d)\n", function, index, left, bottom, width, height); if (index >= ctx->Const.MaxViewports) { _mesa_error(ctx, GL_INVALID_VALUE, "%s: index (%d) >= MaxViewports (%d)", function, index, ctx->Const.MaxViewports); return; } if (width < 0 || height < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "%s: index (%d) width or height < 0 (%d, %d)", function, index, width, height); return; } _mesa_set_scissor(ctx, index, left, bottom, width, height); } void GLAPIENTRY _mesa_ScissorIndexed_no_error(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) { GET_CURRENT_CONTEXT(ctx); _mesa_set_scissor(ctx, index, left, bottom, width, height); } void GLAPIENTRY _mesa_ScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) { GET_CURRENT_CONTEXT(ctx); scissor_indexed_err(ctx, index, left, bottom, width, height, "glScissorIndexed"); } void GLAPIENTRY _mesa_ScissorIndexedv_no_error(GLuint index, const GLint *v) { GET_CURRENT_CONTEXT(ctx); _mesa_set_scissor(ctx, index, v[0], v[1], v[2], v[3]); } void GLAPIENTRY _mesa_ScissorIndexedv(GLuint index, const GLint *v) { GET_CURRENT_CONTEXT(ctx); scissor_indexed_err(ctx, index, v[0], v[1], v[2], v[3], "glScissorIndexedv"); } void GLAPIENTRY _mesa_WindowRectanglesEXT(GLenum mode, GLsizei count, const GLint *box) { int i; struct gl_scissor_rect newval[MAX_WINDOW_RECTANGLES]; GET_CURRENT_CONTEXT(ctx); if (MESA_VERBOSE & VERBOSE_API) _mesa_debug(ctx, "glWindowRectanglesEXT(%s, %d, %p)\n", _mesa_enum_to_string(mode), count, box); if (mode != GL_INCLUSIVE_EXT && mode != GL_EXCLUSIVE_EXT) { _mesa_error(ctx, GL_INVALID_ENUM, "glWindowRectanglesEXT(invalid mode 0x%x)", mode); return; } if (count < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glWindowRectanglesEXT(count < 0)"); return; } if (count > ctx->Const.MaxWindowRectangles) { _mesa_error(ctx, GL_INVALID_VALUE, "glWindowRectanglesEXT(count >= MaxWindowRectangles (%d)", ctx->Const.MaxWindowRectangles); return; } for (i = 0; i < count; i++) { if (box[2] < 0 || box[3] < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glWindowRectanglesEXT(box %d: w < 0 || h < 0)", i); return; } newval[i].X = box[0]; newval[i].Y = box[1]; newval[i].Width = box[2]; newval[i].Height = box[3]; box += 4; } FLUSH_VERTICES(ctx, 0); ctx->NewDriverState |= ctx->DriverFlags.NewWindowRectangles; memcpy(ctx->Scissor.WindowRects, newval, sizeof(struct gl_scissor_rect) * count); ctx->Scissor.NumWindowRects = count; ctx->Scissor.WindowRectMode = mode; } /** * Initialize the context's scissor state. * \param ctx the GL context. */ void _mesa_init_scissor(struct gl_context *ctx) { unsigned i; /* Scissor group */ ctx->Scissor.EnableFlags = 0; ctx->Scissor.WindowRectMode = GL_EXCLUSIVE_EXT; /* Note: ctx->Const.MaxViewports may not have been set by the driver yet, * so just initialize all of them. */ for (i = 0; i < MAX_VIEWPORTS; i++) set_scissor_no_notify(ctx, i, 0, 0, 0, 0); }